• Title/Summary/Keyword: phone set

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A Study on UX-centered Smart Office Phone Design Development Process Using Service Design Process (서비스디자인 프로세스를 활용한 UX중심 오피스 전화기 디자인개발 프로세스 연구)

  • Seo, Hong-Seok
    • Science of Emotion and Sensibility
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    • v.25 no.1
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    • pp.41-54
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    • 2022
  • The purpose of this study was to propose a "user experience (UX)-centered product development process" so that the product design development process using the service design process can be systematized and used in practice. In a situation in which usability research on office phones is lacking compared to general home phones, this study expands to a product-based service design point of view rather than simple product development, intending to research ways to provide user experience value through office phone design in smart office. This study focused on extracting UX-centered user needs using the service design process and developing product design that realizes user experience value. In particular, the service design process was applied to systematically extract user needs and experience value elements in the product development process and to discover ideas that were converged with product-based services. For this purpose, the "Double Diamond Design Process Model," which is widely used in the service design field, was adopted. In addition, a product design development process was established so that usability improvement plans, user experience value elements, and product-service connected ideas could be extracted through a work-flow in which real users and people from various fields participate. Based on the double diamond design process, in the "Discover" information collection stage, design trends were identified mainly in the office phone markets. In the "Define" analysis and extraction stage, user needs were analyzed through user observation, interview, and usability survey, and design requirements and user experience issues were extracted. Persona was set through user type analysis, and user scenarios were presented. In the "Develop" development stage, ideation workshops and concept renderings were conducted to embody the design, and people from various fields within the company participated to set the design direction reflecting design preference and usability improvement plans. In the "Deliver" improvement/prototype development/evaluation stage, a working mock-up of a design prototype was produced and design and usability evaluation were conducted through consultation with external design experts. It is meaningful that it established a "UX-centered product development process" model that converged with the existing product design development process and service design process. Ultimately, service design-based product design development process was presented so that I Corp.'s products could realize user experience value through service convergence.

A study on Actual Condition and Interfererence of Electromagnetic Fields inside of The Hospital (I) (의료기관내 전자파환경 실태와 그 영향 (I))

  • Lee, Jun-Ha;Shin, Hyun-Jin;Yoo, Heum
    • Progress in Medical Physics
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    • v.8 no.1
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    • pp.53-67
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    • 1997
  • General hospitals have being under the influence of various and specific environment of electromagnetic field. The factors are development of medical electric equipment and device with enlarged functional demands, in high power and multi-frequency. It has all of both faces, EMI(electromagnetic interference) and EMS(electromagnetic susceptibility). In additional, expansion of personal communication system(cellular phone) has many unreliable factor of using time and area, making noise of electromagnetic fields. We studied actual conditions of EMI in the medical site, where is numerous medical equipment, especially central operation room and ICU(intensive care unit), AKR(artificial kidney room : hemo-dialysis unit), etc. The influence, most of medical equipments made electromagnetic nosie has various factors in its band of frequency, harmonics and strength. In the experimental use of electro-surgical unit and cellular phone, noticeable and considerable noise of eletromagnetic fields were measured. All of that can make trouble and errors on the steadiness of bioelectrical devices. In conclusion, It is necessary to reconsiderations of reallocating EMI source vs. EMS factor, and set to definite forbiding area of using cellular phone. For maintenance of steady normal conditions, in spite of existing any other legal standards of safty level, it need considering all of alternative electromagnetic situations on a case-by-case basis.

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Comparison of Emotional Words by Products (제품 유형별 표출되는 감성어휘 비교)

  • Jeong, Sang-Hoon
    • Science of Emotion and Sensibility
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    • v.12 no.2
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    • pp.215-224
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    • 2009
  • This research extracted emotional words for measuring user's emotions expressed while using a cellular phone and a web. And then the emotional words were compared to find out whether the difference in emotional words by the type of products. The results of this study suggest that the hardware-oriented products used for specific purpose such as cellular phone extracted a lot of emotional words related to 'Satisfaction in Usability' and 'Pleasure'. 'Satisfaction in Usability' are conceived satisfying in usability or practicality of product. 'Pleasure' are pleasant emotions expressed while using a product. However the emotional words related to 'Aesthetics' and 'Novelty' were omitted. 'Aesthetics' are expressed by product's appearance and by various visual information while using a product. 'Novelty' are expressed by something that is novel and new that has never been experienced. On the other hand the software-oriented products used rather to find something better and new information than to perform specific tasks such as web extracted a lot of emotional words related to 'Novelty'. Therefore, the results of this research have found evidence that it is desirable to make a set of subjective evaluation scale by the type of products. When making the subjective evaluation scale, it is important to use appropriate emotional words for the purpose of use and the characteristics of those products.

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A Transmission Service Method for Processing Visual Recognition of Sender Information (발신자 정보에 대한 시각적 인식 처리를 위한 전송 서비스 기법)

  • 김기현
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.4
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    • pp.328-336
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    • 2004
  • Recently a mobile service is changing into a system environment that offers the customer various contents service. Representative example of service is a Calling Identity Del ivory Service(CID). Such service has the problem in the case which the receiver cannot remember the phone number of the sender; it has a difficult problem that cannot easily confirm whose the phone number it is. Therefore, it is desirable to design and implement visual services that can enhance the recognition of users. In this paper, we propose the architecture that is similar to a Calling Identity Delivery Service. We propose the architecture for communication service and system that is able to visually display the information of the sender using 2D image data in mobile environment. After that we set the image information to represent the user and this method is able to visually display the information of the sender by transmitting an image data through channels from switch station or base station using the server. When the receiver receives a phone call from the sender, this method provides an efficient service by transmitting visual data with bell sound. That is, the image information of sender is appeared on liquid crystal display(LCD) of the receiver at the same time. We investigate the concepts for processing real-time transmission of image data and describe an example of the implementation result that is based on system. This technology has a potential influence on the marketing and presents an efficiency of this method.

Accurate Step-Count Detection based on Recognition of Smartphone Hold Position (스마트폰의 소지위치 인지 기반의 정확한 보행수 검출 기법)

  • Hur, Taeho;Yeom, Haneul;Lee, Sungyoung
    • Journal of KIISE
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    • v.44 no.4
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    • pp.374-382
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    • 2017
  • As the walking exercise is emphasized in personalized healthcare, numerous services demand walking information. Along with the propagation of smartphones nowadays, many step-counter applications have been released. But these applications are error-prone to abnormal movements such as simple shaking or vibrations; also, different step counts are shown when the phone is positioned in different locations of the body. In this paper, the proposed method accurately counts the steps regardless of the smartphone position by using an accelerometer and a proximity sensor. A threshold is set on each of the six positions to minimize the error of undetection and over-detection, and the cut-off section is set to eliminate any noise. The test results show that the six position type were successfully identified, and through a comparison experiment with the existing application, the proposed technique was verified as superior in terms of accuracy.

The Implementation of Graphic Window Library for RTOS Qplus-P (실시간 운영체제 Qplus-P용 그래픽 윈도우 라이브러리 구현)

  • Kim, Do-Hyung;Kim, Sun-Ja;Kim, Seung-Woo
    • The KIPS Transactions:PartA
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    • v.10A no.5
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    • pp.479-486
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    • 2003
  • As the Internet appliances like digital TV, Internet set-top boxes, and Internet phone, are showing up in the market, the economics of real-time operating system (RTOS), which is an essential for controlling those devices, is expanding faster than ever before. ETRI has developed describes RTOS called Qplus-P, targeting various platforms ranging from PDA to Internet set-top box and home server. This paper describes the implementation of graphic window library for Qplus-P. The Qplus-P graphic window library was implemented using tiny-X graphic server and gtk graphic toolkit, which are open source software. To port this library to various aliances, hangul processing, screen rotation, touch screen, and graphic acceleration functions are added to the tiny-X graphic server of the implementd graphic window library. Currently, Qplus-P graphic window is running on ARM-based appliances such as iPaq PDA, Samsung S3C2400 board, Zaurus PDA, and on Home Server that uses x86 processor. Qplus-P graphic library is provided as a of Qplus-P target builder.

Genome-wide Response of Normal WI-38 Human Fibroblast Cells to 1,763 MHz Radiofrequency Radiation

  • Im, Chang-Nim;Kim, Eun-Hye;Park, Ae-Kyung;Park, Woong-Yang
    • Genomics & Informatics
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    • v.8 no.1
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    • pp.28-33
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    • 2010
  • Increased exposure of human to RF fields has raised concerns for its potential adverse effects on our health. To address the biological effects of RF radiation, we used genome wide gene expression as the indicator. We exposed normal WI-38 human fibroblast cells to 1763 MHz mobile phone RF radiation at a specific absorption rate (SAR) of 60 W/kg with an operating cooling system for 24 h. There were no alterations in cell numbers or morphology after RF exposure. Through microarray analysis, we identified no differentially expressed genes (DEGs) at the 0.05 significance level after controlling for multiple testing errors with the Benjaminiochberg false discovery rate (BH FDR) method. Meanwhile, 82 genes were differentially expressed between RF-exposed cells and controls when the significance level was set at 0.01 without correction for multiple comparisons. We found that 24 genes (0.08% of the total genes examined) were changed by more than 1.5-fold on RF exposure. However, significant enrichment of any gene set or pathway was not observed from the functional annotation analysis. From these results, we did not find any evidence that non-thermal RF radiation at a 60-W/kg SAR significantly affects cell proliferation or gene expression in WI-38 cells.

Design and Implementation of a Virtual Machine for Embedded Systems (임베디드 시스템을 위한 가상기계의 설계 및 구현)

  • Oh Se-Man;Ko Kwang-Man;Lee Yang-Sun
    • Journal of Korea Multimedia Society
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    • v.8 no.9
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    • pp.1282-1291
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    • 2005
  • This paper presents the EVM(Embedded Virtual Machine) which enables the execution of dynamic applications loaded in the embedded systems such as Mobile Devices(mobile phone, PDA), Set-Top Box, and Digital TV using downloading techniques. To accomplish this goal, we defined a SIL-(Standard Intermediate Language) code, and implemented a Bytecode-to-SIL translator which enables the execution of programs written in java language in the EVM platform without JVM, and a MSIL--to-SIL- translator which enables for programs written in .NET language to be executed in the EVM platform without .NET platform. Also, we developed a EFF(Executable File Format) builder as an assembler which translates SIL codes into an executable file, *.evm, and implemented the EVM which reads the *.evm file and executes it. The virtual machine for embedded systems developed in this paper is the software technologies that enable the execution of applications or contents without changes to when the platforms change. In fact, the virtual machine suggested here is not only usable as a standard model for existing virtual machines but also aid in more efficient execution of applications loaded in the embedded systems such as Mobile Devices, Digital TV, and Set-Top Box.

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Java Card-based User Authentication and Personalized IPTV Services in 3G Mobile Environment (개인 맞춤형 IPTV 서비스를 위한 자바카드 기반의 사용자 인증 메커니즘)

  • Park, Youn-Kyoung;Lim, Sun-Hee;Yun, Seung-Hwan;Yi, Ok-Yeon;Lee, Sang-Jin
    • Journal of Broadcast Engineering
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    • v.13 no.4
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    • pp.528-543
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    • 2008
  • Internet Protocol Television (IPTV) provides an interactive and personalized service for realizing integrated broadcasting and telecommunication services. Set-top box (SIB) connected to TV is an essential component required for IPTV and has a unique hardware identifier used in identification and authentication. It means that subscriber authentication based on box-level identification is inconsistent with IPTV's main intention of providing personalized services. The proposed solution is to provide an opportunity to use the flexible user-centric authentication mechanism through Java Card applets in IPTV application server and 3G networks. This paper suggests personalized services by moving the user's private data and authentication management beyond the STB to a truly personalized device, the ubiquitous mobile phone. In addition, this paper presents effectiveness and security analysis for verifying the proposal.

An Investigation of Factors Affecting Consumer Intention to Use Branded App : Focused on Technology Acceptance Model(TAM) (브랜드앱(Branded App)의 사용의도에 영향을 미치는 요인에 관한 연구 : 기술수용 모델(TAM)을 중심으로)

  • Jang, Sunghyun;Lee, Jungki
    • Journal of Information Technology Services
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    • v.13 no.3
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    • pp.51-76
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    • 2014
  • As the smart phone devices gain popularity, companies no longer consider mobile application marketing as an auxiliary marketing tactic. The branded mobile application (branded app) becomes an important part of marketing strategies. This study is an attempt to investigate antecedents of the use intention of the branded app from the perspective of TAM (Technology Acceptance Model). This study takes a macro perspective in explaining the adoption process by incorporating a set of new, yet promising additional variables into the TAM model such as flow experience, benefits, innovation inclination, and customization features. Data were collected by using a survey research. A total of 270 responses were collected. Questionnaires from 25 individuals were removed from the data set due to the insincere responses, leaving the final sample size of 245. Findings support all but one hypotheses of the study. Both perceived utilitarian benefits and customization features of the branded app were found to have positive influences on the perceived usefulness of the branded app. Also, the innovation inclination and perceived entertainment of branded app users showed positive influences on the perceived ease of use of branded app. In addition, it was shown that the perceived usefulness about the use of the branded app influenced positively the flow experience and the users' attitudes toward branded app. Also, the ease of use perceived by branded app users had positive influences on the perceived usefulness and the user's attitude toward branded app. However, the ease of use of branded app did not have a significant influence on the flow experience among users. Moreover, the flow experience from the use of branded app users influenced positively the user's attitude toward branded app. Finally, the users' attitudes toward branded app had positive influences on their intention to use the branded app. Implications for practitioners and academicians are provided.