• Title/Summary/Keyword: object audio

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Synchronized MP3 Playing System Using XML Extension of MP3 Tag (MP3 태그의 XML 확장을 이용한 동기화된 재생 시스템)

  • Gwak, Mi-Ra;Jo, Dong-Seop
    • The KIPS Transactions:PartB
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    • v.9B no.1
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    • pp.67-76
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    • 2002
  • MP3 audio format has good quality and high compression rate ; therefore, the use of MP3 format increases. The requirement of keeping the extra information such as author and lyrics in MP3 files increases. And the tagging systems designed to meet this requirement are suggested. ID3 vl tag and Lyrics3 v2 tag are two most widely used tagging systems. But ID3 vl tag and Lyrics3 v2 tag are the last things to arrive when the file is being streamed. Therefore, users cannot get the tag information until the entire audio file is downloaded. Moreover information synchronized with audio stream may lose its feature. In this paper, a system searching and playing audio files based on tag information in MP3 files is implemented. This system solves the problem that the tag information is ignored when an MP3 files is played on internet. An audio object is described in an XML document, and timing and synchronization between elements in that In document is provided in HTML+TIME style using XSL.

New Interactive TV Service Model based on the MPEG-4 System

  • Kim, Jongho;Jechang Jeong
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.125-128
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    • 2002
  • In this paper, a new interactive TV service model is proposed. The MPEG-4 system is specified for composing and managing various object streams including user interactions. The data broadcasting model supporting user interactions is designed using MPEG-4 system in our proposal. We evaluate possibility of proposed service model using simulation player. This player supports MPEG-2 TS which contains MPEG-2 video and AC-3 audio streams as a main service and MPEC-4 system data as interactive services as well as user specific EPG information, and XML data, etc as supplemetary services. The player also supports a multi-channel environment. The synchronization between audio and visual data is achieved by DTS and PTS in TS.

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Implementation of the Broadcasting System for Digital Media Contents (디지털 미디어 콘텐츠 방송 시스템 구현)

  • Shin, Jae-Heung;Kim, Hong-Ryul;Lee, Sang-Cheal
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.57 no.10
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    • pp.1883-1887
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    • 2008
  • Most of digital media contents are composed with video and audio, picture and animation informations. Sometime, there is some deviation of information recognition quality for the video and audio information according to information receiver's characteristics or the understanding. But visual information using the text provide most clear and accurate ways for information recognition to human being. In this paper, we propose a new broadcasting system(BSDMC) to transmit clear and accurate meaning of the digital media contents. We implement general-purpose components to display the video, picture, text and symbol simultaneously. Only plug-in and call these components with proper parameters on the application developing tool, we can easily develop the multimedia contents broadcasting system. These components are implemented based on the object-oriented framework and modular structure so that increase the reusability and can be develop other applications quick and reliable.

Interaction between Object and Audio in Augmented Reality (증강현실에서 객체와 오디오의 상호작용)

  • Cho, Hyun-Wook;Lee, Chong-Geun;Lee, Seung-Jin;Lee, Jong-Hyeok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.611-614
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    • 2011
  • 최근 멀티미디어 기술의 발달, 특히 음향 기술의 급격한 발달과 더불어 고품질 오디오에 대한 요구와 함께보다 현실감 있는 오디오를 재생하기 위한 실감 오디오기술 개발이 요구되고 있다. 이러한 요구를 만족시키기 위해 사용자의 가상현실 및 증강현실에서 실감나는 오디오 효과를 제공해 줄 수 있는 3차원 오디오에 대한 연구가 활발히 진행되고 있다. 본 논문에서는 증강현실에서 좀 더 나은 오디오 기술을 적용하여 실감나는 오디오 효과를 제공해 줄 수 있는 방법을 연구하고자 하였다. 연구한 내용은 가상세계와 실제세계의 현실감을 제공하기 위하여 마커 위에 띄워진 3D 모델의 움직임에 따라서 움직임에 맞는 사운드. 즉, 거리, 각도 등의 변화에 따른 사운드의 크기 및 피치 변화를 줄 수 있도록 하였다.

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DECODE: A Novel Method of DEep CNN-based Object DEtection using Chirps Emission and Echo Signals in Indoor Environment (실내 환경에서 Chirp Emission과 Echo Signal을 이용한 심층신경망 기반 객체 감지 기법)

  • Nam, Hyunsoo;Jeong, Jongpil
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.3
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    • pp.59-66
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    • 2021
  • Humans mainly recognize surrounding objects using visual and auditory information among the five senses (sight, hearing, smell, touch, taste). Major research related to the latest object recognition mainly focuses on analysis using image sensor information. In this paper, after emitting various chirp audio signals into the observation space, collecting echoes through a 2-channel receiving sensor, converting them into spectral images, an object recognition experiment in 3D space was conducted using an image learning algorithm based on deep learning. Through this experiment, the experiment was conducted in a situation where there is noise and echo generated in a general indoor environment, not in the ideal condition of an anechoic room, and the object recognition through echo was able to estimate the position of the object with 83% accuracy. In addition, it was possible to obtain visual information through sound through learning of 3D sound by mapping the inference result to the observation space and the 3D sound spatial signal and outputting it as sound. This means that the use of various echo information along with image information is required for object recognition research, and it is thought that this technology can be used for augmented reality through 3D sound.

Quality Improvement of Karaoke Mode in SAOC using Cross Prediction based Vocal Estimation Method (교차 예측 기반의 보컬 추정 방법을 이용한 SAOC Karaoke 모드에서의 음질 향상 기법에 대한 연구)

  • Lee, Tung Chin;Park, Young-Cheol;Youn, Dae Hee
    • The Journal of the Acoustical Society of Korea
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    • v.32 no.3
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    • pp.227-236
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    • 2013
  • In this paper, we present a vocal suppression algorithm that can enhance the quality of music signal coded using Spatial Audio Object Coding (SAOC) in Karaoke mode. The residual vocal component in the coded music signal is estimated by using a cross prediction method in which the music signal coded in Karaoke mode is used as the primary input and the vocal signal coded in Solo mode is used as a reference. However, the signals are extracted from the same downmix signal and highly correlated, so that the music signal can be severely damaged by the cross prediction. To prevent this, a psycho-acoustic disturbance rule is proposed, in which the level of disturbance to the reference input of the cross prediction filter is adapted according to the auditory masking property. Objective and subjective test were performed and the results confirm that the proposed algorithm offers improved quality.

A study of effective contents construction for AR based English learning (AR기반 영어학습을 위한 효과적 콘텐츠 구성 방향에 대한 연구)

  • Kim, Young-Seop;Jeon, Soo-Jin;Lim, Sang-Min
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.10 no.4
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    • pp.143-147
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    • 2011
  • The system using augmented reality can save the time and cost. It is verified in various fields under the possibility of a technology by solving unrealistic feeling in the virtual space. Therefore, augmented reality has a variety of the potential to be used. Generally, multimodal senses such as visual/auditory/tactile feed back are well known as a method for enhancing the immersion in case of interaction with virtual object. By adapting tangible object we can provide touch sensation to users. a 3D model of the same scale overlays the whole area of the tangible object; thus, the marker area is invisible. This contributes to enhancing immersive and natural images to users. Finally, multimodal feedback also creates better immersion. In this paper, sound feedback is considered. By further improving immersion learning augmented reality for children with the initial step learning content is presented. Augmented reality is in the intermediate stages between future world and real world as well as its adaptability is estimated more than virtual reality.

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Vision-Based Piano Music Transcription System (비전 기반 피아노 자동 채보 시스템)

  • Park, Sang-Uk;Park, Si-Hyun;Park, Chun-Su
    • Journal of IKEEE
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    • v.23 no.1
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    • pp.249-253
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    • 2019
  • Most of music-transcription systems that have been commercialized operate based on audio information. However, these conventional systems have disadvantages of environmental dependency, equipment dependency, and time latency. This paper studied a vision-based music-transcription system that utilizes video information rather than audio information, which is a traditional method of music-transcription programs. Computer vision technology is widely used as a field for analyzing and applying information from equipment such as cameras. In this paper, we created a program to generate MIDI file which is electronic music notes by using smart-phone cameras to record the play of piano.

A Case Study on Formation of the Process - Object Perspective of Linear Function using Excel (엑셀을 활용한 일차함수의 과정 - 대상관점 형성에 대한 사례연구)

  • Lee, Kwang-Sang
    • Journal of the Korean School Mathematics Society
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    • v.10 no.2
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    • pp.263-288
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    • 2007
  • The purpose of this study is to search the effective teaching-learning program by considering how affect on formation of the process-object perspective of linear function using Excel. In this study we analyzed function units in textbook and examined how Excel affect on the formation of the process-object perspective of linear function. Teaching experiment was based on qualitative case study and performed for five classes with five 8th graders. Data were gathered through observations, audio-taped interviews, video recording of the students 'work, students' worksheets, and detailed field notes. Findings indicate that exploration learning environment using Excel could supplement paper-and-pencil environment. We found that intuitive, dynamic, explorative, feedback skills via Excel can play the role of scaffolding supporting formation of process perspective object perspective of linear function.

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Acceleration signal-based haptic texture recognition according to characteristics of object surface material using conformer model (Conformer 모델을 이용한 물체 표면 재료의 특성에 따른 가속도 신호 기반 햅틱 질감 인식)

  • Hyoung-Gook Kim;Dong-Ki Jeong;Jin-Young Kim
    • The Journal of the Acoustical Society of Korea
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    • v.42 no.3
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    • pp.214-220
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    • 2023
  • In this paper, we propose a method to improve texture recognition performance from haptic acceleration signals representing the texture characteristics of object surface materials by using a Conformer model that combines the advantages of a convolutional neural network and a transformer. In the proposed method, three-axis acceleration signals generated by impact sound and vibration are combined into one-dimensional acceleration data while a person contacts the surface of the object materials using a tool such as a stylus , and the logarithmic Mel-spectrogram is extracted from the haptic acceleration signal similar to the audio signal. Then, Conformer is applied to the extracted the logarithmic Mel-spectrogram to learn main local and global frequency features in recognizing the texture of various object materials. Experiments on the Lehrstuhl für Medientechnik (LMT) haptic texture dataset consisting of 60 materials to evaluate the performance of the proposed model showed that the proposed method can effectively recognize the texture of the object surface material better than the existing methods.