• Title/Summary/Keyword: multi-user system

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Explicit Multicast for Small Group Communications in Heterogeneous Mobile Networks (이종 모바일 네트워크에서의 소규모 그룹 통신을 위한 명시적 멀티캐스트)

  • Kim Wan-Tae
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.8 s.350
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    • pp.15-24
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    • 2006
  • We design and implement explicit mobile multicast, named XMIP, by enhancing explicit multicast for a great number of small group multicast communications. XMIP is a straightforward multicast mechanism without maintaining multicast states due to the inheritance from the explicit multicast based on a unicast routing. This research modifies and extends the functionality of each mobility agent of IETF Mobile IP for interworking XMIP XMIP Packets captured by an extended home agent are forwarded to each extended foreign agent through nested tunnels, named X-in-X tunnels, made by the binding table of the extended home agent. X-in-X tunneling mechanism can effectively solve the serious traffic concentration problems of Mobile IP multicast specifications. Finally heterogeneous mobile networks as an XMIP testbed including CDMA2000 1X EV-DO and WLAN are actually established, and a multi-user instant messenger system for small group communications is developed for verifying the feasibility of the proposed protocols.

Device Performance Analysis Method for Hybrid Rendering (하이브리드 렌더링을 위한 단말기 성능분석 방법)

  • Kim, Hak-Ran;Park, Hwa-Jin
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.771-778
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    • 2008
  • A Device performance analyzing method for appropriate level in hybrid rendering model is suggested. In recent research, we proposed a hybrid rendering model which is applying a proper shading method to each of polygons consisting of an object. The number of polygon for Gouraud shading and that for flat shading should be considered according to a current device performance and system environments. Therefore, this paper suggests the method to calculate automatically a proper resolution of a mesh of object and a proper level of mixture between Gouraud and a flat shading, considering a current device performance and a preference of end-user. The rendering model is so simple that it can be an efficient replacement to reduce a real-time rendering time since it provides automatically multi-level of rendering resolution to an executing environments. Moreover, it can be adopted in real-time adaptive service for 3D graphic contents like a graphic game under various device environments.

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A Study on Improving SQUID Proxy Server Performance by Arbitral Thread and Delayed Caching (중재 쓰레드와 지연 캐싱에 의한 스퀴드 프록시 서버 성능 향상에 관한 연구)

  • Lee, Dae-Sung;Kim, Yoo-Sung;Kim, Ki-Chang
    • The KIPS Transactions:PartC
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    • v.10C no.1
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    • pp.87-94
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    • 2003
  • As the number of the Internet users increases explosively, a solution for this problem is web caching. So, many techniques on improving cache server performance have been suggested. In this paper, we analyze the cause of the bottleneck in cache servers, and propose an arbitral thread and delayed caching mechanism as a solution. We use an arbitral thread in order to provide a quick service to user requests through eliminating the ready multi-thread search problem in case of disk writing operation. We also use delayed caching in order to provide stable system operation through avoiding overloaded disk operation and queue threshold. Proposed cache server is implemented through modification on SQUlD cache server, and we compare its performance with the original SQUID cache server.

A Study on Network Hierarchy Model which uses a Dynamic Segmentation Technique (동적 분할 기법을 이용한 네트워크 계층 모델에 관한 연구)

  • Joo, Yong-Jin;Lee, Yong-Ik;Moon, Kyung-Ky;Park, Soo-Hong
    • Spatial Information Research
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    • v.14 no.2 s.37
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    • pp.245-260
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    • 2006
  • A practical use of the location information and user requirement are increased in a mobile environment which supports the portability. And Various service which GIS is related with a Spatial DB have been processed. Generally, logical relation of a traffic network which organizes the Road DB uses a basic node-link structure. In this way, Designed structure can not be flexible at various model apply and are not efficient with a database retrieval in a maintenance management side. In this research, We supplement with the problem of a existing network model and the limitation of the building through the design of a network model which uses dynamic segmentation. And we tried to implement efficient hierarchy model at the retrieval of the network and presentation. Designed model supports a stage presentation of various level and a hierarchy entity relation and We are expected to supplement a network spatial modelling function which the GIS has.

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Frequency-Code Domain Contention in Multi-antenna Multicarrier Wireless Networks

  • Lv, Shaohe;Zhang, Yiwei;Li, Wen;Lu, Yong;Dong, Xuan;Wang, Xiaodong;Zhou, Xingming
    • Journal of Communications and Networks
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    • v.18 no.2
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    • pp.218-226
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    • 2016
  • Coordination among users is an inevitable but time-consuming operation in wireless networks. It severely limit the system performance when the data rate is high. We present FC-MAC, a novel MAC protocol that can complete a contention within one contention slot over a joint frequency-code domain. When a node takes part in the contention, it generates randomly a contention vector (CV), which is a binary sequence of length equal to the number of available orthogonal frequency division multiplexing (OFDM) subcarriers. In FC-MAC, different user is assigned with a distinct signature (i.e., PN sequence). A node sends the signature at specific subcarriers and uses the sequence of the ON/OFF states of all subcarriers to indicate the chosen CV. Meanwhile, every node uses the redundant antennas to detect the CVs of other nodes. The node with the minimum CV becomes the winner. The experimental results show that, the collision probability of FC-MAC is as low as 0.05% when the network has 100 nodes. In comparison with IEEE 802.11, contention time is reduced by 50-80% and the throughput gain is up to 200%.

An Efficient Application Virtualization Method for a Real Time Broadcasting System of Virtual 3D Contents (가상 3D 콘텐츠의 실시간 방송 시스템을 위한 효율적인 어플리케이션 가상화 기법)

  • Jang, Sumin;Kim, Wonyoung;Yoo, Jaesoo
    • The Journal of the Korea Contents Association
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    • v.13 no.9
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    • pp.1-9
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    • 2013
  • In recent, the cloud computing makes it possible to provide the on-demand provision of software, hardware, and data as a service in various IT fields. This paper uses the cloud computing techniques for the real time broadcasting service of virtual 3D contents. However, the existing related solutions have many problems that the load of the server is rapidly increased or the cost of the server is very high when the number of service users is increased. Therefore, we propose a new application virtualization method to solve these problems. It promises their stable operations in multi-user services because the proposed method does not execute the rendering commands of the application at the host server but delivers and executes them to clients via the Internet. Our performance experiments show that our proposed method outperforms the existing methods.

An Implementation of Explicit Multicast with Mobile IP for Small Group Communications in Mobile Networks (이동통신환경에서의 소규모 그룹통신을 위한 XMIP 프로토콜의 구현)

  • PARK IN-SOO;PARK YONG-JIN
    • The KIPS Transactions:PartC
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    • v.12C no.2 s.98
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    • pp.267-280
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    • 2005
  • In this paper, we implement and verify XMIP integrating IETF Mobile IP and the Explicit Multicast mechanism for a great number of small group multicast communications. U a source node sends Xcast packets explicitly inserting destination nodes into the headers, each Xcast router decides routes and forwards the packets toward each destination node based on unicast routing table without the support of multicast trees. n is a straightforward and simple multicast mechanism just based on a unicast routing table without maintaining multicast states because of the inheritance from the Explicit Multicast mechanism. This research modifies and extends the functionality of IETF Mobile IP's mobility agents, such as HA/FA to HA+/FA+ respectively, considering interworking with Xcast networks. Xcast packets captured by HA+ are forwarded into X-in-X tunnel interfaces for each FA+ referred to the binding table of HA.. This X-in-X tunneling mechanism can effectively solve the traffic concentration problem of IETF Mobile IP multicast services. Finally WLAN-based testbed is built and a multi-user Instant messenger system is developed as a Xcast application for finally verify the feasibility of the implemented XMIP/Xcast protocols.

Computerized Measurement System of Ship Speed and Maneuvering Performance in Sea Trial (속도 및 조종 실선시운전 계측, 해석 시스템 개발)

  • Kim, Hyun-Soo;Park, Gun-Il;Ha, Mun-Keun
    • Journal of the Society of Naval Architects of Korea
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    • v.38 no.3
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    • pp.54-61
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    • 2001
  • It is expected that ISO issue a standard method for sea trial and the correction of data taken during speed trial. One of the major reason for this effort(or trend) is to get reliable and accurate sea trial measurement. With the same philosophy, SHI(Samsung Heavy Industries) developed a nautical signal integrated unit in 1996. Two years after this, SHI developed a software that enable the user to analyze the sea trial measurement on-board. After a series of stationary and performance tests, KR has issued a certificate for international application of the software. We have been utilizing this program for the measurement and analysis of sea trial of more than 70 ships built in SHI shipyard. However, one critical defect of the software has been that it can be applied only for single shaft vessels. In this short paper, we would like to introduce a new version of the software which can be used for both single and multi thruster vessels. This paper deals with the introduction, test method and some of the test result.

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A Study on the Development of Wearable Smart Fashion Product - Focused on the Construction of Optimized Functionalities for Particular Needs - (웨어러블 기능성 스마트 패션제품 개발 연구 - 특정사용자를 위한 특수한 기능성 구현을 중심으로 -)

  • Lee, Hyunseung;Lee, Jaejung
    • Fashion & Textile Research Journal
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    • v.21 no.2
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    • pp.133-140
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    • 2019
  • This study developed smart fashion prototypes that provide utilitarian functionality by combining Fashion and Electronics regarding the IT focused convergence tendency in modern industries. A convergence R&D workshop was performed by Fashion design majors and Engineering majors for the study. As a result, 5 functional smart fashion prototypes were developed and the outline of each prototype are as follows. The $1^{st}$ prototype, 'Hidden Camera Detecting Coat' focused on gender-related crimes. The coat uses infrared lighting and LED technologies to provide a function to detect hidden cameras in suspicious public spaces such as toilets. The $2^{nd}$ prototype, 'Heating-massage Suit' targeted patients with musculoskeletal system difficulties. The suit uses heating and vibration technologies to provide a heating massage treatment for patients with ongoing difficulties in their daily lives. The $3^{rd}$ prototype is an air-bag jacket to prevent sexual molestation on public transportation. The jacket extends its volume through pressure sensing, air compressing, motors and 3D-printing technology to secure the wearer's personal preventive space between the user's body and others. The $4^{th}$ prototype is a town wear for people suffering from synesthesia. People with synesthesia inadvertently see colors when exposed to certain sounds. This town wear uses sound sensing, air compressing, motors and 3D-printing technology to provide sound prevention and a comfortable sound playing function. The $5^{th}$ prototype is a set of a vest and a gloves for visually impaired people. The vest and gloves uses DMS, voice playing, vibration technology to provide distance measuring and warning functions.

MPEG-DASH based 3D Point Cloud Content Configuration Method (MPEG-DASH 기반 3차원 포인트 클라우드 콘텐츠 구성 방안)

  • Kim, Doohwan;Im, Jiheon;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.24 no.4
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    • pp.660-669
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    • 2019
  • Recently, with the development of three-dimensional scanning devices and multi-dimensional array cameras, research is continuously conducted on techniques for handling three-dimensional data in application fields such as AR (Augmented Reality) / VR (Virtual Reality) and autonomous traveling. In particular, in the AR / VR field, content that expresses 3D video as point data has appeared, but this requires a larger amount of data than conventional 2D images. Therefore, in order to serve 3D point cloud content to users, various technological developments such as highly efficient encoding / decoding and storage, transfer, etc. are required. In this paper, V-PCC bit stream created using V-PCC encoder proposed in MPEG-I (MPEG-Immersive) V-PCC (Video based Point Cloud Compression) group, It is defined by the MPEG-DASH (Dynamic Adaptive Streaming over HTTP) standard, and provides to be composed of segments. Also, in order to provide the user with the information of the 3D coordinate system, the depth information parameter of the signaling message is additionally defined. Then, we design a verification platform to verify the technology proposed in this paper, and confirm it in terms of the algorithm of the proposed technology.