• 제목/요약/키워드: painting work processes in the machine and shipbuilding industries

검색결과 3건 처리시간 0.016초

The Analysis of the Painting Work Clothes Clothing Comfort and Wearer Mobility Considering the Work Environment in the Machine and Shipbuilding Industries

  • Park, Gin-Ah;Park, Hye-Won;Bae, Hyun-Sook
    • 패션비즈니스
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    • 제16권3호
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    • pp.13-31
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    • 2012
  • The purpose of the study was to analyze the work clothes' clothing comfort and wearer mobility of painting workers with the consideration of the work environment features in the machine and shipbuilding industries in South Korea. A questionnaire survey was conducted for the study, which consisted of questions on the clothing comfort and wearer mobility aspects of painting work clothes by clothes types and body parts. The work clothes' clothing comfort and wearer mobility levels were scaled in 5 points i.e. 1(: very tight/very uncomfortable) to 5(: very slack/very comfortable). The painting work environmental hazardous features were considered as high impact levels of workplace temperature, oxygen deficiency, organic solvent, toxic gas factors while metal fragment factor only impacts 'low' in the painting processes with the findings throughout this study. Since the painting work consisted of surface washing and the spray and touch-up painting processes, which was carried out in an outdoor work place, the painting work clothes should meet high performance of waterproofing from the painting material and air permeability specially in summer as well as thermal performance in winter. The subjects painting workers' assessment of the existing work clothes' clothing oppression was in the levels between 3 (i.e. moderate) and 4 (i.e. comfortable) in a range of 1 to 5 points. The existing painting work clothes' wearer mobility was evaluated 'very uncomfortable' in all work clothes parts, especially, armhole length, biacromial breadth, sleeve length of the jumper; and body rise, waist, hip, thigh and knee circumferences of the pants.

The Classification of Manufacturing Work Processes to Develop Functional Work Clothes - With a Reference to the Automobile, Machine and Shipbuilding Industries -

  • Park, Ginah;Park, Hyewon;Bae, Hyunsook
    • 패션비즈니스
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    • 제16권6호
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    • pp.21-35
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    • 2012
  • In consideration of the injuries and deaths occurring at manufacturing sites due to the use of inappropriate work clothes or safety devices, this study aims to categorize manufacturing work processes to develop functional work clothes for heavy industries including the automobile, machine and shipbuilding industries in South Korea. Defining the features of the work environments and work postures of these industries provided for a categorization of the work processes which would enable the development of suitable work clothes for each work process' category. The results of the study based on a questionnaire survey are as follows: Work process category 1, including steel panel pressing and auto body assembly, final inspection (in automobile) and inspection (in machine), requires work clothes with upper body and arm mobility and performance to protect from the toxic fume factor. Work process category 2, consisting of welding (in automobile), cutting-and-forming (in machine) and attachment-and-construction (in shipbuilding), requires clothing elasticity, durability and heat and fire resistance. Work process category 3 comprising welding and grinding in the machine and shipbuilding industries, requires work clothes' tear resistance and elasticity, particularly for lateral bending mobility, and work clothes' sleeves' and pants' hemlines with sealed designs to defend against iron filing penetration, as well as incombustible and heat-resistant material performance. Finally, work process category 4, including painting in machine and shipbuilding, requires work clothes with waterproofing, air permeability, thermal performance, elasticity, durability and abrasion resistance.

윈치를 활용한 케이블 포설을 중심으로 고찰한 XR 기반 훈련 콘텐츠 도입의 필요성 (Necessity to incorporate XR-based Training Contents Focused on Cable pulling using Winches in the Shipbuilding)

  • 이종민;김종성
    • 한국산업정보학회논문지
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    • 제28권6호
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    • pp.53-62
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    • 2023
  • 본 논문은 국내 조선산업의 요양 재해 현황에 나타난 미숙련 기술인력들의 높은 재해 발생률을 낮추기 위한 방안으로 XR(Extended reality) 기술을 활용한 훈련 콘텐츠 도입의 필요성을 윈치를 활용한 케이블 포설을 중심으로 제시하였다. 국내 조선산업의 요양재해율은 타 제조업에 비해 평균 97.4%(2017~2020)나 높았으며, 특히 조선산업요양 재해의 31.8% 이상이 근속 기간 6개월 미만의 근로자들에게 발생하여 이는 신규입사자들이 업무에 대한 정보 부족과 미숙련도 및 작업환경에 익숙하지 못한 것이 그 원인으로 보인다. 최근 조선산업은 경기 회복으로 많은 신규인력이 유입되고 있으며, 이로 인해 재해 발생률이 높아질 가능성이 있다. 이런 점은 단기간에 신규인력들을 작업환경에 익숙해지는 데 도움이 되는 훈련방법을 도입할 필요가 있음을 말해준다. 국내 조선소의 교육훈련은 용접, 도장, 기계설치, 전기설치 등 특정 기술의 숙련에 치우쳐 있으며 작업환경에 익숙해질 수 있는 훈련은 작업용 2D 도면을 이용하여 선박 건조방법 등을 설명하는 단편적인 교육에 머무르고 있다. 이러한 이유로 현장에서는 다시 OJT(On-the-Job Traning)를 반복 실시하고 있는 실정이다. 본 논문에서는 XR 기술을 활용한 훈련의 도입을 제안하고 구체적인 예로 Unity로 선박에서 윈치를 활용한 케이블 포설(Pulling) 작업 과정을 XR 기반 훈련 콘텐츠로 구현하였다. 개발된 콘텐츠를 활용하면 신규작업자들이 가상공간에서 시뮬레이션을 통해 실제 작업 과정을 미리 경험하고, 이를 통해 신규인력이 작업환경에 익숙해지는 데 도움을 줄 수 있는 보다 효과적인 훈련 콘텐츠가 될 수 있음을 예증하였다.