• Title/Summary/Keyword: multicasting

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Multicast Routing Protocol for Multimedia Applications (멀티미디어 응용을 위한 멀티캐스트 라우팅 프로토콜)

  • Lee, Kwang-Il;Cho, Pyoung-Dong;Kim, Kyoung-Il;Kim, Sang-Ha
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.5
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    • pp.1274-1284
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    • 1998
  • Multicasting plays an important role in providing multimedia services like audio and video conferencing and has been actively studied for many years. The study of multicasting has been mainly focused on finding a low-cost tree on the assumption that every edge of the tree has enough link capacity to be allocated to the amound of bandwidth required by a service. In some cases, however, a multicasting tree whose some edges do not have enough bandwidth to be allocated may exist. A typical example of this case is to multicast among the group users located in the different sub-networks in the interconnected networks composed of the high bandwidth networks such as B-ISDN and the low bandwidth networks such as PSTN and PSDN. This paper proposes a novel multicasting protocol for providing multimedia services in a wide area network interconnected by multiple heterogeneous networks. First, the paper discusses the inherent limitation of present multicasting protocols for the case. Second, se introduce a new concept, multiple QoS's for a service, which extends the implicit assumption that only one QoS is assigned to a service in order to overcome this limitation. Third, our multicasting protocol is designed based on the current Internet protocol stacks. Last, we perform simulations for possible scenarios to provide multimedia services in the network and analyze their pros and cons.

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M-FHMIP mechanism for mobile multicasting in IP networks

  • Park, Young-Dug;Rhee, Woo-Seop
    • International Journal of Contents
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    • v.4 no.3
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    • pp.29-34
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    • 2008
  • Fast handover is essential to support seamless multicast service in MIPv6. To reduce handover latency of multicast, there are two handover mechanisms, one is M-FMIP that prepares fast L3 handover before L2 handover and the other is M-HMIP that performs local area mobile multicast management. This paper proposes M-FHMIP that integrates an advantage of M-FMIP and M-HMIP, and analyzes the multicast handover latency.

A Fast Handover Mecllanism in Mobile IPv6 Networks for Reliable Multicasting Services (이동 IPv6 망에서 신뢰성 있는 멀티캐스트 서비스를 지원하는 빠른 핸드오버 메커니즘)

  • Shin Seok-Jae;Yoo Sang-Jo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.9A
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    • pp.838-849
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    • 2005
  • Fast handover protocol provides seamless handover in mobile Ipv6 networks by reducing handover latency. This paper proposes FMIP-M mechanism to apply this advantage of fast handover protocol to multicast service. The FMIP-M is a fast handover mechanism that supports a reliable multicast service in mobile Ipv6 networks. When hosts move other networks, they may have seine data missing and out-of-synch problems of multicast data. The proposed mechanism provides reliable multicast transmission by compensating data losses from the previous AR. Also it provides an additional function that is able to change multicasting service types dynamically in accordance with network status related with multicasting. So that it is able to make multicast paths very close to the optimum and more efficient multicast service is possible. The performance of the proposed mechanism is evaluated by a time analysis and simulations in various conditions.

Analytical Approach of Multicasting-based Fast Mobility Management Scheme in Proxy Mobile IPv6 Networks (프록시 모바일 IPv6 네트워크에서 멀티캐스팅기반 빠른 이동성관리 기법의 분석적 접근법)

  • Kim, Young Hoon;Jeong, Jong Pil
    • Journal of Internet Computing and Services
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    • v.14 no.3
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    • pp.67-79
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    • 2013
  • In wireless networks, efficient mobility management to support of mobile users is very important. Several mobility management schemeshave been proposed with the aim of reducing the signaling traffic of MN(Mobile Node). Among them, PMIPv6 (Proxy Mobile IPv6) is similar with host-based mobility management protocols but MN does not require any process for mobility. By introducing new mobile agent like MAG (Mobile Access Gateway) and LMA (Local Mobility Anchor), it provides IP mobility to MN. In this paper, we propose the analytical model to evaluate the mean signalingdelay and the mean bandwidth according to the type of MN mobility. As a result of mathematical analysis, MF-PMIP (Multicasting-based FastPMIP) outperforms compared to F-PMIP and PMIP in terms of parameters for the performance evaluation.

An Implementation of Real time Video Multicasting Sever (실시간 영상 다중 전송을 위한 서버의 구현)

  • Kim, Cheol-U;Lee, Wan-Jik;Lee, Seon-U;Lee, Gyeong-Ho;Han, Gi-Jun
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.1
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    • pp.288-297
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    • 1997
  • Real-time video multicast using a single computer system is a difficult task because capturing, compressing and delivering video causes a long delay in internetworking environments. This paper describes an implementation of the real time video multicasting server which processes video capture, compression and multicasting in parallel. This paper also presents a flow control mechanism to solve a problem caused by difference between the three tasks.

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Development of Multi User Games using 3D Graphics and Multicasting (원격 다중 참여자 3차원 그래픽스 게임 개발)

  • Kim, JongSeong;Park, JiHun
    • Journal of the Korea Computer Graphics Society
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    • v.4 no.1
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    • pp.67-77
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    • 1998
  • In this paper we describe a development of a multi user game using 3D graphics and multicasting. First, we represent a virtual reality world by 3D graphics technology. Next, we use computer communication technology for the purpose of interaction among multi users. As a result, multi users share 3D graphics objects and play games. The goal of this paper is a development of a system that enables multi users to play games sharing a virtual world represented by 3D graphics. We use the OpenInventor library and C++ language for 3D graphics scene representation, and IP multicasting protocols for computer communication. The system allows to use Polhemus Fastrak 3D input device that recognizes the 3D position and 3D orientation. As an example we present a game that demonstrates the effect of piano concert by multi piano players who are distributed in a computer network.

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A Study of Multicast Tree Problem with Multiple Constraints (다중 제약이 있는 멀티캐스트 트리 문제에 관한 연구)

  • Lee Sung-Ceun;Han Chi-Ceun
    • Journal of Internet Computing and Services
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    • v.5 no.5
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    • pp.129-138
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    • 2004
  • In the telecommunications network, multicasting is widely used recently. Multicast tree problem is modeled as the NP-complete Steiner problem in the networks. In this paper, we study algorithms for finding efficient multicast trees with hop and node degree constraints. Multimedia service is an application of multicasting and it is required to transfer a large volume of multimedia data with QoS(Quality of Service). Though heuristics for solving the multicast tree problems with one constraint have been studied. however, there is no optimum algorithm that finds an optimum multicast tree with hop and node degree constraints up to now. In this paper, an approach for finding an efficient multicast tree that satisfies hop and node degree constraints is presented and the experimental results explain how the hop and node degree constraints affect to the total cost of a multicast tree.

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Switching Element-Disjoint Multicast Scheduling for Avoiding Crosstalk in Photonic Banyan-Type Switching Networks (Part II):Scheduling Lengths and Nonblocking Property (광 베니언-유형 교환 망에서의 누화를 회피하기 위한 교환소자를 달리하는 멀티캐스트 스케줄링(제2부):스케줄링 길이 및 넌블럭킹 특성)

  • Tscha, Yeong-Hwan
    • Journal of KIISE:Information Networking
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    • v.28 no.4
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    • pp.657-664
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    • 2001
  • In our predecessor paper(Part I)[13], we introduced a graph that represents the crosstalk relationship among multicast connections in the photonic Banyan-type switching network, and found the upper bound on the degree of it. In this paper(Part II), we consider the number of routing rounds(i.e., scheduling length) required for SE(switching element)-disjoint multicasting in photonic Banyan-type switching networks. Unfortunately, the problem to find an optimal scheduling length is NP-complete thus, we propose an approximation algorithm that gives its scheduling length is always within double of the upper bound on the optimal length. We also study the scheduling length on the Iink-disjoint(i.e., nonblocking) multicasting. Various nonblocking Banyan-type multicasting networks are found under the scheduling lengths.

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A Load Based Weight Multicasting Technique Design for efficient Multimedia Contents Delivery (효율적인 멀티미디어 컨텐츠 전송을 위한 부하 가중치 멀티캐스팅 기법의 설계)

  • Lee, Seo-Jeong;Kim, Seon-Ho
    • The Journal of Society for e-Business Studies
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    • v.9 no.3
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    • pp.277-288
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    • 2004
  • The purpose of multimedia contents transmission is to resolve the large size and nonformal issues. Various multicasting technologies have been researched to support these issues. This paper suggests a technique to build multicast routing for safe and reliable transmission of multimedia contents. Network server nodes have their own weight with respect to communication loads. The weight is computed by a server's communication load with others. This suggests low delay routing with two or more edge server of content delivery network. We will show the weighted inter-server routing technique and analyze the network performance improvement caused by lower network traffic and delay.

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Analysis of Traffic Control System for Supporting MCS Multicasting on ATM Subnetworks (ATM 서브망에서 MCS 멀티캐스트 구현을 위한 전송 제어 시스템의 성능 평가)

  • Park, Sang-Joon;Lee, Hyo-Jun;Kim, Kwan-Joong;Kim, Young-Han;Kim, Byung-Gi
    • The Journal of the Acoustical Society of Korea
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    • v.16 no.6
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    • pp.48-53
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    • 1997
  • The multicasting of MCS(Multicast Server) requires a effective traffic control scheme to prevent buffer overflow on ATM subnetworks. This paper considers MCS multicasting to TCP packets, and propose EPD + SPD scheme(Early Packet Discard-same Source Packet Discard) using common buffer. When the threshold of output buffer is reached, MCS drops an entire packet prior to buffer overflow, so that corrupted packets will not be transmitted by the server. And SPD scheme show that the EPD + SPD results in higher TCP throughput than that of tail drop and EPD + DFF.

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