• Title/Summary/Keyword: packet loss constraints

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QLGR: A Q-learning-based Geographic FANET Routing Algorithm Based on Multi-agent Reinforcement Learning

  • Qiu, Xiulin;Xie, Yongsheng;Wang, Yinyin;Ye, Lei;Yang, Yuwang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.11
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    • pp.4244-4274
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    • 2021
  • The utilization of UAVs in various fields has led to the development of flying ad hoc network (FANET) technology. In a network environment with highly dynamic topology and frequent link changes, the traditional routing technology of FANET cannot satisfy the new communication demands. Traditional routing algorithm, based on geographic location, can "fall" into a routing hole. In view of this problem, we propose a geolocation routing protocol based on multi-agent reinforcement learning, which decreases the packet loss rate and routing cost of the routing protocol. The protocol views each node as an intelligent agent and evaluates the value of its neighbor nodes through the local information. In the value function, nodes consider information such as link quality, residual energy and queue length, which reduces the possibility of a routing hole. The protocol uses global rewards to enable individual nodes to collaborate in transmitting data. The performance of the protocol is experimentally analyzed for UAVs under extreme conditions such as topology changes and energy constraints. Simulation results show that our proposed QLGR-S protocol has advantages in performance parameters such as throughput, end-to-end delay, and energy consumption compared with the traditional GPSR protocol. QLGR-S provides more reliable connectivity for UAV networking technology, safeguards the communication requirements between UAVs, and further promotes the development of UAV technology.

Network-adaptive H.264 Video Streaming over IEEE 802.11e (IEEE 802.11e에서 네트워크 적응적인 H.264 비디오 스트리밍)

  • Lee, Sun-Hun;Chung, Kwang-Sue
    • Journal of Broadcast Engineering
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    • v.13 no.1
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    • pp.6-16
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    • 2008
  • An instable wireless channel condition causes more packet losses and retransmissions due to interference, fading, station mobility, and so on. Therefore video streaming service over a wireless networks is a challenging task because of the changes in the wireless channel conditions and time-constraints characteristics of the video streaming services. To provide efficient video streaming over a wireless networks, QoS-enhanced MAC protocol, IEEE 802.11e, is standardized recently. Tn this paper, we propose a new network-adaptive H.264 video streaming mechanism in the IEEE 802.11e wireless networks. To improve the quality of video streaming services, video stream has to adapt to the changes in the wireless channel conditions. The wireless channel conditions are estimated by the packet loss probability and informed to the application layer by the cross-layering. According to the wireless channel information, the video streaming application filters out the low-priority data. This adaptation mechanism efficiently uses system resources because it drops the low-priority data in advance. Therefore, our cross-layer design can provide improved video streaming services to the end-user. Through the implementation and performance evaluation, we prove that the proposed mechanism improves the QoS of the video streaming by providing the smoothed playback.

MAC-Layer Error Control for Real-Time Broadcasting of MPEG-4 Scalable Video over 3G Networks (3G 네트워크에서 MPEG-4 스케일러블 비디오의 실시간 방송을 위한 실행시간 예측 기반 MAC계층 오류제어)

  • Kang, Kyungtae;Noh, Dong Kun
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.3
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    • pp.63-71
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    • 2014
  • We analyze the execution time of Reed-Solomon coding, which is the MAC-layer forward error correction scheme used in CDMA2000 1xEV-DO broadcast services, under different air channel conditions. The results show that the time constraints of MPEG-4 cannot be guaranteed by Reed-Solomon decoding when the packet loss rate (PLR) is high, due to its long computation time on current hardware. To alleviate this problem, we propose three error control schemes. Our static scheme bypasses Reed-Solomon decoding at the mobile node to satisfy the MPEG-4 time constraint when the PLR exceeds a given boundary. Second, dynamic scheme corrects errors in a best-effort manner within the time constraint, instead of giving up altogether when the PLR is high; this achieves a further quality improvement. The third, video-aware dynamic scheme fixes errors in a similar way to the dynamic scheme, but in a priority-driven manner which makes the video appear smoother. Extensive simulation results show the effectiveness of our schemes compared to the original FEC scheme.