• Title/Summary/Keyword: promotion plans

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How to Operate UAM in Megacities Using Korean Positioning System (한국형 위성항법 시스템(KPS)을 활용한 메가시티 UAM 운용방안)

  • Cho, Sang Keun;Cha, Do wan;Lee, Don Goo;Lee, Dong Min;Sim, Jun Hak;Park, Sang Hyuk
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.3
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    • pp.259-263
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    • 2022
  • As urbanization progresses in Korea, megacities are being formed around the metropolitan area, the central area, and the southeast area. In addition, it is accelerating the development of urban air mobility (UAM) that can be operated by Mega City as a new growth engine industry in the future. At the same time, in order to become a space powerhouse, Korea plans to establish its own Korean positioning system (KPS) by 2035. Therefore, if urban air mobility and location information services provided by the Korean positioning system are used in combination, urban air mobility can be stably operated in future megacities.

Progress and Problems in Local Public Library Policies of South Korea (지역 공공도서관정책의 추이와 과제 - 광역자치단체를 사례로 하여 -)

  • Jae-Whoan Lee;Chul Jung
    • Journal of Korean Library and Information Science Society
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    • v.54 no.3
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    • pp.1-32
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    • 2023
  • This article intends to explore both progress and problems in local library policies of South Korea, with emphasis on public libraries. Special concerns are given to analyze the strength and weakness of local library regulations and implementation plans, prepared for the promotion of local public libraries. Also investigated are the structural problems in both current procedures and systems for library policy making. The final discussion includes the customized solutions to make local library policies be healthy and reliable, as well as the analysis on the indigenous factors to make local library policies be weak and defective.

A Case Study on the Promotion of Instructional Design Competencies Among Preservice Home Economics Teachers in Class Using the Metaverse (예비 가정과교사의 메타버스를 활용한 교수설계 역량 증진을 위한 수업 사례연구)

  • Seong Youn Choi
    • Human Ecology Research
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    • v.62 no.1
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    • pp.81-100
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    • 2024
  • This paper presents a case study in which a lesson was designed and applied to enhance preservice home economics teachers' instructional design competence using the metaverse. For 15 weeks from March 6 to June 14, 14 students enrolled on the course 'Multimedia Home Economics Education' for preservice home economics teachers used the metaverse to engage in problem-based learning to solve instructional design problems in home economics classes. In accordance with the ADDIE design model, in the analysis stage, we assessed preservice home economics teachers' level of knowledge of lessons using the metaverse, and their perceptions of the possibility, necessity, and usefulness of using the metaverse in home economics lessons. In the design and development stage, lesson plans, questions for problem-based learning, assessment tools, and teaching and learning materials were developed. The implementation was conducted in parallel with training on understanding multimedia and the metaverse, and instructional design competence was evaluated through pre- and post-testing and reflection journals. The results revealed that the preservice home economics teachers acquired a good understanding of lessons using the metaverse, learned how to design lessons for self-directed learning by applying the metaverse to their home and classroom, and gained confidence in applying it to their teaching practice or in-service work. It is expected that the results of this study will be used as support materials for prospective and current home economics teachers to design home economics lessons using the metaverse, thereby expanding the horizons of home economics education.

Research on Investment Status and Revitalization Measures in Gaming Industry

  • Lee Jong Ho
    • International Journal of Advanced Culture Technology
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    • v.12 no.2
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    • pp.36-42
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    • 2024
  • The domestic gaming industry is a globally competitive field, but growth has recently slowed and competition in overseas markets is intensifying. Accordingly, it is important to analyze the investment status of the domestic gaming industry and study ways to revitalize it. The game industry is a labor-intensive, high-value-added industry that occupies an important position in the domestic content industry. However, the number of businesses and employees has been steadily decreasing for several years, and polarization within the industry is worsening. This is the effect of a decrease in investment in an industrial structure in which labor costs are the majority of production costs. Accordingly, we analyze the current status of the domestic gaming industry, and also analyze the investment status of the gaming industry and the investment structure of domestic venture capital to study the scale and required period of investment and investment projects needed to promote the industry. In this study, "the investment status of the domestic gaming industry and proposed revitalization measures. We study cooperation between the government, businesses, and academia to solve the problem of declining investment and slowing growth." We expect to strengthen competitiveness and continue to grow as we pursue revitalization plans.

For the Protection of Infant Life Development and Support of Social-Linked App

  • Yoon Soo Lee
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.261-268
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    • 2024
  • This study focused on social connection apps and support among various measures to prevent 'killing and abandonment of infants', which has recently become a social issue. The research method attempted to show the necessity of a social-linked app by analyzing the contents of 12 cases with peculiarities in the infant murder process in the judgment after 2021. Infanticide mothers were found to be economically and socially vulnerable, and they killed infants to continue their lives. Focusing on the mind of human respect rather than the judicial meaning of punishing crime, the development of social connection apps and support services that allow both mothers and infants to be healthy and socially protected were proposed. The first is a great transformation of economic support and awareness for pregnancy, childbirth, and parenting. Second, it is necessary to develop a confidentiality counseling and information app that can comprehensively support medical directions and social welfare in consideration of the health status of the fetus and women and the socio-economic situation. Third, it is proposed to promote the use of the Internet such as joint childcare facilities of social communities, child protection institutions, and adoption systems. The government should investigate the reasons for not being able to register birth, the root causes of killing and abandonment of infants, and come up with practical plans and policies for them.

Appeared In a Domestic YouTube Video A Study on Makeup Characteristics According to Emotional Emages

  • Na-Hyun, An
    • International Journal of Advanced Culture Technology
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    • v.12 no.1
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    • pp.1-10
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    • 2024
  • While technologies such as the 4th revolution and artificial intelligence (AI), which create new value through the convergence of intelligent information technology, are becoming hot topics, the beauty industry is rapidly developing and combining information and communication technology to produce beauty items based on smartphones among mobile technologies. As the area of expands, YouTube is forming a network through various means of information. In particular, beauty-related YouTube videos are a field of great interest and popularity among the public. By classifying the makeup characteristics according to the emotional images shown in domestic YouTube videos by emotional image and identifying the characteristics of makeup, the needs for watching YouTube makeup videos are identified. We aim to build trust in the delivery of information about makeup. The emotional images were divided into four types: 'modern', 'natural', 'gorgeous', and cute. Among the domestic makeup YouTubers, Pony, Isabe and Shinnim, Lamuque were selected. By organizing more diverse makeup-related content systematically and creatively, we expect to have a positive influence on k-makeup not only domestically but also overseas. We aim to provide basic data for follow-up research on makeup YouTuber videos in the field of cosmetology and contribute to marketing plans for the development of the beauty content industry and establishment of promotional strategies.

Study on Public Institution Laboratory staff's Safety Consciousness (공공기관 실험실 근로자의 안전의식에 관한 연구)

  • Yeseul Baek;Jai-young Lee
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.4
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    • pp.737-741
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    • 2024
  • Laboratories in public institutions are facilities that handle chemicals and are small but handle various types, so safety management is performed as a small-scale handling facility. Hazardous properties of chemicals can occur regardless of the handling scale, and even small-scale handling facilities handle high-risk substances such as strong acid, so there is a possibility of chemical accidents. Therefore, the level of consciousness was analyzed by investigating safety consciousness through a survey of laboratory workers in public institutions handling chemicals. The analysis results presented safety-related regulations and work procedures, safety and health organizations, safety and health education, and laboratory safety and health management, which are investigation items, respectively, and are intended to be used as basic data for future safety and health policies and plans.

Development of Block Coding Educational Game Reflecting School Curriculum (학교 교육 과정을 반영한 블록 코딩 교육용 게임 개발)

  • Jin-Seo Yang;Bo-Mi Kang;Jung-Yi Kim
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.5
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    • pp.229-234
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    • 2024
  • This study aims to develop an educational game that combines block coding and metacognitive education to help students learn coding effectively, given the increasing importance of coding education in the Fourth Industrial Revolution era. By utilizing the advantages of block coding, the study aims to facilitate natural coding learning and apply metacognitive elements to improve the learning process and student competence. Future plans include incorporating feedback from middle school student interviews to expand and supplement the study's findings. The game developed in this study is expected to be used as an actual coding education tool and as an auxiliary educational material for textbooks both inside and outside the school.

A Development of Design Education Program Based on Local Cultural Contents to Promote Creativity of Chinese Children (중국 아동의 창의성 증진을 위한 지역 문화 콘텐츠 기반의 디자인교육 프로그램 개발)

  • Yoon, Woolahm;Beck, Donghyun
    • The Journal of the Korea Contents Association
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    • v.20 no.9
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    • pp.56-67
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    • 2020
  • Various studies have been conducted to identify the concept of creativity and enhance it effectively. Many advanced countries in the field of design have already expanded the scope of design education from specialized education to universal education and utilized such design education as a curriculum for promoting the creativity. Although education industry in China has been growing rapidly with the increase in the national income, the current educational contents have been mostly focused on the subjects/contents for an entrance examination, with little consideration of creativity promotion for children. Therefore, as an effort to promote creativity of Chinese children, the current study developed a design education program utilizing Chinese cultural contents and verified its educational effectiveness in terms of creativity promotion. The program was developed in the following process: 1) exploring the program development direction through an in-depth interview with parents; 2) deriving three lesson plans through an ideation session with some experts in art education for children; and 3) selecting a final lesson plan through experts/parents evaluation and developing a final textbook. A total of 10 children were educated with the developed textbook, and their levels of creativity before and after the education were comparatively evaluated using Torrance Tests of Creative Thinking (TTCT). The study results showed that the education program developed in the current study significantly affected the children's creativity, which would contribute to promoting the children's creativity, and also, developing a new creativity education program in the future. Additionally, it is expected that the research methods employed in this study, that is, developing a creativity promotion program using some cultural/local contents, could be usefully/widely applied in various fields of education.

A Study on the Health Promotion Behaviors in Rural Areas (일부 농촌 주민의 건강 증진 행태에 관한 연구)

  • Kim, Duck-Soo;Lim, Hyun-Sul;Kim, Doo-Hie
    • Journal of agricultural medicine and community health
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    • v.25 no.2
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    • pp.327-341
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    • 2000
  • Objectives : This study is to evaluate the status of health promotion behaviors and life styles in rural areas. Methods : A self-administered questionnaire survey was carried out for 1,350(men 461 persons, women ; 889 persons) people in rural areas ages of 30 years and older in Buk-myun, Uljn-Gun and Kikye-myun, Pohang-City, Kyungsangbuk-Do from March 13 to 25 in 1999. We established health promoting scores by using data results. Collected data was analyzed through the chi-square trend test, Student's t-test, ANOVA and multiple comparison. The data was analyzed using a SPSS/win statistical package. Results The age-adjusted prevalence of individual health promoting behavior by sex was 39.4% in men and 94.0% in women in regard to non smoking 39.4% and 92.5% in non-drinking 17.2% and 13.1% in physical exercise on a regular basis 79.8% and 80.0% in a regular diet 81.6% and 75.6% in maintaining desirable body mass index 81.2% and 78.2% in sufficient physical rest 84.2% and 82.1% in sufficient mental rest 48.4% and 40.6% in supplemental intake for health. The age-adjusted proportion for a screening examination in stomach cancer by sex was 39.9% in men and 37.1% in women 31.8% and 28.0% in liver cancer 17.0% and 12.7% in colon cancer 37.0% and 31.0% in undergoing a medical health screening. The health promoting scores were statistically significant, higher in the younger aged women's group(p<0.01). In spite of very low health promoting scores, some men thought of themselves healthy. Conclusions : The health promoting scores showed a gradual improvement as ages in men increase. Although men in ages of 30 to 40 were found to have lower scores in their health promoting scores, they were still to believe that none of health status is problematic. However, it was shown a vice-versa effect in women. They thought of their health as in a bad condition, but in measurement scores outranked their personal beliefs. In general, as ages increase one tends to consider of his or her health status poor. Therefore the plans for health improvement are needed to be come up.

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