• Title/Summary/Keyword: multi-auxiliary information

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A Study on Auction-Inspired Multi-GAN Training (경매 메커니즘을 이용한 다중 적대적 생성 신경망 학습에 관한 연구)

  • Joo Yong Shim;Jean Seong Bjorn Choe;Jong-Kook Kim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.05a
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    • pp.527-529
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    • 2023
  • Generative Adversarial Networks (GANs) models have developed rapidly due to the emergence of various variation models and their wide applications. Despite many recent developments in GANs, mode collapse, and instability are still unresolved issues. To address these problems, we focused on the fact that a single GANs model itself cannot realize local failure during the training phase without external standards. This paper introduces a novel training process involving multiple GANs, inspired by auction mechanisms. During the training, auxiliary performance metrics for each GANs are determined by the others through the process of various auction methods.

Implementation of a Multimodal Controller Combining Speech and Lip Information (음성과 영상정보를 결합한 멀티모달 제어기의 구현)

  • Kim, Cheol;Choi, Seung-Ho
    • The Journal of the Acoustical Society of Korea
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    • v.20 no.6
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    • pp.40-45
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    • 2001
  • In this paper, we implemented a multimodal system combining speech and lip information, and evaluated its performance. We designed speech recognizer using speech information and lip recognizer using image information. Both recognizers were based on HMM recognition engine. As a combining method we adopted the late integration method in which weighting ratio for speech and lip is 8:2. By the way, Our constructed multi-modal recognition system was ported on DARC system. That is, our system was used to control Comdio of DARC. The interrace between DARC and our system was done with TCP/IP socked. The experimental results of controlling Comdio showed that lip recognition can be used for an auxiliary means of speech recognizer by improving the rate of the recognition. Also, we expect that multi-model system will be successfully applied to o traffic information system and CNS (Car Navigation System).

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Design Agent-Based Sensor Structure (Agent 기반의 센서 구조 설계)

  • 임선종;송준엽;김동훈;이승우;이안성;박경택;김선호
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.572-575
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    • 2004
  • Since the 1990s, the advancement of semiconductor technology has resulted in the development of microprocessor technology, auxiliary computer technology, and application technology such as intelligent algorithms (neural network, fuzzy, etc.). These based the development of intelligent machines. An agent is autonomous software that recognizes environment, exchanges knowledge with other agents and makes decisions. We designed agent-based sensor structure. For the purpose, first, it modeled the function of an intelligent machine. Second, it designed sensory function on the agent level.

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Applying the Product Design of Learning and Management for Innovation Development

  • Liao, Shih-Chung
    • Journal of Distribution Science
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    • v.13 no.6
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    • pp.25-33
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    • 2015
  • Purpose - This paper's goal is to assess and promote several good teaching product designs and several learning environments. The paper discusses research product design learning and management. Research design, data, and methodology - As part of information science and technology, a school uses several teaching networks for auxiliary teaching, taking several designs as the teaching foundation, and creating multimedia curricula. Results - The results indicate that in the best learning designs and environments, the learner can maintain a high interest, which not only attracts all levels in the schools, but also has a pivotal influence on teaching around the world. The research study answers the question, was the atmosphere already luxurious? Conclusions - This study introduces several methodologies that are widely used for experimental processes. Using multi-criterion decision-making technology in studies of language product evaluation systems, the language teaching quality and space design is developed, and the language classroom learning system, the machine operation, the classroom environment design method, etc., conform to specifics of the study, the best choices, the most effective utilization, and are the most efficient.

An Adaptive Scheduling Scheme for Cooperative Energy Harvesting Networks

  • Ammar, Ahmed;Reynolds, Daryl
    • Journal of Communications and Networks
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    • v.17 no.3
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    • pp.256-264
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    • 2015
  • Energy harvesting devices have been proposed for sensor networking applications where batteries cannot be replaced, and cooperative communication schemes have been used to increase energy efficiency for wireless systems. Here, we develop transmission scheduling schemes for multi-terminal cooperative energy harvesting networks that maximize the packet delivery ratio, i.e., the probability that an event is reported successfully. We see that the proposed scheme provides virtually the same performance as the state-of-the-art threshold-based scheme, but does not require auxiliary parameter optimization. The proposed scheme also permits extensions to multiple cooperating nodes and sources, and it can be modified to accommodate fairness constraints.

A slide reinforcement learning for the consensus of a multi-agents system (다중 에이전트 시스템의 컨센서스를 위한 슬라이딩 기법 강화학습)

  • Yang, Janghoon
    • Journal of Advanced Navigation Technology
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    • v.26 no.4
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    • pp.226-234
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    • 2022
  • With advances in autonomous vehicles and networked control, there is a growing interest in the consensus control of a multi-agents system to control multi-agents with distributed control beyond the control of a single agent. Since consensus control is a distributed control, it is bound to have delay in a practical system. In addition, it is often difficult to have a very accurate mathematical model for a system. Even though a reinforcement learning (RL) method was developed to deal with these issues, it often experiences slow convergence in the presence of large uncertainties. Thus, we propose a slide RL which combines the sliding mode control with RL to be robust to the uncertainties. The structure of a sliding mode control is introduced to the action in RL while an auxiliary sliding variable is included in the state information. Numerical simulation results show that the slide RL provides comparable performance to the model-based consensus control in the presence of unknown time-varying delay and disturbance while outperforming existing state-of-the-art RL-based consensus algorithms.

Implementation of the Agent using Universal On-line Q-learning by Balancing Exploration and Exploitation in Reinforcement Learning (강화 학습에서의 탐색과 이용의 균형을 통한 범용적 온라인 Q-학습이 적용된 에이전트의 구현)

  • 박찬건;양성봉
    • Journal of KIISE:Software and Applications
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    • v.30 no.7_8
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    • pp.672-680
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    • 2003
  • A shopbot is a software agent whose goal is to maximize buyer´s satisfaction through automatically gathering the price and quality information of goods as well as the services from on-line sellers. In the response to shopbots´ activities, sellers on the Internet need the agents called pricebots that can help them maximize their own profits. In this paper we adopts Q-learning, one of the model-free reinforcement learning methods as a price-setting algorithm of pricebots. A Q-learned agent increases profitability and eliminates the cyclic price wars when compared with the agents using the myoptimal (myopically optimal) pricing strategy Q-teaming needs to select a sequence of state-action fairs for the convergence of Q-teaming. When the uniform random method in selecting state-action pairs is used, the number of accesses to the Q-tables to obtain the optimal Q-values is quite large. Therefore, it is not appropriate for universal on-line learning in a real world environment. This phenomenon occurs because the uniform random selection reflects the uncertainty of exploitation for the optimal policy. In this paper, we propose a Mixed Nonstationary Policy (MNP), which consists of both the auxiliary Markov process and the original Markov process. MNP tries to keep balance of exploration and exploitation in reinforcement learning. Our experiment results show that the Q-learning agent using MNP converges to the optimal Q-values about 2.6 time faster than the uniform random selection on the average.

Multi-Object Goal Visual Navigation Based on Multimodal Context Fusion (멀티모달 맥락정보 융합에 기초한 다중 물체 목표 시각적 탐색 이동)

  • Jeong Hyun Choi;In Cheol Kim
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.9
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    • pp.407-418
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    • 2023
  • The Multi-Object Goal Visual Navigation(MultiOn) is a visual navigation task in which an agent must visit to multiple object goals in an unknown indoor environment in a given order. Existing models for the MultiOn task suffer from the limitation that they cannot utilize an integrated view of multimodal context because use only a unimodal context map. To overcome this limitation, in this paper, we propose a novel deep neural network-based agent model for MultiOn task. The proposed model, MCFMO, uses a multimodal context map, containing visual appearance features, semantic features of environmental objects, and goal object features. Moreover, the proposed model effectively fuses these three heterogeneous features into a global multimodal context map by using a point-wise convolutional neural network module. Lastly, the proposed model adopts an auxiliary task learning module to predict the observation status, goal direction and the goal distance, which can guide to learn the navigational policy efficiently. Conducting various quantitative and qualitative experiments using the Habitat-Matterport3D simulation environment and scene dataset, we demonstrate the superiority of the proposed model.

Automated Emotional Tagging of Lifelog Data with Wearable Sensors (웨어러블 센서를 이용한 라이프로그 데이터 자동 감정 태깅)

  • Park, Kyung-Wha;Kim, Byoung-Hee;Kim, Eun-Sol;Jo, Hwi-Yeol;Zhang, Byoung-Tak
    • KIISE Transactions on Computing Practices
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    • v.23 no.6
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    • pp.386-391
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    • 2017
  • In this paper, we propose a system that automatically assigns user's experience-based emotion tags from wearable sensor data collected in real life. Four types of emotional tags are defined considering the user's own emotions and the information which the user sees and listens to. Based on the collected wearable sensor data from multiple sensors, we have trained a machine learning-based tagging system that combines the known auxiliary tools from the existing affective computing research and assigns emotional tags. In order to show the usefulness of this multi-modality-based emotion tagging system, quantitative and qualitative comparison with the existing single-modality-based emotion recognition approach are performed.

Cat Monitoring and Disease Diagnosis System based on Deep Learning (딥러닝 기반의 반려묘 모니터링 및 질병 진단 시스템)

  • Choi, Yoona;Chae, Heechan;Lee, Jonguk;Park, Daihee;Chung, Yongwha
    • Journal of Korea Multimedia Society
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    • v.24 no.2
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    • pp.233-244
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    • 2021
  • Recently, several ICT-based cat studies have produced some successful results, according to academic and industry sources. However, research on the level of simply identifying the cat's condition, such as the behavior and sound classification of cats based on images and sound signals, has yet to be found. In this paper, based on the veterinary scientific knowledge of cats, a practical and academic cat monitoring and disease diagnosis system is proposed to monitor the health status of the cat 24 hours a day by automatically categorizing and analyzing the behavior of the cat with location information using LSTM with a beacon sensor and a raspberry pie that can be built at low cost. Validity of the proposed system is verified through experimentation with cats in actual custody (the accuracy of the cat behavior classification and location identification was 96.3% and 92.7% on average, respectively). Furthermore, a rule-based disease analysis system based on the veterinary knowledge was designed and implemented so that owners can check whether or not the cats have diseases at home (or can be used as an auxiliary tool for diagnosis by a pet veterinarian).