• Title/Summary/Keyword: pluralism

Search Result 154, Processing Time 0.025 seconds

Types of Contemporary Emotional Designs : A Focus on the Correlation with Social Paradigms (현대 감성디자인의 표현유형 분석 : 사회적 패러다임과의 연관성 분석을 중심으로)

  • Lee, Jeongmin
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.12
    • /
    • pp.168-183
    • /
    • 2013
  • Contemporary era has witnessed a diversity of emotion and emotions being expressed through consumption. This paper examines the relationship between social paradigms and emotional design by means of literature study. In sections 2 and 3, I examine the prevalent social paradigms and the concept/development of emotional design. In section 4, I show the correspondence between social paradigms and specific types of emotional design. More specifically it is shown that "pluralism and decentrality" has led to fun design, individual design and participative design; "emotional revolution" has given rise to multi-sensory design, design with positive feelings, design with negative feelings and aesthetic design; "non-materialistic values" have their correspondence in design as performance and story-telling in design; and "organic worldview" finds its expression in ecological design with a wellness emphasis, and in interactive emotional design.

A Study on the features of surrealistic expression of the interior design of Contemporary Food & Beverage Space (현대 식음공간 실내디자인의 초현실주의적 표현 특성에 관한 연구)

  • Park, Min-Seok;Kim, Moon-Duck
    • Proceedings of the Korean Institute of Interior Design Conference
    • /
    • 2007.05a
    • /
    • pp.231-236
    • /
    • 2007
  • The aspects of contemporary society change have been changed rapidly running for function value on the part of part industrialization and information-oriented. The transfer to the society focused on a human being emphasis and symbol value is in progress rising with natural desire of recurrence of human nature accordingly and desires of a human being inborn of sensitivity-oriented and pluralism-oriented are being expressed. Answering these social and cultural demands, concerns about an arbitrary mind world of a human being and pursuit dispositions about impractical and transcendental world are coincided with to the purpose and so various kinds of expressions except for art sphere are being experimented and applied. Here upon also in the field of the contemporary interior design, answering sensual desire of users, various arts and cultural tendency, the concept of surrealism is being applied in design introducing the concept of surrealism positive. And fantastical and unreasonable expression features of surrealism are being used as subjective essential elements to make new spaces. Especially amoung various kinds of the interiors designs, the features like surrealistic expressions in Food & Beverage Space which proper identity and strong symbolism will be expressed can be recognized as appropriate expression patterns to give still more sensitivity stimuli to customers. Thus this research disclosed conceptual and ideological background of surrealism and also analyzed and studied surrealistic expression features applied to the interiors designs of Contemporary Food & Beverage Space through expression disposition, study and classification of techniques. And standing on the result of analyzing surrealistic expression features of Contemporary Food & Beverage Space with a key word of expression features derived we groped for estatescape trend demanded in Food & Beverage Space and direction coming.

  • PDF

Play motive augmentation possibility through Quest understanding of MMORPG and pluralistic understanding of a player (MMORPG의 퀘스트 이해와 플레이어의 다원주의적 이해를 통한 플레이 동기 증강 가능성)

  • Park, Yong-Hyun;Ning, shujia;Kyung, Byung-Pyo;Lee, Dong-Lyeor
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2009.05a
    • /
    • pp.215-220
    • /
    • 2009
  • MMORPG is being progressed through Quest and the level and the balance are realized. Also, Quest plays a strong role of motivation through compensation related with Avatar such as items and experience points rather than a role of story transfer. This situation finally made MMORPG become a difficult game that players should study the compensation of Quest for growth of a character, so it causes fixation of the user class. As a solving method of the fixation of the users, the possibility of Quest capable of strengthening play motive of various users through clarification of motivation structure of the Quest play and pluralistic understanding about players was investigated. The pluralistic understanding method of players will have values as a tool that can design and evaluate Quest satisfying preference of the various user class.

  • PDF

Sexuality Expressed in the 19C Fashion in Foucauldian Post-Structural Perspective - Focusing on Femininity and Masculinity Represented in the Mainstream Fashion and Anti-Fashion in the Middle and Latter of the Nineteenth Century - (Foucault의 후기구조주의적 시각에서 본 19세기 패션에 표현된 성 - 19세기 중.후반 남녀 주류 패션과 반패션에 나타난 여성성과 남성성을 중심으로 -)

  • Choi, Kyung-Hee
    • The Research Journal of the Costume Culture
    • /
    • v.15 no.2 s.67
    • /
    • pp.232-251
    • /
    • 2007
  • The purpose of this study was to understand sexuality expressed in fashion in a discursive view and reinterpret sexuality represented in fashion in the 19th century in Foucauldian post-structural perspective. As for methodology, at first the conception of sexuality was examined from structural feminism to post-structural pluralism by a literature review and discussed in relation with the matters of body and fashion on the basis of Foucault's discourse. Then, sexuality represented in the 19C fashion as a case study was re-estimated in terms of power relationship between dominant and oppositional discourses and mainstream fashion and anti-fashion as well. The conception of sexuality in Foucauldian post-structuralism maintains the view of plural sexuality, which floats by discourse and power produced in a specific historical context. In the Foucauldian perspective sexuality expressed in the mainstream fashion and anti-fashion in the nineteenth century shows the following aspects. The mainstream fashion in the middle and latter of the 19C made the clear sexual difference in dress of plain and functional male suit and extravagant and decorative female dress on the center of bourgeois masculinity in the context of modernity and capitalism. Although anti-fashion was also co-existed with the mainstream fashion, it was criticized by the Victorian people. It codifies sexual ideology of the binary opposition of male domination and female subordination. Therefore, the traditional sexual ideology in the 19C is a capitalist value, which gives a priority to bourgeois man's profits, and the Victorian discourses of sexuality constructs the clear sexual difference in dress in the period.

  • PDF

A Research on the Journal 'Arithmetic Education' of Japan Society of Mathematical Education - Focused on 2007 to 2011 - (일본의 학술지를 통해 본 한국초등수학교육학회지 - 최근 5년간을 중심으로 -)

  • Kang, Hong Jae
    • Journal of Elementary Mathematics Education in Korea
    • /
    • v.17 no.1
    • /
    • pp.129-142
    • /
    • 2013
  • The purpose of this study was to investigate the typical characteristics of mathematics education of Japan. In order to achieve this goal, we focused the journal 'Arithmetic Education' from 2007 to 2011. This journal has published by the Japan Society of Mathematical Education and 6 issues each year. A total of 133 articles related with mathematics education were analyzed. The typical characteristics of Japan's research for mathematics education were as follows: The number of single author of article were 98 cases (74%), and those of two co-authors were 21 cases (16%). There are some unusual research topic for mathematics education such as 'combined class'. 'cultural pluralism' and 'mathematics learning disabled children'. The articles 'statistical methods related to educational evaluation', 'statistical analysis for educational evaluation' and 'the relationship between number and quantity on the quaternion number' are very interesting results to the readers who know the basics of statistics and algebra. We may find many researcher who majored pure mathematics in the University of Educations in Korea. So we hope that they may write the paper which combine the pure mathematics and mathematics education. The education survey conducted by the policy is actually very meaningful. If the researcher can connect these surveys to the field of education, then the readers can see a nice paper in the journal of elementary mathematics education in Korea. Finally, it is very difficult to find that counterstatement paper for the results of the other's.

  • PDF

A Study on Changes in the Fashion Market Viewed from the Perspective of Big Blur (빅블러 관점으로 바라본 패션 시장의 변화에 관한 연구)

  • Park, Yonjin;Kan, Hosup
    • Journal of Fashion Business
    • /
    • v.24 no.4
    • /
    • pp.144-160
    • /
    • 2020
  • Today, the development of innovative technologies is accompanied by changes in the industrial structure and the Big Blur phenomenon, where the boundaries in various fields are blurred. The purpose of this study was to view the Big Blur phenomenon as a big paradigm shift in the 21st century and derive environmental changes and characteristics of the Korean fashion market. The research method included an analysis of the fashion brands after 2015. Through this study, we intended to establish a framework for understanding the changes in the fashion market from the perspective of Big Blur and discuss the direction of brand marketing. The research results showed the hyperlinks, connectivity, openness, homeostasis, synchronicity, mobility, interactivity, and brand experience of online and offline spaces beyond the boundaries of virtual space and offline physical spaces such as online physical and spatial viewpoints. It also showed the characteristics. The characteristics from the socio-cultural point of view were characteristic of diversity, mixture, coexistence, composability, and pluralism beyond the traditional socio-cultural and regulatory scopes. Hip hop fashion, street fashion, unisex, genderless, androgynous fashion, and kid fashion are the backbone of the Big Blur and are becoming important factors in fashion. The characteristics of the market and economic viewpoint are prosumers that play roles both as producers and consumers. It shows the extensibility of consumers as producers, the cohesiveness of producers and consumers, the cooperation, and the interconnectivity.

The Change of Policy and Public Administration System in Post Catch-up Phase (탈추격단계에서의 정책과 행정체제 변화)

  • Seong, Ji-Eun
    • Journal of Science and Technology Studies
    • /
    • v.6 no.2 s.12
    • /
    • pp.45-75
    • /
    • 2006
  • This study analyzed the meanings and drives, and government roles in NIS transformation process. Specifically, I deal with changes in the S&T policy and S&T public administration system as NIS changed from catch-up to post catch-up. As a result, S&T policy and administrative structure has changed as key elements of a new form of steering the transformation process. Though changed from direct to indirect, the role of the state remains strong in 'vision creation' and 'discursive coordination' as supporter and facilitator of the NIS transformation process. Especially, administration structure has been changed to strengthen decentralized pluralism and linkages and cooperation between government and private, between firms and universities, among inter related ministries.

  • PDF

Analysis of Social Innovation Paradigm of Northern European Design Governance - Focusing on Design-driven Social Innovation Cases in Finland, Denmark and Germany (북유럽 디자인 거버넌스의 사회혁신 패러다임 분석 -핀란드, 덴마크, 독일의 디자인 주도 사회혁신 사례를 중심으로-)

  • Jeon, Young-Ok
    • Journal of Digital Convergence
    • /
    • v.15 no.9
    • /
    • pp.463-470
    • /
    • 2017
  • The aim of this research is to examine patterns of design governance used by Northern European countries to respond to social crises and understand design governance as a tool for sophistication of social services and social integration. Design governance as applied in Sitra of Finland, MindLab of Denmark and the Gulliver project of Germany encourages using design methodology for analyzing and solving problems related to social phenomena based on involvement of the private, public, industrial, and academic groups. Especially, the citizens are actively involved in developing problem-solving ideas and designing new policy with other governance members, rather than simply providing information or one-time participation. In the cases discussed in this study, design governance reduce unnecessary administrative and financial consumption and inconvenience caused by complicated rules, based on field-oriented approach, regional characteristics, pluralism, and respect for diversity. Therefore, future design policy paradigm will need to evolve into concept of policy design and pluralistic monitoring centered on design governance based on participation of private sector to lead policy development, from the current system in which only few officials decide policy.

A Study on the Symbolism and Fashion of Gold Miss From the Perspective of Mass Media (대중 매체를 통해 본 골드미스의 상징성과 패션에 관한 연구)

  • Son, I-Jung;Lee, Un-Young;Lee, In-Seong
    • Journal of the Korean Society of Costume
    • /
    • v.57 no.8
    • /
    • pp.89-98
    • /
    • 2007
  • Women are playing an increasing role in the society amid the increase in the age at first marriage, reduced family size, and the weakening solidarity among family members. Gold Miss is a newly coined word which reflects the change in the value of women in the wake of the individualism and pluralism amid the structural change. Gold Miss means a new X generation that is sensitive to the latest fashion and trend with high purchasing power and self-attainment goal. They do not spare any effort to invest in themselves, lead the new culture and set the cultural trend that goes beyond the simple consumption, and come into the spotlight both socially and economically. The outcome of the analysis on the Gold Miss fashion which was revealed in the mass media indicated that the fashion was the instrument to express their own images and personalities. Though they may be some difference depending on the occupation, personality, values, and others, they pursue sophisticated, intellectual, and emotional office-look that takes the trend and personality into account. In addition, they prefer business casual attire, and pursue the total fashion with perfection which uses the gorgeous bright and vivid color, daring color, accent color arrangement and accessories. The Gold Miss fashion implies the self-identity, high-end feature, and embody the symbolism of information, which the analysis on the feature and fashion of Golden Miss indicated.

A Study on Expressional Characteristics of Objets Appeared in Hotel Interior Space of Marcel Wanders (마르셀 반더스의 호텔 실내공간에 나타난 오브제의 표현특성에 관한 연구)

  • Jeon, Min-Ji;Kim, Jeong-Ah
    • Korean Institute of Interior Design Journal
    • /
    • v.25 no.2
    • /
    • pp.131-142
    • /
    • 2016
  • Rapid economic development has played a big role in the formation of the values of pluralism. On that account, the importance of leisure life has grown substantially, Such phenomenon has allowed people to travel more frequently. Hence, there has been a growing demand for accommodation. In particular, the number of design hotels with a stylish design has grown exponentially as compared with the conventional standardized chain hotels. As a result, a variety of objets have been utilized in hotel spaces for establishing a differentiated formativeness and offering a visual stimulus to users. An objet refers to an object of symbolic function. That is to say, it serves to increase cultural values by approaching arts in an ordinary environment. Distinctive objets are mainly expressed as new ideas by the emerging designers in Europe. In particular, Marcel Wanders designs hotel spaces on the basis of the emotional meaning and story of objets, thereby showing interesting elements. He brings human stories into a design by leveraging the expressional characteristics of an objet, such as the place, fantasy and story-telling, in hotel interior spaces. This allows users, who reject the stereotypes of modern functionalism, to have exotic memories by stimulating their instinctive senses. Furthermore, this can complete users as a part of an artwork by creating a huge artwork on the basis of hotel interior spaces. In this regard, I hope that the expressional characteristics appeared in the hotel interior spaces of Marcel Wanders can be utilized as preliminary data for planning design hotels in the future.