• Title/Summary/Keyword: multi-agent 시뮬레이션

Search Result 76, Processing Time 0.022 seconds

Integrated Simulation Model for Designing Distributed Energy Management System in Microgrid System (마이크로그리드시스템의 분산 에너지관리시스템 설계를 위한 통합시뮬레이션 모델 개발)

  • Cho, Jae-Hoon;Park, Sun-Hong;Lee, Dae-Jong;Cho, Young-Im;Chun, Myung-Geun
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.21 no.1
    • /
    • pp.29-35
    • /
    • 2011
  • In this paper, an integrated simulation model for designing multi-agent system based DEMS (distributed energy management system) in stand-alone micro-grid system is proposed. In the design of the EMS(energy management system), the multi-agent based DEMS are more effective than conventional centralized EMS, but it is difficult to design the DEMS by general design tools for power system because of various states of a microgrid system during operation of stand-alone mode. Also, since performance test of the DEMS using a real system is inefficient, an integrated simulation model is required for designing an effective multi-agent system based DEMS. The proposed model consists of Matlab/SimPowerSystems based simulation model of the microgrid system and the Multi-agnet based DEMS designed by Matlab/StateFlow tool. In order to show the effect of the proposed model, the model outputs are analyzed for specified operation conditions.

Multi-Agent for Traffic Simulation with Vehicle Dynamic Model I : Development of Traffic Environment (차량 동역학을 이용한 멀티에이전트 기반 교통시뮬레이션 개발 I : 교통 환경 개발)

  • 조기용;권성진;배철호;서명원
    • Transactions of the Korean Society of Automotive Engineers
    • /
    • v.12 no.5
    • /
    • pp.125-135
    • /
    • 2004
  • The validity of simulation has been well-established for decades in areas such as computer and communication system. Recently, the technique has become entrenched in specific areas such as transportation and traffic forecasting. Several methods have been proposed for investigating complex traffic flows. However, the dynamics of vehicles and their driver's characteristics, even though it is known that they are important factors for any traffic flow analysis, have never been considered sufficiently. In this paper, the traffic simulation using a multi-agent approach with considering vehicle dynamics is proposed. The multi-agent system is constructed with the traffic environment and the agents of vehicle and driver. The traffic environment consists of multi-lane roads, nodes, virtual lanes, and signals. To ensure the fast calculation, the agents are performed on the based of the rules to regulate their behaviors. The communication frameworks are proposed for the agents to share the information of vehicles' velocity and position. The model of a driver agent which controls a vehicle agent is described in the companion paper. The vehicle model contains the nonlinear subcomponents of engine, torque converter, automatic transmission, and wheels. The simulation has proceeded for an interrupted and uninterrupted flow model. The result has shown that the driver agent performs human-like behavior ranging from slow and careful to fast and aggressive driving behavior, and that the change of the traffic state is closely related with the distance and the signal delay between intersections. The system developed shows the effectiveness and the practical usefulness of the traffic simulation.

Development of Intelligent Multi-Agent in the Game Environment (게임 환경에서의 지능형 다중 에이전트 개발)

  • Kim, DongMin;Choi, JinWoo;Woo, ChongWoo
    • Journal of Internet Computing and Services
    • /
    • v.16 no.6
    • /
    • pp.69-78
    • /
    • 2015
  • Recently, research on the multi-agent system is developed actively in the various fields, especially on the control of complex system and optimization. In this study, we develop a multi-agent system for NPC simulation in game environment. The purpose of the development is to support quick and precise decision by inferencing the situation of the dynamic discrete domain, and to support an optimization process of the agent system. Our approach employed Petri-net as a basic agent model to simplify structure of the system, and used fuzzy inference engine to support decision making in various situation. Our experimentation describes situation of the virtual battlefield between the NPCs, which are divided two groups, such as fuzzy rule based agent and automata based agent. We calculate the percentage of winning and survival rate from the several simulations, and the result describes that the fuzzy rule based agent showed better performance than the automata based agent.

A Simulation Framework of Multi-Agent Based Small Engagement Using Cougaar Architecture (Cougaar Architecture 활용 다중 에이전트 기반 소규모 교전 시뮬레이션 Framework)

  • Hwam, Won-K.;Chung, Yong-Ho;Park, Sang-C.
    • Journal of the Korea Society for Simulation
    • /
    • v.20 no.3
    • /
    • pp.101-109
    • /
    • 2011
  • M&S in the field of national defense is a battle system has been highly spotlighted for obtaining weapon systems, analyzing and experimentation of battle effects to reduce costs, time, and risks. It is classified as Campaign, Mission, Engagement, and Engineering levels by detail of description. In engagements, many situations on the battle field which are really unpredictable are required to be considered on the view of diverse tactics. Thus, engagement simulation is in demand to use for forecasting real-world battle situations by inserting various components which consists of real engaging situations into virtual local battle field. While developing the engagement simulation, adopting the concept of agent-based simulation gives it benefits which are improved autonomy, composability, and reusability of entities. It means reducing the time, cost and effort to develop the simulations. This paper concentrates on the framework of multi-agent based engagement simulation using Cougaar Architecture.

Multi-Platform Warship M&S System Using the Hierarchical Multi-Agent System (계층구조적 다중에이전트를 이용한 다대다 함정전투 M&S 시스템)

  • Jung, Chan-Ho;You, Yong-Jun;Ryu, Han-Eul;Lee, Jang-Se;Kim, Jae-Ick;Chi, Sung-Do
    • Journal of the Korea Society for Simulation
    • /
    • v.18 no.4
    • /
    • pp.117-125
    • /
    • 2009
  • Recently the intelligent agent systems have been emerged as one of key issues for developing the defense M&S systems. However, most conventional agent architecture of M&S systems utilize the script-based models and can only deal with the individual behaviors so that they cannot suitably describe the precise tactical/strategic behavior and/or complex warfare environment. To overcome these problems, we have proposed the hierarchical multi-agent system architecture that is able to intelligently cope with the complex missions based on the functional role of each agent on the hierarchy such as an intelligence officer, captain, warship commander. Several simulation tests performed on 2:2 warship warfare models will illustrate our techniques.

Modeling and Simulation of Evolutionary Dynamic Path Planning for Unmanned Aerial Vehicles Using Repast (Repast기반 진화 알고리즘을 통한 무인 비행체의 동적 경로계획 모델링 및 시뮬레이션)

  • Kim, Yong-Ho
    • Journal of the Korea Society for Simulation
    • /
    • v.27 no.2
    • /
    • pp.101-114
    • /
    • 2018
  • Several different approaches and mechanisms are introduced to solve the UAV path planning problem. In this paper, we designed and implemented an agent-based simulation software using the Repast platform and Java Genetic Algorithm Package to examine an evolutionary path planning method by implementing and testing within the Repast environment. The paper demonstrates the life-cycle of an agent-based simulation software engineering project while providing a documentation strategy that allows specifying autonomous, adaptive, and interactive software entities in a Multi-Agent System. The study demonstrates how evolutionary path planning can be introduced to improve cognitive agent capabilities within an agent-based simulation environment.

Multi-Agent for Traffic Simulation with Vehicle Dynamic Model II : Development of Vehicle and Driver Agent (차량 동역학을 이용한 멀티에이전트 기반 교통시뮬레이션 개발 II : 운전자 및 차량 에이전트 개발)

  • 조기용;배철호;권성진;서명원
    • Transactions of the Korean Society of Automotive Engineers
    • /
    • v.12 no.5
    • /
    • pp.136-145
    • /
    • 2004
  • In companion paper, the composition and structure of the traffic environment is derived. Rules to regulate agent behaviors and the frameworks to communicate between the agents are proposed. In this paper, the model of a driver agent which controls a vehicle agent is constructed. The driver agent is capable of having different driving styles. That is, each driver agent has individual behavior settings of the yielding index and the passing index. The yielding index can be defined as how often the agent yields in case of lane changes, and the passing index can be defined as how often the agent passes ahead. According to these indices, the agents overtake or make their lanes for other vehicles. Similarly, the vehicle agents can have various vehicle dynamic models. According to their dynamic characteristics, the vehicle agent shows its own behavior. The vehicle model of the vehicle agent contains the nonlinear subcomponents of engine, torque converter, automatic transmission, and wheels. The simulation has proceeded for an interrupted flow model. The result has shown that it is possible to express the characteristics of each vehicle and its driver in a traffic flow, and that the change of the traffic state is closely related with the distance and the signal delay between intersections. The system developed in this paper shows the effectiveness and the practical usefulness of the traffic simulation.

Development of a Methodology for Detecting Intentional Aggressive Driving Events Using Multi-agent Driving Simulations (Multi-agent 주행 시뮬레이션을 이용한 운전자 주행패턴을 반영한 공격운전 검지기법 개발)

  • KIM, Yunjong;OH, Cheol;CHOE, Byongho;CHOI, Saerona;KIM, Kiyong
    • Journal of Korean Society of Transportation
    • /
    • v.36 no.1
    • /
    • pp.51-65
    • /
    • 2018
  • Intentional aggressive driving (IAD) is defined as a hazardous driving event that the aggressive driver intentionally threatens neighbor drivers with abrupt longitudinal and lateral maneuvering. This study developed a methodology for detecting IAD events based on the analysis of interactions between aggressive driver and normal driver. Three major aggressive events including rear-close following, side-close driving, and sudden deceleration were analyzed to develop the algorithm. Then, driving simulation experiments were conducted using a multi-agent driving simulator to obtain data to be used for the development of the detection algorithm. In order to detect the driver's intention to attack, a relative evaluation index (Erratic Driving Index, EDI) reflecting the driving pattern was derived. The derived IAD event detection algorithm utilizes both the existing absolute detection method and the relative detection method. It is expected that the proposed methodology can be effectively used for detecting IAD events in support of in-vehicle data recorder technology in practice.

Development of Multi-agent Based Deadlock-Free AGV Simulator for Material Handling System (자재 취급 시스템을 위한 다중 에이전트 기반의 교착상태에 자유로운 AGV 시뮬레이터 개발)

  • Lee, Jae-Yong;Seo, Yoon-Ho
    • Journal of the Korea Society for Simulation
    • /
    • v.17 no.2
    • /
    • pp.91-103
    • /
    • 2008
  • In order to simulate the behavior of automated manufacturing systems, the performance of material handling systems should be measured dynamically. Multi-Agent technology could be well adapted for the development of simulator for distributed and intelligent manufacture systems. A multi-agent system is composed of one coordination agent and multiple application agents. Issues in AGVS simulator can be classified by the set-up and operating problems. Decisions on the number of vehicles, bi- or uni-directional guide-path, etc. are fallen into the set-up problem category, while deadlock tree algorithm and conflict resolution are in operating problem. In this paper, a multi-agent based deadlock-free simulator for automated guided vehicle system(AGVS) are proposed through the use of multi-agent technologies and the development of deadlock-free algorithm. In this AGVS simulator proposed, well-known Floyd algorithm is used to create AGVS Guide path, through which AGVS move. Also, AGVs avoid vehicle conflict and deadlock using check path algorithm. And Moving vehicle agents are operated in real-time control by coordination agent. AGV position is dynamically calculated based on the concept of rolling time horizon. Simulator receives and presents operating information of vehicle in AGVS Gaunt chart. The performance of the proposed algorithm and developed simulator based on multi-agent are validated through set of experiments.

  • PDF

Road Networks and Crime Occurrence Multi-Agent Simulation for Smart Safe City (스마트 안전도시 조성을 위한 도로망 특성과 범죄발생 멀티에이전트(Multi-Agent) 시뮬레이션)

  • MOON, Tae-Heon;CHO, Jung-Hun
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.18 no.2
    • /
    • pp.120-134
    • /
    • 2015
  • Under the hypothesis that the form of road network could affect crime occurrence, this study demonstrates to prove them using Space Syntax with real crime data. We calculated integration, control, connection index by means of Space Syntax and analyzed the relationship between the three indexes and the number of crime occurrence on the each road. Next, in order to generalize the analysis results we adopted Multi-Agent Model and simulated several scenarios on the computer virtual space. The results revealed that integration index has the strongest relationship with crime occurrence both in the case of real study area and virtual space simulations. Though this study has several limitations on the extent of virtual space and realistic computer programming of agents' behavior, the results are meaningful to verify the relationship between the form of read network and crime occurrence. Moreover the simulation platform that this study developed has promising possibilities to find realistic solutions on the effective police deployment or facility layout to improve smart safe city development.