• Title/Summary/Keyword: path searching algorithm

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Development of Shortest Path Searching Network Reduction Algorithm (최단경로 탐색영역 축소 알고리즘 개발)

  • Ryu, Yeong-Geun
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.12 no.2
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    • pp.12-21
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    • 2013
  • This study developed searching network reduction algorithm for reduce shortest path searching time. Developed algorithm is searching nodes that have the including possibility of less weights path than temporal path that consists minimum number of nodes and minimum sum of the straight line distances. The node that has the including possibility of shortest path is the node that the sum of straight line distance from start node and straight line distance to target node is less than the value that temporary path's weights divided by minimum weights units. If searching network reconstitutes only these nodes, the time of shortest path searching will be reduced. This developed algorithm has much effectiveness that start node and target node is close in large network.

A Local Path Planning Algorithm of Free Ranging Mobile Robot Using a Laser Range Finder (레이저거리계를 이용한 자율 주행로봇의 국부 경로계획 알고리즘)

  • 차영엽;권대갑
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.19 no.4
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    • pp.887-895
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    • 1995
  • Considering that the laser range finder has the excellent resolution with respect to angular and distance measurements, a sophisticated local path planning algorithm is achieved by subgoal and sub-subgoal searching methods. The subgoal searching finds the passable ways between obstacles and selects the optimal pathway in order to reduce the moving distanced from start point to given to given goal. On the other hand, the sub-subgoal searching corrects the path given in subgoal searching in the case of which the mobile robot will collide with obstacles. Also, the effectiveness of the established local path planning and local minimum avoiding algorithm are estimated by computer simulation and experimentation in complex environment.

A Study on A* Algorithm Applying Reversed Direction Method for High Accuracy of the Shortest Path Searching (A* 알고리즘의 최단경로 탐색 정확도 향상을 위한 역방향 적용방법에 관한 연구)

  • Ryu, Yeong-Geun;Park, Yongjin
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.12 no.6
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    • pp.1-9
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    • 2013
  • The studies on the shortest path algorithms based on Dijkstra algorithm has been done continuously to decrease the time for searching. $A^*$ algorithm is the most represented one. Although fast searching speed is the major point of $A^*$ algorithm, there are high rates of failing in search of the shortest path, because of complex and irregular networks. The failure of the search means that it either did not find the target node, or found the shortest path, witch is not true. This study proposed $A^*$ algorithm applying method that can reduce searching failure rates, preferentially organizing the relations between the starting node and the targeting node, and appling it in reverse according to the organized path. This proposed method may not build exactly the shortest path, but the entire failure in search of th path would not occur. Following the developed algorithm tested in a real complex networks, it revealed that this algorithm increases the amount of time than the usual $A^*$ algorithm, but the accuracy rates of the shortest paths built is very high.

An Integration of Searching Area Extraction Scheme and Bi-directional Link Searching Algorithm for the Urban ATIS Application (도시부 ATIS 효율적 적용을 위한 탐색영역기법 및 양방향 링크탐색 알고리즘의 구현)

  • 이승환;최기주;김원길
    • Journal of Korean Society of Transportation
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    • v.14 no.3
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    • pp.45-59
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    • 1996
  • The shortest path algorithm for route guidance is implicitly required not only to support geometrical variations of transportation network such as U-TURN or P-TURN but to efficiency search reasonable routes in searching mechanism. The purpose of this paper is to integrate such two requirements ; that is, to allow U-TURN and P-TURN possibilities and to cut down searching time in locating routes between two points (origin and destination) in networks. We also propose a new type of link searching algorithm which can solve the limitation of vine building algorithm at consecutively left-turn prohibited intersections. The test site is a block of Gangnam road network that has some left-turn prohibited and allowed U-TURN intersections. Four models have been identified to be comparatively analyzed in terms of searching efficiency. The Models are as follows : (i) Model 1 - Link Searching Dijkstra Algorithm without Searching Area Extraction (SAE) ; (ii) Model 2 - Link Searching Dijkstra Algorithm with SAE ; (iii) Model 3 - Link Searching Bidirectional Dijkstra Algorithm without SAE ; and (iv) Model 4 - Link Searching Bidirectional Dijkstra Algorithm with SAE. The results of comparative evaluation show that Model 4 can effectively find optimum path faster than any other models as expected. Some discussions and future research agenda have been presented in the light of dynamic route guidance application of the urban ATIS.

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A heuristic path planning method for robot working in an indoor environment (실내에서 작업하는 로봇의 휴리스틱 작업경로계획)

  • Hyun, Woong-Keun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.8
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    • pp.907-914
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    • 2014
  • A heuristic search algorithm is proposed to plan a collision free path for robots in an indoor environment. The proposed algorithm is to find a collision free path in the gridded configuration space by proposed heuristic graph search algorithm. The proposed algorithm largely consists of two parts : tunnel searching and path searching in the tunnel. The tunnel searching algorithm finds a thicker path from start grid to goal grid in grid configuration space. The tunnel is constructed with large grid defined as a connected several minimum size grids in grid-based configuration space. The path searching algorithm then searches a path in the tunnel with minimum grids. The computational time of the proposed algorithm is less than the other graph search algorithm and we analysis the time complexity. To show the validity of the proposed algorithm, some numerical examples are illustrated for robot.

Development of a Shortest Path Searching Algorithm Using Minimum Expected Weights (최소 기대 부하량을 이용한 최단경로 탐색 알고리즘 개발)

  • Ryu, Yeong-Geun
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.12 no.5
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    • pp.36-45
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    • 2013
  • This paper developed a new shortest path searching algorithm based on Dijkstra's algorithm and $A^*$ algorithm, so it guarantees to find a shortest path in efficient manner. In this developed algorithm, minimum expected weights implies the value that straight line distance from a visiting node to the target node multiplied by minimum link unit, and this value can be the lowest weights between the two nodes. In behalf of the minimum expected weights, at each traversal step, developed algorithm in this paper is able to decide visiting a new node or retreating to the previously visited node, and results are guaranteed. Newly developed algorithm was tested in a real traffic network and found that the searching time of the algorithm was not as fast as other $A^*$ algorithms, however, it perfectly found a minimum path in any case. Therefore, this developed algorithm will be effective for the domain of searching in a large network such as RGV which operates in wide area.

Design and Implementation of a friendly maze program for early childhood based on a path searching algorithm

  • Yun, Unil;Yu, Eun Mi
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.6
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    • pp.49-55
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    • 2017
  • Robots, games and life applications have been developed while computer areas are developed. Moreover, various applications have been utilized for various users including the early childhood. Recently, smart phones have been dramatically used by various users including early childhood. Many applications need to find a path from a starting point to destinations. For example, without using real maps, users can find the direct paths for the destinations in realtime. Specifically, path exploration in game programs is so important to have accurate results. Nowadays, with these techniques, diverse applications for educations of early childhood have been developed. To deal with the functions, necessity of efficient path search programs with high accuracy becomes much higher. In this paper, we design and develop a friendly maze program for early childhood based on a path searching algorithm. Basically, the path of lineal distance from a starting location to destination is considered. Moreover, weight values are calculated by considering heuristic weighted h(x). In our approach, A* algorithm searches the path considering weight values. Moreover, we utilize depth first search approach instead of breadth first search in order to reduce the search space. so it is proper to use A* algorithm in finding efficient paths although it is not optimized paths.

Development of a Global Searching Shortest Path Algorithm by Genetic Algorithm (유전 알고리듬을 이용한 전역탐색 최단경로 알고리듬개발)

  • 김현명;임용택
    • Journal of Korean Society of Transportation
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    • v.17 no.2
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    • pp.163-178
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    • 1999
  • Conventional shortest path searching a1gorithms are based on the partial searching method such as Dijsktra, Moore etc. The a1gorithms are effective to find a shortest path in mini-modal condition of a network. On the other hand, in multi-modal case they do not find a shortest path or calculate a shortest cost without network expansion. To copy with the problem, called Searching Area Problem (SAP), a global searching method is developed in this paper with Genetic Algorithm. From the results of two examples, we found that the a1gorithm is useful to solving SAP without network expansion.

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A New Link-Based Single Tree Building Algorithm for Shortest Path Searching in an Urban Road Transportation Network

  • Suhng, Byung Munn;Lee, Wangheon
    • Journal of Electrical Engineering and Technology
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    • v.8 no.4
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    • pp.889-898
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    • 2013
  • The shortest-path searching algorithm must not only find a global solution to the destination, but also solve a turn penalty problem (TPP) in an urban road transportation network (URTN). Although the Dijkstra algorithm (DA) as a representative node-based algorithm secures a global solution to the shortest path search (SPS) in the URTN by visiting all the possible paths to the destination, the DA does not solve the TPP and the slow execution speed problem (SEP) because it must search for the temporary minimum cost node. Potts and Oliver solved the TPP by modifying the visiting unit from a node to the link type of a tree-building algorithm like the DA. The Multi Tree Building Algorithm (MTBA), classified as a representative Link Based Algorithm (LBA), does not extricate the SEP because the MTBA must search many of the origin and destination links as well as the candidate links in order to find the SPS. In this paper, we propose a new Link-Based Single Tree Building Algorithm in order to reduce the SEP of the MTBA by applying the breaking rule to the LBA and also prove its usefulness by comparing the proposed with other algorithms such as the node-based DA and the link-based MTBA for the error rates and execution speeds.

A Study on Changing Estimation Weights of A* Algorithm's Heuristic Function (A* 알고리즘 평가함수의 추정 부하량 변경에 관한 연구)

  • Jung, Byung-Doo;Ryu, Yeong-Geun
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.14 no.3
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    • pp.1-8
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    • 2015
  • In transportation networks, searching speed and result accuracy are becoming more critical on searching minimum path algorithm. Current $A^*$ algorithm has a big advantage of high searching speed. However, it has disadvantage of complicated searching network and low accuracy rate of finding the minimum path algorithm. Therefore, this study developed $A^*$ algorithm's heuristic function and focused on improving it's disadvantages. Newly developed function in this study contains the area concept, not the line concept. During the progress, this study adopts the idea of a heavier node that remains lighter to the target node is better that the lighter node that becomes heavier when it is connected to the other. Lastly, newly developed algorithm has the feedback function, which allows the larger accuracy value of heuristic than before. This developed algorithm tested on real network, and proved that developed algorithm is useful.