• 제목/요약/키워드: multiple server

검색결과 511건 처리시간 0.025초

다관절 로봇의 동적 시뮬레이터 설계 (A Design of Dynamic Simulator of Articulated Robot)

  • 박인만;정성원
    • 한국산업융합학회 논문집
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    • 제18권2호
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    • pp.75-81
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    • 2015
  • This study proposes an articulated robot control system using an on/off-line robot graphic simulator with multiple networks. The proposed robot control system consists of a robot simulator using OpenGL, a robot controller based on a DSP(TMS320) motion board, and the server/client communication by multiple networks. Each client can control the real robot through a server and can compare the real robot motion with the virtual robot motion in the simulation. Also, all clients can check and analyze the robot motion simultaneously through the motion image and data of the real robot. In order to show the validity of the presented system, we present an experimental result for a 6-axis vertical articulated robot. The proposed robot control system is useful, especially, in the industrial fields using remote robot control as well as industrial production automation with many clients.

Flows and Some Extreme Values in Multiple Server Open Jackson network

  • Park, You-Sung;Lee, Hae-Yong
    • Journal of the Korean Statistical Society
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    • 제24권2호
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    • pp.389-405
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    • 1995
  • Output processes emanating from exit arcs in a mulitple server open Jackson network with node i having $s_i$ servers are determined. Beutler and Melamed (1978) showed, for traffics on all exit arcs of single server open Jackson network in equilibrium, that the customer streams leaving any exit set are Poisson and that the collections over all nodes which yield the Poisson departure processes are mutually independent. In this paper we generalize the above results to multiple servers open Jackson network in equilibrium. While no weak limit result is possible under the equilibrium condition, nonetheless approximations to the distributions of maximum queue lengths for no feedback nodes in multiple servers open Jackson network are established.

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다수의 무인운송플랫폼 운용을 위한 센서 네트워크 시스템 (Sensor Network System to Operate Multiple Autonomous Transport Platform)

  • 남춘성;김수현;이석한;신동렬
    • 제어로봇시스템학회논문지
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    • 제18권8호
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    • pp.706-712
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    • 2012
  • This paper presents a sensor network and operation for multiple autonomous navigation platform and transport service. Multiple platform navigate with inside sensors and outside sensors while acquiring and process some useful information. Each platform communicates each other by navigational information through central main server. Efficient sensor network systems are considered for the scenario which some passengers call the service and the vehicle accomplish its transport service by transporting each caller to the destination by autonomous manners. In the scenario, all vehicles perform a role of sensor system to the central server and the server handles each information and integrate with faster procedure in the wireless 3G network.

비 공유 저장장치를 가지는 클러스터 기반 서버에서 다중 디스크립션 코딩을 이용한 스트리밍 방법 (The Streaming Method using Multiple Description Coding for cluster-based server with shared-nothing storage)

  • 박유현;김학영;김명준;김경석
    • 정보처리학회논문지A
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    • 제13A권3호
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    • pp.211-222
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    • 2006
  • 일반적인 비 공유 저장장치를 가진 시스템에서는 특정 컨텐츠에 대한 편향된(skewed) 요청 문제를 피할 수 없다. 본 논문에서는 비 공유 저장장치 모델로 설계/구현된 클러스터 기반의 스트리밍 서버에서 사용자의 편향된 컨텐츠 요청에 대처할 수 있고 스트리밍 서비스 중인 서버 또는 NS 카드에 문제가 생기더라도 스트리밍 서비스가 중단되지 않도록 다중 스트리밍 방법인 MDC(Multiple Description Coding)를 적용한 스트리밍 전송방법을 제안한다. 제안하는 방법은 클러스터 시스템에서 단일 세션으로 스트리밍 서비스를 제공하는 것이 아니라 MDC를 활용하여 다중 세션을 통한 스트리밍 서비스를 제공함으로써 모든 서버의 부하가 같아지고, 특정 서버에 문제가 발생하더라도 스트리밍 서비스가 끊어지지 않으면서 MDC의 특성인 적응형 서비스도 가능하게 되는 장점이 있다.

관리자를 위한 리눅스 서버 시스템 모니터링 및 제어 솔루션 구현 (Implementation of Linux Server System Monitoring and Control Solution for Administrator)

  • 윤효준;박병호;최용석;김종수;성현경
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2010년도 추계학술대회
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    • pp.125-128
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    • 2010
  • 리눅스 서버는 웹, FTP, SSH등 여러 가지 서비스를 제공한다. 이러한 서비스를 받는 사용자들이 이것을 이용하여 해킹을 시도하고 있다. 그렇기 때문에 서버 보안에 대한 대책이 필요하다. 본 논문에서는 다중의 리눅스 서버의 대한 각 종 서비스 로그를 분석하여 리눅스 기반이 아닌 윈도우즈 기반에서 다중 리눅스 서버 시스템을 모니터링 및 제어할 수 있는 솔루션을 개발하였다.

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P2P 기반의 IPTV 환경에서 UCC 방송을 위한 시스템 설계 (Design of UCC Broadcasting System in P2P Based IPTV Environments)

  • 김지훈
    • 디지털산업정보학회논문지
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    • 제6권3호
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    • pp.37-47
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    • 2010
  • In this paper, we propose an UCC broadcasting system in P2P based IPTV environments. Proposed system applies P2P based multiple chain architecture. UCC broadcasting system transfers data from not ISP server but UCC server peer that is included in DSLAM to joined peers. Therefore an algorithm to manage join and departure of peers have to modified. In this paper we propose an algorithm that does not increase an uplink bandwidth of DSLAM that include UCC server when peer joins to the UCC channel. We will show the improved performance of proposed scheme rather than general method with respect to the uplink bandwidth of DSLAM that include UCC server.

N-정책하의 순환 서비스시스템의 평균대기시간 분석 (Mean Waiting Time Analysis of Cyclic Server System under N-Policy)

  • 홍정완;이창훈
    • 한국경영과학회지
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    • 제18권3호
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    • pp.51-63
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    • 1993
  • We consider a cyclid server system under N-policy. This system consists of multiple queues served in a cyclic order by a single server. In this paper, we consider the following control policy. Every time server polls one queue, the server inspects the state of the queue. If the total number of units is found to have reached or exceeded a pre-specified value, the server begins to serve the queue until it is empty. As soon as the queue becomes empty, the server polls next queue. An approximate analysis of this system is presented. Sever vacation model is used as an analytical tool. However, server vacation periods are considered to be dependent on the service times of respective queues. The results obtained from the approximate analysis are ompared with simulation results.

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실시간 방송 지연을 위한 DELAY 모듈의 설계 및 구현 (The Design and Implementation of DELAY Module for Real-Time Broadcast Delay)

  • 안희학;구자영;이대식
    • 디지털산업정보학회논문지
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    • 제15권3호
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    • pp.45-53
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    • 2019
  • Moving image sharing technology has developed various servers and programs for personal broadcasting. In this paper, we propose the method of transmitting the multiple moving image, including the output channel of external streaming server. It also implements and tests multiple real-time broadcast channel automatic transmission systems that assign multiple output channels to automatic output channels. As a result of the experiment, it is easy to allocate moving image to broadcast channels that are output through the external streaming server's output channels regardless of the size of the streaming server, enabling the management of efficient output channels at the time of transmission of multiple moving image. The moving image can be provided through streaming method regardless of the type of moving image from the moving image provider terminal, and the moving image transmission can be controlled in various ways, including adding and changing channels for which the moving image is sent, and sending delayed to the moving image.

A Sufferage offloading tasks method for multiple edge servers

  • Zhang, Tao;Cao, Mingfeng;Hao, Yongsheng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권11호
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    • pp.3603-3618
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    • 2022
  • The offloading method is important when there are multiple mobile nodes and multiple edge servers. In the environment, those mobile nodes connect with edge servers with different bandwidths, thus taking different time and energy for offloading tasks. Considering the system load of edge servers and the attributes (the number of instructions, the size of files, deadlines, and so on) of tasks, the energy-aware offloading problem becomes difficult under our mobile edge environment (MCE). Most of the past work mainly offloads tasks by judging where the job consumes less energy. But sometimes, one task needs more energy because the preferred edge servers have been overloaded. Those methods always do not pay attention to the influence of the scheduling on the future tasks. In this paper, first, we try to execute the job locally when the job costs a lower energy consumption executed on the MD. We suppose that every task is submitted to the mobile server which has the highest bandwidth efficiency. Bandwidth efficiency is defined by the sending ratio, the receiving ratio, and their related power consumption. We sort the task in the descending order of the ratio between the energy consumption executed on the mobile server node and on the MD. Then, we give a "suffrage" definition for the energy consumption executed on different mobile servers for offloading tasks. The task selects the mobile server with the largest suffrage. Simulations show that our method reduces the execution time and the related energy consumption, while keeping a lower value in the number of uncompleted tasks.

Smart Multiple-Tap System Based on WiFi for reduction of Standby-Power

  • Jeon, Jeong-woo;Yi, Mira
    • 한국컴퓨터정보학회논문지
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    • 제22권6호
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    • pp.123-129
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    • 2017
  • In this paper, we proposed a smart multiple-tap system which a remote user with smartphone can control multiple-taps in order to reduce standby-power consumption more conveniently when plugged-in electric appliances are turned-off. Recently, several researches of smart multiple-tap using IoT technology has reported. However, in these researches, an additional device like as a server computer is necessary, or multiple-taps could be only remotely controlled by smartphone and not directly controlled by on/off switch. The proposed smart multiple-tap system does not need any additional device only if it has a WiFi router, and it can be used for user as well as remote control using smartphone application and physically direct control using contact switches like existing multiple-taps. Our approach is to develop a smart multiple-tap device capable of WiFi communication can each serve as a server or a client, and can be operated by the hybrid switch combining the on/off contact switch and the relay switch. We implemented the prototype of the proposed system composed of the smart multiple-tap device and the smartphone application, and the test of the prototype validates the proposed system.