• Title/Summary/Keyword: path information

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An Efficient Routing Protocol Considering Path Reliability in Cognitive Radio Ad-hoc Networks (인지 무선 애드혹 네트워크에서 경로 신뢰성을 고려한 효율적인 라우팅 기법)

  • Choi, Jun-Ho;Yoo, Sang-Jo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39B no.11
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    • pp.730-742
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    • 2014
  • In the case of On-demand routing protocol in cognitive radio ad-hoc networks, broadcasting of control packets may occur common control channel overload and packet collisions during the routing procedure. This situation is to increase the overhead of path finding and also limited to find the accurate and reliable path. Since reliable channel and path finding is restricted, path life time is shorten and path reliability is reduced. In this paper, we propose a new routing algorithm that reduces control channel overhead and increases path life time by considering the probability of appearance of primary user and channel status of neighbor nodes. Each node performs periodic local sensing to detect primary user signal and to derive primary user activity patterns. The probability of primary appearance on the current channel and the channel status can be obtained based on the periodic sensing. In addition, each node identifies the quality of the channel by message exchange through a common channel with neighbor nodes, then determines Link_Levels with neighbor nodes. In the proposed method, the Link Level condition reduces the number of control messages that are generated during the route discovery process. The proposed method can improve path life time by choosing a path through Path_Reliability in which stability and quality are weighted depending on the location. Through simulation, we show that our proposed algorithm reduces packet collisions and increases path life time in comparison with the traditional algorithm.

Improved AOMDV to Increase of Path Stability by Considering the Mobility of Nodes in Wireless Ad-Hoc network environment (무선 애드 혹 네트워크 환경에서 노드의 이동성을 고려하여 경로 안정성을 높인 향상된 AOMDV)

  • Park, Ran;Kim, Wu-Woan;Jang, Sang-Dong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.216-219
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    • 2012
  • In wireless ad-hoc networks, the nodes configuring a path act as routers with various mobility. If the path is broken by the movement of a node, a new path have to be found again. For this reason, the node with high mobility should be excluded from structuring a path as far as possible. In this paper, we propose an algorithm which excludes nodes with high mobility from constructing a path by collecting and managing the information of mobility. As the result, this can provide more stable paths. The proposed algorithm uses the extended AOMDV method. In this algorithm, we appends History Field and Decline Field in the routing table to collect and manage the mobility information. In addition, we add Mbl Field to RREP (Route Reply) message to apply the collected information to configure the real path.

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Development of a Work Information Model and a Work Path Simulator for an Intelligent Excavation (지능형 굴삭을 위한 작업정보모델 및 작업경로 시뮬레이터 개발)

  • Kim, Sung-Keun;Min, Sung-Gyu
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.32 no.3D
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    • pp.259-267
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    • 2012
  • The development of construction automation systems is proposed as a potent solution to the difficulties encountered by the construction industry and the preparation for the rapidly changing construction environment. A research concerning an intelligent excavation system has taken place since 2006. The intelligent excavation system has several functions for environment sensing, 3D site modeling, work planning, work path generation, unmaned control, and information management. This paper presents a space information model and a work path simulator for work planning and work path generation which is one of key technologies required to apply the earthwork system to the real world. A data structure for an earthwork site is suggested. It overcomes the limitations of previous data structures such as Quadtree and Octree. The work path simulator can generate an effective work path with considering information on work environment, equipment and operator's heuristic. The work path generated by the simulator is compared with that suggested by human operators.

A Study on network restoration path setup and bandwidth guarantee (대역을 보장하는 망 복구 대체 경로 설정을 위한 방안의 분석)

  • Hong, Sug-Won;Lee, Hwang-Kyu;Jeon, Byung-Chun;Yun, Hyun-Jeong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.10b
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    • pp.1107-1110
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    • 2000
  • 망 복구에 있어서 주요한 과제는 복구의 대상으로 하고 있는 작업 경로(working path)에 대한 복구경로(restoration path) 흑은 대체 경로(backup path)를 설정하는 것이다. 대체 경로를 설정할 때 작업경로의 대역을 보장할 수 있는 대체 경로를 설정해야 한다. 따라서 이 과제는 대역의 보장을 고려하여 경로를 설정하는 QoS 라우팅의 해결책이 요구된다. 본 논문에서는 동일 링크의 작업 경로가 아닐 경우 대체 경로의 대역을 공유함으로써 최대한 대역의 소비를 피하면서, 작업 경로의 대역을 보장하는 대체 경로를 설정하는 disjoint 경로를 계산하는 알고리즘을 제시하고 시뮬레이션을 통해서 대체 경로로 인한 대역의 소비(bandwidth consumption) 효과를 분석하였다.

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Maze Solving Algorithm

  • Ye, Gan Zhen;Kang, Dae-Ki
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.188-191
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    • 2011
  • Path finding and path planning is crucial in today's world where time is an extremely valuable element. It is easy to plan the optimum path to a destination if provided a map but the same cannot be said for an unknown and unexplored environment. It will surely be exhaustive to search and explore for paths to reach the destination, not to mention planning for the optimum path. This is very much similar to finding for an exit of a maze. A very popular competition designed to tackle the maze solving ability of autonomous called Micromouse will be used as a guideline for us to design our maze. There are numerous ways one can think of to solve a maze such as Dijkstra's algorithm, flood fill algorithm, modified flood fill algorithm, partition-central algorithm [1], and potential maze solving algorithm [2]. We will analyze these algorithms from various aspects such as maze solving ability, computational complexity, and also feasibility to be implemented.

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VTA* Algorithm: A* Path-Finding Algorithm using Variable Turn Heuristic (VTA* 알고리즘: 가변적인 턴 휴리스틱을 적용한 A* 경로탐색 알고리즘)

  • Kim, Ji-Soo;Cho, Dae-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.3
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    • pp.663-668
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    • 2010
  • In driving a car, turns such as left turns, right turns, or u-turns, make the speed of the car decrease considerably. A more straight path, therefore, is probably faster to arrive at the destination than zig-zag path with same distance. In this paper, we have newly proposed the turn heuristic to make more straight path. The path navigation algorithm with turn heuristic(called as TA* algorithm) could enhance the straightness of a path by putting the turned-edges to the turn cost. It requires higher cost to use TA* algorithm than traditional A* algorithm because the straight-edge first searching have increased the search space. We have improved the TA* algorithm into the variable TA* algorithm(called as VTA* algorithm) which adopt the turn-heuristic during the a portion of the whole path.

New Bandwidth Guaranteed Routing Algorithms based on K-Shortest Path Algorithm (K-Shortest Path 알고리즘에 기초한 새로운 대역폭 보장 라우팅 알고리즘)

  • 이준호;이성호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.11B
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    • pp.972-984
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    • 2003
  • In this paper, new on-line routing algorithms with a bandwidth constraint are proposed. The proposed algorithms may be used for a dynamic LSP setup in MPLS network. We extend the WSP algorithm, the SWP algorithm and a utilization-based routing algorithm into the proposed algorithms by slightly modified K-shortest loopless path algorithms. The performances such as accepted bandwidth, accepted request number and average path length of the proposed and the previous algorithms are evaluated through extensive simulations. All simulations are conducted under the condition that any node can be an ingress or egress node for a LSP setup. The simulation results show that the proposed algorithms have the good performances in most cases in comparison to the previous algorithms. Under the heavy load condition, the algorithms based on the minimum hop path perform better than any other algorithms.

Muli-path Constraint-based Routing Algorithms for MPLS Traffic Engineering (MPLS 트래픽 엔지니어링을 위한 다중경로 Constraint-based 라우팅 알고리즘)

  • Lee, Jae-Young;Kim, Byung-Chul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.5B
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    • pp.508-519
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    • 2004
  • This paper proposed two multi-path constraint-based routing algorithms for Internet traffic engineering using MPLS. In normal constraint-based shortest path first (CSPF) routing algorithm, there is a high probability that it cannot find the required path through networks for a large bandwidth constraint that is one of the most important constraints for traffic engineering, The proposed algorithms can divide the bandwidth constraint into two or more sub-constraints and find a constrained path for each sub-constraint, if there is no single path satisfying the whole constraint. Extensive simulations show that they enhance the success probability of path setup and the utilization of network resources.

Design and Implementation of a friendly maze program for early childhood based on a path searching algorithm

  • Yun, Unil;Yu, Eun Mi
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.6
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    • pp.49-55
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    • 2017
  • Robots, games and life applications have been developed while computer areas are developed. Moreover, various applications have been utilized for various users including the early childhood. Recently, smart phones have been dramatically used by various users including early childhood. Many applications need to find a path from a starting point to destinations. For example, without using real maps, users can find the direct paths for the destinations in realtime. Specifically, path exploration in game programs is so important to have accurate results. Nowadays, with these techniques, diverse applications for educations of early childhood have been developed. To deal with the functions, necessity of efficient path search programs with high accuracy becomes much higher. In this paper, we design and develop a friendly maze program for early childhood based on a path searching algorithm. Basically, the path of lineal distance from a starting location to destination is considered. Moreover, weight values are calculated by considering heuristic weighted h(x). In our approach, A* algorithm searches the path considering weight values. Moreover, we utilize depth first search approach instead of breadth first search in order to reduce the search space. so it is proper to use A* algorithm in finding efficient paths although it is not optimized paths.

GPS Error Filtering using Continuity of Path for Autonomous Mobile Robot in Orchard Environment (과수원 환경에서 자율주행로봇을 위한 경로 연속성 기반 GPS오정보 필터링 연구)

  • Hyewon Yoon;Jeonghoon Kwak;Kyon-Mo Yang;Byong-Woo Gam;Tae-Gyu Yeo;Jongyoul Park;Kap-Ho Seo
    • The Journal of Korea Robotics Society
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    • v.19 no.1
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    • pp.23-30
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    • 2024
  • This paper studies a GPS error filtering method that takes into account the continuity of the ongoing path to enhance the safety of autonomous agricultural mobile robots. Real-Time Kinematic Global Positioning System (RTK-GPS) is increasingly utilized for robot position evaluation in outdoor environments due to its significantly higher reliability compared to conventional GPS systems. However, in orchard environments, the robot's current position obtained from RTK-GPS information can become unstable due to unknown disturbances like orchard canopies. This problem can potentially lead to navigation errors and path deviations during the robot's movement. These issues can be resolved by filtering out GPS information that deviates from the continuity of the waypoints traversed, based on the robot's assessment of its current path. The contributions of this paper is as follows. 1) The method based on the previous waypoints of the traveled path to determine the current position and trajectory. 2) GPS filtering method based on deviations from the determined path. 3) Finally, verification of the navigation errors between the method applying the error filter and the method not applying the error filter.