• Title/Summary/Keyword: quadruped walking

Search Result 120, Processing Time 0.029 seconds

Optimal Force Distribution for Quadruped Walking Robots with a Failed Leg (고장 난 다리가 있는 사족 보행 로봇을 위한 최적 힘 배분)

  • Yang, Jung-Min
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • v.58 no.3
    • /
    • pp.614-620
    • /
    • 2009
  • The force distribution in multi-legged robots is a constrained, optimization problem. The solution to the problem is the set points of the leg contact forces for a particular system task. In this paper, an efficient and general formulation of the force distribution problem is developed using linear programming. The considered walking robot is a quadruped robot with a locked-joint failure, i.e., a joint of the failed leg is locked at a known place. For overcoming the drawback of marginal stability in fault-tolerant gaits, we define safety margin on friction constraints as the objective function to be maximized. Dynamic features of locked-joint failure are represented by equality and inequality constraints of linear programming. Unlike the former study, our result can be applied to various forms of walking such as crab and turning gaits. Simulation results show the validity of the proposed scheme.

Objects Recognition and Intelligent Walking for Quadruped Robots based on Genetic Programming (4족 보행로봇의 물체 인식 및 GP 기반 지능적 보행)

  • Kim, Young-Kyun;Hyun, Soo-Hwan;Jang, Jae-Young;Seo, Ki-Sung
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.20 no.5
    • /
    • pp.603-609
    • /
    • 2010
  • This paper introduces an objects recognition algorithm based on SURF(Speeded Up Robust Features) and GP(Genetic Programming) based gaits generation. Combining both methods, a recognition based intelligent walking for quadruped robots is proposed. The gait of quadruped robots is generated by means of symbolic regression for each joint trajectories using GP. A position and size of target object are recognized by SURF which enables high speed feature extraction, and then the distance to the object is calculated. Experiments for objects recognition and autonomous walking for quadruped robots are executed for ODE based Webots simulation and real robot.

Lifelike Pattern Generator for a Giant Quadrupedal Walking System Based on Fuzzy Logic (퍼지로직 기반의 거대 4족 보행 시스템을 위한 실감형 패턴 발생기)

  • Lee, Sang-Won;Rim, Kyung-Hwa;Kwon, O-Hung
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.18 no.2
    • /
    • pp.133-140
    • /
    • 2012
  • In this paper, we suggest a lifelike pattern generator for a quadruped walking system with a head, a tail, four legs and a torso. The system looks like a giant dinosaur which stands over 7 meters tall with its legs over 2 meters long. We focus on its lifelike naturalness. Thus, generating logical patterns in harmony with head-body-tail patterns and quadrupedal locomotion patterns makes you feel that the quadruped walking system is alive. The basic patterns of four legs and a body are obtained from a 3D graphic animation, which is made and captured from various motions of similar species in existence since the giant dinosaurs are exterminated. The dinosaur-like mechanism also is designed from bone and joint structures of quadrupedal animals. The lifelike pattern generator based on fuzzy logic could generate lifelike motions according to the dinosaur-like mechanism and the basic patterns. A series of computer simulations and experimental implements show that the pattern generator makes the quadruped walking system lifelike.

Turning Gait Planning of a Quadruped Walking Robot with an Articulated Spine

  • Park, Se-Hoon;Lee, Yun-Jung
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2004.08a
    • /
    • pp.1926-1930
    • /
    • 2004
  • We suggest a turning gait planning of a quadruped walking robot with an articulated spine. Robot developer has tried to implement a gait more similar to that of natural animals with high stability margin. Therefore, so many types of walking robot with reasonable gait have been developed. But there is a big difference with a natural animal walking motion. A key point is the fact that natural animals use their waist-oint(articulated spine) to walk. For example, a crocodile which has short legs relative to a long body uses their waist to walk more quickly and to turn more effectively. The other animals such as tiger, dog and so forth, also use their waist. Therefore, this paper proposes discontinuous turning gait planning for a newly modeled quadruped walking robot with an articulated spine which connects the front and rear parts of the body. Turning gait is very important as same as straight gait. All animals need a turning gait to avoid obstacle or to change walking direction. Turning gait has mainly two types of gaits; circular gait and spinning gait. We apply articulated spine to above two gaits, which shows the majority of an articulated spine more effectively. Firstly, we describe a kinematic relation of a waist-joint, the hip, and the center of gravity of body, and then apply a spinning gait. Next, we apply a waist-joint to a circular gait. We compare a gait stability margin with that of a conventional single rigid body walking robot. Finally, we show the validity of a proposed gait with simulation.

  • PDF

Quadruped Robot for Walking on the Uneven Terrain and Object Detection using Deep Learning (딥러닝을 이용한 객체검출과 비평탄 지형 보행을 위한 4족 로봇)

  • Myeong Suk Pak;Seong Min Ha;Sang Hoon Kim
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.12 no.5
    • /
    • pp.237-242
    • /
    • 2023
  • Research on high-performance walking robots is being actively conducted, and quadruped walking robots are receiving a lot of attention due to their excellent mobility and adaptability on uneven terrain, but they are difficult to introduce and utilize due to high cost. In this paper, to increase utilization by applying intelligent functions to a low-cost quadruped robot, we present a method of improving uneven terrain overcoming ability by mounting IMU and reinforcement learning on embedded board and automatically detecting objects using camera and deep learning. The robot consists of the legs of a quadruped mammal, and each leg has three degrees of freedom. We train complex terrain in simulation environments with designed 3D model and apply it to real robot. Through the application of this research method, it was confirmed that there was no significant difference in walking ability between flat and non-flat terrain, and the behavior of performing person detection in real time under limited experimental conditions was confirmed.

A Computer Simulation on the Efficiency of Energy Consumption for Quadruped Walking Robot (4족 보행로봇의 소비에너지 효율에 관한 시뮬레이션)

  • Ahn Byong-Won;Bae Cherl-o;Eom Han-Sung
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.9 no.6
    • /
    • pp.1247-1252
    • /
    • 2005
  • Though a legged robot has a high terrain adaptability as compared with a wheeled robot, its moving speed is considerably low in general. For attaining a high moving speed with a logged robot, a dynamically stable walking is a promising solution. However, the energy efficiency of a dynamically stable walking is generally lower than the efficiency of a stable gait such as a crawl gait. In this paper, energy consumption of two walking patterns for a trot gait is simulated through modeling a quadruped walking robot named TITAN-VIII.

Estimation of Attitude Control for Quadruped Walking Robot Using Load Cell (로드셀을 이용한 4족 보행로봇의 자세제어 평가)

  • Eom, Han-Sung
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.16 no.6
    • /
    • pp.1235-1241
    • /
    • 2012
  • In this paper, each driving motor for leg joints on a robot is controlled by estimating the direction of the legs measuring each joint angle and attitude angle of robot. We used quadruped working robot named TITAN-VIII in order to carry out this experimental study. 4 load cells are installed under the bottom of 4 legs to measure the pressed force on each leg while it's walking. The walking experiments of the robot were performed in 8 different conditions combined with duty factor, the length of a stride, the trajectory height of the foot and walking period of robot. The validity of attitude control for quadruped walking robot is evaluated by comparing the pressed force on a leg and the power consumption of joint driving motor. As a result, it was confirmed that the slip-condition of which the foot leave the ground late at the beginning of new period of the robot during walking process, which means the attitude control of the robot during walking process wasn't perfect only by measuring joint and attitude angle for estimating the direction of the foot.

Gait Generation for Quadruped Robots Using Body Sways (몸체 스웨이를 이용한 4족 로봇의 걸음새 생성)

  • Jung, Hak-Sang;Kim, Guk-Hwa;Choi, Yoon-Ho
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.22 no.3
    • /
    • pp.305-311
    • /
    • 2012
  • In this paper, we propose a gait generation method for quadruped robots using the xz-axis sway of the quadruped robot, which minimizes the shake of the quadruped robot and maximizes the stability margin. In the proposed method, the gait is generated based on wave gaits and the stability analysis uses the body tilt information of the quadruped robot according to the leg's height of leg. In addition, to reduce the impact on the body caused by the z-axis sway while walking, the proposed method generates the smooth walking movement trajectory with less impact by using Fourier series. Finally, to verify the applicability and effectiveness of the proposed method, we carry out the computer simulations and the real walking experiments with the implemented quadruped robot.

Bio-mimetic Quadruped Walking Robot with Autonomous Eating Function (자율섭취기능을 갖는 생체 모방형 4족 보행로봇)

  • Park Se-Hoon;Kim Kyung-Ho;Jung Kil-Woong;Kim Goan-Hun;Lee Yun-Jung
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.12 no.4
    • /
    • pp.320-327
    • /
    • 2006
  • This paper introduces a new entertainment robot called ELIRO-II(Eating Lizard RObot version 2)which is a bio-mimetic quadruped walking robot with autonomous eating function. We focus on the realization of the behavior of an animal, i.e., wandering around to find food and eating food. The ELIRO-II is modeled after a lizard, which has four legs, 2-DOF waist-joint, an eye part, a mouth part and a stomach part. The effectiveness of the developed robot is shown through real experiments.

A Method of Path Planning for a Quadruped Walking Robot on Irregular Terrain (불규칙 지형에서 사가 보행 로보트의 경로 계획 방법)

  • ;Zeungnam Biem
    • The Transactions of the Korean Institute of Electrical Engineers
    • /
    • v.43 no.2
    • /
    • pp.329-338
    • /
    • 1994
  • This paper presents a novel method of path planning for a quadruped walking robot on irregular terrain. In the previous study on the path planning problem of mobile robots, it has been usually focused on the collision-free path planning for wheeled robots. The path planning problem of legged roboth, however, has unique aspects from the point of viw that the legged robot can cross over the obstacles and the gait constraint should be considered in the process of planning a path. To resolve this unique problem systematically, a new concept of the artificial intensity field of light is numerically constructed over the configuration space of the robot including the transformed obstacles and a feasible path is sought in the field. Also, the efficiency of the proposed method is shown by various simulation results.

  • PDF