• Title/Summary/Keyword: network based replication model

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Multi-level Consistency Control Techniques in P2P Multiplayer Game Architectures with Primary Copy (기본 사본을 갖는 P2P 멀티플레이어 게임 구조의 수준별 일관성 제어 기법)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.135-143
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    • 2015
  • A Multiplayer Online Game(MOG) is a game capable of supporting hundreds or thousands of players and is mostly played using the Internet. P2P(peer-to-peer) architectures for MOGs can potentially achieve high scalability, low cost, and good performance. The basic idea of many P2P-based games is to distribute the game state among peers and along with it processing, network, and storage tasks. In a primary-copy based replication scheme where any update to the object has to be first performed on the primary copy, this means distributing primary copies of objects among peers. Most multiplayer games use a primary-copy model in order to provide strong consistency control over an object. Games consist of various types of actions that have different levels of sensitivity and can be categorized according to their consistency requirements. With the appropriate consistency level of each action type within a game, this paper allows developers to choose the right trade-off between performance and consistency. The performance for P2P game architecture with the primary-copy model is evaluated through simulation experiments and analysis.

Data Sharing Technique between Heterogeneous based on Cloud Service (클라우드 서비스 기반 이기종간의 데이터 공유 기법)

  • Seo, Jung-Hee;Park, Hung-Bog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.3
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    • pp.391-398
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    • 2018
  • There are many problems caused by data sharing between general heterogeneous digital devices due to various interfaces. To solve this problem, this paper proposes heterogeneous data sharing with cloud service and mobile through D2D communication that supports communication between different devices. The proposed technique is used to reduce the load on the server to perform data synchronization. Also, in order to minimize data latency caused by data replication between different devices, a technique to enhance the speed of data writing with copying only the modified parts in the chunk list is adopted and cloud service model integrated with mobile environment is realized in order to minimize the network bandwidth consumed for synchronization for data sharing. Therefore, it is possible to share data in different spaces efficiently with maintaining data integrity and minimizing latency in data.