• 제목/요약/키워드: product preference

검색결과 834건 처리시간 0.024초

상표 원산지와 생산 원산지의 일치성이 제품 선호도에 미치는 영향 (The Impact of Congruity between Country-of -Origin of Brand and Country-of-Origin of Production on Consumers' Product Preference)

  • 황병일;김범종
    • 산학경영연구
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    • 제15권
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    • pp.133-152
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    • 2002
  • 본 연구에서는 원산지가 소비자의 제품 선호도에 미치는 영향을 규명하고 이를 소비자의 정보처리 관점에서 상표원산지와 생산원산지 정보의 일치성(congruity)으로 설명하고자 하였다. 이를 위하여 상표는 같지만 국가를 달리한 제품을 사진으로 나타낸 실험자극을 개발하여 응답자에게 제시하고 제품의 선호도를 측정하였다. 제품은 관여도, 이성-감성, 사적-공적 개념 특성을 반영하여 녹음기, 스포츠화, 화장품, 휴지를 선정하였으며, 원산지로는 선진국(미국, 일본, 프랑스), 한국, 후진국(말레이시아)를 선정하였다. 원산지간 선호도 차이를 분석하기 위하여 다변량 반복측정방법을 선택하였으며, 두 제품간의 선호도 차이를 위하여 paired-t 검증이 사용되었다. 실증분석 결과 저관여이면서 사적 제품으로 판단되는 휴지를 제외하고 모든 제품에서 선진국 상표와 제품이 선호되었다. 즉, 다양한 제품특성을 반영한 제품군에서 원산지 효과가 있음을 보여 주었다. 그리고 제품선호도에서 상표원산지와 생산원산지 간에 정보 일치성(congruity)에 차이가 있는 지를 규명하였는데 상표원산지와 생산원산지간에 정보일치성이 있는 경우가 그렇지 않은 경우에 비하여 보다 선호성이 높은 것으로 나타나 원산지의 정보 일치성이 제품선호도에 있어 중요한 영향요인임을 보여주었다. 본 연구는 다양한 제품특성의 반영과 정보 일치성으로 원산지효과를 이해하게 하는 데 기여하여 원산지효과의 일반화 가능성을 높여 줄 수 있다고 판단된다.

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백제의 전통문화를 활용한 문화상품의 이미지와 선호도 분석 - 10대 청소년을 중심으로 - (The Analysis of Images and Preference on Cultural Products based on Baekje Traditional Culture - Focused on Adolescents -)

  • 이미숙
    • 한국의상디자인학회지
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    • 제18권3호
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    • pp.85-98
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    • 2016
  • The purpose of this study was to investigate the adolescents' images and preference on cultural products based on Baekje traditional culture focused on adolescents. The subjects were 421 adolescents in Daejeon and Chungnam province. The measuring instruments was stimuli of cultural products and a questionnaire with semantic differential scales of image of cultural products, preference, product evaluation criteria, and subjects' demographics characteristics. The data were analyzed by Cronbach's ${\alpha}$, factor analysis, t-test, ANOVA, Duncan's multiple range test, and regression analysis using SPSS program. The results were as follows. First, 3 factors(attractiveness, interest, gentleness) were emerged on images of cultural products based on Baekje tradition culture, however, the current products could not convey affectively the attractive and gentle image of baekje traditional culture. Second, the preference of the Baekje cultural products was evaluated low, and especially design and price was rated low in the evaluation criteria. Third, preference was related with the 3 image factors, and attractiveness factor was showed highly positive effects on preference of cultural products. The implication of this study was to provide the useful cultural product development plan for adolescents, and the research results suggested that modern and individual design, unique traditional pattern, resonable price, and practicality have to be considered to develop successful cultural products for adolescents.

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제품 관여도에 따른 개그맨 광고 모델 사용이 브랜드 선호도, 구매 의도에 미치는 영향: 인쇄 광고를 중심으로 (Effect that Gagman Advertisement Model Use by Product Involvement gets in Brand Preference, Purchase Intention)

  • 이광숙
    • 한국인쇄학회지
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    • 제30권3호
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    • pp.65-75
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    • 2012
  • Appearing gagman on various ads are presently experienced in domestic market both high involvement and low involvement products ads. Therefore, this research attempts to analyze the effectiveness of using gagman ad model in terms of building brand preference and purchasing intention among target audience. Results of this study proposed the basement of practical use when gagman is selected as a ad model in the field. For testing hypotheses attractiveness, reliability, like/dislike as dependent variables and as independent variable purchasing intention were selected. The result of analysis shows that for high involvement product reliability influenced on brand like/dislike and attractiveness of gagman model is effective to enhance purchasing intention. For low involvement product only like/dislike was significant. This can be interpreted gagman ad model is useful for building brand like/dislike and purchasing intention of high involvement product when gagman has reliability and attractiveness respectively, while for low involvement product, like and dislike is the only variable to be considered in choosing gagman ad model.

Using Colours to alter Consumer Behaviour and Product Success

  • Page, Tom;Thorsteinsson, Gisli;Ha, Joong-Gyu
    • International Journal of Contents
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    • 제8권1호
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    • pp.69-73
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    • 2012
  • This paper aims to present colour theories and show how they can be used to explain consumer's preferences of some products over others. It will, furthermore, attempt to link these theories to the design industry and look at how colour associations determine product success. Due to associative learning and personal preference, the colours of objects can cause consumers to either favour or dislike products over those with identical functions and efficiency. Age and gender affect the preferred colour choices of the individual, making some products more popular to particular groups of potential consumers. Designers can utilise colour theories to ensure that they use the most appropriate colour schemes to maximise and appeal to their targeted market successfully. A survey was conducted with 100 participants. It demonstrates the associative links between colours, emotions and product categories. It can be shown that the colour of an object can contribute to its success or failure in the market based on a number of different criteria. The design must use colour confidently to evoke certain emotions or connotations and must be carried out appropriately. The designer also has to consider whom it is that be viewing it and making the decision of preference.

Product Recommendation System based on User Purchase Priority

  • Bang, Jinsuk;Hwang, Doyeun;Jung, Hoekyung
    • Journal of information and communication convergence engineering
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    • 제18권1호
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    • pp.55-60
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    • 2020
  • As personalized customer services create a society that emphasizes the personality of an individual, the number of product reviews and quantity of user data generated by users on the internet in mobile shopping apps and sites are increasing. Such product review data are classified as unstructured data. Unstructured data have the potential to be transformed into information that companies and users can employ, using appropriate processing and analyses. However, existing systems do not reflect the detailed information they collect, such as user characteristics, purchase preference, or purchase priority while analyzing review data. Thus, it is challenging to provide customized recommendations for various users. Therefore, in this study, we have developed a product recommendation system that takes into account the user's priority, which they select, when searching for and purchasing a product. The recommendation system then displays the results to the user by processing and analyzing their preferences. Since the user's preference is considered, the user can obtain results that are more relevant.

한국과 중국시장에서 공익연계마케팅의 효과 비교 (Comparison of Cause-related Marketing Effect in Korean and Chinese Markets)

  • 서해진;송태호
    • 경영과정보연구
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    • 제38권4호
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    • pp.95-111
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    • 2019
  • 본 연구는 기업의 공익연계마케팅 활동의 효과를 측정하기 위해 소비자의 공익연계마케팅 제품에 대한 선호도를 종속변수로 선정하여 실험을 진행하였다. 공익연계마케팅 제품에 대한 선호도에 영향을 미치는 주된 요인 중 하나인 제품 유형의 영향에 초점을 두었다. 기존 연구는 제품 유형이 공익연계마케팅의 효과에 미치는 영향에 관해 쾌락적인 제품이 실용적인 제품에 비해 공익연계마케팅의 효과가 높다고 밝혔고, 이는 죄책감의 논리로 주로 설명되었다. 그러나 상반된 연구 결과가 존재하고 죄책감의 수준은 소비자나 시장 환경의 특성에 따라 다를 수 있다는 점에서, 본 연구는 제품 유형의 영향을 심층적으로 살펴보고자 하였다. 그래서 한국과 중국 시장을 비교 대상으로 하여 국가와 제품 유형 간의 상호작용 효과를 검증하였다. 검증 결과, 유의한 효과가 존재하였고 한국과 중국 소비자 간에 제품 유형에 따른 공익연계마케팅 제품 선호도에 대한 차이가 있었다. 이와 같은 연구 결과를 바탕으로 본 연구의 시사점과 한계점 및 향후 연구방향에 대해 제시하였다.

지역공동브랜드에 대한 이미지: 대구시 공동브랜드 '쉬메릭'을 중심으로 (Image of a Region's Co-brand: The Case of'CHIMERIC')

  • 박경애;허순임
    • 한국의류학회지
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    • 제28권2호
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    • pp.243-251
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    • 2004
  • This study was interested in examining the image of a co-brand with the case of'CHIMERIC', the co-brand of Daegu city in Korea. The purpose of the study was to investigate the difference in brand image by brand knowledge and the effects of brand image on brand preference, brand purchase, and brand satisfaction. A total of 354 questionnaires collected from the region(Daegu)'s residents, who were aware of CHIMERIC, were analyzed. Factor analysis extracted 6 factors of brand image including symbolic image, product, ad, price, distribution, and publicity. The results revealed that there were differences in product and publicity images by brand knowledge. Symbolic and publicity images and brand knowledge affected brand preference, which in turn had the strongest effect on brand purchase. Brand knowledge also affected brand purchase while no direct effect of brand image was observed. Brand satisfaction was affected by brand preference, publicity, and ad image.

자연휴양림의 이용특성 및 방문동기에 관한 연구 (Studies on the Use Characteristics and Visit Motivation in Recreation Forests)

  • 전경수;김세천;송형섭;조영복
    • 한국조경학회지
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    • 제24권2호
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    • pp.43-51
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    • 1996
  • The main purpose of this study is to obtain information on users' socio-economic characteristics, pattern of main use activities, and visit motivation in recreation forests. From June to September in 1994, respondents were selected 548 adults more than 18 years old from 6 recreation forests which were classified 3 recreation forest types as 2 recreation forest in national forest, 2 in public forest, and 2 in private forest. Analysis of data was conducted through frequency and factor analysis. The most of noticeable characteristics of users were rather 30's age group, high education level, company workers, city residents. The major preference activities in recreation forest were resting, enjoying green shower, and walking. In 24 items of visit motivation, resting, releasing stress, enjoying in a cool forest & valley, and contacting close to nature were high preference, while buying special product, and contacting close to nature were high preference, while buying special product, having enough and to money, observing wildlife, and training body & mind were low preference. The remarkable difference in 3 recreation forest types didn't present. Eight dimensions of motivation were classified through factor analysis.

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인터넷 상점에서의 실시간 개인화된 광고 제공 기법 (Real-Time Personalized Advertisement Techniques for Internet Shopping Mall)

  • 김종우;이경미;김영국;유관종
    • Asia pacific journal of information systems
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    • 제9권4호
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    • pp.107-124
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    • 1999
  • This paper describes a personalized advertisement technique as a part of intelligent customer services in Internet shopping malls. Based on customers' initial profile, purchase history, and behaviors in an Internet shopping mall, the technique displays appropriate advertisements on Internet web pages when customers' visit to the shopping mall. Customers preference scores for product groups which are main sources to select advertisements, are stored either a preference table or preference trees. Both of the two storage methods can support selection of advertisements on real time, and the preference tree method can reflect affinity among product groups. The suggested technique selects different advertisements to reflect changes of customers preferences as time goes by. An experiment has been performed to evaluate the effectiveness of the algorithm, which revealed that the algorithm selects more customer-oriented advertisements rather than random selection.

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패션제품에 대한 모바일 쇼핑 사이트 유형별 커머스 전략 연구 (A Study on Commerce Strategies by Mobile Shopping Site Types for Fashion Products)

  • 장은영
    • 패션비즈니스
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    • 제21권1호
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    • pp.124-133
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    • 2017
  • This study analyzed consumers' online fashion shopping site usage by site type and analyzed how product information search and product purchase differ. In addition, by comparing and analyzing preference and selection factors of PC and mobile shopping, we tried to provide basic data of effective mobile commerce operation strategy according to expansion of mobile market in fashion industry. We surveyed the use of 6 types of online sites (portal site, open market, general shopping mall, social commerce shopping mall, brand shopping mall and non-brand shopping mall) to understand the usage of mobile shopping site for consumers' fashion products. Consumer survey subjects were 373 college students in their early 20s who had the most mobile shopping experiences. The questionnaire consisted of online fashion site usage items, internet and mobile fashion shopping preference (6 items), internet and mobile shopping choice behavior (10 items), and purchase intention (3 items) .Data were analyzed using SPSS 14.0 program. The high preference of portal sites, open market, social commerce, and non-brand shopping malls in shopping online fashion products is a result of the perceptual changes of major distribution channels and the trends of consumers' value consumption tendency. Therefore, it is necessary for fashion companies to actively cope with fashion product distribution competition with huge shopping sites of current online market by well understanding consumers' preference trends and factors of online sites.