• Title/Summary/Keyword: procedural texture

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Current status of simulation training in plastic surgery residency programs: A review

  • Thomson, Jennifer E.;Poudrier, Grace;Stranix, John T.;Motosko, Catherine C.;Hazen, Alexes
    • Archives of Plastic Surgery
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    • v.45 no.5
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    • pp.395-402
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    • 2018
  • Increased emphasis on competency-based learning modules and widespread departure from traditional models of Halstedian apprenticeship have made surgical simulation an increasingly appealing component of medical education. Surgical simulators are available in numerous modalities, including virtual, synthetic, animal, and non-living models. The ideal surgical simulator would facilitate the acquisition and refinement of surgical skills prior to clinical application, by mimicking the size, color, texture, recoil, and environment of the operating room. Simulation training has proven helpful for advancing specific surgical skills and techniques, aiding in early and late resident learning curves. In this review, the current applications and potential benefits of incorporating simulation-based surgical training into residency curriculum are explored in depth, specifically in the context of plastic surgery. Despite the prevalence of simulation-based training models, there is a paucity of research on integration into resident programs. Current curriculums emphasize the ability to identify anatomical landmarks and procedural steps through virtual simulation. Although transfer of these skills to the operating room is promising, careful attention must be paid to mastery versus memorization. In the authors' opinions, curriculums should involve step-wise employment of diverse models in different stages of training to assess milestones. To date, the simulation of tactile experience that is reminiscent of real-time clinical scenarios remains challenging, and a sophisticated model has yet to be established.

Segmentation of Objects of Interest for Video Content Analysis (동영상 내용 분석을 위한 관심 객체 추출)

  • Park, So-Jung;Kim, Min-Hwan
    • Journal of Korea Multimedia Society
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    • v.10 no.8
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    • pp.967-980
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    • 2007
  • Video objects of interest play an important role in representing the video content and are useful for improving the performance of video retrieval and compression. The objects of interest may be a main object in describing contents of a video shot or a core object that a video producer wants to represent in the video shot. We know that any object attracting one's eye much in the video shot may not be an object of interest and a non-moving object may be an object of interest as well as a moving one. However it is not easy to define an object of interest clearly, because procedural description of human interest is difficult. In this paper, a set of four filtering conditions for extracting moving objects of interest is suggested, which is defined by considering variation of location, size, and moving pattern of moving objects in a video shot. Non-moving objects of interest are also defined as another set of four extracting conditions that are related to saliency of color/texture, location, size, and occurrence frequency of static objects in a video shot. On a test with 50 video shots, the segmentation method based on the two sets of conditions could extract the moving and non-moving objects of interest chosen manually on accuracy of 84%.

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