• Title/Summary/Keyword: object orientation

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Wilde the "Pervert": Oscar and Transnational (Roman Catholic) Religion

  • McCormack, Jerusha
    • Journal of English Language & Literature
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    • v.60 no.2
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    • pp.211-232
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    • 2014
  • In late Victorian England, a "pervert" meant two things. One meaning designated a person who "turned" or converted from one sect of Christianity to another. In Wilde's time this referred specifically to converts from the established state Church of England to the transnational Roman Catholic Church. The other, newer meaning designated someone who turned from conventional heterosexual relations to a (as yet unnamed) homosexual orientation. In the context of the late Victorian empire, both were considered dangerous. The rising social and political influence of Roman Catholicism appeared threatening as a transnational Church invading a national one. For the Anglican Church of England, this crisis was played out what came to be known as the Oxford Movement, still influential during Wilde's time as a student there from 1874 to 1878. What is interesting in Wilde's life, as in his work, is the way he himself played with the dangerous transgressions inherent in being a "pervert." Sexually, he was converted to same-sex love while still a married man. In terms of religion, he remained fascinated with Catholicism, allegedly converting on his death-bed. But what is provocative is way that Wilde used one "perversion" to play into another: so that in such works as The Picture of Dorian Gray and Salome, his version of a kind of anti-Catholic Catholicism becomes a site of sexual desire, and sexual desire expression for that kind of spirituality, which, as unrequited longing, can ultimately n find no object adequate to its imagination.

Study on Scent Media Service in Virtual Reality (발향장치를 이용한 가상현실에서의 향 미디어 서비스)

  • Yu, Ok Hwan;Kim, Min Ku;Kim, Jeong-Do
    • Journal of Sensor Science and Technology
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    • v.27 no.6
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    • pp.414-420
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    • 2018
  • To augment emotion and immersion in virtual reality (VR), technological research based on scent displays have increased in recent years. The results of extensive studies have enabled the development of methods to interface head mounted displays (HMDs) with scent devices, and the possibility of VR applications of this development was identified via several demonstrations in actual VR environments. Despite all these efforts, more practical methods and conditions for scent display in VR environments are yet to be developed. To efficiently interface VR and scent, this study proposes three ways to set the position for scent display and scent conditions. The first is scent display using local positioning in the VR engine, the second is scent display using the relative distance and orientation between user and object in VR environments, and the third is scent display using time setting. In this study, we developed scent devices using a piezo actuator to validate the proposed method and successfully conducted demonstrations and experiments.

Evaluation of the Use of Inertial Navigation Systems to Improve the Accuracy of Object Navigation

  • Iasechko, Maksym;Shelukhin, Oleksandr;Maranov, Alexandr;Lukianenko, Serhii;Basarab, Oleksandr;Hutchenko, Oleh
    • International Journal of Computer Science & Network Security
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    • v.21 no.3
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    • pp.71-75
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    • 2021
  • The article discusses the dead reckoning of the traveled path based on the analysis of the video data stream coming from the optoelectronic surveillance devices; the use of relief data makes it possible to partially compensate for the shortcomings of the first method. Using the overlap of the photo-video data stream, the terrain is restored. Comparison with a digital terrain model allows the location of the aircraft to be determined; the use of digital images of the terrain also allows you to determine the coordinates of the location and orientation by comparing the current view information. This method provides high accuracy in determining the absolute coordinates even in the absence of relief. It also allows you to find the absolute position of the camera, even when its approximate coordinates are not known at all.

The scarf design expressing the cube form space change (큐브 형태의 공간 변화를 표현한 스카프 디자인)

  • Park, Sang- Eun
    • Journal of the Korea Fashion and Costume Design Association
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    • v.22 no.4
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    • pp.93-104
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    • 2020
  • This paper focuses on the spatial changes that create a three-dimensional or deep feeling on the surface of a scarf centering on the cube shape. Through this, consumers with various tastes were able to satisfy their image presentation. The cube form has simplicity and order and is likely to be used as a formative object. The cube shapes can be expressed in various forms through visual and perceptual spatial changes by presenting various shape changes based on the viewpoint of the two-dimensional silk surface, that is, by changing the eyes' position and orientation. Various visual theorists' discussions about cube-shaped visual changes were discussed. In addition, the three-dimensional spatial illusion caused by the shape and color of Victor Bazaarelli's cube was examined. The cube shape was printed silk surfaces to give a three-dimensional sense of space on a two-dimensional scarf design using the size change, the difference in the length of the line, and the color change. As such, the cube shape has infinite possibilities as a method that can express three-dimensional depth and space on the flat surface of a scarf. Therefore, it is hoped that this study will be applied to various aspects as the basic data for the scarf design that expresses the spatial changes in the form of cubes.

Design of Vision-based Interaction Tool for 3D Interaction in Desktop Environment (데스크탑 환경에서의 3차원 상호작용을 위한 비전기반 인터랙션 도구의 설계)

  • Choi, Yoo-Joo;Rhee, Seon-Min;You, Hyo-Sun;Roh, Young-Sub
    • The KIPS Transactions:PartB
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    • v.15B no.5
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    • pp.421-434
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    • 2008
  • As computer graphics, virtual reality and augmented reality technologies have been developed, in many application areas based on those techniques, interaction for 3D space is required such as selection and manipulation of an 3D object. In this paper, we propose a framework for a vision-based 3D interaction which enables to simulate functions of an expensive 3D mouse for a desktop environment. The proposed framework includes a specially manufactured interaction device using three-color LEDs. By recognizing position and color of the LED from video sequences, various events of the mouse and 6 DOF interactions are supported. Since the proposed device is more intuitive and easier than an existing 3D mouse which is expensive and requires skilled manipulation, it can be used without additional learning or training. In this paper, we explain methods for making a pointing device using three-color LEDs which is one of the components of the proposed framework, calculating 3D position and orientation of the pointer and analyzing color of the LED from video sequences. We verify accuracy and usefulness of the proposed device by showing a measurement result of an error of the 3D position and orientation.

Comparative Analysis of Focal Length Bias for Three Different Line Scanners (초점거리 편의가 지상 정확도에 미치는 영향 비교 연구 - 세가지 라인 스캐너를 대상으로 -)

  • Kim, Changjae
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.32 no.4_1
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    • pp.363-371
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    • 2014
  • Most space-borne optical scanning systems adopt linear arrayconfigurations. The well-knownthree different types of space-borne sensors arealong-track line scanner, across-track linescanner, and three line scanner. To acquire accurate location information of an object on the ground withthose sensors, the exterior and interior orientation parameters are critical factors for both of space-borne and airborne missions. Since the imaging geometry of sensors mightchange time to time due to thermal influence, vibration, and wind, it is very important to analyze the Interior Orientation Parameters (IOP) effects on the ground. The experiments based on synthetic datasets arecarried out while the focal length biases are changing. Also, both high and low altitudes of the imagingsensor were applied. In case with the along-track line scanner, the focal length bias caused errors along the scanline direction. In the other case with the across-track one, the focal length bias caused errors alongthe scan line and vertical directions. Lastly, vertical errors were observed in the case ofthree-line scanner. Those results from this study will be able to provide the guideline for developing new linearsensors, so as for improving the accuracy of laboratory or in-flight sensor calibrations.

Performance Comparison of Matching Cost Functions for High-Quality Sea-Ice Surface Model Generation (고품질 해빙표면모델 생성을 위한 정합비용함수의 성능 비교 분석)

  • Kim, Jae-In;Kim, Hyun-Cheol
    • Korean Journal of Remote Sensing
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    • v.34 no.6_2
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    • pp.1251-1260
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    • 2018
  • High-quality sea-ice surface models generated from aerial images can be used effectively as field data for developing satellite-based remote sensing methods but also as analysis data for understanding geometric variations of Arctic sea-ice. However, the lack of texture information on sea-ice surfaces can reduce the accuracy of image matching. In this paper, we analyze the performance of matching cost functions for homogeneous sea-ice surfaces as a part of high-quality sea-ice surface model generation. The matching cost functions include sum of squared differences (SSD), normalized cross-correlation (NCC), and zero-mean normalized cross-correlation (ZNCC) in image domain and phase correlation (PC), orientation correlation (OC), and gradient correlation (GC) in frequency domain. In order to analyze the matching performance for texture changes clearly and objectively, a new evaluation methodology based on the principle of object-space matching technique was introduced. Experimental results showed that it is possible to secure reliability and accuracy of image matching only when optimal search windows are variably applied to each matching point in textureless regions such as sea-ice surfaces. Among the matching cost functions, NCC and ZNCC showed the best performance for texture changes.

Augmented Plasticity: Giving Morphological Editability to Physical Objects (증강가소성: 물리적 오브젝트에 형태적 편집가능성 부여하기)

  • Lee, Woo-Hun;Kang, Hye-Kyoung
    • Archives of design research
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    • v.19 no.1 s.63
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    • pp.225-234
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    • 2006
  • Product designers sketch various ideas of foreground figures(detail design) onto background figures(basic form) and evaluate numerous combinations of them in the late stages of design process. Designers have to test their ideas elaborately with a high-fidelity physical model that looks like a real product. However, due to the requirements of time and expense in making high-fidelity design models, it is impossible to evaluate such a number of combinatorial solutions of background and foreground figures. Contrary to digital models, physical design models are not easily modifiable and so designers cannot easily develope ideas through iterative design-evaluation process. To address these problems, we proposed a new concept 'Augmented Plasticity' that gives morphological editability to a rigid physical object using Augmented Reality technology and implemented the idea as Digital Skin system. Digital Skin system figures out the position and orientation of object surface with ARToolKit visual marker and superimposes a deformed surface image seamlessly using differential rendering method. We tried to apply Digital Skin system to detail design, redesign of product, and material exploration task. In consequence, it was found that Digital Skin system has potential to allow designers to implement and test their ideas very efficiently in the late stages of design process.

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Effects of the Field Complexity and Type of Target Object on the Performance of the Baggage Screening Task for Improving Aviation Safety (항공 안전 증진을 위한 장 복잡성과 위험물품의 종류가 수화물 검사 수행에 미치는 효과)

  • Moon, Kwangsu
    • The Journal of the Korea Contents Association
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    • v.18 no.11
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    • pp.484-492
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    • 2018
  • This study examined the effects of field complexity and type of target objects on the performance in baggage screening task. A total of 62 participants(male: 45.2%, female: 54.8%) participated and their mean age was 22.88. The simulated baggage screening task was developed for this study and after the orientation and task exercises, main experiment session was conducted. Participants performed a total of 200 tasks and 40(20%) contained target object. The complexity was set at three levels: high, middle, and low levels and the number of background items contained 20, 14. and 8 respectively. The type of target was set as gun, knife, liquid, and righter. The dependent variables were hit ratio and reaction time. The results showed that the hit ratio decreased and reaction time increased significantly as field complexity increased, and they varied depending on the type of target. The hit ratio of the knife was the highest and liquid lowest and reaction time of the knife was the fastest and liquid slowest. In addition, the interaction effect was also significant. Knife was not affected by complexity, however, small item such as lighter was most affected by complexity.

Height Determination Using Vanishing Points of a Single Camera for Monitoring of Construction Site (건설현장 모니터링을 위한 단안 카메라 기반의 소실점을 이용한 높이 결정)

  • Choi, In-Ha;So, Hyeong-Yoon;Kim, Eui-Myoung
    • Journal of Cadastre & Land InformatiX
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    • v.51 no.2
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    • pp.73-82
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    • 2021
  • According to the government's announcement of the safety management enhancement policy for small and medium-sized private construction sites, the subject of mandatory CCTV installation has been expanded from large construction sites to small and medium-sized construction sites. However, since the existing CCTV at construction sites has been used for simple control for safety management, so research is needed for monitoring of construction sites. Therefore, in this study, three vanishing points were calculated based on a single image taken with a monocular camera, and then a camera matrix containing interior orientation parameters information was determined. And the accuracy was verified by calculating the height of the target object from the height of the reference object. Through height determination experiments using vanishing points based on a monocular camera, it was possible to determine the height of target objects only with a single image without separately surveying of ground control points. As a result of the accuracy evaluation, the root mean square error was ±0.161m. Therefore, it is determined that the progress of construction work at the construction sites can be monitored through the single image taken using the single camera.