• Title/Summary/Keyword: object person

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A Model to Determine the Appropriate Monetary Redress for Accidents Involving Compensable Injury to Person

  • Kim, Seong-In
    • Journal of Korean Institute of Industrial Engineers
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    • v.1 no.2
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    • pp.65-72
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    • 1975
  • A System of evaluation is developed which determines a uniform and individualized monetary redress. It can be applied not only to permanent disability but to temporary disability cases and considers all factors affecting monetary redress in determining process. As objects of compensation this model considers five factors, the degree of injury, the change of earning capacity, medical fee, job suspension and the degree of contributory negligence. For each object is defined a subfunction measuring its magnitude. Then by assigning reasonable weighted values to these five subfunctions according to their relative importance, we get main function which determines appropriate monetary redress.

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A Jini-Based Ubiquitous Messaging System Supporting Context Awareness and User Mobility

  • Choi, Tae-Uk;Chung, Ki-Dong
    • Journal of Korea Multimedia Society
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    • v.7 no.6
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    • pp.832-840
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    • 2004
  • In ubiquitous environments, context is any information that can be used to characterize the situation of an entity such as a person or an object. Many sensors and small computers collect contexts and provide applications with them. Thus, ubiquitous applications need to represent contexts and exploit them effectively. In this paper, we design and implement a context-aware messaging system, called UMS (Ubiquitous Messaging System), based on Java and Jini. UMS can represent various contexts using XML scripts, and communicate text messages regardless of user's location using the proxy mechanism of Jini.

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Real-Time Facial Recognition Using the Geometric Informations

  • Lee, Seong-Cheol;Kang, E-Sok
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.55.3-55
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    • 2001
  • The implementation of human-like robot has been advanced in various parts such as mechanic arms, legs, and applications of five senses. The vision applications have been developed in several decades and especially the face recognition have become a prominent issue. In addition, the development of computer systems makes it possible to process complex algorithms in realtime. The most of human recognition systems adopt the discerning method using fingerprint, iris, and etc. These methods restrict the motion of the person to be discriminated. Recently, the researchers of human recognition systems are interested in facial recognition by using machine vision. Thus, the object of this paper is the implementation of the realtime ...

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A Study on the Relationship Between the Clothing Behavior and the MBTI Personality Type (여대생의 의복행동과 MBTI 성격유형에 관한 연구)

  • Jon, Myong-Sug;Kim, Yong-Im
    • Korean Journal of Human Ecology
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    • v.10 no.1
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    • pp.57-71
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    • 2001
  • The purpose of this study is to find the relationship between the clothing behavior and the MBTI personality type. I selected the college women of W college 96 grade as an object of this study for MBTI personality type test. It is analyzed to relation according to energy direction, perceiving function, behavior style, and function/temperament of psychology. This study presents the fashion, modesty, ostentation, extravagance, and aesthetic of clothing behavior in relation to MBTI personality type. The results of study is as follows : 1. There was the difference of significant level(P<0.05) between fashion and perceiving function on MBTI preference tendency of personality type. When person having a lot of fashion corrects a information, this person mostly uses the function of intuition among perceiving function. 2. There was the difference of significant level(P<0.05) between modesty and perceiving function on MBTI preference tendency of personality type. Modesty was deeply related to introversion of person having energy direction. 3. There was no difference of significant level between ostentation and energy direction, perceiving function, behavior style, decision function on MBTI reference tendency of personality type. 4. There was shown the difference of significant level(P<0.01) between extravagance and energy direction on MBTI preference tendency of personality type. Extravagance is deeply related to extraversion of person having external experience. 5. There was no difference between aesthetic and clothing behavior. 6. There was no difference between function / temperament of psychology and clothing behavior.

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A Study on the Analysis of the Types of Symbols in Apparel Brand (의류브랜드의 심볼유형분석)

  • 나수임;이민경
    • Journal of the Korea Fashion and Costume Design Association
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    • v.6 no.2
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    • pp.77-87
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    • 2004
  • The purpose of this study was to analize the types of symbol concretely, one of a constituent elements of brand, using in Apparel Brands and to examine the meaning of symbol in the internet site of each brand and to evaluate the symbols in the aesthetic dimension and to suggest a basic data of the branding strategy for marketers. For this purpose, 41 Apparel Brands were selected from fashion magazine and the types of symbol used in the Apparel Brands were classified into three types. According to the formative characters of symbol, there were word symbol, descriptive symbol and abstractive symbol. The results of the study were following: the order was the descriptive symbol, word symbol, and abstractive symbol. The percentages of using symbols were descriptive symbol(61%), word symbol(29%), and abstractive symbol(l0%). The Apparel Brands used the most frequently the descriptive symbol that represents or symbolizes a concrete object to represent the image of brand. The abstractive symbol that use a graphic style or geometrical form to deliver the character of brand was used lowest. From this results, we could find that the descriptive symbol was used to deliver/notify the character or image of company's own brand easy and quickly to consumers in symbolic meaning making use of a concrete object such as a animal, plant, specific object or fictitious person, etc than word or abstractive symbol.

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Moving Object Tracking System for Dock Safety Monitoring (선착장 안전 모니터링을 위한 이동 객체 추적 시스템)

  • Park, Mi-Jeong;Hong, Seong-Il;Yoo, Seung-Hyeok;Kim, Kyeong-Og;Song, Jong-Nam;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.8
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    • pp.867-874
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    • 2015
  • Hoist have been installed at wharfs or seashore in the center of fishing village fraternities. A Hoist is used in harbor loading and unloading fishing gear or seafoods and is a device to refloat fishing boats into a breakwater or land in case of typhoon or bad weather. In this paper, we propose image perception and moving objects tracking system that detects boat's damage, theft and trespassing occurred at the wharf. This system detects objects' motion in real time by using the motion templet and tracks to concentrate on a moving object(person, boat, etc.) by using a PTZ camera.

A Study on the Object Search in 3D FPS Games Using Modified Frustum Culling (변형된 절두체 컬링을 이용한 3차원 FPS 게임에서의 오브젝트 탐색 연구)

  • Choi, Won-Tae;Park, Chang-Min
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.105-108
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    • 2007
  • A 3D game plays in fast screen conversion and the objects a partner with camera visual field. Shall recognize a threat of the opponent objects that there is not to a visual field of a player in on-line games. In this paper, we proposed a method to efficiently search for the object in 3D game as used modified frustum culling. For the objects which a player cannot perceive, we accord the player and camera position and used a distance of the player and objects for count of the threatening objects. The method that proposed will play an important role in development of a 3D FPS games.

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Indoor Passive Location Tracking and Activity Monitoring using WSN for Ubiquitous Healthcare

  • Singh, Vinay Kumar;Lee, Seung-Chul;Lim, Hyo-Taek;Myllyla, Risto;Chung, Wan-Young
    • Journal of information and communication convergence engineering
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    • v.5 no.4
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    • pp.382-388
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    • 2007
  • Indoor location system using wireless sensor network technology was applied for the status evaluation and activity monitoring of elderly person or chronic invalid at home. Location awareness application is transparent to the daily activities, while providing the embedded computing infrastructure with an awareness of what is happening in this space. To locate an object, the active ceiling-mounted reference beacons were placed throughout the building. Reference beacons periodically publish location information on RF and ultrasonic signals to allow application running on mobile or static nodes to study and determine their physical location. Once object-carried passive listener receives the information, it subsequently determines it's location from reference beacons. By using only the sensor nodes without any external network infrastructure the cost of the system was reduced while the accuracy in our experiments. was fairly good and fine grained between 7 and 15 cm for location awareness in indoor environments. Passive architecture used here provides the security of the user privacy while at the server the privacy was secured by providing the authentication using Geopriv approach. This information from sensor nodes is further forwarded to base station where further computation is performed to determine the current position of object and several applications are enabled for context awareness.

A wireless sensor network approach to enable location awareness in ubiquitous healthcare applications

  • Singh, Vinay Kumar;Lim, Hyo-Taek;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.16 no.4
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    • pp.277-285
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    • 2007
  • In this paper, we outline the research issues that we are pursuing towards building of location aware environments for mainly ubiquitous healthcare applications. Such location aware application can provide what is happening in this space. To locate an object, such as patient or elderly person, the active ceiling-mounted reference beacons were placed throughout the building. Reference beacons periodically publish location information on RF and ultrasonic signals to allow application running on mobile or static nodes to study and determine their physical location. Once object-carried passive listener receives the information, it subsequently determines it's location from reference beacons. The cost of the system was reduced while the accuracy in our experiments was fairly good and fine grained between 7 and 12 cm for location awareness in indoor environments by using only the sensor nodes and wireless sensor network technology. Passive architecture used here provides the security of the user privacy while at the server the privacy was secured by providing the authentication using Geopriv approach. This information from sensor nodes is further forwarded to base station where further computation is performed to determine the current position of object.

A Study on Message Transmission Using API and LBS in SNS Environment (SNS 환경에서 API와 LBS를 활용한 메시지 전송에 관한 연구)

  • Kim, Seung-Jae;Lee, Jung-Jae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.6
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    • pp.145-149
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    • 2018
  • This paper introduces a method of sending and registering SMS using mobile LBS (Local Based Service) in social network service environment. This method acquires the location of the target person and object through the API and LBS, constructs the SMS based on the obtained information, and transmits and registers the SMS in the mobile environment. The composition of the SMS is the personal information of the object to be searched, the current position and the position of the object. Therefore, the user can quickly and accurately grasp the brief items and locations of objects to be searched through SMS. Also, Today we will improve the quality of life by providing upgraded service for shortening of appointment time and delivery.