• Title/Summary/Keyword: network integration

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청소년 마약류 중독 치료를 위한 디지털치료제 예술치료 적용을 위한 문헌연구 (Literature Review on Applying Digital Therapeutic Art Therapy for Adolescent Substance Addiction Treatment)

  • 김지원;변혁
    • 트랜스-
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    • 제16권
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    • pp.1-31
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    • 2024
  • 디지털 매체의 발전은 청소년들이 마약류 구매 환경에 쉽게 접근하며 소셜 네트워크 서비스(SNS)와 메신저 서비스를 통한 마약류 구매 및 복용 사례가 증가하고 있다. 이러한 환경에 노출된 청소년들은 마약류 중독으로 인한 신경학적 및 정신 건강 문제를 겪을 위험이 있으며, 이는 범죄에 노출될 위험을 증가시킨다. 따라서, 국가 차원에서의 관리와 지원이 절실히 필요하다. 마약에 노출된 청소년들을 위한 지속 가능한 치료 방안을 모색하는 것은 중대한 과제로 부상하고 있다. 재발 위험이 높은 마약류 중독 치료를 위해선 비용이 효율적이며 사용자 친화적인 치료 프로그램이 필요하다. 본 연구는 디지털 플랫폼을 활용하여 청소년들이 자발적으로 참여할 수 있는 치료 환경을 조성하고, 예술을 활용한 치료적 콘텐츠 개발을 목표로 하는 문헌 연구를 수행한다. 청소년 약물 중독에 대한 사회적 인식과 치료 현황을 검토하고, 마약류 중독이 청소년의 뇌 활동 및 인지 기능 저하에 미치는 영향을 분석하여, 중독된 뇌 기능의 재활을 촉진할 수 있는 디지털 치료제 개발에 관한 방안을 선행 연구 사례 분석을 통해 모색한다. 또한, 디지털 치료적 접근법과 예술치료의 통합이 치료 과정에 어떠한 이점을 제공할 수 있는지를 탐구하며, 연극 치료, 음악 치료, 미술치료 등 다양한 치료 프로그램이 청소년에게 미치는 치료적 효과의 증대 가능성을 제안한다. 예술 치료 요법의 적용은 도구의 확장, 표현의 다양화, 데이터의 확보, 동기 부여 측면에서 긍정적 효과를 기대할 수 있다. 이러한 접근을 통해 청소년 마약류 중독 치료의 효과성이 증대될 것으로 예상된다. 종합적으로 볼 때, 본 연구는 청소년 마약류 중독에 대한 사회적 상황을 고려한 경제적이며 지속 가능한 치료 방안을 제공하는 디지털 치료제 및 관련 애플리케이션 개발을 위한 기초 연구를 수행하고자 한다.

Perceptional Change of a New Product, DMB Phone

  • Kim, Ju-Young;Ko, Deok-Im
    • 마케팅과학연구
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    • 제18권3호
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    • pp.59-88
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    • 2008
  • Digital Convergence means integration between industry, technology, and contents, and in marketing, it usually comes with creation of new types of product and service under the base of digital technology as digitalization progress in electro-communication industries including telecommunication, home appliance, and computer industries. One can see digital convergence not only in instruments such as PC, AV appliances, cellular phone, but also in contents, network, service that are required in production, modification, distribution, re-production of information. Convergence in contents started around 1990. Convergence in network and service begins as broadcasting and telecommunication integrates and DMB(digital multimedia broadcasting), born in May, 2005 is the symbolic icon in this trend. There are some positive and negative expectations about DMB. The reason why two opposite expectations exist is that DMB does not come out from customer's need but from technology development. Therefore, customers might have hard time to interpret the real meaning of DMB. Time is quite critical to a high tech product, like DMB because another product with same function from different technology can replace the existing product within short period of time. If DMB does not positioning well to customer's mind quickly, another products like Wibro, IPTV, or HSPDA could replace it before it even spreads out. Therefore, positioning strategy is critical for success of DMB product. To make correct positioning strategy, one needs to understand how consumer interprets DMB and how consumer's interpretation can be changed via communication strategy. In this study, we try to investigate how consumer perceives a new product, like DMB and how AD strategy change consumer's perception. More specifically, the paper segment consumers into sub-groups based on their DMB perceptions and compare their characteristics in order to understand how they perceive DMB. And, expose them different printed ADs that have messages guiding consumer think DMB in specific ways, either cellular phone or personal TV. Research Question 1: Segment consumers according to perceptions about DMB and compare characteristics of segmentations. Research Question 2: Compare perceptions about DMB after AD that induces categorization of DMB in direction for each segment. If one understand and predict a direction in which consumer perceive a new product, firm can select target customers easily. We segment consumers according to their perception and analyze characteristics in order to find some variables that can influence perceptions, like prior experience, usage, or habit. And then, marketing people can use this variables to identify target customers and predict their perceptions. If one knows how customer's perception is changed via AD message, communication strategy could be constructed properly. Specially, information from segmented customers helps to develop efficient AD strategy for segment who has prior perception. Research framework consists of two measurements and one treatment, O1 X O2. First observation is for collecting information about consumer's perception and their characteristics. Based on first observation, the paper segment consumers into two groups, one group perceives DMB similar to Cellular phone and the other group perceives DMB similar to TV. And compare characteristics of two segments in order to find reason why they perceive DMB differently. Next, we expose two kinds of AD to subjects. One AD describes DMB as Cellular phone and the other Ad describes DMB as personal TV. When two ADs are exposed to subjects, consumers don't know their prior perception of DMB, in other words, which subject belongs 'similar-to-Cellular phone' segment or 'similar-to-TV' segment? However, we analyze the AD's effect differently for each segment. In research design, final observation is for investigating AD effect. Perception before AD is compared with perception after AD. Comparisons are made for each segment and for each AD. For the segment who perceives DMB similar to TV, AD that describes DMB as cellular phone could change the prior perception. And AD that describes DMB as personal TV, could enforce the prior perception. For data collection, subjects are selected from undergraduate students because they have basic knowledge about most digital equipments and have open attitude about a new product and media. Total number of subjects is 240. In order to measure perception about DMB, we use indirect measurement, comparison with other similar digital products. To select similar digital products, we pre-survey students and then finally select PDA, Car-TV, Cellular Phone, MP3 player, TV, and PSP. Quasi experiment is done at several classes under instructor's allowance. After brief introduction, prior knowledge, awareness, and usage about DMB as well as other digital instruments is asked and their similarities and perceived characteristics are measured. And then, two kinds of manipulated color-printed AD are distributed and similarities and perceived characteristics for DMB are re-measured. Finally purchase intension, AD attitude, manipulation check, and demographic variables are asked. Subjects are given small gift for participation. Stimuli are color-printed advertising. Their actual size is A4 and made after several pre-test from AD professionals and students. As results, consumers are segmented into two subgroups based on their perceptions of DMB. Similarity measure between DMB and cellular phone and similarity measure between DMB and TV are used to classify consumers. If subject whose first measure is less than the second measure, she is classified into segment A and segment A is characterized as they perceive DMB like TV. Otherwise, they are classified as segment B, who perceives DMB like cellular phone. Discriminant analysis on these groups with their characteristics of usage and attitude shows that Segment A knows much about DMB and uses a lot of digital instrument. Segment B, who thinks DMB as cellular phone doesn't know well about DMB and not familiar with other digital instruments. So, consumers with higher knowledge perceive DMB similar to TV because launching DMB advertising lead consumer think DMB as TV. Consumers with less interest on digital products don't know well about DMB AD and then think DMB as cellular phone. In order to investigate perceptions of DMB as well as other digital instruments, we apply Proxscal analysis, Multidimensional Scaling technique at SPSS statistical package. At first step, subjects are presented 21 pairs of 7 digital instruments and evaluate similarity judgments on 7 point scale. And for each segment, their similarity judgments are averaged and similarity matrix is made. Secondly, Proxscal analysis of segment A and B are done. At third stage, get similarity judgment between DMB and other digital instruments after AD exposure. Lastly, similarity judgments of group A-1, A-2, B-1, and B-2 are named as 'after DMB' and put them into matrix made at the first stage. Then apply Proxscal analysis on these matrixes and check the positional difference of DMB and after DMB. The results show that map of segment A, who perceives DMB similar as TV, shows that DMB position closer to TV than to Cellular phone as expected. Map of segment B, who perceive DMB similar as cellular phone shows that DMB position closer to Cellular phone than to TV as expected. Stress value and R-square is acceptable. And, change results after stimuli, manipulated Advertising show that AD makes DMB perception bent toward Cellular phone when Cellular phone-like AD is exposed, and that DMB positioning move towards Car-TV which is more personalized one when TV-like AD is exposed. It is true for both segment, A and B, consistently. Furthermore, the paper apply correspondence analysis to the same data and find almost the same results. The paper answers two main research questions. The first one is that perception about a new product is made mainly from prior experience. And the second one is that AD is effective in changing and enforcing perception. In addition to above, we extend perception change to purchase intention. Purchase intention is high when AD enforces original perception. AD that shows DMB like TV makes worst intention. This paper has limitations and issues to be pursed in near future. Methodologically, current methodology can't provide statistical test on the perceptual change, since classical MDS models, like Proxscal and correspondence analysis are not probability models. So, a new probability MDS model for testing hypothesis about configuration needs to be developed. Next, advertising message needs to be developed more rigorously from theoretical and managerial perspective. Also experimental procedure could be improved for more realistic data collection. For example, web-based experiment and real product stimuli and multimedia presentation could be employed. Or, one can display products together in simulated shop. In addition, demand and social desirability threats of internal validity could influence on the results. In order to handle the threats, results of the model-intended advertising and other "pseudo" advertising could be compared. Furthermore, one can try various level of innovativeness in order to check whether it make any different results (cf. Moon 2006). In addition, if one can create hypothetical product that is really innovative and new for research, it helps to make a vacant impression status and then to study how to form impression in more rigorous way.

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해방 이후 우리나라 산업보건관리에 관한 문헌분류 및 연구동향 (Trends of Study and Classification of Reference on Occupational Health Management in Korea after Liberation)

  • 하은희;박혜숙;김영복;송현종
    • Journal of Preventive Medicine and Public Health
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    • 제28권4호
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    • pp.809-844
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    • 1995
  • 산업보건관리영역의 범위를 정하고 이를 분류하기 위해 우선적으로 저자들이 정의한 산업보건관리영역의 범위에 따라 분류하고 이에 대하여 설문조사를 실시한 후 의견수렴과정을 거쳐 재분류하였다. 이를 토대로 해방 이후 우리나라의 산업보건관리문헌을 분류하여 연구동향을 파악하고자 정기간행물기사색인에 수록된 21종의 문헌을 분석하였으며 산업보건관리내용에 대한 우선순위 및 향후 산업보건관리 연구 방향을 조명함으로써 앞으로 산업보건관리의 방향설정에 대한 기초자료를 제공하고자 하였으며 다음과 같은 결과를 얻었다. 1 대부분의 응답자들이 산업보건을 전공하고(71.6%) 있었고, 대학에서 근무하고 있었으며(68.3%), 남자가 많았고 연령은 40세 이상이었다. 산업보건관리영역의 분류에 대찬 의견으로는 분류가 필요하다는 찬성의견이 70.0%였고 반대의견은 100.0%였다. 2. 응답자들의 의견수렴을 거쳐 재분류한 산업보건 관리영역을 크게 산업보건사법과 산업보건사업을 지지해 주는 산업보건관리체계 및 이를 평가하는데 도움을 주는 여러 가지 방법론들로 구분하였다. 3. 산업보건관리 문헌 총 510편을 연도별로 살펴본 결과 연도별로 서서히 증가하다가 1986년 이후에 급격 히 증가하고 있었으며, 학술지별 분포는 대한산업의학회지(18.2%), 한국의 산업의학(15.1%), 예방의학회지(15.1%) 순으로 나타났다. 연구 내용별로는 산업보건관리체계에 대한 연구는 33편(6.5%)에 지나지 않았으며 산업보건사업에 대한 연구가 477편(93.5%)으로 주를 이루고 있었다. 산업보건관리체계에 대한 연구는 산업보건자원체계에 대한 연구가 15편(45.5%), 산업보건재원조달체계 8편(24.2%), 산업보건관리운영체계 6편(18.2%), 산업보건조직체계 3편(9.1%), 산업보건서비스전달체계 1편 (3.0%)의 순이었으며 산업보건사업에 대한 연구는 질병관리 269편(57.2%),보건관리 116편(24.7%),작업환경관리 85편(18.1%)으로 질병관리에 관한 연구가 가장 많았다. 연구대상별로는 일반근로자 대상이 185편(71.1%)으로 가장 많았으며 여성근로자, 전문직, 서비스근로자 순이었다. 4. 산업보건관리내용의 우선순위에 대한 의견으로는 산업장근로자들에 대한 건강관리, 작업환경관리, 보건교육 등의 산업보건사업이 가장 필요하다고 하였고 다음으로는 산업보건인력에 대한 교육훈련 및 직무내용, 성인병 및 직업병 의뢰체계, 산업보건조직 등에 관한 산업보건의료체계에 관한 분석 등을 순위로 제시하였다. 5. 산업보건관리영역의 향후 연구방향에 대하여 병의 응답자가 48건의 의견을 제시하였으며 산업보건사업에 관한 실제적인 연구가 31.3%로 가장 많았으나 조직, 체계에 대한 연구(27.1%), 정보망구축에 관한 연구(8.3%) 등 산업보건체계에 관한 연구도 필요하다고 하였다. 건강진단에 대한 비용-편익분석 (10.4%), 산업보건사업평가(4.2%), 유해물질폭로평가(2.1%), 노동조건에 관한 연구(6.2%)등 다양한 새로운 분야의 연구에 대한 의견을 제시하였다. 본 연구에서 해방 이후 우리나라의 산업보건관리에 관한 연구는 1945년부터 서서히 증가하다가 1986년 이후부터 활발히 진행되어졌고, 대부분의 연구가 산업보건사업에 치중되어 있으며 산업보건관리체계에 대한 연구는 미약함을 알 수 있었다 산업보건사업에 관한 연구의 대부분도 직업병 실태와 건강관련행태 및 실태를 파악하는 수준에 머무르고 있으며 산업보건관리체계의 경우도 대부분 인력의 실태 파악에 그치고 있어 산업장에서 실제로 활용할 수 있는 연구가 절실히 필요하다고 여겨진다. 따라서 우리나라의 현실에 비추어볼 때 산업보건사업에 관한 연구는 계속적으로 활발히 이루어져야 하며, 이와 더불어 산업보건관리체계 및 근로자참여, 경제성분석, 보건사업 후 평가, 연구방법론(역학연구)등의 연구들도 산업보건관리의 중요한 부분으로서 향후 보다 더 적극적으로 연구되어져야 할 것이다.

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