• Title/Summary/Keyword: multiple platforms

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Experimental Study of Drone Detection and Classification through FMCW ISAR and CW Micro-Doppler Analysis (고해상도 FMCW 레이더 영상 합성과 CW 신호 분석 실험을 통한 드론의 탐지 및 식별 연구)

  • Song, Kyoungmin;Moon, Minjung;Lee, Wookyung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.21 no.2
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    • pp.147-157
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    • 2018
  • There are increasing demands to provide early warning against intruding drones and cope with potential threats. Commercial anti-drone systems are mostly based on simple target detection by radar reflections. In real scenario, however, it becomes essential to obtain drone radar signatures so that hostile targets are recognized in advance. We present experimental test results that micro-Doppler radar signature delivers partial information on multi-rotor platforms and exhibits limited performance in drone recognition and classification. Afterward, we attempt to generate high resolution profile of flying drone targets. To this purpose, wide bands radar signals are employed to carry out inverse synthetic aperture radar(ISAR) imaging against moving drones. Following theoretical analysis, experimental field tests are carried out to acquire real target signals. Our preliminary tests demonstrate that high resolution ISAR imaging provides effective measures to detect and classify multiple drone targets in air.

Ontology Design for Solver Reuse in Web Services Based Model Management Systems

  • Lee, Keun-Woo;Huh, Soon-Young
    • Proceedings of the KAIS Fall Conference
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    • 2003.11a
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    • pp.65-69
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    • 2003
  • As complex mathematical models are increasingly adopted for business decision-making, difficulties arise in reusing solvers (i.e., model solving algorithms) against diverse models and data sets and thus the collaboration among users (model/solver builders and decision makers) in multiple departments becomes very difficult. To facilitate the solver reuse, this paper adopts the Web services technologies as the base technologies for linking the solvers to the models, both of which are created on different modeling paradigms and different system platforms, in unified system architecture. Specifically, this paper focuses on designing an ontology that represents the interfacing semantics of the model-solver interactions in a general and standardized form. By referring to the ontology, a model management system (MMS) can autonomously suggest a set of compatible solvers and apply them to individual models even though the decision makers are not knowledgeable enough about all the details of the models and the solvers. Thus, this Web services based MMS would improve the reusability of the solvers by relieving the decision makers from the risk of erroneous application of a solver to syntactically and semantically incompatible models and the burden of considerable understanding of model and solver semantics.

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Design of Cloud Service Platform for eGovernment

  • LEE, Choong Hyong
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.201-209
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    • 2021
  • The term, eGovernmen or e-Government, uses technology communications devices such as computers and the Internet to provide public services to citizens and others. The eGovernment or e-government provides citizens with new opportunities to access the government directly and conveniently, while the government provides citizens with directservices. Also, in these days, cloud computing is a feature that enables users to use computer system resources, especially data storage (cloud storage) and on-demand computing power, without having to manage themselves. The term is commonly used to describe data centers that are available to many users over the Internet. Today, the dominant Big Cloud is distributed across multiple central servers. You can designate it as an Edge server if it is relatively close to the user. However, despite the prevalence of e-government and cloud computing, each of these concepts has evolved. Research attempts to combine these two concepts were not being made properly. For this reason, in this work, we aim to produce independent and objective analysis results by separating progress steps for the analysis of e-government cloud service platforms. This work will be done through an analysis of the development process and architectural composition of the e-government development standard framework and the cloud platform PaaS-TA. In addition, this study is expected to derive implications from an analysis perspective on the direction and service composition of the e-government cloud service platform currently being pursued.

KEPCO's Movement on Distribution Sector Regarding Renewable Energy Transition of Distribution Network in Korea (국내 배전망 정책 및 환경변화를 고려한 배전부분 발전방향 연구)

  • Hyun, Seung-Yoon;Kim, Chang-Hwan;Lee, Byung-Sung
    • KEPCO Journal on Electric Power and Energy
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    • v.7 no.1
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    • pp.93-99
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    • 2021
  • The government has proposed a mission to enhance intelligent power networks, decrease coal-fired generation, expand distributed energy resources, and promote energy prosumer into the distribution network in Korea. Installation cost of facility expansion to guaranteed interconnection with small distributed energy resources increases dramatically on KEPCO's distribution sector. And it is hard to withdraw in time. In addition, there are explicit research is required to meet the reliability on grid corresponding to the increase of distributed power. Infrastructure support for accommodating energy prosumer is also needed. Therefore, KEPCO is pushing transition to DSO by expanding distribution management scope and changing its roles. In addition, KEPCO is proactively preparing for integrated operation between distribution network and existing distributed power which is accommodated passively. KEPCO is also trying to accept multiple network users, e.g. building platforms, to manage a data and promote new markets. In the long term, transition to DSO will achieve saving investment costs for accommodating distributed sources and maintaining stable electrical quality. And it will be possible to create new business model using the platform to secure revenue.

A Study on the Development of Multi-User Virtual Reality Moving Platform Based on Hybrid Sensing (하이브리드 센싱 기반 다중참여형 가상현실 이동 플랫폼 개발에 관한 연구)

  • Jang, Yong Hun;Chang, Min Hyuk;Jung, Ha Hyoung
    • Journal of Korea Multimedia Society
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    • v.24 no.3
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    • pp.355-372
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    • 2021
  • Recently, high-performance HMDs (Head-Mounted Display) are becoming wireless due to the growth of virtual reality technology. Accordingly, environmental constraints on the hardware usage are reduced, enabling multiple users to experience virtual reality within a single space simultaneously. Existing multi-user virtual reality platforms use the user's location tracking and motion sensing technology based on vision sensors and active markers. However, there is a decrease in immersion due to the problem of overlapping markers or frequent matching errors due to the reflected light. Goal of this study is to develop a multi-user virtual reality moving platform in a single space that can resolve sensing errors and user immersion decrease. In order to achieve this goal hybrid sensing technology was developed, which is the convergence of vision sensor technology for position tracking, IMU (Inertial Measurement Unit) sensor motion capture technology and gesture recognition technology based on smart gloves. In addition, integrated safety operation system was developed which does not decrease the immersion but ensures the safety of the users and supports multimodal feedback. A 6 m×6 m×2.4 m test bed was configured to verify the effectiveness of the multi-user virtual reality moving platform for four users.

What Determines the Online Shopping Intention of Vietnamese Consumers?

  • NGUYEN, Cuong Quoc;CHUNG, Linh Phan
    • East Asian Journal of Business Economics (EAJBE)
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    • v.10 no.2
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    • pp.19-30
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    • 2022
  • Purpose - The research aims to explore the ability of the combination of the Technology Acceptance Model (TAM) and Theory of Reasoned Action (TRA) to predict and explain the online shopping intention of Vietnamese consumers. The findings of this study provide empirical results to assess the factors influencing behavioural intention in the E-commerce field. Research design, data, and methodology - The research approach of this study is quantitative. The data was collected from 214 respondents on e-commerce platforms. The collected data will then be analyzed to test the proposed hypothesis in this study. Multiple Regression Analysis and Simple Linear Regression are employed to test the hypothesis. Result - Perceived benefits, Perceived risk reduction, and trust positively influence Attitude toward using Ecommerce. There is a positive relationship between Subjective norms and Behavioural intention to shop online. There is a positive relationship between Attitude toward using E-commerce and Behavioural intention to shop online. Conclusion - This study is based on the Theory of Reasoned Action (TRA) model and the Technology Acceptance Model (TAM) to explore the factors influencing the online shopping intention of Vietnamese consumers. Besides, this paper contributes to the managerial implications for E-commerce managers and policymakers to promote E-commerce among Vietnamese consumers.

Research of popular success factors of game content

  • Liu, Miaoyihai;Chung, Jeanhun
    • International journal of advanced smart convergence
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    • v.11 no.2
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    • pp.83-87
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    • 2022
  • Genshin Impact is an open-world action role-playing game launched by miHoYo in 2020 and has been released on multiple platforms. Due to the excellent character design, it has received widespread attention once it was released, and it has been ranked in the top 10 best-selling lists in several countries after a few weeks of launch. This article will first analyze the map design of the game's open world, and what elements are used on the game map to allow players to immerse themselves in it. Then, in the gameplay of the game, a rich and varied combat system is formed by using the relationship between the elements to restrain each other.There is also a card drawing system added to it, which makes the acquisition of characters full of randomness and allows more players to participate in it. It is concluded that the novel design and rich and varied play methods have made the game Genshin Impact high in popularity, occupying the forefront of the app download list for a long time.

The development model of PT Visionet Internasional (OVO) in Indonesia

  • Yuhang Xia;Yuming Liu;Myeongcheol Choi;Chuijie Meng;Haanearl Kim
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.125-131
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    • 2023
  • OVO is a digital platform that provides simple payments and smart financial services, as well as one of the largest digital payment platforms in Indonesia. It has wide coverage and security when making payments, and supports multiple settlement currencies. The purpose of this study is to explore the history, business model, and future strategic direction of OVO, an Indonesian e-wallet. To date, OVO has built its own mobile payment ecosystem covering a wide range of consumer scenarios including e-commerce, travel, offline shopping and finance. And it supports mobile banking, online banking, debit cards or selected partner merchants. Its three largest transaction categories are in the transportation, retail and e-commerce sectors. With over 110 million consumers and 1.3 million merchant users, it is one of the dominant e-wallets in Indonesian market and has become the country's e-payment market leader. OVO eWallet's 'One Card' model offers convenience and choice for users, thus contributing to the rapid growth of OVO eWallet. And OVO eWallet competes fiercely with other competitors, but OVO eWallet continues to grow in terms of the number of users and market share. Finally, this study analyzes the strategic goals and plans of OVO eWallet, predicts its future direction. OVO eWallet has a huge success, but there are still competition and challenges to face.

A study on the audio/video integrated control system based on network

  • Lee, Seungwon;Kwon, Soonchul;Lee, Seunghyun
    • International journal of advanced smart convergence
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    • v.11 no.4
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    • pp.1-9
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    • 2022
  • The recent development of information and communication technology is also affecting audio/video systems used in industry. The audio/video device configuration system changes from analog to digital, and the network-based audio/video system control has the advantage of reducing costs in accordance with system operation. However, audio/video systems released on the market have limitations in that they can only control their own products or can only be performed on specific platforms (Windows, Mac, Linux). This paper is a study on a device (Network Audio Video Integrated Control: NAVICS) that can integrate and control multiple audio / video devices with different functions, and can control digitalized audio / video devices through network and serial communication. As a result of the study, it was confirmed that individual control and integrated control were possible through the protocol provided by each audio/video device by NAVICS, and that even non-experts could easily control the audio/video system. In the future, it is expected that network-based audio/video integrated control technology will become the technical standard for complex audio/video system control.

Independent Firmware Design to Reduce Device Heterogeneity in LAN WAS for IoT Environment (IoT 환경을 위한 Local WAS에서 디바이스 이질성을 줄이는 독립적인 Firmware 설계)

  • Kyung-Ho Lee;Eun-Ah Moon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.5
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    • pp.803-808
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    • 2023
  • The IoT industry is growing at a record growth rate every year, but developers face practical problems such as security, data storage, and heterogeneity between devices before developing an IoT platform. In particular, heterogeneity between devices occurs due to network type and protocol, and device firmware must be changed or multiple IoT platforms must be used in some cases. In addition, data is wasted due to redundant sensing due to the overflow of indiscriminate IoT devices. In this paper, we propose a device-independent firmware design to solve the heterogeneity between devices in the IoT platform environment where Local WAS uses the MQTT protocol.