• Title/Summary/Keyword: multi-scalable network

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Hybrid Delegate-based Group Communication Protocol For Overlapped Groups (중복 그룹을 위한 혼합형 대표자 기반 그룹 통신 프로토콜)

  • Kim, Cha-Young;Ahn, Jin-Ho
    • Journal of Internet Computing and Services
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    • v.11 no.4
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    • pp.11-22
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    • 2010
  • In case that group communication protocols assume every process is interested in all events occurring in a large scale group, the events multicasting to a subset of a large process group, such as a sensor network, potentially varying for every event based on their interests might lead to very high communication overhead on each individual process. Moreover, despite the importance of both guaranteeing message delivery order and supporting overlapped group using gossip based group communication for multicasting in sensor or P2P networks, there exist little research works on development of gossip-based protocols to satisfy all these requirements. In this paper, we present a new gossip-based causal message order guaranteeing multicast protocol based on local views and delegates representing subgroups and fully utilizing multi-group features to improve scalability. In the proposed protocol, the message delivery order in overlapped groups has been guaranteed consistently by all corresponding members of the groups including delegates. Therefore, these features of the proposed protocol might be significantly scalable rather than those of the protocols guaranteeing atomic order dependencies between multicast messages by hierarchical membership list of dedicated groups like traditional committee protocols and much stronger rather than fully decentralized protocols guaranteeing dependencies between multicast messages based on only local views. And the proposed protocol is a hybrid approach improving the inherent scalability of multicast nature by gossip-based technique in all communications.

Implementation of Integrated Player System based on Free-Viewpoint Video Service according to User Selection (사용자 선택에 따른 자유 시점 비디오 서비스 기반의 통합 플레이어 시스템 구현)

  • Yang, Ji-hee;Song, Min-ki;Park, Gooman
    • Journal of Broadcast Engineering
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    • v.25 no.2
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    • pp.265-274
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    • 2020
  • Free-viewpoint video service is a technology that allows users to watch at any angle, location and distance through interaction. In this paper, the free-viewpoint video services are defined in four viewing modes: Inward view, outward view, 3D object view and first person view. And we developed and implemented a new integrated program that plays all the suggested views. In the contents of girl band performances and basketball games, multi-view cameras suitable for each viewing mode are installed to acquire media, and data stored on the server is streamed over the network, making it available for viewing. Users can freely choose four viewing modes, space location, angle and so on, and the media data such as images and sounds are provided to them by rendering appropriately for the selected the viewpoint. Our system is expected to be a scalable free-viewpoint video service player as well as provide users with immersion and presence by combining various viewing modes.