• Title/Summary/Keyword: multimedia database

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Design and Implementation of the SMIL Authoring Tool (SMIL(Synchronized Multimedia Integration Language) 전용 저작도구의 설계 및 구현)

  • Shin, Dong-Kyoo;Shin, Dong-Il;Kim, Se-Young
    • The KIPS Transactions:PartB
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    • v.10B no.1
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    • pp.103-110
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    • 2003
  • SMIL is a declarative markup language based on XML, which enables users to make effective multimedia presentations on the web by synchronizing media objects. In this paper, we design and implement a SMIL authoring tool which support Intuitive creation of web multimedia documents and diverse practical use of created information. Besides, creation, management and authoring module of SMIL document, it offers template interface depending on network bandwidth selection for general users to create multimedia presentation a convenient way. In addition, we implement SMIL document management facility for a large number of users, by connecting SMIL contents database sever.

Design and Implementation of Transport and Session Managers in a Multimedia Streaming Framework (멀티미디어 스트리밍 프레임워크에서 전송 및 세션 관리자의 설계 및 구현)

  • Lim, Eak-Jin;Lee, Sung-Young;Jeong, Chang-Yun
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.1
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    • pp.24-37
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    • 2001
  • This paper deals with our experience for the design and implementation of Transport and Session managers in the Integrated Streaming Service Architecture (IS SA) that was developed by the authors. The ISSA is a streaming framework that allows to develop integrated multimedia streaming applications such as VOD system in unicast/multicast and real-time broadcastOive-cast). It also facilities standard real-time transport protocols such as RTp(Real-Time Transport Protocol)/RTCP(Real-time Control Protocol) and RTSP(Real-Time Streaming ProtocoD that allows to user openness. The ISSA supports diverse media fonnats and is independent from underlying networks and operating systems, and compatible with the global real-time multimedia database system (BeeHive) so that streaming media are efficiently retrieved, stored, and serviced. The role of the Transport Manager is to do packetization and depacketization for the different types of multimedia data and delivers the packetized media data in real-time. The Transport Manager uses RTP protocol. The role of the Session Manager is to establish and control the media channel by using RTSP protocol and to deliver the database transactions for the multimedia database by using RTTP(Real-Time Transaction Protocol) protocol. Both the Transport and Session Manager are doing their functions through the network interface in the ISSA that allows developers to various network programming interfaces and provides flexibility to the system.

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The establishment of orthodontic web server multimedia database system for continuing education (임상교정 교육용 멀티미디어 데이터베이스 웹서버 구축에 관한 연구)

  • Park, Jae-Woo;Lee, Jong-Ki;Chang, Young-Il;Nahm, Dong-Suk;Kim, Myung-Ki;Yang, Won-Sik;Kim, Tae-Woo;Baek, Seung-Hak
    • The korean journal of orthodontics
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    • v.30 no.2 s.79
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    • pp.245-260
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    • 2000
  • The Objective of this research was to construct the multimedia database system that was necessary for the education of the practitioners and the students. To establish this system, there were technical problems as follows 1) The processing of the images, 2) The rapid processing of the information with the computer network, 3) The development of diagnosis tools, 4) The technique to establish the database system, 5) The link between the database system and the internet, and 6) The method to educate through many cases. The analysis for diagnosis and treatment planning were provided as two parts : model analysis and cephalometric analysis. As a model analysis, arch length discrepancy and Bolton tooth ratio were provided for the part of patient information. Cephalometric analyses were provided in the part of initial diagnosis. The Cephalometric analysis ver 2.0 and the PowerCeph pro 3.3.5 were used to show Tweed, Steiner and Jarabak analysis. In the main part, Kim's analysis and some measurements were added. In the post-treatment or retention part, we show the superimposition of the cephalometrics with which you can find the effectiveness of the various orthodontic treatment The address of this home page is "http://damis.snu.ac.kr/orthodontics"

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An Object-based Database Mapping Technology for 3D Graphic Data (3차원 그래픽 데이터를 위한 객체단위 데이터베이스 매핑 기법)

  • Jo, Hee-Jeong;Kim, Yong-Hwan;Lee, Ki-Jun;Hwang, Soo-Chan
    • Journal of Korea Multimedia Society
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    • v.9 no.8
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    • pp.950-962
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    • 2006
  • Recently, there have been increased many 3 dimensional graphic applications in Internet. Thus, a growing number of methods have been proposed for retrieving 3-D graphic data using their 3D features such as color, texture, shape, and spacial relations. However, few researches focus on 3D graphic modeling and database storage techniques. In this paper, we introduce a system that can store 3D graphics data modeled by XML-based 3D graphics markup language, 3DGML, and support content-based retrievals on 3D data by using SQL. We also present a mapping technique of 3DGML to relational database. The mapping process includes the extraction of semantic information from 3DGML and translate it into relational format. Finally, we show examples of SQL queries which use the 3D information contained in a 3D scene such as objects, 3D features, descriptions and scene-object component hierarchy.

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Cache Management Method for Query Forwarding Optimization in the Grid Database (그리드 데이터베이스에서 질의 전달 최적화를 위한 캐쉬 관리 기법)

  • Shin, Soong-Sun;Jang, Yong-Il;Lee, Soon-Jo;Bae, Hae-Young
    • Journal of Korea Multimedia Society
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    • v.10 no.1
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    • pp.13-25
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    • 2007
  • A cache is used for optimization of query forwarding in the Grid database. To decrease network transmission cost, frequently used data is cached from meta database. Existing cache management method has a unbalanced resource problem, because it doesn't manage replicated data in each node. Also, it increases network cost by cache misses. In the case of data modification, if cache is not updated, queries can be transferred to wrong nodes and it can be occurred others nodes which have same cache. Therefore, it is necessary to solve the problems of existing method that are using unbalanced resource of replica and increasing network cost by cache misses. In this paper, cache management method for query forwarding optimization is proposed. The proposed method manages caches through cache manager. To optimize query forwarding, the cache manager makes caching data from lower loaded replicated node. The query processing cost and the network cost will decrease for the reducing of wrong query forwarding. The performance evaluation shows that proposed method performs better than the existing method.

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A Study on Stroke Based Rendering Using Painting Media Profile (페인팅 매체 프로파일을 이용한 스트로크 기반 렌더링에 관한 연구)

  • Seo, Sang-Hyun;Yoon, Kyung-Hyun
    • Journal of Korea Multimedia Society
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    • v.12 no.11
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    • pp.1640-1651
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    • 2009
  • In this paper we introduce a new approach to stroke based rendering using brush stroke profile. Our proposed method, based on image retrieval method, is a simple but flexible and scalable method to create various painting styles, for which scalable database constructed with the collection of real stroke data is used. Input image is reproduced with combinations of brush stoke in the database, when a search process to determinate appropriate brush stroke and a judgment process to decide whether to draw the retrieved brush stroke on the canvas or not are presented. In addition, this paper suggests a new brush stroke model and a depiction technique in order to utilize effective height information which allows natural texture depiction, or good visual effect, without carrying out physical simulation. Our method is able to create diverse variations of painting by controling various user parameters. It also provides scalable framework that can produce various painting styles with different artistic media by changing the stroke combinations of stroke database.

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Design of Network-based Game Using the GoF Design Patterns

  • Kim Jong-Soo;Kim Tai-Suk
    • Journal of Korea Multimedia Society
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    • v.9 no.6
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    • pp.742-749
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    • 2006
  • In the network-based game where it uses the Internet infrastructure, the implementation is possible with the various methods. Such Applications are developed in the multi-tired architecture. There are many cases for the server to be separated from the hardware or the software. In this case, a lot of applications make the distributed process possible and are made as the multi-tiered architecture to develop the reusability of the existing software module. Especially, it is mostly general to separate for the case of a database server to a new tier. One of the important points of multi-tiered server side applications is security and because of this, it is difficult to share the related data about the design skill. Using design patterns, it gives help in reusing the existing written-code for the design of the game that needs a lot of money and time. Design Patterns are related to the software reuse. For the development of more efficient games, if well-defined design patterns are provided to the developers, then it would make more easy advanced game API and make possible the framework for the game development based on the API Through the analysis of the general network-based game currently servicing in the Internet, in this paper, we discuss how to implement a business logic tier using database system among the server side architectures. The main objective of this article is to show an efficient APIs(Application Programming Interfaces) design method which can be used to manage the data that must be saved to the database system among the packets that client/server have to be exchange.

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Replica Update Propagation Method for Cost Optimization of Request Forwarding in the Grid Database (그리드 데이터베이스에서 전송비용 최적화를 위한 복제본 갱신 전파 기법)

  • Jang, Yong-Il;Baek, Sung-Ha;Bae, Hae-Young
    • Journal of Korea Multimedia Society
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    • v.9 no.11
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    • pp.1410-1420
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    • 2006
  • In this paper, a replica update propagation method for cost optimization of request forwarding in the Grid database is proposed,. In the Grid database, the data is replicated for performance and availability. In the case of data update, update information is forwarded to the neighbor nodes to synchronize with the others replicated data. There are two kinds of update propagation method that are the query based scheme and the log based scheme. And, only one of them is commonly used. But, because of dynamically changing environment through property of update query and processing condition, strategies that using one propagation method increases transmission cost in dynamic environment. In the proposed method, the three classes are defined from two cost models of query and log based scheme. And, cost functions and update propagation method is designed to select optimized update propagation scheme from these three classes. This paper shows a proposed method has an optimized performance through minimum transmission cost in dynamic processing environment.

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Load Balancing Method for Query Processing Based on Cache Management in the Grid Database (그리드 데이터베이스에서 질의 처리를 위한 캐쉬 관리 기반의 부하분산 기법)

  • Shin, Soong-Sun;Back, Sung-Ha;Eo, Sang-Hun;Lee, Dong-Wook;Kim, Gyoung-Bae;Chung, Weon-Il;Bae, Hae-Young
    • Journal of Korea Multimedia Society
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    • v.11 no.7
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    • pp.914-927
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    • 2008
  • Grid database management systems are used for large data processing, high availability and data integration in grid computing. Furthermore the grid database management systems are in the use of manipulating the queries that are sent to distributed nodes for efficient query processing. However, when the query processing is concentrated in a random node, it will be occurred with imbalance workload and decreased query processing. In this paper we propose a load balancing method for query processing based on cache Management in grid databases. This proposed method focuses on managing a cache in nodes by cache manager. The cache manager connects a node to area group and then the cache manager maintains a cached meta information in node. A node is used for caching the efficient meta information which is propagated to other node using cache manager. The workload of node is distributed by using caching meta information of node. This paper shows that there is an obvious improvement compared with existing methods, through adopting the proposed algorithm.

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Design and Implementation of Mobile Platform for Personalized Media Streaming Service (사용자 맞춤형 미디어 스트리밍 서비스를 위한 모바일 플랫폼 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.360-363
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    • 2010
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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