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A study on the development of programming language and management integrated environment (홍익 직접 구동 로보트를 위한 프로그래밍 언어 및 관리 통합 환경의 개발)

  • 김성훈;이종수;최경삼
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10a
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    • pp.264-269
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    • 1993
  • In this paper, we develop the basic robot commands on the level of VAL robot language and the integrated environment software of the robot management system to give users an easy way of programming and running the robot. The developed software is designed to support Korean language and to be run by the pop-up menus for programming commands and inputs. Geometrical and dynamical features can be viewed on a computer monitor by graphics and the taught works can be interfaced with a computer and controllers.

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A Development of Selection Criteria on Educational Programming Language (교육용 프로그래밍 언어의 선택 기준 개발)

  • Shin, Soo-Bum;Ku, Jin-Hee
    • The Journal of Korean Association of Computer Education
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    • v.17 no.4
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    • pp.13-21
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    • 2014
  • Recently, domestically and abroad, programming education has become more important and this increase has been recognized. And it needs a certain criteria for a selection of programming tools because there are various educational programming tools coming out. Thus, we tried to develop a criteria on the selection of educational programming language for a novice programmer and K12 students and verify its validity. So we established 4 areas and 28 items for selection criteria on educational programming language. Additionally, we carried out delphi survey and analyze for validity verification on selection criteria established. As result of carrying out of these processes, we developed 4 areas of selection criteria. Finally we have chosen 19 selection criteria and excluded 9 criteria items which are not sufficient with validity criteria through delphi survey.

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A Programming System for SCARA-Type Robots (SCARA형 로봇트를 위한 프로그래밍 시스템)

  • Kim, S.K.;Shin, Y.S.;Lim, J.;Bien, Z.
    • Proceedings of the KIEE Conference
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    • 1987.07a
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    • pp.275-278
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    • 1987
  • In this paper, a programming system for SCARA-type robots is designed, consisting of robot language, computational facilities and programming tools for handling interconnection environments. In designing the robot language, CLRC(C Library for Robot Control) is introduced, using the general-purpose language 'C' as base programming language. Also the motion primitives for Continuous Path control as well as Point-To-Point motion arc included. By means of frame and homogeneous transformations the system is capable of applying the SCARA-type robot efficiently and easily for any given task.

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MOBILE LEARNING SYSTEM FOR NUMERICAL ANALYSIS BY USING PHP

  • KIM, SANG-BAE
    • Journal of applied mathematics & informatics
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    • v.37 no.1_2
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    • pp.157-162
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    • 2019
  • Programming tools are essential for students learning numerical analysis. It is troublesome to go to a laboratory where a computer is located after taking a lecture. Nowadays most students have mobile phones which can be used for programming practice through the Internet. PHP is a server-side scripting language designed for web development but also used as a general-purpose programming language. However, PHP has many inconveniences, such as adding a dollar symbol ($) to every varable. This paper introduces a slightly modified language, NAPHP, and a system which is designed for students to use their own mobile phone to write down the language NAPHP and run it on the web page. The system NAPHP-SYS is an educational tool that turns NAPHP into PHP, run PHP code and show the results on the web.

Tool Utilization Strategy for Using Block Programming Language as a Preceding Organizer for Text Programming Language Learning (텍스트 프로그래밍 언어 학습을 위한 블록 프로그래밍 언어를 선행조직자로 활용할 수 있는 도구 활용 전략)

  • Go, HakNeung;Lee, Youngjun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.395-396
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    • 2022
  • 본 논문에서는 블록 프로그래밍 언어를 선행조직자로 하여 텍스트 프로그래밍 언어를 학습하는 도구 활용 전략을 연구하였다. 텍스트 프로그래밍 언어는 파이썬이며, 블록 프로그래밍 언어는 엔트리, 활용하는 도구는 주피터 노트북으로 선정하였다. 주피터 노트북을 활용한 블록 프로그래밍 언어 선행조직자 학습 전략은 code cell에 IPython.display.IFrame 클래스를 활용하여 결과 창에 엔트리 작업환경을 불러와 선행조직자로 제시하여 엔트리를 학습 후 code cell에서 파이썬으로 학습한다. 주피터 노트북을 통해 블록 프로그래밍 언어를 선행조직자로 제시 후 텍스트 프로그래밍 언어를 제시함으로써 텍스트 프로그래밍 언어를 학습할 때 인지적 부담을 줄어들고 긍정적 전이가 일어나 효과적인 학습이 될 것으로 기대된다.

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A Case Study of Puzzle Solving Applied to Programming Practice

  • Kang, Dae-Ki
    • Journal of Engineering Education Research
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    • v.13 no.2
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    • pp.3-6
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    • 2010
  • In this paper, we report a case study of applying puzzle solving as a programming practice. There are many students, who have attended computer programming language courses, have had difficulties in accomplishing the course assignments. It is because just following and citing the programming language course materials is not sufficient for constructing computer programs. Many professional developers have stated that computer programming for small problems is an art of puzzle solving, where developing enterprise-size computer programming projects involves architectural insights which are already dealt in software engineering literatures. Following those backgrounds, we have explored the applicability of puzzle solving in a C++ object oriented programming course and have reported the results. The experimental results show that puzzle solving is effective to the students who are interested in computer programming and have at least beginner-level knowledge and expertise, but it turned out that puzzle solving assignments still does not draw much attention of the students who are not seriously interested in computer programming.

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Elementary and Secondary Programming Education Plan Using App Inventor (앱 인벤터를 활용한 초·중등 프로그래밍 교육 방안)

  • An, Sangjin;Lee, Youngjun
    • The Journal of Korean Association of Computer Education
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    • v.17 no.5
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    • pp.79-88
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    • 2014
  • Authentic programming environment makes App Inventor interesting educational programming language. However, there are not sufficient studies for usefulness of App Inventor as educational programming language, so proper design of App Inventor education is not available. This article aims to design proper programming education plan using App Inventor. A survey was conducted to ask for appropriation of App Inventor education to teachers and students. As a result, teachers and students were satisfied with App Inventor for programming language in elementary and secondary schools, due to easy-to-use programming environment and real product run in their devices. But learners need to have prior knowledge to use App Inventor and teachers have to manage learners' devices properly. Finally, revised elementary and secondary programming education plan using App Inventor was presented.

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Application and Analysis of Educational Programming Language for Elementary Informatics Education (초등학교 정보교육을 위한 EPL 적용 분석)

  • Lee, Mee-Hyun;Koo, Duk-Hoi
    • Journal of The Korean Association of Information Education
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    • v.15 no.1
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    • pp.85-91
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    • 2011
  • Programming training in informatics education have the means that algorithm design and problem solving. However, Because learning and using programming tools that should be done first, elementary school students learning the programming tools that are interested in the process has been reduced. But programming with using an Educational Programming Language(EPL) can show results directly and coding with a drag & drop method that keeps the elementary students' interests for programming. Now that, the students are possible to enhance their creativity and reasoning skills. Therefore, through the result of this study show how to apply the EPL in the elementary information classes and comparing with before this study and after the study, we analyzed to applicate prosperity of EPL.

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A Study on Efficient Approaches for Grasshopper Programming in Architectural Design Process (건축설계과정에서 Grasshopper 프로그래밍의 효율적 접근에 관한 연구)

  • Kim, Minseok
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.4
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    • pp.453-461
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    • 2016
  • The trend of using Grasshopper with Rhino3D actively in architectural design process is recently spreading around the world. Well-known architects and designers such as Zaha Hadid, Patrik Schmacher is famous for using Grasshopper as their main design tool. As a tool for so-called 'Parametric Design', Grasshopper is receiving much attention all over the world. Grasshopper as a visual programming language has an advantage that designers and non-professionals of computer can easily learn it and use it to their works. However, those designers tend to make inefficient approaches with Grasshopper compared to computer programming professionals. Meanwhile, the difference between other programming languages and Grasshopper leads to the need of different approaches from other programming languages. This study aims to propose desired approaches of Grasshopper programming or scripting to be able to break through the inefficient approaches that designer is likely to make, by examining the characteristics of Grasshopper and exploring the appropriate programming approaches for Grasshopper.

Applications of Educational Programming Languages in K-12 Inforamtion curriculm (개정된 정보교육과정에서 교육용프로그래밍언어의 교육적 적용방안)

  • Kim, SooHwan;Lee, WonGyu;Kim, HyeonCheol
    • The Journal of Korean Association of Computer Education
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    • v.12 no.2
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    • pp.23-31
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    • 2009
  • The new national K-12 Information subject curriculum which will be effective in year 2010 includes algorithm and programming sections. Programming languages in K-12 are more effective the Educational Programming Language (EPL) than general language, because it focuses on developing problem solving ability rather than training a programmer. Therefore, it is necessary to study for suitable EPL in Korean K-12 curriculum. In this study, we studied and analyzed various types of EPLs available and strategies to apply them to the new national curriculum. First of all, we chose 26 educational programming languages and analyzed their characteristics and functions. Also, we investigated associations between key factors of the new Information curriculum and each language and suggested a proper language for their students' level. Finally, we considered possible problems and suitability to Korean K-12 students. The result of this study help us to choose what is the proper EPL and to consider applicability and criteria of EPLs.

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