• Title/Summary/Keyword: multi-view 3D human pose estimation

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Multi-view Semi-supervised Learning-based 3D Human Pose Estimation (다시점 준지도 학습 기반 3차원 휴먼 자세 추정)

  • Kim, Do Yeop;Chang, Ju Yong
    • Journal of Broadcast Engineering
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    • v.27 no.2
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    • pp.174-184
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    • 2022
  • 3D human pose estimation models can be classified into a multi-view model and a single-view model. In general, the multi-view model shows superior pose estimation performance compared to the single-view model. In the case of the single-view model, the improvement of the 3D pose estimation performance requires a large amount of training data. However, it is not easy to obtain annotations for training 3D pose estimation models. To address this problem, we propose a method to generate pseudo ground-truths of multi-view human pose data from a multi-view model and exploit the resultant pseudo ground-truths to train a single-view model. In addition, we propose a multi-view consistency loss function that considers the consistency of poses estimated from multi-view images, showing that the proposed loss helps the effective training of single-view models. Experiments using Human3.6M and MPI-INF-3DHP datasets show that the proposed method is effective for training single-view 3D human pose estimation models.

Multi-View 3D Human Pose Estimation Based on Transformer (트랜스포머 기반의 다중 시점 3차원 인체자세추정)

  • Seoung Wook Choi;Jin Young Lee;Gye Young Kim
    • Smart Media Journal
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    • v.12 no.11
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    • pp.48-56
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    • 2023
  • The technology of Three-dimensional human posture estimation is used in sports, motion recognition, and special effects of video media. Among various methods for this, multi-view 3D human pose estimation is essential for precise estimation even in complex real-world environments. But Existing models for multi-view 3D human posture estimation have the disadvantage of high order of time complexity as they use 3D feature maps. This paper proposes a method to extend an existing monocular viewpoint multi-frame model based on Transformer with lower time complexity to 3D human posture estimation for multi-viewpoints. To expand to multi-viewpoints our proposed method first generates an 8-dimensional joint coordinate that connects 2-dimensional joint coordinates for 17 joints at 4-vieiwpoints acquired using the 2-dimensional human posture detector, CPN(Cascaded Pyramid Network). This paper then converts them into 17×32 data with patch embedding, and enters the data into a transformer model, finally. Consequently, the MLP(Multi-Layer Perceptron) block that outputs the 3D-human posture simultaneously updates the 3D human posture estimation for 4-viewpoints at every iteration. Compared to Zheng[5]'s method the number of model parameters of the proposed method was 48.9%, MPJPE(Mean Per Joint Position Error) was reduced by 20.6 mm (43.8%) and the average learning time per epoch was more than 20 times faster.

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A New Calibration of 3D Point Cloud using 3D Skeleton (3D 스켈레톤을 이용한 3D 포인트 클라우드의 캘리브레이션)

  • Park, Byung-Seo;Kang, Ji-Won;Lee, Sol;Park, Jung-Tak;Choi, Jang-Hwan;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of Broadcast Engineering
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    • v.26 no.3
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    • pp.247-257
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    • 2021
  • This paper proposes a new technique for calibrating a multi-view RGB-D camera using a 3D (dimensional) skeleton. In order to calibrate a multi-view camera, consistent feature points are required. In addition, it is necessary to acquire accurate feature points in order to obtain a high-accuracy calibration result. We use the human skeleton as a feature point to calibrate a multi-view camera. The human skeleton can be easily obtained using state-of-the-art pose estimation algorithms. We propose an RGB-D-based calibration algorithm that uses the joint coordinates of the 3D skeleton obtained through the posture estimation algorithm as a feature point. Since the human body information captured by the multi-view camera may be incomplete, the skeleton predicted based on the image information acquired through it may be incomplete. After efficiently integrating a large number of incomplete skeletons into one skeleton, multi-view cameras can be calibrated by using the integrated skeleton to obtain a camera transformation matrix. In order to increase the accuracy of the calibration, multiple skeletons are used for optimization through temporal iterations. We demonstrate through experiments that a multi-view camera can be calibrated using a large number of incomplete skeletons.

Multi-view semi-supervised learning for 3D human pose estimation (3 차원 휴먼 자세 추정을 위한 다시점 준지도 학습)

  • Kim, Do Yeop;Chang, Ju Yong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.134-138
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    • 2021
  • 3 차원 휴먼 자세 추정 모델은 다시점 모델과 단시점 모델로 분류될 수 있다. 일반적으로 다시점 모델은 단시점 모델에 비하여 뛰어난 자세 추정 성능을 보인다. 단시점 모델의 경우 3 차원 자세 추정 성능의 향상은 많은 양의 학습 데이터를 필요로 한다. 하지만 3 차원 자세에 대한 참값을 획득하는 것은 쉬운 일이 아니다. 이러한 문제를 다루기 위해, 우리는 다시점 모델로부터 다시점 휴먼 자세 데이터에 대한 의사 참값을 생성하고, 이를 단시점 모델의 학습에 활용하는 방법을 제안한다. 또한, 우리는 각각의 다시점 영상으로부터 추정된 자세의 일관성을 고려하는 다시점 일관성 손실함수를 제안하여, 이것이 단시점 모델의 효과적인 학습에 도움을 준다는 것을 보인다.

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