• Title/Summary/Keyword: posture recognition

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Learning Similarity between Hand-posture and Structure for View-invariant Hand-posture Recognition (관측 시점에 강인한 손 모양 인식을 위한 손 모양과 손 구조 사이의 학습 기반 유사도 결정 방법)

  • Jang Hyo-Yeong;Jeong Jin-U;Byeon Jeung-Nam
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2006.05a
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    • pp.187-191
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    • 2006
  • 본 논문에서는 비전 기술에 기반을 둔 손 모양 인식 시스템의 성능 향상을 위해 학습을 통해 손 모양과 손 구조 간 유사도를 결정하는 방법을 제안한다. 비전 센서에 기반을 둔 손 모양 인식은 손의 높은 자유도로 인한 자체 가림 현상과 관찰 방향 변화에 따른 입력 영상의 다양함으로 인해 인식에 어려움이 따른다. 따라서 비전 기반 손 모양 인식의 경우, 카메라와 손 간의 상대적인 각도에 제한을 두거나 여러 대의 카메라를 배치하는 것이 일반적이다. 그러나 카메라와 손 간의 상대적 각도에 제한을 두는 경우에는 사용자의 움직임에 제약이 따르게 되며, 여러 대의 카메라를 사용할 경우에는 각 입력된 영상에 대한 인식 결과를 최종 인식 결과에 반영하는 방식에 대해서 추가적으로 고려해야 한다. 본 논문에서는 비전 기반 손 모양 인식의 이러한 문제점을 개선하기 위하여 인식의 과정에서 사용되는 손 모양 특징을 손 구조적인 각도 정보와 손 영상 특징으로 나누고, 학습을 통해 각 특징 간 연관성을 정의한다.

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Development of Measurement Method of Musculoskeletal Load for Construction Workers using Wearable Motion Recognition Sensor (웨어러블 장비를 이용한 건설 근로자 근골격계 부하 측정방안 제시)

  • Pyo, Ki-Youn;Lee, Dong-Min;Cho, Hun-Hee;Kang, Kyung-In
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2019.05a
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    • pp.123-124
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    • 2019
  • In the labor-intensive construction site, potential threats of the musculoskeletal diseases mainly caused by various repetitive physical tasks, vulnerable environment, and the aging of the labor worker exist. However, quantitative measuring method of construction labor worker's work posture has not been improved yet. This study proposed musculoskeletal measuring method by using wearable motion recognition sensor for quantitative evaluation and analysis of working posture of construction workers. This method is expected to be used as a basic data for posture analysis and prevention construction safety accidents, as well as physical workload and labor productivity analysis by labor work type.

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Exploration of Motion Prediction between Electroencephalography and Biomechanical Variables during Upright Standing Posture (바로서기 동작 시 EEG와 역학변인 간 동작 예측의 탐구)

  • Kyoung Seok Yoo
    • Korean Journal of Applied Biomechanics
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    • v.34 no.2
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    • pp.71-80
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    • 2024
  • Objective: This study aimed to explore the brain connectivity between brain and biomechanical variables by exploring motion recognition through FFT (fast fourier transform) analysis and AI (artificial intelligence) focusing on quiet standing movement patterns. Method: Participants included 12 young adult males, comprising university students (n=6) and elite gymnasts (n=6). The first experiment involved FFT of biomechanical signals (fCoP, fAJtorque and fEEG), and the second experiment explored the optimization of AI-based GRU (gated recurrent unit) using fEEG data. Results: Significant differences (p<.05) were observed in frequency bands and maximum power based on group and posture types in the first experiment. The second study improved motion prediction accuracy through GRU performance metrics derived from brain signals. Conclusion: This study delved into the movement pattern of upright standing posture through the analysis of bio-signals linking the cerebral cortex to motor performance, culminating in the attainment of motion recognition prediction performance.

Development of Squat Posture Guidance System Using Kinect and Wii Balance Board

  • Oh, SeungJun;Kim, Dong Keun
    • Journal of information and communication convergence engineering
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    • v.17 no.1
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    • pp.74-83
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    • 2019
  • This study designs a squat posture recognition system that can provide correct squat posture guidelines. This system comprises two modules: a Kinect camera for monitoring users' body movements and a Wii Balance Board(WBB) for measuring balanced postures with legs. Squat posture recognition involves two states: "Stand" and "Squat." Further, each state is divided into two postures: correct and incorrect. The incorrect postures of the Stand and Squat states were classified into three and two different types of postures, respectively. The factors that determine whether a posture is incorrect or correct include the difference between shoulder width and ankle width, knee angle, and coordinate of center of pressure(CoP). An expert and 10 participants participated in experiments, and the three factors used to determine the posture were measured using both Kinect and WBB. The acquired data from each device show that the expert's posture is more stable than that of the subjects. This data was classified using a support vector machine (SVM) and $na{\ddot{i}}ve$ Bayes classifier. The classification results showed that the accuracy achieved using the SVM and $na{\ddot{i}}ve$ Bayes classifier was 95.61% and 81.82%, respectively. Therefore, the developed system that used Kinect and WBB could classify correct and incorrect postures with high accuracy. Unlike in other studies, we obtained the spatial coordinates using Kinect and measured the length of the body. The balance of the body was measured using CoP coordinates obtained from the WBB, and meaningful results were obtained from the measured values. Finally, the developed system can help people analyze the squat posture easily and conveniently anywhere and can help present correct squat posture guidelines. By using this system, users can easily analyze the squat posture in daily life and suggest safe and accurate postures.

POSITION AND POSTURE ESTIMATION OF 3D-OBJECT USING COLOR AND DISTANCE INFORMATION

  • Ji, Hyun-Jong;Takahashi, Rina;Nagao, Tomoharu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.535-540
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    • 2009
  • Recently, autonomous robots which can achieve the complex tasks have been required with the advance of robotics. Advanced robot vision for recognition is necessary for the realization of such robots. In this paper, we propose a method to recognize an object in the actual environment. We assume that a 3D-object model used in our proposal method is the voxel data. Its inside is full up and its surface has color information. We also define the word "recognition" as the estimation of a target object's condition. This condition means the posture and the position of a target object in the actual environment. The proposal method consists of three steps. In Step 1, we extract features from the 3D-object model. In Step 2, we estimate the position of the target object. At last, we estimate the posture of the target object in Step 3. And we experiment in the actual environment. We also confirm the performance of our proposal method from results.

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A Study on Visual Perception based Emotion Recognition using Body-Activity Posture (사용자 행동 자세를 이용한 시각계 기반의 감정 인식 연구)

  • Kim, Jin-Ok
    • The KIPS Transactions:PartB
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    • v.18B no.5
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    • pp.305-314
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    • 2011
  • Research into the visual perception of human emotion to recognize an intention has traditionally focused on emotions of facial expression. Recently researchers have turned to the more challenging field of emotional expressions through body posture or activity. Proposed work approaches recognition of basic emotional categories from body postures using neural model applied visual perception of neurophysiology. In keeping with information processing models of the visual cortex, this work constructs a biologically plausible hierarchy of neural detectors, which can discriminate 6 basic emotional states from static views of associated body postures of activity. The proposed model, which is tolerant to parameter variations, presents its possibility by evaluating against human test subjects on a set of body postures of activities.

Footprint-based Person Identification Method using Mat-type Pressure Sensor

  • Jung, Jin-Woo;Lee, Sang-Wan;Zeungnam Bien
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.106-109
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    • 2003
  • Many diverse methods have been developing in the field of biometric identification as human-friendliness has been emphasized in the intelligent system's area. One of emerging method is to use human footprint. Automated footprint-based person recognition was started by Nakajima et al.'s research but they showed relatively low recognition result by low spatial resolution of pressure sensor and standing posture. In this paper, we proposed a modified Nakajima's method to use walking footprint which could give more stable toe information than standing posture. Finally, we prove the usefulness of proposed method as 91.4tt recognition rate in 11 volunteers' test.

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Posture and activity monitoring using a 3-axis accelerometer (3축 가속도 센서를 이용한 자세 및 활동 모니터링)

  • Jeong, Do-Un;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.16 no.6
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    • pp.467-474
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    • 2007
  • The real-time monitoring about the activity of the human provides useful information about the activity quantity and ability. The present study implemented a small-size and low-power acceleration monitoring system for convenient monitoring of activity quantity and recognition of emergent situations such as falling during daily life. For the wireless transmission of acceleration sensor signal, we developed a wireless transmission system based on a wireless sensor network. In addition, we developed a program for storing and monitoring wirelessly transmitted signals on PC in real-time. The performance of the implemented system was evaluated by assessing the output characteristic of the system according to the change of posture, and parameters and acontext recognition algorithm were developed in order to monitor activity volume during daily life and to recognize emergent situations such as falling. In particular, recognition error in the sudden change of acceleration was minimized by the application of a falling correction algorithm

Design and Implementation of User Standing Posture Recognition-Based Interaction System Using Multi-Channel Large Area Pressure Sensors

  • Park, HyungSoo;Kim, HoonKi;Kwak, Jaekyung
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.3
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    • pp.155-162
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    • 2020
  • Among the fourth industrial revolution technologies, products related to healthcare using IoT and sensors are currently being developed. We design and develop an interaction system based on user standing posture recognition using multi-channel large area pressure sensors in this paper. To this end, first of all we investigate major sensor markets of the sensor industry and review technology trends and the current and future of smart healthcare. Based on this survey, we examine and compare cases developed at home and abroad for multi-channel large-area pressure sensors, which are key components of the system that we want to develop. We recognize the standing posture status of the user through the developed system and experiment with how effective it is actually in user posture calibration and apply the research results to various healthcare devices' medical fields based on this.

Hand posture recognition robust to rotation using temporal correlation between adjacent frames (인접 프레임의 시간적 상관 관계를 이용한 회전에 강인한 손 모양 인식)

  • Lee, Seong-Il;Min, Hyun-Seok;Shin, Ho-Chul;Lim, Eul-Gyoon;Hwang, Dae-Hwan;Ro, Yong-Man
    • Journal of Korea Multimedia Society
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    • v.13 no.11
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    • pp.1630-1642
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    • 2010
  • Recently, there is an increasing need for developing the technique of Hand Gesture Recognition (HGR), for vision based interface. Since hand gesture is defined as consecutive change of hand posture, developing the algorithm of Hand Posture Recognition (HPR) is required. Among the factors that decrease the performance of HPR, we focus on rotation factor. To achieve rotation invariant HPR, we propose a method that uses the property of video that adjacent frames in video have high correlation, considering the environment of HGR. The proposed method introduces template update of object tracking using the above mentioned property, which is different from previous works based on still images. To compare our proposed method with previous methods such as template matching, PCA and LBP, we performed experiments with video that has hand rotation. The accuracy rate of the proposed method is 22.7%, 14.5%, 10.7% and 4.3% higher than ordinary template matching, template matching using KL-Transform, PCA and LBP, respectively.