• Title/Summary/Keyword: online decisions

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Strengthening the Intention to Use Vehicle Tax Service Online in Indonesia

  • AMBARWATI, Rita;ASTUTI, Mudji;DIJAYA, Rohman
    • Journal of Distribution Science
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    • v.18 no.5
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    • pp.25-33
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    • 2020
  • Purpose: The use of e-Samsat services in East Java has not been significant in the amount of use of its services for tax payments as a whole. The purpose of this study is to analyze what factors East Java e-Samsat services practice and the existence of recommendations as a basis for government decisions to improve the quality of East Java e-Samsat services. Research design, data and methodology: Our model hypothesizes that three key factors determine the intention to use e-samsat platform such as: trust, awareness, ease to use. Data collection methods by distributing questionnaires and interviews. Results: The results of the study provide two findings, firstly, Trust, Ease of Use, Awareness directly or indirectly affects the Intention to Use the East Java e-Samsat service for motor vehicle taxpayers. Thus it is essential to pay attention to these three variables in terms of clarity, reliability, and timeliness as a recommendation to improve the quality of East Java e-Samsat services.. Conclusions: The results of this study can be applied and developed in other countries besides Indonesia with the same cultural patterns. Several variables have been measured in previous studies in several Asian continent countries.

Adaptive Online Bandwidth Management Algorithms for Multimedia Cellular Networks (멀티미디어 셀룰러 네트워크 상에서의 효율적인 온라인 대역폭 관리기법에 대한 연구)

  • Kim Sung-Wook
    • The KIPS Transactions:PartC
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    • v.13C no.2 s.105
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    • pp.171-176
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    • 2006
  • Bandwidth is an extremely valuable and scarce resource in a wireless network. Therefore, efficient bandwidth management is necessary in order to provide high qualify service to users with different requirements in a multimedia wireless/mobile network. In this paper, we propose an on-line bandwidth reservation algorithm that adjusts bandwidth reservations adaptively based on existing network conditions. The most important contribution of our work is an adaptive algorithm that is able to resolve conflicting performance criteria - bandwidth utilization, call dropping and call blocking probabilities. Our algorithm is quite flexible, is responsive to current traffic conditions in cellular networks, and tries to strike the appropriate performance balance between contradictory requirements for QoS sensitive multimedia services.

Practice of causal inference with the propensity of being zero or one: assessing the effect of arbitrary cutoffs of propensity scores

  • Kang, Joseph;Chan, Wendy;Kim, Mi-Ok;Steiner, Peter M.
    • Communications for Statistical Applications and Methods
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    • v.23 no.1
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    • pp.1-20
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    • 2016
  • Causal inference methodologies have been developed for the past decade to estimate the unconfounded effect of an exposure under several key assumptions. These assumptions include, but are not limited to, the stable unit treatment value assumption, the strong ignorability of treatment assignment assumption, and the assumption that propensity scores be bounded away from zero and one (the positivity assumption). Of these assumptions, the first two have received much attention in the literature. Yet the positivity assumption has been recently discussed in only a few papers. Propensity scores of zero or one are indicative of deterministic exposure so that causal effects cannot be defined for these subjects. Therefore, these subjects need to be removed because no comparable comparison groups can be found for such subjects. In this paper, using currently available causal inference methods, we evaluate the effect of arbitrary cutoffs in the distribution of propensity scores and the impact of those decisions on bias and efficiency. We propose a tree-based method that performs well in terms of bias reduction when the definition of positivity is based on a single confounder. This tree-based method can be easily implemented using the statistical software program, R. R code for the studies is available online.

Effects of Mothers' Play Belief on Self-determination of Young Children: The Mediating Role of Children's Play Time (어머니의 놀이신념이 유아의 자기결정력에 미치는 영향: 놀이시간의 매개역할)

  • Lee, Hyoim;Shin, Nary
    • Korean Journal of Childcare and Education
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    • v.16 no.3
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    • pp.59-77
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    • 2020
  • Objective: The purpose of this study was to investigate the effect of mothers'play belief and their children's playtime on self-determination of young children. Methods: Participants of this study were 239 mothers of 6-year-old children attending childcare centers. An online self-report survey method was implemented to investigate whether mothers appreciate the contribution of play on their children's development, if mothers allow their children's playtime, and to examine the level of self-determination of their children. SPSS 22.0 was conducted for descriptive statistics and AMOS 21.0 was used for the path analysis to investigate the hypothetical relationship among variables. Results: Mothers' play support belief had a direct influence on their children's self-determination, while young children's playtime that was also affected by their mothers' play support belief had an indirect effect on their self-determination. Conclusion/Implications: The research shows that children's self-determination can be fostered by providing time to play when they can make decisions and demonstrate goal directed behaviors, and by providing an atmosphere that emphasizes the importance of playing in one's childhood.

Development of Mobile Art Therapy Contents

  • Kim, Hye-Suk;Cho, Young-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.7
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    • pp.23-30
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    • 2016
  • In this paper, we propose a portable art therapy content. The proposed content makes counseling clients get a psychical cure at least cost regardless of time and place Counseling clients express their psychological state as pictures through the proposed content. And Counselors analyze and interpret the figures based on the database which is built into the server system. Due to the development of advanced technologies, various adjustment disorders and addictions have increased in the rapidly changing modern society. This causes the increase of counseling clients who want a psychical cure. And also counseling time, counseling place and counseling cost are emerging as a social issues. Psychotherapy specialists use the proposed content at the stage of the psychoanalysis which needs a lot of time and effort. The proposed content exploits the sever system to make the right decisions quickly and accurately. Counseling clients who are the medical underprivileged get visit consultation and online consultation can detect a psychological high-risk in an early stage and prevent this psychological high-risk. Preventive treatment service using the proposed content will make the social and medical cost savings.

Development of Overload Evaluation System of Distribution Transformers using Real-Time Monitoring (실시간 감시를 이용한 배전용변압기 과부하 평가 시스템 개발)

  • Park, Chang-Ho;Yun, Sang-Yun
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.59 no.10
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    • pp.1741-1747
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    • 2010
  • The development of overload management systems for distribution transformers offers new opportunities for improving the reliability of distribution systems. It allows network planners to optimize the system resource utilization and investment cost. Such an improvement in the flexibility of the distribution network is only possible if the operator has more accurate knowledge of the realtime conditions of distribution transformers. In this paper, we present an improved overload decision system for distribution transformers using realtime monitoring data. Our study can be categorized into two parts: (a) improvement in the criteria for judging the overload conditions of distribution transformers and (b) development of an overload evaluation system using realtime monitoring data. In order to determine the overload criteria, overload experiments are performed on sample transformers; the results of these experiments are used to define the relationship between the transformer overload and the increase in the top-oil temperature. To verify the accuracy of the experimental results, field tests are performed using specially manufactured transformers, the loads and top-oil temperatures of which can be measured. For arriving at online overload decisions, we propose methods whereby the measured load curve can be converted into an overload characteristic curve and the overload time can be calculated for any load condition. The developed system is able to evaluate the overload for individual distribution transformers and calculate the losses using realtime monitoring data.

An Analysis on Game Character Product Design Preferences among Kidults for Extending Mobile Game Lifespans (모바일 게임의 수명 연장을 위한 키덜트의 게임 캐릭터 상품 디자인 선호도에 대한 분석)

  • Choi, Rebekah Mijung;Paik, Paul Chul-ho;Park, Jin-won
    • Journal of Korea Game Society
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    • v.17 no.2
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    • pp.85-94
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    • 2017
  • Over the recent years, there has been a sudden surge in interest over character-related products among mobile game developers in South Korea as a business strategy to extend mobile game lifespans. However, even with the majority of mobile game players aging around 18~35 and higher, there has been a lack of study regarding design preferences and consumption tendencies of adult players-or kidults-when it comes to character-related products. In this study, three distinctive decision patterns among kidults were identified using an online Q-Sort method: (a) Character Oriented, (b) Item Oriented, and (c) Character-item Oriented. The similarities and differences of these three types are further analyzed to provide insight into important factors that play decisive roles in purchasing decisions made by kidults. The results from this study can aid mobile game developers in establishing reference points for future character business directions.

An exploratory study on Chinese shoppers' perception of luxury brands' social responsibility

  • Li, Meng;Noh, Mijeong
    • Fashion, Industry and Education
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    • v.16 no.1
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    • pp.36-45
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    • 2018
  • Recently China has become one of the major markets for luxury brands. In addition, practicing social responsibility by manufacturers of luxury brands has become ubiquitous because consumers' perception of such practices may affect their purchase decisions positively. This study explored Chinese shoppers' perception of luxury brands' social responsibility practices and their information seeking behavior. In this study, value congruence was used as a theoretical framework. Twelve participants were selected out of customers in a shopping mall in Beijing, and they were subject to in-depth interview. The interview consisted of open-ended questions about perception of luxury brands' social responsibility practices, sources to access such practices, and the degree of personal value congruence to such practices as well as demographic information. Qualitative approach was used to analyze the data. Half of the participants indicated their awareness of the social responsibility practices of luxury brands, which sets up a foundation for understanding importance of luxury brands' social responsibility practices. Approximately half of the participants preferred to learn about luxury brands' socially responsible practices online especially via social media. These findings imply that Chinese luxury shoppers' trust and preference for the companies would be enhanced by effective development and advertisement of companies' social responsibility practices, and thus provide luxury companies with useful information on marketing strategies.

Factors Analysis Influencing the Switching Intention of Chinese Mobile Games based on Push-Pull-Mooring Model

  • Liu, Jing;Lee, Jungmann
    • Journal of Information Technology Applications and Management
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    • v.27 no.5
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    • pp.49-68
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    • 2020
  • The Push-Pull-Mooring (PPM) model employ to explore the factors that affect the switching intention of mobile game players by analyzing the online survey data of 240 mobile game players in China. From the perspective of PPM model, Dissatisfaction with the current mobile game can promote players to leave the current mobile game, and other more attractive mobile games can pull players out of the current mobile game. As a mooring factor, habit can affect players' switching decisions. Players who have formed strong habits in current mobile games are more likely to resist or ignore the attractiveness of other mobile games and stay in the current mobile games rather than migrate to other mobile games. Another result shows that the more dissatisfied with the current mobile game, the higher the quality of alternative (relative challenge) mobile game, and the lower the investment size in the current mobile game, the more reluctant the players are to continue to maintain the relationship with the current mobile game. The higher the player's commitment to the current mobile game, the more likely it is to maintain the relationship with the current mobile game. The empirical results show that the framework of this study is highly consistent with the results of PPM model, and confirming that they can well apply to mobile game situations.

Implementation of 'Eye View' Application for book information providing service using Marker technology and AR (마커 기술 및 AR을 이용한 도서 정보 제공 서비스를 위한 'Eye View' 어플리케이션의 구현)

  • Cho, Young-Ju;Kim, Jin-Hyuk;So, Yoon-Jeong;Chung, Il-Yong
    • Journal of Digital Contents Society
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    • v.18 no.2
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    • pp.257-266
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    • 2017
  • Recently, a variety of books have been published in various fields, and the range of selection for both online and offline bookstores have been widened. However, there is a vinyl packaging phenomenon to prevent damage being made to the books in bookstores. This makes it difficult to have a look through on the contents of the book, affecting consumers' purchasing decisions. These factors causes the annual average reading volume to decrease. Therefore, in this paper, we would like to propose a "bookmark" application to provide consumers with book information service using AR and Marker technology, tackling the decrease in sales caused by the problem.