• 제목/요약/키워드: mystery

검색결과 167건 처리시간 0.049초

현대복식에 나타난 모자이크풍 패턴에 관한 연구 (A Study on Mosaic Pattern in Modern Costume)

  • 남윤숙;김복희
    • 복식
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    • 제51권2호
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    • pp.43-52
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    • 2001
  • The purpose of this research is to study the aesthetic character of a mosaic which is expressed in the Modern Costume. The methods of the research were by literature and it was mainly done with reference to master's theses, doctor's theses, separate volumes, periodicals, domestic and overseas fashion magazines and internet on the subject. The result of the research appears as rhythm, exoticism, abstraction, mystery, recreation by disintegration. First, rhythm appears in a sense of free rhythm with the method of arranging motives and the kinds of materials varying. Second, exoticism gives impression with such motives as Oriental designs, African designs and the geometric designs of nature occupying the surface. Third, abstraction displays motives such as unrealistic fashion. Fourth, mystery gives a cyber-related impression with the help of such scientific materials as fluorescent plastics, metal and glass. Fifth, recreation pelves an aesthetic impression by reorganizing the costume with the disintegration and transformation of Industrial materials such as plastics, metal and glass, etc. based on their unique colors and quality.

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실내공간에서의 시각적 선호도 예측에 관한 연구 (A study on the visual preference prediction of interiors)

  • 노정실;김유일
    • 한국조경학회지
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    • 제26권2호
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    • pp.269-282
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    • 1998
  • The visual preference of interiors focusing on lobbies was investigated as a function of six predictor variable on the base of the Informational Approach: complexity, coherence, mystery, spaciousness, brightness, plant. The Common Fcator Analysis of preference ratings yielded six common factors which helped to account for 22.3 percent of the variance in preference response to the scene. Among these factors, the factor defined as 'bright with many plants' was the most preferred and the factor defined as 'simple and closed' was the least preferred. The environmental attributes reflected in six groups of scenes were colour, resting place, window and the six predictors. In the commercial building scenes, complexity, spaciousness, coherence, brightness and mystery out of six predictors accounted for 74 percent of preference variance as the significant contributors. In the business building scenes, three predictors which are brightness, complexity, spaciousness accounted for 84 percent of preference variance. 'The amount of plant' not only influenced the preference indirectly through the intervening variable, complexity, but also was moderately correlated with brightness. The overall pattern of the resulted confirmed the usefulness of the Informational Approach to predict the preference in interiors focusing on lobbies.

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Exactly Solvable Potentials Derived from SWKB Quantization

  • Sun, Hosung
    • Bulletin of the Korean Chemical Society
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    • 제35권3호
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    • pp.805-810
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    • 2014
  • The shape invariant potentials are proved to be exactly solvable, i.e. the wave functions and energies of a particle moving under the influence of the shape invariant potentials can be algebraically determined without any approximations. It is well known that the SWKB quantization is exact for all shape invariant potentials though the SWKB quantization itself is approximate. This mystery has not been mathematically resolved yet and may not be solved in a concrete fashion even in the future. Therefore, in the present work, to understand (not prove) the mystery an attempt of deriving exactly solvable potentials directly from the SWKB quantization has been made. And it turns out that all the derived potentials are shape invariant. It implicitly explains why the SWKB quantization is exact for all known shape invariant potentials. Though any new potential has not been found in this study, this brute-force derivation of potentials helps one understand the characteristics of shape invariant potentials.

Linguistics in Postmodern Science Fiction: Delany's Babel 17 and Stephenson's Snow Crash

  • Kim, Il-Gu
    • 영어어문교육
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    • 제12권2호
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    • pp.41-59
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    • 2006
  • As the late partner to science fiction, various experimental languages such as animal language, telepathic language, newly invented language, alien language often appear as "unexpected and frightened situations" in SF. Like generative semanticists, some SF writers daringly delve into the sacred mystery of semantics in language whereas others avoid the dream of a universal language by holding themselves to manageable data. Samuel Delany's description of the ideal telepathic universal language in Babel 17 shows us humans' dream to be like God by showing to us the new process of communication in the factual interplanetary environment. Similar to the mystery of alien language in SF, the baby's babbling reveals how language is both simple and complicated. Children's language shows us the changing process of a soul revealed by language use and it is no wonder that many languages of AIs in SF often borrow their source from children's language acquisition processes. In short, science fiction as the repository of tropes illuminates other literary language studies and other literary genres. Especially in terms of the futuristic study of linguistics, the relationship between science fiction and linguistics is much closer than we thought.

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경관의 선호도에 미치는 소리의 영향 (The Impact of Soundscape in Landscape Preference)

  • 서주환;성미성
    • 한국조경학회지
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    • 제29권3호
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    • pp.10-18
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    • 2001
  • The purpose of this study is to research the influence of soundscape in the preference of landscape. Specifically, Standards types of communications are applied to the landscape such as artificial waterscapes and natural valley. The spatial image was analyzed by the variables of Kaplan´s information processing model. The level of visual preferences was measured by a type of acoustic information in landscape and media of communication, and these data were analyzed by multiple regression. The results of this study can be summarized as follows; The value of landscape preference was not different from all fluent of coherence, complexity, legibility ,mystery and preference utilized the communication media, but it was different by the type of acoustic information in landscape. These results clearly show the influence of sound affecting decisions of landscape preference. The factors determining the level of landscape preference were found to be coherence, complexity, legibility, mystery and dummy variables of acoustic information in landscape and media od communication. These variables amy be the major factors which must be considered on planning and designing as the functional basis for the quantitative analysis.

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논우렁이(Cipangopaludina chinensis malleuta Reeve) 촉수 색소세후의 징세횡조에 관한 연구 (Ultrastructural Study of Tentacular Pigment Cells in the Chinese Mystery Snail, Cipangopazudina chinensis mazleata Reeve)

  • 송용직;문영진김우갑김창환
    • 한국동물학회지
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    • 제30권3호
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    • pp.292-300
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    • 1987
  • The ultrastructure of the tentacular pigment cells and the origin of the pigment granules in the Chinese mystery snail, Cipangopaludina chinensis malleata Reeve, are studied with electron microscope. Tentacular pigment cells of the Enail are the melanophores which contain electron dense melanosomes(melanin pigment granules) . Melanophores are distributed among the connective tissues but otter kind of dermal chromatephores are not observed. The epidermal melanin units are observed in the epithelial tissues of the tentacles. Among the several kinds of epithelial cells, only the epithelial supporting cells contain these pigment granules. Synthesis of the pigment materials is from the rough ER and pigment granules are finally being packaged and released by the Golgi complexes but limiting membrane of these granules are presumed to be originated from the smooth ER.

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텍스트 마이닝 기법을 활용한 고전 추리 소설 작가 간 문체적 차이와 문체 구조에 대한 연구 (A study on detective story authors' style differentiation and style structure based on Text Mining)

  • 문석형;강주영
    • 지능정보연구
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    • 제25권3호
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    • pp.89-115
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    • 2019
  • 본 연구는 고전 추리 소설 작가로 유명한 아서 코난 도일과 애거서 크리스티의 문체적 차이점을 데이터 분석을 통해 제시하고, 나아가 텍스트 마이닝에 입각한 문체 연구의 해석적 방법론을 제시하고자 시행되었다. 추리 소설의 핵심 요소인 사건과 인물에 더해 작가의 문법적인 집필 방식을 문체로 정의하고 분석을 시도하였다. 작가 별로 각 2권, 총 4권의 책을 선정하였으며 문장 단위로 텍스트를 나누어 데이터를 확보하였다. 각 문장에 따른 감성 점수를 부여한 뒤 페이지 진행에 따른 감성을 시각화하였으며, 페이지에 따라 토픽 모델링을 적용하여 소설 속 사건 진행 흐름을 파악할 수 있었다. 동시 발생 매트릭스(co-occurrence matrix)를 구성하고 네트워크 분석(Network Analysis)을 시행함으로써 사건이 진행되는 과정에서 인물들 간 관계의 변화를 확인할 수 있었다. 또한 전체 문장을 총 6가지 문체를 기준으로 문법적인 체계를 나누어 작가 간, 그리고 작품 간 집필 방식의 차이점을 확인하였다. 이러한 일련의 연구 과정은 문체에 대한 이해를 바탕으로 글 전체의 맥락을 파악할 수 있도록 도움을 줄 수 있으며, 나아가 기존에 개별적으로 진행되었던 문체 연구를 통합시킴으로써 문체 구조에 대한 이해를 도울 수 있다. 그리고 이러한 선행된 이해를 통해 온라인 텍스트를 비롯한 비정형 데이터 속 문체의 존재를 발견하고 구체화하는 작업에 기여할 수 있다. 뉴미디어를 포함한 온라인 텍스트를 심도 있게 분석하고자 하는 시도가 증가하고 있는 상황에서 해당 연구들과 연계를 통해 보다 의미 있는 온라인 텍스트 분석에 기여할 것으로 기대된다.

한국근대건축에서 식민지관광주의와 모더니즘에 관한 연구 - 일제강점기 철도역사 건축을 중심으로 - (Colonial Tourism and Modernism in Korean Modern Architecture - Focused on Railroad Station during Japanese Ruling Era -)

  • 안창모
    • 건축역사연구
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    • 제11권2호
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    • pp.7-22
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    • 2002
  • Architectural style is said to be product reflecting political, social and cultural condition. Especially, in colony, architectural style is strongly related to political condition or policy. After colonization in 1910, public buildings with western historical architectural style in Japanese version were widely built by Japanese colonial government in Korea. And in the late 1920s, modernism style in architecture became dominant in Korea as like other countries. In this situation, curious buildings in strange architectural styles came out. One example is railroad station buildings with traditional Korean architectural style and timber house station having a steep roof which is widely used in North Europe such as Alps area with good sights and mountains. Generally, the colonizer says that colonization is the only way to save the colony at crisis defined by colonizer and they insist that they can help the colony modernize. To justify colonization, the colonizer attributes the colonization to the characteristics of the nation and stagnation of the traditional culture etc.. Accordingly, the colonizer tries to depreciate colony's traditional value and culture. In case of colony which has similar cultural background historically (in this case, economical exploitation is less important than other Asian colony by European power), this depreciation of traditional value and culture in Korea was done more strongly than others. At this time, we should understand special relation between Korea and Japan historically. Even though, colony's locality is adopted by the colonizer in public fields, which is based on political purpose or exotic taste etc.. In early days of Japanese ruling period, Japan never use the Korean traditional facts in public. Therefore there is no use of Korean traditional architectural style in public field. In late 1920s, some railroad station buildings were constructed in new styles without precedence in modern Korea. One is railroad station buildings in Korean traditional architectural style, the other is railroad station buildings in timber house stations having a steep roof which is different form western historical architectural style. It was mystery that Japan had constructed railroad stations in Korean traditional style which Japan had tried to destroy together with Western style railroad station buildings. This paper is made to solve the mystery why the colonizer(Japan) constructed entirely different types of railroad stations at the same time in the late 1920s and 1930s. The key point to solve this mystery is tourism. In this paper, to solve this mystery, I try to use terminology' 'Colonial Tourism' in architecture why colonial power had constructed railroad stations with colony's traditional architectural style and Western style having a steep roof which can be seen north European region.

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