• Title/Summary/Keyword: platform software

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Development of 3D Terrain Processing Platform Using Terrestrial Laser Scanning Data (지상레이저스캐닝 데이터를 활용한 3차원 지반지형 분석 플랫폼 개발)

  • Kim, Seok;Kim, Tae-Yeong
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2016.05a
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    • pp.227-228
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    • 2016
  • Terrestrial laser scanning (TLS) technology is being applied to various fields such as the soil volume calculation and the displacement measurement of terrain, tunnels and dams. This study develops a 3D terrain processing platform for automated earth work using a terrestrial laser scanning data as the software prototype. The developed software provides cells with geo-technical information for planning work to an integrated system.

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Computer Aided Measurement and Analysis of Body Sway Using Force Platform (힘판을 이용한 중심 동요의 자동측정에 관한 연구)

  • Jeong, Byeong-Yong;Park, Gyeong-Su
    • Journal of the Ergonomics Society of Korea
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    • v.7 no.1
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    • pp.45-52
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    • 1988
  • An instrumentation system for the automatic measurement of body sway has been developed. The system consists of a force platform, amplifiers, and data acquisition and display software, operating on a computer. We used only the force platform and electronic amplifying unit in Kistler Biomechanics System to obtain precise measurements, and developed the data acquisition and analysis software using an IBM PC With 12 bit A/D converter. The system can be used in various specialized disciplines, such as ergonomics, rehabilitation, neuromuscular control, as well as sprots biomechanics.

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A study on the technical consideration in initial game software planning of online game (온라인 게임 초기 기획단계에서 고려될 기술 요소에 대한 연구)

  • Lee, Myoun-Jae;Kim, Kyoung-Nam
    • Journal of Korea Game Society
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    • v.3 no.2
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    • pp.3-11
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    • 2003
  • Game software planning is divided into initial game software planning and detailed game software planning. Technique, design, marketing should be considered in initial game software planning. Especially, technical considerations, platform and game engine and sewer construction and sewer architecture should have effect on development cost and time. So, game software designer should choose technical consideration which is suitable for purpose of game software planning. In this paper, we researched technical considerations in initial game software planning, focusing on platform, game engine, game service, network infrastructure.

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Towards Agile Application Integration with M2M Platforms

  • Chen, Menghan;Shen, Beijun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.1
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    • pp.84-97
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    • 2012
  • M2M (Machine-to-Machine) Technology makes it possible to network all kinds of terminal devices and their corresponding enterprise applications. Therefore, several M2M platforms were developed in China in order to collect information from terminal devices dispersed all over the local places through 3G wireless network. However, when enterprise applications try to integrate with M2M platforms, they should be maintained and refactored to adapt the heterogeneous features and properties of M2M platforms. Moreover, syntactical and semantic unification for information sharing among applications and devices are still unsolved because of raw data transmission and the usage of distinguished business vocabularies. In this paper, we propose and develop an M2M Middleware to support agile application integration with M2M platform. This middleware imports the event engine and XML-based syntax to handle the syntactical unification, makes use of Ontology-based semantic mapping to solve the semantic unification and adopts WebService and ETL techniques to sustain multi-pattern interactive approach, in order to agilely make applications integrated with the M2M platform. Now, the M2M Middleware has been applied in the China Telecom M2M platform. The operation results show that applications will cost less time and workload when being integrated with M2M platform.

Edge Computing-Based Medical Information Platform for Automatic Authentication Using Patient Situations

  • Gyu-Sung Ham;Mingoo Kang;Suck-Tae Joung;Su-Chong Joo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.4
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    • pp.1049-1065
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    • 2023
  • Recently, with the development of IoT, AI, and mobile terminals, medical information platforms are expanding. The medical information platform can determine a patient's emergency situation, and medical staff can easily access patient information through a mobile terminal. However, in the existing platform, emergency situation decision is delayed, and faster and stronger authentication is required in emergency situations. Therefore, we propose an edge computing-based medical information platform for automatic authentication using patient situations. We design an edge computing-based medical information platform architecture capable of rapid transmission of biometric data of IoT and quick emergency situation decision, and implement the platform data flow in emergency situations. Relying on this platform, we propose the automatic authentication using patient situations. The automatic authentication protects patient information through patient-centered authentication by using the patient's situation as an authentication factor, and enables quick authentication by automatically proceeding with mobile terminal authentication after user authentication in emergencies without user intervention. We compared the proposed platform with existing platforms to show that it can make quick and stable emergency decisions. In addition, comparing the automatic authentication with existing authentication showed that it is fast and protects medical information centered on patient situations in emergency situations.

CTIS: Cross-platform Tester Interface Software for Memory Semiconductor (메모리 반도체 검사 장비 인터페이스를 위한 크로스플랫폼 소프트웨어 기술)

  • Kim, Dong Su;Kang, Dong Hyun;Lee, Eun Seok;Lee, Kyu Sung;Eom, Young Ik
    • KIISE Transactions on Computing Practices
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    • v.21 no.10
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    • pp.645-650
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    • 2015
  • Tester Interface Software (TIS) provides all software functions that are necessary for a testing device to perform the test process on a memory semiconductor package from the time the device is put into the test equipment until the device is discharged from the equipment. TIS should perform the same work over all types of equipment regardless of their tester models. However, TIS has been developed and managed independently of the tester models because there are various equipment and computer models that are used in the test process. Therefore, more maintenance, time and cost are required for development, which adversely affects the quality of the software, and the problem becomes more serious when the new tester model is introduced. In this paper, we propose the Cross-platform Tester Interface Software (CTIS) framework, which can be integrated and operated on heterogeneous equipment and OSs.

Best Practice of Gamification in Block Coding Learning Platform based on Virtual Reality

  • Seo Yeon Hong;Hyeon-A Park;Ji Yeong Choe;Mi Seo Choi;Janghwan Kim;R. Young Chul Kim;Chaeyun Seo
    • International Journal of Advanced Culture Technology
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    • v.12 no.3
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    • pp.419-426
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    • 2024
  • Due to the government's announcement of the 2025 policy mandating coding education, there is a growing need for effective coding learning methods in elementary education. However, there are few methods available that can easily help younger students understand coding. While text-based coding and visual block coding methods exist, they have limitations. To address these issues, we propose a block coding learning platform that combines virtual reality (VR) technology with gamification elements. The traditional two dimensional (2D) block coding methods have some limitations, so this platform aims to overcome these by providing an environment where learners can intuitively understand and experience coding in a three dimensional (3D) virtual space. The primary goal is to enhance immersive, learner-centered experiences and improve creative problem-solving skills and computational thinking. This study proposes an experimental approach to demonstrate the effectiveness of a learning platform that combines VR technology with block coding. Furthermore, we expect that the VR-based platform will significantly contribute to improving the quality of education and promoting self-directed learning among students.

A Study on SoC Platform Design Supporting Dynamic Cooperation between Hardware and Software Modules (하드웨어 및 소프트웨어 모듈간의 동적 협업을 지원하는 SoC 플랫폼 설계에 관한 연구)

  • Lee, Dong-Geon;Kim, Young-Mann;Tak, Sung-Woo
    • Journal of Korea Multimedia Society
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    • v.10 no.11
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    • pp.1446-1459
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    • 2007
  • This paper presents and analyzes a novel technique that makes it possible to improve the performance of low-end embedded systems through SoC(System-on-a-Chip) platform supporting dynamic cooperation between hardware and software modules. Traditional embedded systems with limited hardware resources have the poor capability of carrying out multi-tasking jobs including complex calculations. The proposed SoC platform, which provides dynamic cooperation between hardware and software modules, decomposes a single specific system into tasks for given system requirements. Additionally, we also propose a technique for efficient communication and synchronization between hardware and software tasks in cooperation with each other. Several experiments are conducted to illustrate the application and efficiency of the proposed SoC platform. They show that the proposed SoC platform outperforms the traditional embedded system, where only software tasks run, as the number of memory access is increased and the system become more complex.

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Construction and Service of a Web-based Simulation software management system for the Computational Science and Engineering (계산과학공학 분야를 위한 웹 기반 시뮬레이션 소프트웨어 관리 시스템 구축 및 서비스)

  • Jeon, Inho;Kwon, Yejin;Ma, Jin;Lee, Sik;Cho, Kum Won;Seo, Jerry
    • Journal of Internet Computing and Services
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    • v.18 no.4
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    • pp.99-108
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    • 2017
  • Open Science is evolving not only to share research results, but also to open the research process. We are developing the EDISON platform for the spread of open science in computational science and engineering. The EDISON platform provides online simulation services developed by computational science and engineering researchers. It also provides an environment for sharing source code, data, and related research publications. An effective simulation software registration management system is required for successful service on the EDISON platform. In this paper, we proposes a simulation software management system to provide online simulation service through EDISON platform. The proposed system allows the developer to register the simulation software on the EDISON platform without administrator intervention and effectively build a web-based simulation environment.

A XML Based Framework for Automatically Generating Control and Monitoring Software (제어 및 모니터링 소프트웨어 자동 생성을 위한 XML 기반 프레임웍)

  • Yoo Dae-Seung;Kim Jong-Hwan;Yi Myeong-Jae
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.1
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    • pp.43-55
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    • 2006
  • In this paper, we present a framework which is used to develop, modify, maintain and extend a control and monitoring software easily for any kind of automatic instruments. The proposed framework is composed of three XML documents (IID, MAP, CMIML) and two tools (Virtual Instrument Wizard, Generator). Interface information of behaviors and states of instrument is written on IID. Mapping information between the interface information in IID and API of a real instrument driver is written on MAP Final information of the control and monitoring software is written on CMIML, IID, MAP and CMIML are written by XML format to provide a common usage and platform independence of the proposed framework. Vl Wizard generates CMIML intermediate platform independent document using IID and existing CMIML, and Generator generates the source code of a control and monitoring software platform dependent code automatically using CMIML and MAP. The suggested framework provides an easy development and maintenance because it automatically generates a control and monitoring software in GUI environment and it also provides common usage and platform independence in virtue of using description document of XML format. Also, reusability can be increased by reusing platform independent software description document and not reusing platform dependent software code.