• Title/Summary/Keyword: prarallel rendering

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Adaptive Load Balancing Scheme using a Combination of Hierarchical Data Structures and 3D Clustering for Parallel Volume Rendering on GPU Clusters (계층 자료구조의 결합과 3차원 클러스터링을 이용하여 적응적으로 부하 균형된 GPU-클러스터 기반 병렬 볼륨 렌더링)

  • Lee Won-Jong;Park Woo-Chan;Han Tack-Don
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.1_2
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    • pp.1-14
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    • 2006
  • Sort-last parallel rendering using a cluster of GPUs has been widely used as an efficient method for visualizing large- scale volume datasets. The performance of this method is constrained by load balancing when data parallelism is included. In previous works static partitioning could lead to self-balance when only task level parallelism is included. In this paper, we present a load balancing scheme that adapts to the characteristic of volume dataset when data parallelism is also employed. We effectively combine the hierarchical data structures (octree and BSP tree) in order to skip empty regions and distribute workload to corresponding rendering nodes. Moreover, we also exploit a 3D clustering method to determine visibility order and save the AGP bandwidths on each rendering node. Experimental results show that our scheme can achieve significant performance gains compared with traditional static load distribution schemes.