• Title/Summary/Keyword: object-oriented software development

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Classifying a Strength of Dependency between classes by using Software Metrics and Machine Learning in Object-Oriented System (기계학습과 품질 메트릭을 활용한 객체간 링크결합강도 분류에 관한 연구)

  • Jung, Sungkyun;Ahn, Jaegyoon;Yeu, Yunku;Park, Sanghyun
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.10
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    • pp.651-660
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    • 2013
  • Object oriented design brought up improvement of productivity and software quality by adopting some concepts such as inheritance and encapsulation. However, both the number of software's classes and object couplings are increasing as the software volume is becoming larger. The object coupling between classes is closely related with software complexity, and high complexity causes decreasing software quality. In order to solve the object coupling issue, IT-field researchers adopt a component based development and software quality metrics. The component based development requires explicit representation of dependencies between classes and the software quality metrics evaluates quality of software. As part of the research, we intend to gain a basic data that will be used on decomposing software. We focused on properties of the linkage between classes rather than previous studies evaluated and accumulated the qualities of individual classes. Our method exploits machine learning technique to analyze the properties of linkage and predict the strength of dependency between classes, as a new perspective on analyzing software property.

Development of Rhythm Game based on Object-Oriented Software Engineering (객체지향 소프트웨어 공학 기법을 이용한 리듬 게임의 개발)

  • Oh, Young Seok;Lim, Joon Suk;Hwang, Seong Oun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.4
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    • pp.105-110
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    • 2008
  • Recently computer technologies have been actively applied in our daily life such as music and game, etc. One representative example is rhythm game. In the paper, we develop a new rhythm game using PC with two drums attached based on object-oriented software engineering.

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Theoretical Validation of Inheritance Metric in QMOOD against Weyuker's Properties

  • Alharthi, Mariam;Aljedaibi, Wajdi
    • International Journal of Computer Science & Network Security
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    • v.21 no.7
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    • pp.284-296
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    • 2021
  • Quality Models are important element of the software industry to develop and implement the best quality product in the market. This type of model provides aid in describing quality measures, which directly enhance the user satisfaction and software quality. In software development, the inheritance technique is an important mechanism used in object-oriented programming that allows the developers to define new classes having all the properties of super class. This technique supports the hierarchy design for classes and makes an "is-a" association among the super and subclasses. This paper describes a standard procedure for validating the inheritance metric in Quality Model for Object-Oriented Design (QMOOD) by using a set of nine properties established by Weyuker. These properties commonly using for investigating the effectiveness of the metric. The integration of two measuring methods (i.e. QMOOD and Weyuker) will provide new way for evaluating the software quality based on the inheritance context. The output of this research shows the extent of satisfaction of the inheritance metric in QMOOD against Weyuker nine properties. Further results proved that Weyker's property number nine could not fulfilled by any inheritance metrics. This research introduces a way for measuring software that developed using object-oriented approach. The theoretical validation of the inheritance metric presented in this paper is a small step taken towards producing quality software and in providing assistance to the software industry.

Collaborative Object-Oriented Analysis for Production Control Systems

  • Kim, Chang-Ouk
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.23 no.56
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    • pp.19-34
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    • 2000
  • Impact of business process re-engineering requires the fundamental rethinking of how information systems are analyzed and designed. It is no longer sufficient to establish a monolithic system for fixed business environments. Information systems must be adaptive in nature. This demand is also applied in production domain. Enabling concept for the adaptive information system is reusability. This paper presents a new object-oriented analysis process for creating such reusable software components in production domain, especially for production planning and scheduling. Our process called MeCOMA is based on three meta-models: physical object meta-model, data object meta-model, and activity object meta-model. After the three meta-models are extended independently for a given production system, they are collaboratively integrated on the basis of integration pattern. The main advantages of MeCOMA are (1) to reduce software development time and (2) to consistently build reusable production software components.

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Component Programming for Power System Software Development

  • Yuan Liao;Lee, Jong-Beom
    • KIEE International Transactions on Power Engineering
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    • v.2A no.4
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    • pp.145-152
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    • 2002
  • This paper illustrates applications of the Component Object Model (COM) for power system software developments. As an integral part of Microsoft's component services, COM has gained increased popularity for developing enterprise applications. This paper illustrates the concepts of COM and the latest developments as well as the available tools for developing COM components. Possible COM applications for developing power system software, such as sparse matrix manipulation, fault location, genetic algorithm applications, and so on. are presented. Advantages and promises brought about by COM are manifested through these examples.

A Development of Visualization Software for Protective Engineering in Low-Voltage Power Systems (저압계통 보호 엔지니어링을 위한 시각화 소프트웨어 개발)

  • Yun, Sang-Yun;Lee, Nam-Ho;Lee, Wook-Hwa;Lee, Jin;Kim, Jae-Chul
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.55 no.7
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    • pp.297-305
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    • 2006
  • This paper summarizes a development of visualization software for protective engineering in low-voltage power systems. The study is concentrated on the following aspects. First, a software engineering method is applied for designing the object-oriented program. The design and implementation of a Graphic User Interface(GUI) and its integration to a power system framework are developed using object-oriented programming(OOP) in Visual C++. Second, we develop the short circuit analysis module that oriented a low-voltage power system. It is possible to calculate a peak, symmetrical RMS, DC component and asymmetrical fault currents for each time. And it is the first software that can calculate the fault current for single branch of three-phase system. The calculation accuracy is compared with commercial software, and the libraries of low-voltage components are served for convenience use. Third, protective engineering functions are equipped. It is possible to automatically select the circuit breaker which based on the user input characteristics and the fault current calculation and examine the protective coordination. Through the case study, we verified that the developed software can be effectively used to examine the protective engineering in low-voltage power systems.

An Algebraic Approach to Validation of Class Diagram with Constraints

  • Munakata, Kazuki;Futatsugi, Kokichi
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.920-923
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    • 2002
  • In this paper, we propose Class Diagram With Constraints (CDWC) as an object oriented modeling technique which makes validation possible in software development. CDWC is a simple and basic model for the object oriented analysis, and has a reasonable strictness for software developers. CDWC consists of class diagrams and constraints (invariant and pre/post conditions), using UML and a subset of OCL.. We introduce a method of validation of CDWC using the verification technique of algebraic formal specification language CafeOBJ.

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A Object-oriented Program Dependency Graph for Object-oriented Program Representation (객체지향 프로그램 표현을 위한 객체지향 프로그램 종속성 그래프)

  • Ryu, Hee-Yeol;Park, Joong-Yang;Park, Jae-Heung
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.10
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    • pp.2567-2574
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    • 1998
  • Many software engineering tools and techniques rely on fraphic representations of software, such as control flow graphs, program dependene graphs, or system dependence graphs. Existing graphic representations for object-oriented programs are compkicated, reduplicated. We thus propose a new graphic representation for object-oriented programs. Object-oriented Program Dependency Graph (OPDG). An OPDG consists of class dependence graph, class hierarchy graph and procedure dependence graph. Other features of OPDG are (1) the representation is compact; (2) the representation is easy to extend for the incremental development of a program; and (3) the repreesentation can be extended to provide dynamic information.

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Design Patterns for Android Game Programming (안드로이드 게임 프로그래밍을 위한 설계 패턴)

  • Kim, Dong Kwan
    • Journal of the Korea Convergence Society
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    • v.9 no.8
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    • pp.17-24
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    • 2018
  • Design patterns can be classified as software reuse technique that might provide effective solutions to specific problems that occur repeatedly in software development. In particular, object-oriented design patterns are incorporated into various software platforms and frameworks to increase software productivity. This paper aims to support general guidelines relating to design patterns for Android-based game programming. The proper use of the design pattern could be effective in not only for software development productivity, but also for post-development software maintenance. This paper provides fundamental procedures and case studies for applying design patterns to game programming on the Android platform. Typical object-oriented design patterns such as MVP, Singleton, Observer, and State have been applied to the development of Android game programs.