• Title/Summary/Keyword: multimedia scenario

Search Result 128, Processing Time 0.026 seconds

The Efficient Scenario of Solving NAT Traversal in the IMS (IMS에서 효율적인 NAT Traversal 해결 시나리오)

  • Han, Seok-Jun;Lee, Jae-Oh;Kang, Seung-Chan
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.14 no.4
    • /
    • pp.1935-1941
    • /
    • 2013
  • We can use NAT(Network Address Translation) technology to solve the lack of IP address. The problem of NAT traversal is happened when the filtering characteristics of NAT remove the packet that has no binding in the address translation table of NAT. There were many kinds of way to solve these problems by using additional device. Lately, network market is changed into integrating wired and wireless network by the IMS(IP Multimedia Subsystem). The IMS integrates to control network of wired and wireless network, has emerged to control convergence network effectively. Lately, the additional devices like IBCF(Interconnection Border Control Function) and IBGF(Interconnection Border Gateway Function) are used to solve the NAT traversal problem in the IMS. In this paper, we propose the solution of NAT traversal using P-CSCF without any additional equipment in the IMS.

A Multimedia Presentation Model Based On PST (PST를 기반으로 하는 멀티미디어 프리젠테이션 모델)

  • Choi, Hae-Gill;Choi, Sook-Young;Yoo, Kwan-Jong
    • The Transactions of the Korea Information Processing Society
    • /
    • v.5 no.12
    • /
    • pp.3063-3076
    • /
    • 1998
  • To facilitate presentations of various media and transfer their implicit meaning efficiently, needed are effective development techniques for representing and manipulation temporal and spatial informations between multimedia data. Especially, these emporal and spatial informationsl are so deeply related with each other that it is required to have the integrated mehod for their representation. This paper suggests the Presentation Synchronization Trdd(PST) which represents their temporal and spatial informationsl and the efficient presentation model as traversing this PST. In this model, without knowing the specific user's interface or any script languages, the user can write the presentation scenario only based on allen's tecporal specification. This model has a characteristic of allowing user's inputs that may dynamically modify the presentation sequence in presentation time. As through the renmining steps of consistency checking for their relations. PST generation, and PST traversing step, this model provides users with simple and effective presentation of multimedial data by having them be presented auton\matically.

  • PDF

Design of Transmission / Receiver Structure for an Additional Data Service based on Mobile MMT in Hybrid Network Environment (하이브리드 망 환경에서 부가데이터 서비스를 위한 Mobile MMT 기반 데이터 송수신 구조 설계)

  • Song, Seulki;Ryu, Youngsu;Park, Kyungwon;Paik, Jongho;Kwon, Kiwon
    • Journal of Satellite, Information and Communications
    • /
    • v.12 no.2
    • /
    • pp.94-98
    • /
    • 2017
  • In this paper, we design a transmission / receiver structure to provide additional data service based on Mobile MMT in hybrid network environment. Mobile MMT is an extended standard of MMT, the next generation multimedia transmission protocol. MMT defines technologies for efficiently transmitting multimedia and supporting various types of data transmission and bidirectional services over heterogeneous networks based on IP. The Mobile MMT further defines the extended functions to provide functions specific to the mobile network based on the existing MMT technology. In this paper, we design and propose a additional data service scenario and additional data transmission / receiver structure that can receive additional data related to contents delivered through broadcasting network and additional data such as traffic, weather, traveler information related to user information.

Statistical Analysis of a Subjective QoE Assessment for VVoIP Applications

  • Cano, Maria-Dolores;Cerdan, Fernando;Almagro, Sergio
    • ETRI Journal
    • /
    • v.32 no.6
    • /
    • pp.843-853
    • /
    • 2010
  • A successful deployment of multimedia applications over wireless environments entails improving the quality of service (QoS), not only from a technical point of view, but also considering the quality of experience (QoE) from the final user's perception. Although objective QoE measure models avoid the difficulties of subjective surveys, subjective QoE assessments are essential to understand the way users evaluate the QoS. In this work, we study the effect of a wide range of parameters on the QoE of VVoIP applications in a real wireless scenario. Through a complete statistical analysis of users' ratings, we identify the following facts. Although the use of VVoIP in wireless networks does not yet represent an advantage for users, there are great expectations for all applications under study, and with greater popularity comes higher expectations. It is easier for respondents to identify good behavior than poor behavior. Whereas the respondents' frequency of Internet use does not impact on the scores, respondents' gender does. Finally, the most determining parameters of quality from a user's perspective were instability, video quality, voice distortion, usefulness, and graphical interface.

Development and Effect Analysis of Experiential Electrical Safety Education System Based on Virtual Reality (가상현실 기반 체험형 전기안전 교육 시스템의 개발 및 효과 분석)

  • Jeon, Jeong-Chay
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • v.65 no.10
    • /
    • pp.1767-1773
    • /
    • 2016
  • Every year, lives are lost due to electrical safety accidents that could have been prevented with proper education and awareness of electrical safety. To prevent such accidents, experiential education is more effective than indoctrination education. This paper describes the electrical safety education system based on virtual reality (VR) and evaluates effect of the proposed system. Users operated the experiential electrical safety education system, and they were provided electrical stimulation in an electric shock experience using a haptic device. Appropriate stimulation values were calculated according to age (children vs. adults) and gender through experiment. The scenario in which participants experience electrical safety in the home environment was structured, and related educational contents was produced. A total of 68 healthy elementary students evaluated the educational effect of the system. The results showed that the educational effect and the sustainability of effect of the proposed system are superior to those of existing multimedia learning methods. By implementing electrical safety education stimulating the senses of human, the learning effect was promoted and this experiential education would be able to prevent electrical accidents.

An Efficient Data Traffic Estimation Technique in Defense Information Network through Network Simulation (네트워크 시뮬레이션을 통한 군 통신 정보유통량의 효율적 예측 기법)

  • An, Eun-Kyung;Lee, Seung-Jong
    • Journal of the military operations research society of Korea
    • /
    • v.32 no.1
    • /
    • pp.133-158
    • /
    • 2006
  • The change of information and communications technology affects into many parts of military battlefield as the future warfare will be information-oriented warfare, relying on information technology. The more IT-based military systems are deployed the more multimedia data traffic increase. To accommodate such user's requirements the bandwidth capacity of military communications network must be upgraded. The cost of upgrading network capacity is increasing as well. But there has no systematic estimation approach to analyze the amount of data traffic in the military network. In this paper we suggest an efficient data traffic estimation technique using network simulation with the respect of Input and output, scenario, toolset and technique, and experimental environments.

Self-Adaptive Checking Location Mechanism Based Georouting Algorithm in Mobile Ad Hoc Networks (이동 에드혹 네트워크에서 셀프 채킹 방법을 이용한 위치 기반 라우팅 알고리즘)

  • Youn, Joo-Sang;Park, Sangheon
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2009.04a
    • /
    • pp.1178-1181
    • /
    • 2009
  • Geographic forwarding algorithms을 사용하는 Georouting protocol에서는 route maintenance을 위해서 고정된 주기마다 beacon message을 이웃노드에 전송하는 fixed periodical beacon based route algorithm을 사용하여 mobile node 정보를 습득한다. Fixed periodical beacon scheme에서의 기존 연구 이슈는 이웃노드 정보의 신뢰성을 유지하기 위해서 다양한 mobility environment 환경에 맞도록 beacon 전송주기를 적절히 결정하는 연구가 진행되어 왔다. 이와 같은 연구에서는 long periodical interval 사용 시 이웃노드의 위치정보 error을 발생시킬 확률이 높으며 또한 short periodical interval 의 경우 네트워크 내에 high route overhead 을 유발시키는 단점을 가지고 있다. 따라서 고정된 주기 방법은 다양한 mobility environment에 잘 적용되지 못하며 또한 mobility environment 에서 발생하는 route maintenance 내에 이웃노드 정보에 대한 불확실성 문제가 빈번이 발생하여 경로 설정에 잘못된 정보를 제공하여 경로 신뢰성(path reliability)과 낮은 전송률 (transmission rate)을 야기한다. 본 논문에서는 이런 이웃노드 정보의 불확실성 문제를 극복하기 위해서 mobile node가 스스로 자신의 위치를 체크하여 routing table을 능동적으로 갱신하는 방법을 이용하여 이 문제를 극복할 수 있도록 하였다. 모의 실험은 ns2를 이용하여 실시하였으며 결과는 low/high mobility scenario에서는 기존 방법 보다 routing overhead 을 줄이면서 높은 전송률 (transmission rate)을 보인다.

HSE System Safety Management Using Wearable Based on Accident Scenario of High Place Work (고소작업 사고 시나리오 기반 웨어러블 응용 HSE 시스템 안전관리 방안)

  • Cho, Yun-Jeong;Im, Ki-Chang;Lim, Dong-Sun;Park, Jeong-Ho;Kim, Jong-Myon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.8 no.5
    • /
    • pp.417-425
    • /
    • 2018
  • This paper proposes a safety management method that extracts ETA (event tree analysis) based scenario and combines ICT technology to reduce serious disasters occurring workplace for shipbuilding and offshore plant. The statistics of Safety and Health Agency and (previous)Ministry of Public Safety and Security show that the most frequent accident among the serious disasters related to shipbuilding and offshore plant is falling. The main cause of accidents is absence of a safety belt and safety belt ring. To solve these problems, we create ETA based scenarios to derive results based on safety considerations. Based on these results, we propose a solution by applying ICT technology for accident prevention. Deriving ETA based scenarios and ICT technology, the proposed solutions include a system for detecting the wearing of safety belts and safety helmets, a system for detecting whether or not the safety belts are connected, and a hook system for measuring safety distances. These safety related systems can reduce the probability of death of workers. By preventing accidents using the proposed method, we can reduce serious disasters in shipbuilding and offshore plant and establish systematic safety management.

Part-of-speech Tagging for Hindi Corpus in Poor Resource Scenario

  • Modi, Deepa;Nain, Neeta;Nehra, Maninder
    • Journal of Multimedia Information System
    • /
    • v.5 no.3
    • /
    • pp.147-154
    • /
    • 2018
  • Natural language processing (NLP) is an emerging research area in which we study how machines can be used to perceive and alter the text written in natural languages. We can perform different tasks on natural languages by analyzing them through various annotational tasks like parsing, chunking, part-of-speech tagging and lexical analysis etc. These annotational tasks depend on morphological structure of a particular natural language. The focus of this work is part-of-speech tagging (POS tagging) on Hindi language. Part-of-speech tagging also known as grammatical tagging is a process of assigning different grammatical categories to each word of a given text. These grammatical categories can be noun, verb, time, date, number etc. Hindi is the most widely used and official language of India. It is also among the top five most spoken languages of the world. For English and other languages, a diverse range of POS taggers are available, but these POS taggers can not be applied on the Hindi language as Hindi is one of the most morphologically rich language. Furthermore there is a significant difference between the morphological structures of these languages. Thus in this work, a POS tagger system is presented for the Hindi language. For Hindi POS tagging a hybrid approach is presented in this paper which combines "Probability-based and Rule-based" approaches. For known word tagging a Unigram model of probability class is used, whereas for tagging unknown words various lexical and contextual features are used. Various finite state machine automata are constructed for demonstrating different rules and then regular expressions are used to implement these rules. A tagset is also prepared for this task, which contains 29 standard part-of-speech tags. The tagset also includes two unique tags, i.e., date tag and time tag. These date and time tags support all possible formats. Regular expressions are used to implement all pattern based tags like time, date, number and special symbols. The aim of the presented approach is to increase the correctness of an automatic Hindi POS tagging while bounding the requirement of a large human-made corpus. This hybrid approach uses a probability-based model to increase automatic tagging and a rule-based model to bound the requirement of an already trained corpus. This approach is based on very small labeled training set (around 9,000 words) and yields 96.54% of best precision and 95.08% of average precision. The approach also yields best accuracy of 91.39% and an average accuracy of 88.15%.

Ubiquitous Virtual Reality Framework and Its Application for Fostering Sustainable Content Ecosystem (지속 가능한 콘텐츠 생태계 조성을 위한 유비쿼터스 가상현실 프레임워크 및 응용)

  • Shin, Choon-Sung;Ha, Tae-Jin;Kim, Ki-Young;Lee, Won-Woo;Lee, Young-Ho;Woo, Woon-Tack
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.47 no.1
    • /
    • pp.123-134
    • /
    • 2010
  • In this paper we propose ubiquitous virtual reality framework and its application for fostering a sustainable content ecosystem in the convergence space of virtual reality and real space. The ubiquitous virtual reality framework supports fundamental infrastructure which consists of platforms for end-users and service providers and dual space management. The platform for the service provider allows experts to generate contents related to real objects while the platform for the end-users allows to consume, share and regenerate the contents contextually augmented over real objects. The dual space management stores, visualizes and provides the contents generated and extended by them for connecting different users and service providers. The proposed framework allows users to continuously generate, share and extend the contents and thus contribute to making multimedia service environment. We also implemented and evaluated the framework consisting of a desktop authoring platform, mobile authoring platform and a dual space management server. We then introduced a promising application scenario to show how the content ecosystem is empowered by ubiquitous virtual reality framework and is realized in our life. Consequently, we are expecting that the ubiquitous virtual reality technology will play a vital role in building continuously evolving multimedia service environment for the future computing environment.