• Title/Summary/Keyword: multi-culture

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Examining the Residential Patterns of Urban Immigrants in Seoul Metropolitan Area

  • Kim, Hyejin;Lee, Jawon
    • International Journal of Advanced Culture Technology
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    • v.6 no.3
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    • pp.37-43
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    • 2018
  • This paper measures and maps multi-dimensional residential segregation of immigrants in Seoul metropolitan area at city/county/district level as well as town level, thereby adding to our understanding of the urban structure and its spatial distribution impacted by immigration. The perspective offered here focuses on the segregation spurred by transnational migrants and their urban settlement. By drawing population data for 79 city/county/district administrative units from the Korea Immigration Service, residential segregation of immigrants in Seoul metropolitan area is measured based on Massey & Denton's four segregation indices: evenness, exposure, concentration and clustering. The empirical findings suggest that Seoul metropolitan area is highly segregated and the areas showing hyper-segregation appear in Seoul city and Gyeonggi province. As immigrants are foreseen to continue to increase in the future, this research contributes both empirically and theoretically to preliminary research on spatial segregation of immigrants by showing how ethnic places are segregated spatially through ethnic networks that support the geographic concentration of minority groups.

Comparative Analysis on Traditional Furniture reflecting Residential Culture of Korea and China - Focused on Chosun and Ming.ching dynasty - (한국과 중국 주거문화를 통한 전통가구 비교연구 - 조선시대 ‘반가’와 명.청시대 ‘사합원’를 중심으로 -)

  • 김국선;이연숙
    • Korean Institute of Interior Design Journal
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    • no.41
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    • pp.198-205
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    • 2003
  • In this multi-cultural era, the cultural identity of each nation has appeared as a major issue, and needs to clearly define it through comparisons with other cultures have been raised. This research aims to analyze characteristics of traditional furniture of Korea and China according to residential culture and to find out their similarities and dissimilarities. ‘Banga’ in Korea ‘Sahapwon’ in China in the same era were selected for the comparison for traditional furniture between Korea and China. In the part of comparative analysis, characteristics of the furnitures are summerized based on classification into spatial system of housings and types of furniture. After that, traditional residential cultural differences between two countries that reflected on characteristics of furniture are distinguished and compared. The result of analysis is expected to act a part role of defining the cultural identity of Korea.

The Clothing Purchasing Behaviors between Korean and American College Women

  • Im, Sung-Kyung;Han, Myung-Sook
    • The International Journal of Costume Culture
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    • v.9 no.2
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    • pp.149-159
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    • 2006
  • The purpose of the study is to compare the clothing purchasing behaviors between Korean and American college women and to gather a basic data to establish a clothing marketing strategy and effective world marketing strategy in the fashion marketing. 1,150 questionaries were distributed to 3 universities in Korea and 3 universities America from March, 15 to 30 in 2006 and a total of 800 questionnaires, 466 from Korea and 334 from American, were utilized in the final analysis. The SPSS 12.0 was used to analyze the technical statistics like average and frequency, t-test, X$^2$, factor analysis and multi-variate analysis of variance.

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A Panoramic Review and Vision on “Integration” for Quality Management

  • Duan, Guijiang;Tang, Xiaoqing;Chin, Kwai-Sang
    • International Journal of Quality Innovation
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    • v.3 no.2
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    • pp.93-112
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    • 2002
  • The issues of “Integration” in quality management and related fields have been discussed for a few years. Literature review reveals that this is a large and multi-disciplinary topic. Although there are many publications on this issue, very few well-cited articles show direct illustration to why, what and how to implement the “Integration” strategy in quality management. This paper presents a panoramic review and vision on “Integration” issues of quality management, in the perspectives of concept, scope, organization, information, process, and culture.

The Effects of Residential Satisfaction on the Quality of Life of Aging people: Comparison between the Elderly Living in the Community and the Elderly Living in Senior Housings

  • Baik, Ok Mi
    • International Journal of Advanced Culture Technology
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    • v.6 no.4
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    • pp.29-38
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    • 2018
  • The purpose of this study was to analyze the direct and indirect effects of residential satisfaction on the quality of life and to analyze the difference according to the residence type. The subjects of this study were 422 elderly people aged 65 or older residing in two metropolitan municipalities. The data were analyzed by using structural equation model by multi-group analysis. The results showed that the degree of satisfaction with the residential environment indirectly affected not only the quality of life of the elderly but also social participation activities. As a result of verifying the difference of the residential satisfaction and quality of life path according to the residence type, there was a difference in the route between groups according to the type of residence. This study is significant in that the elderly who have not been interested in the elderly housing policy have been investigated and the relationship between the residential satisfaction and quality of life of the elderly by residence type has been investigated .

The Effect and Impact of Multi-Platform Native Advertising Content

  • Yang, HuiYeon;Lim, Chan;Kim, Chang Jo
    • International Journal of Advanced Culture Technology
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    • v.7 no.1
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    • pp.77-83
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    • 2019
  • Recently, as social media users have grown, the resulting form of advertising has emerged, and one of the types is native advertising. This advertising method appears to be 52% higher than the banner, according to a study by the IPG Media Lab (2013). Therefore, there is a positive effect on native advertising, but it is necessary to maximize the effect. In this paper, the acceptor's attitude to the native advertisement and the shared intention are verified as to how the effect of the native advertisement can be understood and the maximized effect can be obtained. When the brand phrase was in the form of direct exposure, the subjects were positive about the advertisement and the brand attitude was favorable. Share intentions were also high. These results included suggestions to produce native advertisements in consideration of the attitudes and sharing of the recipients.

The Effects of College Life Adaptability on Career Preparation Behaviors of College Students: Mediating Effects of Major Satisfaction, Job Stress, and Self-Directed Learning

  • Il-Hyun, Yun
    • International Journal of Advanced Culture Technology
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    • v.10 no.4
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    • pp.245-254
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    • 2022
  • This study is a study to empirically verify the mediating effect on college life adaptation and career preparation behavior of college students. The purpose of this study is to empirically analyze the multi-mediated effects of major satisfaction, job stress, and self-directed learning. For this study, 216 university students were enrolled. For the collected data, SPSS Process macro was used. The result is as follows. First, there were multiple parallel mediating effects and multiple serial mediating effects on major satisfaction, job stress, and self-directed learning between college life adaptability and career preparation behavior. Second, the path of simple mediation and double mediation effect was found between college life adaptation and career preparation behavior. Based on the research, the necessity of revitalizing the program for revitalization of teaching activities and industry-academic cooperation activities in the major field and improvement of career preparation behavior and university life adaptation ability and follow-up research were suggested.

Design Guidelines of Convergent Education Environment Based on Design Thinking through STEAM Theory

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.56-63
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    • 2023
  • I proposed the architectural guideline for educational environment based on design thinking approach to integrate and enhance learners' activities and achievements. The physical environment of design education learning space should be applied by teaching methods and learning activities, especially for STEAM-based convergent education, the architectural space conditions should support the design process based on design thinking. The learning environment conditions influence design education with physical design factors and learners' communication, and the flexible environment based on design thinking, which is crucial for design education. The 3 steps of design thinking experiences also allow students to learn the context of ideas, skills and outcomes. Therefore, I argued that the learning surrounding based on design thinking needs flexible and mobile, connected, integrated, organized, and team-focused environments to support learners' understanding, participation, and collaboration, and to achieve the design process based on research findings. For spaces for convergent learning environments based on design thinking, common design principles should be reviewed, such as coexistence with technology, safety and security, transparency and spatial extension, multi-purpose space and outdoor learning.

Research on Efficient Game Production Methods using Digimon Series IP

  • Lee Jong Ho
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.423-428
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    • 2023
  • Currently , the growth of various platforms is remarkable , both at home and abroad . With the growth of various platforms such as PC, console, and VR as well as mobile, the global gaming industry market size has grown to reach KRW 151 trillion . However , in order to revitalize the domestic game market , which is growing at a slower pace, improve the concentration phenomenon that is concentrated on mobile and PC platforms , and select one of the games using IP that is being discussed as a new breakthrough , and determine what form the game will take. Through this study, we would like to suggest whether multi-platform is appropriate. The Digimon series generally attracts many fans through animation , and the Digimon story Cyber Sleuth, which utilizes new scenarios to satisfy them and arouse interest at the same time , can be seen as a representative success example We believe that through this interaction, users can continue to play the main content on their PC, and create synergy by being able to play and enjoy minimal content through mobile anytime , anywhere while doing other things.

The Rise of Drone Swarms: Military Applications, Countermeasures, and Strategic Implications

  • Hwang Hyun-Ho
    • International Journal of Advanced Culture Technology
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    • v.12 no.2
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    • pp.318-325
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    • 2024
  • The rapid advancement of drone technology has led to the emergence of drone swarms, a game-changing concept in modern warfare. This study explores the military applications, countermeasures, and strategic implications of drone swarms. By examining the current trends in drone swarm development and deployment, this research highlights the potential of this technology to revolutionize the battlefield. The study also investigates the challenges and vulnerabilities associated with drone swarms, emphasizing the need for effective countermeasures. Through an analysis of multi-sensor fusion, directed energy weapons, and artificial intelligence, this research proposes comprehensive strategies to counter the threats posed by drone swarms. Furthermore, the study delves into the ethical and legal issues surrounding the use of autonomous drone swarms, underscoring the necessity for international norms and regulations. The findings of this research contribute to the understanding of the transformative impact of drone swarms on military strategy and national security, while providing valuable insights for policymakers, military strategists, and researchers in the field.