• 제목/요약/키워드: pattern shape

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리튬이온이차전지용 고밀도 양극활물질의 합성 및 평가 (Synthesized and Characterization of high density cathode materials for Lithium Secondary Batteries)

  • 권용진;최병현;지미정;선양국
    • 한국전기전자재료학회:학술대회논문집
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    • 한국전기전자재료학회 2008년도 추계학술대회 논문집 Vol.21
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    • pp.429-429
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    • 2008
  • Li$[Ni_{1/2}Co_{1/2}]O_2$ powder were synthesized from co-precipitation spherical metal oxide, $[Ni_{1/2}Co_{1/2}](OH)_2$. The preparation of metal hydroxide was significantly dependent on synthetic conditions, such as pH, amount of chelating agent, stirring speed, etc. The optimized condition resulted in $[Ni_{1/2}Co_{1/2}](OH)_2$, of which the particle size distribution was uniform and the particle shape was spherical, as observed by scanning electron microscopy. Calcination of the uniform metal hydroxide with LiOH at higher temperature led to a well-ordered layer-structured Li$[Ni_{1/2}Co_{1/2}]O_2$, as confirmed by X-ray diffraction pattern. Also these materials have ${\alpha}-NaFeO_2$ ($R\bar{3}m$) structure. Due to the homogeneity of the metal hydroxide, $[Ni_{1/2}Co_{1/2}](OH)_2$, the final product, Li$[Ni_{1/2}Co_{1/2}]O_2$, was also significantly uniform, i.e., the average particle size was of about 10 to 15 ${\mu}m$ in diameter and the distribution was relatively narrow. As a result, the corresponding tap-density was also high approximately 2.41 $gcm^{-3}$, of which the value is comparable to that of commercialized $LiCoO_2$.

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고속 부화소 움직임 추정을 위한 중심 지향적 십자 다이아몬드 탐색 알고리즘 (A Center Biased Cross-Diamond Search Algorithm for Fast Fractional-pel Motion Estimation)

  • 조성현;이종화
    • 대한전자공학회논문지SD
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    • 제46권2호
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    • pp.78-84
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    • 2009
  • 본 논문에서는 H.264/AVC 표준 중에서 움직임 추정기의 고속 움직임 예측을 위한 알고리즘을 제안하였다. 움직임 추정은 H.264의 비디오 코딩 과정에서 가장 많은 연산량을 차지하는 중요한 처리과정이다. 정화소 단위에서의 탐색에 비해서 부화소단위까지의 움직임 추정은 영상의 압축률은 높일 수 있지만 계산의 복잡도가 늘어나는 문제점이 있다. 제안하는 알고리즘은 정화소 움직임 벡터가 최종 움직임 벡터인 경우에 부화소 탐색을 생략하게 되며 그렇지 않은 경우 CBCDS (Center Biased Cross-Diamond Search)를 적용하여 부화소 움직임 탐색을 하여 기존의 전역 탐색 알고리즘에 비해 비교적 화질에 변화가 없고 탐색 지점이 81.4% 감소하는 결과를 보였다

고구려와 중국의 무관(武冠) 비교 연구 (A Comparative Study on Mu-Gwan(武冠) of Koguryo and China)

  • 이경희;서영대;조우현
    • 한국의상디자인학회지
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    • 제9권1호
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    • pp.51-69
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    • 2007
  • Mu-Guan(武冠) is a headgear of northern nomadic people's costume, Ho-Bok(胡服). It became a part of Chinese(中原) Costume through the adoption of Ho-Bok(胡服) by King Muryong(武寧王) of Kingdom of Cho(趙). Chinese(中原人) did not use it as the formal costume of high class but the Costume military or low-level classes because Chinese(中原人) reguad it as a practical costume only for low-level classes. In this process, Mu-Guan(武冠) and it's clothes had got changed. It became high in shape by an influence Hsien-pi(鮮卑族)'s headgear and became generous in it's going with clothes for Chinese(中原) Costume. It needs to attend that Mu-Guan(武冠) could be found in Koguryo(高句麗)'s mural paintings. Mu-Guan(武冠) of Koguryo(高句麗) had kept the same pattern from middle of 4C to late of 5C. Actually Koguryo(高句麗)'s Mu-Guan(武冠) was similar with Han(漢) dynasty's, but It was quite different from Qin(晉) or Wei(北魏) dynasty's which belong to same period with Koguryo(高句麗)'s. It is possible to guess at Koguryo(高句麗) advanced Mu-Guan(武冠) as their own. Koguryo(高句麗) could be aware of 'Changed Mu-Guan(武冠)'. Because there are frequent diplomatic event between Koguryo(高句麗) and Chiese Dynasties, Barbarian Dynasties. Moreover the guess have persuasion by the existence of 'Changed Mu-Guan(武冠)'in Jee-an(集安) district's mural painting as a Costume of holy person. In brief, It could be noticed that Koguryo(高句麗)'s Mu-Guan(武冠) is distinguished from Chinese and Barbarian dynasties' and Koguryo(高句麗) advanced Mu-Guan(武冠) in their own style.

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의복디자인에서의 모듈성에 대한 연구 (A Study on the Modularity in Clothing Design)

  • 임소연;이주현
    • 한국의상디자인학회지
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    • 제14권2호
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    • pp.1-10
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    • 2012
  • Clothing design is one of design products for human, the end user and corresponds to artifacts. Sometimes artifacts with one mono module exist, and so does artifacts assembled and combined with multi modules of same shape and size or various shapes and sizes and thus all design products can be understood by modularity concept. The purpose of this study was to make a new suggestion for the clothing design and production of high uniqueness and creativity by reviewing and synthesizing the foundation of clothing modularity concept as the original clothing design figures from the history have shown various modularity concept evolution from mono module to multi module stages. The methods of this study were to identify clothing modularity and analyze the type, evolving direction, and category of clothing modularity, and the value of clothing modularization design through comprehensive literature reviews on topic-related books and theses. The original clothing figures with Significance from the clothing history were analyzed in evolution sequence for application direction and value of clothing modularity in flat pattern. Clothing modularity in ancient clothing figures was classified as three types of the fixed, drapery, and straight lined in evolving direction from clothing of mono module to flat patterned clothing. The direction of clothing modularity was identified as mono- dual-triple-multi into another level of multi modularity after intentional devolution. The categorization of clothing modularity was identified in terms of clothing flat construction, clothing design construction, and clothing form modeling. The value of clothing modularization design using clothing modularity was identified as economical efficiency, convenience, promptitude, adaptability, functionality, and creativity.

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A Structure and Framework for Sign Language Interaction

  • Kim, Soyoung;Pan, Younghwan
    • 대한인간공학회지
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    • 제34권5호
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    • pp.411-426
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    • 2015
  • Objective: The goal of this thesis is to design the interaction structure and framework of system to recognize sign language. Background: The sign language of meaningful individual gestures is combined to construct a sentence, so it is difficult to interpret and recognize the meaning of hand gesture for system, because of the sequence of continuous gestures. This being so, in order to interpret the meaning of individual gesture correctly, the interaction structure and framework are needed so that they can segment the indication of individual gesture. Method: We analyze 700 sign language words to structuralize the sign language gesture interaction. First of all, we analyze the transformational patterns of the hand gesture. Second, we analyze the movement of the transformational patterns of the hand gesture. Third, we analyze the type of other gestures except hands. Based on this, we design a framework for sign language interaction. Results: We elicited 8 patterns of hand gesture on the basis of the fact on whether the gesture has a change from starting point to ending point. And then, we analyzed the hand movement based on 3 elements: patterns of movement, direction, and whether hand movement is repeating or not. Moreover, we defined 11 movements of other gestures except hands and classified 8 types of interaction. The framework for sign language interaction, which was designed based on this mentioned above, applies to more than 700 individual gestures of the sign language, and can be classified as an individual gesture in spite of situation which has continuous gestures. Conclusion: This study has structuralized in 3 aspects defined to analyze the transformational patterns of the starting point and the ending point of hand shape, hand movement, and other gestures except hands for sign language interaction. Based on this, we designed the framework that can recognize the individual gestures and interpret the meaning more accurately, when meaningful individual gesture is input sequence of continuous gestures. Application: When we develop the system of sign language recognition, we can apply interaction framework to it. Structuralized gesture can be used for using database of sign language, inventing an automatic recognition system, and studying on the action gestures in other areas.

3중 대역 휴대폰 단말기용 다중 전류 분포 폴디드 모노폴 안테나 (Multi-Current Distributed Folded Monopole Antenna for Triple Band Mobile Phone Handset)

  • 손태호;이재호
    • 한국전자파학회논문지
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    • 제18권10호
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    • pp.1189-1195
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    • 2007
  • 본 논문에서는 폴드형 GSM/DCS/USPCS 서비스용 휴대폰 단말기에 적용되는 3중 대역 폴디드 모노폴 안테나를 설계 제작한다. 안테나는 변형된 미앤더 구조이며, 접힌 형상을 갖도록 설계함으로써 GSM 주파수 대역에서는 길이를 늘리는 역할을 하고, DCS/USPCS 주파수 대역에서는 같은 방향으로 전류가 형성될 수 있도록 한다. 같은 방향의 다중 전류는 방사 저항과 이득을 동시에 높게 해 줌으로써 내장형 안테나로 성능 구현이 어려운 휴대폰에 적용될 수 있다. 설계된 안테나를 프레스 공법으로 제작하여 휴대폰에 적용한 결과 GSM/DCS/USPCS의 3중 대역에서 폴드 닫힘 상태에서 VSWR 3:1, 열림 상태에서 2:1 이내 특성을 만족하고 있으며, 최대 이득은 GSM 밴드에서 -0.02 dBi, DCS 밴드에서 +0.2 dBi, USPCS 밴드에서 +0.78 dBi을 가지고 전방향성 특성의 H면 방사 특성을 보인다.

항공용 회전 방향탐지 소형 옵셋 파라볼릭 반사판 안테나 설계 (Design of a Spinning Direction-Finding Compact Offset-Parabolic-Reflector Antenna for Airborne Applications)

  • 박영주;박동철
    • 한국전자파학회논문지
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    • 제27권8호
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    • pp.766-773
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    • 2016
  • 본 논문에서는 항공기 탑재 회전 방향탐지용 소형 옵셋 파라볼릭 반사판 안테나를 제안한다. 반사판 안테나의 급전부로는 초광대역 특성을 보유하며, $45^{\circ}$ slant 선형 편파를 갖는 LPDA 안테나를 적용하였다. 반사판은 고이득과 항공기 동체 배면 탑재를 위해 파라볼릭 형상을 기준으로 크기를 소형화시켰으며, 고각 기준으로 $5^{\circ}$ 기울어지게 설계되었다. S 대역에서 Ka 대역까지 20:1의 초광대역 구간에서 제안된 안테나의 평균 이득은 27.97 dBi, 평균 반전력 빔폭은 방위각 $4.55^{\circ}$, 고각 $4.3^{\circ}$로 측정되어 펜슬 빔(pencil beam)의 방사패턴을 가지며 시뮬레이션 결과와 유사함을 확인하였다. 설계된 안테나는 제한된 영역 내에 장착되는 소형의 옵셋 파라볼릭 반사판 안테나로서 원하는 초광대역과 고이득 특성을 확보하여 항공기에 탑재되는 회전 방향탐지 안테나 시스템에 적용 가능할 것으로 판단된다.

무인 차량 탑재형 전방 관측 영상 레이다 가능성 연구 (Feasibility Study of Forward-Looking Imaging Radar Applicable to an Unmanned Ground Vehicle)

  • 선선구;조병래;박규철;남상호
    • 한국전자파학회논문지
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    • 제21권11호
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    • pp.1285-1294
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    • 2010
  • 무인 차량의 야지 자율 주행을 위한 목적으로 수풀 뒤쪽에 가려져 있는 장애물을 탐지하고 회피하기 위해 수풀을 투과하여 차량의 전방을 고해상도로 영상화 할 수 있는 근거리 초광대역 영상 레이다를 설계한다. 광대역 특성에 적합하고 배열 구성이 용이한 소형 평판형 비발디 안테나를 설계하고 방사 패턴 및 정재파비를 측정한다. 영상의 거리 해상도를 기준으로 대역폭을 분석하고, 방위각 해상도를 기준으로 수신용 배열 안테나를 설계한다. 수신용 배열 안테나의 간격과 영상 해상도 및 표적의 신호 중첩 관계를 분석한다. 수풀로 부터 반사되는 신호를 수신하기 위해 회로망 분석기를 이용하여 계단 주파수 파형을 사용하는 합성 개구면 레이다를 구성한다. 제안한 방법은 수풀에서 코너 반사기를 위치시키고 이것의 반사 신호를 영상화함으로써 수풀의 투과 특성 및 레이다 영상의 해상도를 분석하여 무인 차량에 적용가능성을 보인다.

고구려 고분벽화에 표현된 점문양 복식의 염색 연구 (A Study on the Dyeing Method of the Dot-Patterned Costumes on the Mural Paintings of Goguryeo)

  • 양경애
    • 복식
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    • 제54권7호
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    • pp.55-62
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    • 2004
  • Research into the ancient dyeing and weaving culture is of critical importance to the fact that they constitute an integral part of the Korean costume. Due to the absence of the originals reflecting ancient costume cultures, it is difficult to figure out what the dyeing and weaving culture was like in ancient times. Because of limited visual materials available from the wall paintings of ancient tombs, studies conducted so far concerning the costume culture for the Goguryeo have focused on visual elements such as shape, structure, and type. As a result, research into ancient Korean dyeing and weaving cultures hasn't been properly made. Thanks to the presence of both some dyeing fabric originals from Goguryeo's neighboring countries and some visual materials like the wall paintings of the Goguryeo, it may be possible to obtain some clues to the dyeing and weaving culture. The dotted Pattern costumes were selected such as Muyongchong, No. 1 Jangcheon Tomb, Gakjeochong, Samsilchong, Ssangyeongchong, Susanri Tomb. According to a book titled ‘Hanwon’, the Goguryeo people manufactured fabrics in such a way that resist-dyed spots produced elaborate patterns over the purple fabric. It can be safely said that such dot patterns were produced by means of dyeing rather than weaving, because identical patterns aren’t well produced by means of painting and embroidery. Considering Goguryeo’s natural features, the dot patterns mentioned in historical literatures are thought to have been produced using animal’s skin. However, there is highest possibility that the dot Patterns were Produced using tie-resist dyeing or wax-resist dyeing techniques. With respect to the dyeing and weaving culture for the Goguryeo, one must refer to neighboring countries’ dyeing and weaving environments, given that the Goguryeo had engaged substantial cultural exchanges with China.

중국(中國) 수(綬)에 관한 연구 -한(漢) 이후 변화 과정을 중심으로- (A Study on Su of China -Focused on Evolution after Han Dynasty-)

  • 최규순
    • 복식
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    • 제56권8호
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    • pp.74-82
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    • 2006
  • In ancient China, Su(綬) was the ornament of the full dress. It had originated from tying the jade or another thing before Jen(秦:Qin) dynasty and it tied the imperial jade seal and the chop from Han dynasty. Su of Han dynasty was different in the inscape, colour, length and density according to the grade. And the shape was the straight line. But these phenomena were changed after Han dynasty. This study showed how it changed. To studying used the comparison method of literature records, paintings and archeological relics. It mostly studied imperial Su. Su of Han dynasty of the high grade was formed by Yeok, the circle type jade and Su(Su moaned whole Su, at the same time moaned the part of Su, too). Afterward, Yeok was changed into Small Su[小綬] and Su was changed into Big Su(大綬). Originally the circle type jade was connecting Yeok to Su, but it was changed into tying Small Su only. Su of Han dynasty used the four kinds of colour, but from Su(隋: Sui) dynasty used the six kinds of colour. Originally Su was interlacing, but it was changed into the silk fabric from Song[宋] dynasty. According to using silk fabric's Su, it was likely to disappear the system distinguishing the grade by length. And it kept the method of interlacing the reticulation in the low part of silk fabric's Su. So, after using silk fabric's Su, the system of the density was not about the main body but about the reticulation. Su was been used woven with supplementary golden wefts, too. The circle type jade was chiseled the dragon and cloud from Geum[金:Jin] dynasty. These not the pattern of silk fabrics.