• Title/Summary/Keyword: one-to-one shortest path

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Balancing assembly line in an electronics company

  • 박경철;강석훈;박성수;김완희
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1993.10a
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    • pp.12-19
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    • 1993
  • In general, the line balancing problem is defined as of finding an assignment of the given jobs to the workstations under the precedence constraints given to the set of jobs. Usually, the objective is either minimizing the cycle time under the given number of workstations or minimizing the number of workstations under the given cycle time. In this paper, we present a new type of an assembly line balancing problem which occurs in an electronics company manufacturing home appliances. The main difference of the problem compared to the general line balancing problem lies in the structure of the precedence given to the set of jobs. In the problem, the set of jobs is partitioned into two disjoint subjects. One is called the set of fixed jobs and the other, the set of floating jobs. The fixed jobs should be processed in the linear order and some pair of the jobs should not be assigned to the same workstations. Whereas, to each floating job, a set of ranges is given. The range is given in terms of two fixed jobs and it means that the floating job can be processed after the first job is processed and before the second job is processed. There can be more than one range associated to a floating job. We present a procedure to find an approximate solution to the problem. The procedure consists of two major parts. One is to find the assignment of the floating jobs under the given (feasible) assignment of the fixed jobs. The problem can be viewed as a constrained bin packing problem. The other is to find the assignment of the whole jobs under the given linear precedence on the set of the floating jobs. First problem is NP-hard and we devise a heuristic procedure to the problem based on the transportation problem and matching problem. The second problem can be solved in polynomial time by the shortest path method. The algorithm works in iterative manner. One step is composed of two phases. In the first phase, we solve the constrained bin packing problem. In the second phase, the shortest path problem is solved using the phase 1 result. The result of the phase 2 is used as an input to the phase 1 problem at the next step. We test the proposed algorithm on the set of real data found in the washing machine assembly line.

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A Path Establishment Method for Improving Path Stability in Mobile Ad-Hoc Networks (이동 애드혹 네트워크에서 경로의 안정성 향상을 위한 경로 설정 방식)

  • Joe, In-Whee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.9B
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    • pp.563-568
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    • 2007
  • This paper proposes a routing establishment method for improving path stability in mobile ad-hoc networks. In mobile ad-hoc networks, the network topology is highly dynamic due to the node mobility unlike wired networks. Since the existing methods are based on the shortest path algorithm with the minimum hop count regardless of the path stability, it could lead to packet loss and path disconnection in mobile ad-hoc networks. In particular, if control packets and critical data are transmitted on the unstable path, it causes serious problems. Therefore, this paper proposes one approach in order to minimize packet loss and path disconnection by considering the node mobility. After the destination node receives multiple RREQ messages, it selects the stable path through the proposed MinMax algorithm according to the node speed.

An Algorithm for Searching Pareto Optimal Paths of HAZMAT Transportation: Efficient Vector Labeling Approach (위험물 수송 최적경로 탐색 알고리즘 개발: Efficient Vector Labeling 방법으로)

  • Park, Dong-Joo;Chung, Sung-Bong;Oh, Jeong-Taek
    • Journal of the Korean Society of Hazard Mitigation
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    • v.11 no.3
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    • pp.49-56
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    • 2011
  • This paper deals with a methodology for searching optimal route of hazard material (hazmat) vehicles. When we make a decision of hazmat optimal paths, there is a conflict between the public aspect which wants to minimize risk and the private aspect which has a goal of minimizing travel time. This paper presents Efficient Vector Labeling algorithm as a methodology for searching optimal path of hazmat transportation, which is intrinsically one of the multi-criteria decision making problems. The output of the presented algorithm is a set of Pareto optimal paths considering both risk and travel time at a time. Also, the proposed algorithm is able to identify non-dominated paths which are significantly different from each other in terms of links used. The proposed Efficient Vector Labeling algorithm are applied to test bed network and compared with the existing k-shortest path algorithm. Analysis of result shows that the proposed algorithm is more efficient and advantageous in searching reasonable alternative routes than the existing one.

Design and Implementation of LoRa-based Emergency Exit Guide System (LoRa 기반 피난 유도 체계의 설계 및 구현)

  • Shin, Jaejun;Eun, Seongbae;So, Sun-Sup;Kim, Byungho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.4
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    • pp.569-574
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    • 2018
  • This paper proposes and implements a LoRa-based emergency exit guide system which can direct the optimal refuge path accounting for the real state of the fires. Each 4-way emergency exit guide sign presents a right direction through one of four LED signs toward the possible exit dynamically calculated by the shortest path algorithm. We constructed a simulation environment with 8 spots of the emergency exit guide signs and 2 exits, which can simulate variant cases of fire accidents, and showed that the proposed algorithm can presents the right guidance for each emergency exit guide sign. We also evaluated the performances of LoRa-based wireless communications using a self developed communication module in the various indoor and outdoor environments. The proposed system can be applied to small and medium sized buildings as well as larger ones in terms of cost efficiency, in which there's no needs to invest for the complex equipments except only sensors and emergency exit guide signs.

Minimum Cost Path for Private Network Design (개인통신망 설계를 위한 최소 비용 경로)

  • Choe, Hong-Sik;Lee, Ju-Yeong
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.11
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    • pp.1373-1381
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    • 1999
  • 이 논문에서는 통신망 설계 응용분야의 문제를 그래프 이론 문제로써 고려해 보았다. 개별 기업체가 서로 떨어진 두 곳을 연결하고자 할 때 공용통신망의 회선을 빌려 통신망을 구축하게 되는데 많은 경우 여러 종류의 회선들이 공급됨으로 어떤 회선을 선택하느냐의 문제가 생긴다. 일반적으로 빠른 회선(low delay)은 느린 회선(high delay)에 비해 비싸다. 그러나 서비스의 질(Quality of Service)이라는 요구사항이 종종 종단지연(end-to-end delay)시간에 의해 결정되므로, 무조건 낮은 가격의 회선만을 사용할 수는 없다. 결국 개별 기업체의 통신망을 위한 통로를 공용 통신망 위에 덮어씌워(overlaying) 구축하는 것의 여부는 두 개의 상반된 인자인 가격과 속도의 조절에 달려 있다. 따라서 일반적인 최소경로 찾기의 변형이라 할 수 있는 다음의 문제가 본 논문의 관심사이다. 두 개의 지점을 연결하는데 종단지연시간의 한계를 만족하면서 최소경비를 갖는 경로에 대한 해결을 위하여, 그래프 채색(coloring) 문제와 최단경로문제를 함께 포함하는 그래프 이론의 문제로 정형화시켜 살펴본다. 배낭문제로의 변환을 통해 이 문제는 {{{{NP-complete임을 증명하였고 {{{{O($\mid$E$\mid$D_0 )시간에 최적값을 주는 의사선형 알고리즘과O($\mid$E$\mid$)시간의 근사 알고리즘을 보였다. 특별한 경우에 대한 {{{{O($\mid$V$\mid$ + $\mid$E$\mid$)시간과 {{{{O($\mid$E$\mid$^2 + $\mid$E$\mid$$\mid$V$\mid$log$\mid$V$\mid$)시간 알고리즘을 보였으며 배낭 문제의 해결책과 유사한 그리디 휴리스틱(greedy heuristic) 알고리즘이 그물 구조(mesh) 그래프 상에서 좋은 결과를 보여주고 있음을 실험을 통해 확인해 보았다.Abstract This paper considers a graph-theoretic problem motivated by a telecommunication network optimization. When a private organization wishes to connect two sites by leasing physical lines from a public telecommunications network, it is often the cases that several categories of lines are available, at different costs. Typically a faster (low delay) lines costs more than a slower (high delay) line. However, low cost lines cannot be used exclusively because the Quality of Service (QoS) requirements often impose a bound on the end-to-end delay. Therefore, overlaying a path on the public network involves two diametrically opposing factors: cost and delay. The following variation of the standard shortest path problem is thus of interest: the shortest route between the two sites that meets a given bound on the end-to-end delay. For this problem we formulate a graph-theoretical problem that has both a shortest path component as well as coloring component. Interestingly, the problem could be formulated as a knapsack problem. We have shown that the general problem is NP-complete. The optimal polynomial-time algorithms for some special cases and one heuristic algorithm for the general problem are described.

GIS-based Preliminary Feasibility Study for the Optimal Route Selection for China-India Railway through Nepal

  • Acharya, Tri Dev;Yang, In Tae;Lee, Dong Ha
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.35 no.4
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    • pp.281-290
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    • 2017
  • Transportation plays a vital role in sustainable development, and moreover, bulk transportation provides cost effective movement of goods and human beings with less environmental issues. Nepal is a developing country with increasing urbanization and transportation demands. The growing interest of China to connect with Southeast Asia through Nepal has led to ambitious project proposal of Rasuwa Gadhi to Birgunj Railways, which is the shortest route from China to India. Lack of updated geospatial data has lead the concerned authorities in Nepal to be dependent on analysis and proposals from donor nations. Taking such considerations, based on GIS and free data, this study explores optimal routes to connect cites using slope and land cover. Based on reclassified slope, two shortest optimal routes were found. One passing through Baireni in Dhading and another through Kathmandu towards Birgunj with length of around 172 Kilometers. The study shows that available open source data can be used of preliminary feasibility studies and yet shows limitations for detailed economy based planning. Development and use of high resolution updated geospatial data is of high necessity for Nepal to become self-sustained in planning of development works.

Learning Heuristics for Tactical Path-finding in Computer Games (컴퓨터 게임에서 전술적 경로 찾기를 위한 휴리스틱 학습)

  • Yu, Kyeon-Ah
    • Journal of Korea Multimedia Society
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    • v.12 no.9
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    • pp.1333-1341
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    • 2009
  • Tactical path-finding in computer games is path-finding where a path is selected by considering not only basic elements such as the shortest distance or the minimum time spend but also tactical information of surroundings when deciding character's moving trajectory. One way to include tactical information in path-finding is to represent a heuristic function as a sum of tactical quality multiplied by a weighting factor which is.. determined based on the degree of its importance. The choice of weighting factors for tactics is very important because it controls search performance and the characteristic of paths found. In this paper. we propose a method for improving a heuristic function by adjusting weights based on the difference between paths on examples given by a level designer and paths found during the search process based on the CUITent weighting factors. The proposed method includes the search algorithm modified to detect search errors and learn heuristics and the perceptron-like weight updating formular. Through simulations it is demonstrated how different paths found by tactical path-finding are from those by traditional path-finding. We analyze the factors that affect the performance of learning and show the example applied to the real game environments.

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An Operation Scheduling of Transporters Considering Turns and Passing Delay at the Intersection Roads on the Shipyard (교차로 구간 회전 및 감속을 고려한 트랜스포터 최소 공주행 운영계획)

  • Moon, Jong-Heon;Ruy, Won-Sun;Cho, Doo-Yeoun
    • Journal of the Society of Naval Architects of Korea
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    • v.54 no.3
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    • pp.187-195
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    • 2017
  • The operation planning of transports used to move blocks is the one of key factors. Furthermore, reducing the running time through the effective plan contributes to pulling forward the whole logistic process of the shipyard and substantially saving the fuel consumption of itself as well. The past researches of the transporter focused on finding only the shortest distances, so called, Manhattan distance. However, these searching approaches cannot help having the significant difference in the real operational time and distance with the minimum cost approach which considers the speed retardation for turns or safety at the intersection. This study suggests the noble transporter's operational model which could take account of the consuming operational time around the crossroads on the shipyard. Concretely, the proposed method guarantees the minimization of transporters' turns and passage number which are huge burdensome to the operation time and the whole planning of transports with the given period. Resultantly, this paper is willing to explain the appropriateness of our approach, compared with the previous ones.

Sensor Based Path Planning and Obstacle Avoidance Using Predictive Local Target and Distributed Fuzzy Control in Unknown Environments (예측 지역 목표와 분산 퍼지 제어를 이용한 미지 환경에서의 센서 기반 경로 계획 및 장애물 회피)

  • Kwak, Hwan-Joo;Park, Gwi-Tae
    • Journal of IKEEE
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    • v.13 no.2
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    • pp.150-158
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    • 2009
  • For the autonomous movement, the optimal path planning connecting between current and target positions is essential, and the optimal path of mobile robot means obstacle-free and the shortest length path to a target position. Many actual mobile robots should move without any information of surrounded obstacles. Thus, this paper suggests new methods of path planning and obstacle avoidment, suitable in unknown environments. This method of path planning always tracks the local target expected as the optimal one, and the result of continuous tracking becomes the first generated moving path. This path, however, do not regard the collision with obstacles. Thus, this paper suggests a new method of obstacle avoidance resembled with the Potential Field method. Finally, a simulation confirms the performance and correctness of the path planning and obstacle avoidance, suggested in this paper.

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Computation of the Shortest Distance of Container Yard Tractor for Multi-Cycle System (다중 사이클 시스템을 위한 실시간 위치 기반 컨테이너 야드 트랙터 최단거리 계산)

  • Kim, Han-Soo;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.13 no.1
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    • pp.17-29
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    • 2010
  • A container terminal productivity is maximized by a minimized time for processing containers. So, we have been elevated the container terminal productivity through an improvement of computing system, but there are a limitation because of problems for transportation management and method. A Y/T(Yard Tractor), which is a representative transportation, is able to do only one process, loading or unloading, at one time. So if the Y/T can do loading and unloading step by step at a same time, the processing time would be shortened. In this paper, we proposed an effective operating process of Y/T(Yard Tractor) Multi-Cycle System by applying RTLS(Real Time Location System) to Y/T(Yard Tractor) in order to improve the process of loading and unloading at the container terminal. For this, we described Multi-Cycle System. This system consists of a real time location of Y/T based on RTLS, an indicating of Y/T location in real time with GIS technology, and an algorithm(Dijkstra's algorithm) of the shortest distance. And we used the system in container terminal process and could improve the container terminal productivity. As the result of simulation for the proposed system in this paper, we could verify that 9% of driving distance was reduced compared with the existing rate and 19% of driving distance was reduced compared with the maximum rate. Consequently, we could find out the container performance is maximized.