• Title/Summary/Keyword: practical learning

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Labeling Q-learning with SOM

  • Lee, Haeyeon;Kenichi Abe;Hiroyuki Kamaya
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.35.3-35
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    • 2002
  • Reinforcement Learning (RL) is one of machine learning methods and an RL agent autonomously learns the action selection policy by interactions with its environment. At the beginning of RL research, it was limited to problems in environments assumed to be Markovian Decision Process (MDP). However in practical problems, the agent suffers from the incomplete perception, i.e., the agent observes the state of the environments, but these observations include incomplete information of the state. This problem is formally modeled by Partially Observable MDP (POMDP). One of the possible approaches to POMDPS is to use historical nformation to estimate states. The problem of these approaches is how t..

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Teaching a Database Course with Collaborative Team Projects

  • Park, Jae-Hwa
    • The Journal of Information Technology and Database
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    • v.4 no.1
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    • pp.65-77
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    • 1997
  • This paper describes and effective teaching approach to an undergraduate database course. This research draws on practical experience based on the hands-on practice approach which leads students to develop a database application utilizing various tools. Students not only learn concepts, methodologies and tools of database technology in class and through online multimedia learning aids, but also practice how to integrate them through collaborative team projects. The course employs collaborative learning approach and multimedia and internet technologies. Students are encouraged to work collaboratively on assignments and projects and to learn independently through online multimedia learning aids.

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Borderlines in Early Childhood Teacher's Practical Knowledge of 'Curriculum' via Metaphor Analysis (메타포를 통해 본 유아교사의 '교육과정'에 대한 실천적 지식의 한계)

  • Lee, Kyeong Hwa
    • Korean Journal of Childcare and Education
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    • v.12 no.4
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    • pp.131-149
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    • 2016
  • Teacher's practical knowledge is potentially relevant to the teaching practice in his/her classroom. The research explored early childhood teachers' practical knowledge of 'curriculum' via conceptual metaphors. The participants (N=348) completed a prompt, "Curriculum is like A because B" and then the metaphors were analyzed according to the procedure proposed by Moser (2000). The analysis found that 8 themes (i.e. 'educational basis', 'learning opportunity', 'educational material', 'difficulty', 'change', 'pre-determination', 'discordance', and 'reconstruction') were the underlying conceptions signified in those metaphors. The implications regarding early childhood teachers' practical knowledge were discussed on the perspective of post-modern curriculum. Moreover, it recommended the practical knowledge based approach for early childhood teacher education, and transformation of current policy for program evaluation relevant to curriculum conceptualization.

What Practical Knowledge Do Teachers Share on Blogs? An Analysis Using Text-mining

  • LEE, Dongkuk;KWON, Hyuksoo
    • Educational Technology International
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    • v.23 no.1
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    • pp.97-127
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    • 2022
  • With the recent advancement of technology, there has been an increase in professional development activities, including teachers using blogs to share practical knowledge and reflect on teaching and learning. This study was conducted to identify the contents of practical knowledge shared through the K-12 teachers' blogs. To achieve the research objective, 70,571 blog posts were collected from 329 blogs of K-12 teachers in Korean and analyzed using text mining techniques. The results of the study are as follows. First, practical knowledge sharing activities using teacher blogs have increased. Teachers posted a lot of blogs during the semester. Second, primary school teachers share various curriculum activities, reflections on project classes, class management, opinions related to education, and personal. Third, secondary school teachers share summaries and reviews of curriculum, materials related to college entrance exams, various instructional materials, opinions related to education, and personal experiences on their blogs. This study suggested that blogs are widely used as a venue for sharing practical knowledge of teachers, and that blogs can be a useful way to develop professionalism.

Deep Meta Learning Based Classification Problem Learning Method for Skeletal Maturity Indication (골 성숙도 판별을 위한 심층 메타 학습 기반의 분류 문제 학습 방법)

  • Min, Jeong Won;Kang, Dong Joong
    • Journal of Korea Multimedia Society
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    • v.21 no.2
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    • pp.98-107
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    • 2018
  • In this paper, we propose a method to classify the skeletal maturity with a small amount of hand wrist X-ray image using deep learning-based meta-learning. General deep-learning techniques require large amounts of data, but in many cases, these data sets are not available for practical application. Lack of learning data is usually solved through transfer learning using pre-trained models with large data sets. However, transfer learning performance may be degraded due to over fitting for unknown new task with small data, which results in poor generalization capability. In addition, medical images require high cost resources such as a professional manpower and mcuh time to obtain labeled data. Therefore, in this paper, we use meta-learning that can classify using only a small amount of new data by pre-trained models trained with various learning tasks. First, we train the meta-model by using a separate data set composed of various learning tasks. The network learns to classify the bone maturity using the bone maturity data composed of the radiographs of the wrist. Then, we compare the results of the classification using the conventional learning algorithm with the results of the meta learning by the same number of learning data sets.

Virtual World On-line Lecture System based on Mixed Reality (혼합현실 기반의 가상 세계 온라인 강의 시스템)

  • Kwon, Oh-Young;Seo, Hyo-Seok;Teles, Gustavo
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.1
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    • pp.97-102
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    • 2011
  • Learning system on virtual environment gives the immersive feeling that lacks in existing E-Learning system, excites user's interest, and offers dangerous and expensive education contents. In this paper, we classified the learning categories into four classes: realtime lecture, anytime study, practice education, and the activity of study group. We built the on-line lecture system using Second Life that supports 3D virtual world and mixed reality. We provided virtual learning environment as running developed virtual world on-line lecture system.

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E-learning Contents Sharing and Improving Studying Efficiency of E-learners based on Poll Results (이러닝 컨텐츠 공유 및 설문조사 결과에 따른 학습효과 향상 방안)

  • Ji, Hyung-Seok;Lee, Goo-Yeon
    • Journal of Industrial Technology
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    • v.30 no.B
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    • pp.49-54
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    • 2010
  • E-learning has the potentials to provide educational publicity and equality, and has been deployed rapidly in many areas of our society. Growth of e-learning market is also rapid and sustained. However, for e-learning to be a good solution, enough contents should be provided, for which sharing limited contents in the early deployment stage should be necessary. In this paper, we survey some activities about contents sharing. On the other hand, there have been many complaint from e-learning about its effectiveness. Therefore, in this paper, based on the poll results on concentration and satisfaction of e-learning, we also study practical ways to improve studying efficiency of e-learners.

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The Influence of Mobile Contents on the learner's learning satisfaction in the Smart Learning Environment (스마트러닝 환경에서 모바일 콘텐츠가 학습자의 학습만족도에 미치는 영향)

  • Kim, Chang Hee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.4
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    • pp.177-188
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    • 2013
  • Since the world entered the age called "Smart Revolution", there has also been a lot of changes in the field of education. In educational environment, there is a growing interest in smart learning based on mobile contents, with the development of Smart Devices and ubiquitous technology. This paper is about a research on what effects smart learning has on leaner side when learners make active use of mobile contents in this age of Smart Revolution. First, we embodied teaching plans for some practical classes in forms of mobile contents using M-bizmaker. After the learning process based on the embodied contents for students, we analyzed the survey results on 4 sections-their use of apps, screen composition, technical support, interactions. We also studied the results of a questionnaire on 4 sections-contents, information offering, feedback systems, learner assessment-to evaluate their satisfaction. The research suggests that learner satisfaction can be improved with smart learning based on mobile contents embodied for leaners.

Case Study of Publishing and Using Open Courseware: Perspectives of Instructors, Students, and an Evaluation Group

  • YOU, Jiwon;PARK, Sung Hee
    • Educational Technology International
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    • v.11 no.2
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    • pp.149-172
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    • 2010
  • Knowledge can be more meaningful when it is shaped and personalized through interaction with others. Implementation of open learning environments such as open courseware or shared knowledge communities has gradually become more common. A case study which investigated instructors' experiences and perceptions of publishing and using open courseware in the classroom was conducted at a university in Korea. Responses from participating students and an evaluation group regarding how they perceived open learning environments were also examined. Based on the inductive analysis of the data, this study discusses advantages and challenges of publishing open courseware and collaborative learning environments. Also, practical guidelines for developing reusable learning materials are suggested.

Development and its Effects of Contents for Blended Learning in Public Practical Center of Technical High School, Busan City (부산광역시 공업계 고등학교 공동 실습소에서 혼합형 학습을 위한 컨텐츠의 개발 및 적용)

  • Park, Jae-Taek;Lee, Sang-Hyuk
    • 대한공업교육학회지
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    • v.32 no.1
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    • pp.93-116
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    • 2007
  • The purpose of this study was to improve the academic achievement at the public practical center of technical high school in Busan. For this study, 1 class(31 students) in the second grade at "B"technical high school were selected and these students were divided into two groups. One is the experiment group which blended learning was applied to and the other is control group which traditional lecture method was applied to. Each group was divided into three sub-groups by the level of learning ability. Non-randomized control-group pretest-posttest design was applied for this experiment planning. The subject of experiment was the unit of "3D Modeling and Making NC code" in the textbook of "Application of Automatic System" applied by the public practical center of technical high school in Busan. On-line contents were developed and applied to the blended learning to control group. In order to analyze the test result, t-test with a significance level of 0.05 was carried out using SPSS 10.0. The results of this study was summarized as follows; First, as a result of the post test performed on the experiment and the control group, there was a significant difference between two groups, that was, the blended learning was more effective than the traditional lecture method in improving academic achievement. Second, blended learning was more effective than the traditional lecture method in the group of high-leveled and middle-leveled, but was little effective on the low-leveled group. Third, blended learning was more effective than the traditional lecture method in the functional domain, but was little effective in the cognitive domain and psychomotor domain.