• 제목/요약/키워드: multimedia technology

검색결과 3,034건 처리시간 0.027초

Semi-supervised Cross-media Feature Learning via Efficient L2,q Norm

  • Zong, Zhikai;Han, Aili;Gong, Qing
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권3호
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    • pp.1403-1417
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    • 2019
  • With the rapid growth of multimedia data, research on cross-media feature learning has significance in many applications, such as multimedia search and recommendation. Existing methods are sensitive to noise and edge information in multimedia data. In this paper, we propose a semi-supervised method for cross-media feature learning by means of $L_{2,q}$ norm to improve the performance of cross-media retrieval, which is more robust and efficient than the previous ones. In our method, noise and edge information have less effect on the results of cross-media retrieval and the dynamic patch information of multimedia data is employed to increase the accuracy of cross-media retrieval. Our method can reduce the interference of noise and edge information and achieve fast convergence. Extensive experiments on the XMedia dataset illustrate that our method has better performance than the state-of-the-art methods.

A Study on the Impact of Modern Technological Development on the Form of Music Concerts

  • Yifan Cui;Xinyi Shan;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권3호
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    • pp.88-93
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    • 2023
  • In the era of continuous progress, concerts have emerged as a significant medium for music performance, providing audiences with both musical enjoyment and a means of relaxation. The study examines pivotal moments and milestones in concert history, highlighting the emergence of novel elements such as visual presentations, integration of multimedia, virtual reality experiences, and metaverse concerts. By scrutinizing the repercussions of these changes on the concert experience, the study sheds light on the transformative influence of technology on concert formats, audience engagement, and artistic expression. Moreover, it delves into the challenges and opportunities arising from technological advancements in the contemporary concert landscape. The insights gained from this research contribute to a comprehensive comprehension of the dynamic interplay between technology and concert forms, thereby laying the foundation for future scholarly discourse and advancements within the field.

An Interactive Aerobic Training System Using Vision and Multimedia Technologies

  • Chalidabhongse, Thanarat H.;Noichaiboon, Alongkot
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1191-1194
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    • 2004
  • We describe the development of an interactive aerobic training system using vision-based motion capture and multimedia technology. Unlike the traditional one-way aerobic training on TV, the proposed system allows the virtual trainer to observe and interact with the user in real-time. The system is composed of a web camera connected to a PC watching the user moves. First, the animated character on the screen makes a move, and then instructs the user to follow its movement. The system applies a robust statistical background subtraction method to extract a silhouette of the moving user from the captured video. Subsequently, principal body parts of the extracted silhouette are located using model-based approach. The motion of these body parts is then analyzed and compared with the motion of the animated character. The system provides audio feedback to the user according to the result of the motion comparison. All the animation and video processing run in real-time on a PC-based system with consumer-type camera. This proposed system is a good example of applying vision algorithms and multimedia technology for intelligent interactive home entertainment systems.

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웹기반의 교육체계를 위한 멀티미디어콘텐츠 개발에 관한 연구 (A Study on Development of Multimedia Contents for the Web-based Education System)

  • 정원주
    • 한국디지털건축인테리어학회논문집
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    • 제1권1호
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    • pp.31-38
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    • 2001
  • This study is to investigates a development of multimedia contents for the web-based education system. With the comming new millenieum, we have a lot of experience in pluralistic society. especially we are affected by multimedia data with information and knowledge-based society, and the development of information technology, that is we are a lot influenced by multimedia data. This study is to explore multimedia contents which have still and dynamic. With this discussed, teaching and learning from multimedia contents makes learners construct meaning knowledge through the seeing and hearing, interactive communication. thus we need to include the multimedia education in a curriculum.

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Remultiplexing of Ensemble Transport Interface for Terrestrial DMB Service

  • Yun, Joung-Il;Bae, Byung-Jun;Hahm, Young-Kwon;Ahn, Byung-Ha
    • ETRI Journal
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    • 제27권1호
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    • pp.102-105
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    • 2005
  • In this letter, we present a layered structure of the Korean terrestrial Digital Multimedia Broadcasting (TDMB) transmission system for multimedia broadcasting service and introduce a device called the Ensemble Remultiplexer which is designed to remultiplex the Ensemble Transport Interface (ETI) for T-DMB service. This letter describes the remultiplexing process of the Ensemble Remultiplexer.

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Teaching a Database Course with Collaborative Team Projects

  • Park, Jae-Hwa
    • 정보기술과데이타베이스저널
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    • 제4권1호
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    • pp.65-77
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    • 1997
  • This paper describes and effective teaching approach to an undergraduate database course. This research draws on practical experience based on the hands-on practice approach which leads students to develop a database application utilizing various tools. Students not only learn concepts, methodologies and tools of database technology in class and through online multimedia learning aids, but also practice how to integrate them through collaborative team projects. The course employs collaborative learning approach and multimedia and internet technologies. Students are encouraged to work collaboratively on assignments and projects and to learn independently through online multimedia learning aids.

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A Multimedia Case-based Environment: Teaching Technology Integration to Pre-service Teachers

  • HAN, Insook;SHIN, Won sug
    • Educational Technology International
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    • 제12권1호
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    • pp.1-20
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    • 2011
  • The study described in this paper examined the effectiveness of a multimedia case-based learning environment to teach technology integration to Korean pre-service teachers. The structure and philosophy behind the use of embedded video in an online, multimedia system and the data collected from 103 pre-service teachers are presented and discussed. The overall finding shows that there was no significant difference from pre- to posttest among the lecture, the case-based, and the mixed environment groups. However, low prior knowledge students improved more when they learned about technology integration with the mixed method than with the case-based method alone. Discussion about this result and its educational implications conclude the paper.

Knowledge Engineering and the use of Multimedia in Adaptive Technology: Effectiveness and Qualitative Nature of Learning

  • Poobrasert, Onintra;Maguire, Brien
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -3
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    • pp.2051-2054
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    • 2002
  • In this research, we had two experiments. In the first experiment we focused on the comparison of loaming between two groups of hearing impaired students (multimedia training group and traditional print-based method group). The results from the first experiment indicated that there was no numerical difference in test scores between the two groups of students but the students enjoyed learning with computer. We then carried out the second experiment. This time, we focused more on measuring the qualitative nature of the learning using multimedia technology. The results of the second experiment indicated that the two methods of teaching and learning affected students similarly since the average scores of both groups showed no statistically significant difference. About 89% of the students in the second experiment enjoyed learning from the CD-ROM. This result was based not just on the CD-ROM Life in Saskatchewan, but included any kinds and subjects of CD-ROM used in the classroom. Although multimedia training is as good as, but no better than, the traditional print-based method, multimedia can be used as a valuable supplement in adaptive technology.

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멀티 디스플레이 콘텐츠 전송 시스템을 위한 디바이스 연결 및 배치 인식 기법의 구현 (An Implementation of Device Connection and Layout Recognition Techniques for the Multi-Display Contents Delivery System)

  • 전소연;임순범
    • 한국멀티미디어학회논문지
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    • 제19권8호
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    • pp.1479-1486
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    • 2016
  • According to the advancement of display devices, the multi-screen contents display environment is growing to be accepted for the display exhibition area. The objectives of this research are to find communications technology and to design an editor interface of contents delivery system for the larger and adaptive multi-display workspaces. The proposed system can find existence of display devices and get information without any additional tools like marker, and can recognize device layout with only web-cam and image processing technology. The multi-display contents delivery system is composed of devices with three roles; display device, editor device, and fixed server. The editor device which has the role of main control uses UPnP technology to find existence and receive information of display devices. extract appointed color in captured picture using a tracking library to recognize the physical layout of display devices. After the device information and physical layout of display devices are connected, the content delivery system allows the display contents to be sent to the corresponding display devices through WebSocket technology. Also the experimental results show the possibility of our device connection and layout recognition techniques can be utilized for the large spaced and adaptive multi-display applications.