• Title/Summary/Keyword: movie scripts

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A Study on Non-Face-to-Face General English Courses for International Students: Reading Movie Scripts Aloud (유학생 대상의 비대면 교양 영어 수업 방안: 영화 대본 소리 내어 읽기를 중심으로)

  • Lee, Ji-Hyun
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.267-272
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    • 2021
  • This study's purpose is to investigate the effects of reading movie scripts aloud in non-face-to-face general English courses on international students' English ability in the COVID-19 era. A general English class was delivered once a week for 15 weeks to 47 international students at a Seoul-based university. The animated movie Tangled and its script were used as learning materials. Biweekly, students had to watch video lectures using the university's learning management system(LMS) and read scripts aloud through Zoom. In the video lectures, the teacher went over specific vocabulary and interpreted the movie scripts in easy Korean. For the second activity through Zoom, international students read the movie script aloud individually and in groups. The post-test revealed significant improvements in both reading and writing, as compared to the pre-test. Through the study's survey, participants exhibited positive attitudes in affective domains(understanding, satisfaction, interest, and recommendation).

A Case Study of Making Logo Animation Using Particles (파티클을 이용한 로고 애니메이션 제작 사례 연구)

  • Jung Jai-Min;Suk Hae-Jung;Oh Gyu-Hwan
    • Journal of Game and Entertainment
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    • v.2 no.3
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    • pp.15-23
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    • 2006
  • In this paper, we present a case of making LOGO animation using particles with MAYA, a 3D computer graphics packages of Autodesk Inc. We composite a visual which shows a similar effects with a information movie of Torino 2006 Winter Olympic Games. By analysing the movie, we model a human body part as a set of cubes and animated the cubes to have dynamic visuals which shows similar visuals with the movie. All the system is implemented with MAYA MEL scripts. The system shows various visual effects by controlling options available in the designed UI.

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Analyzing Correlations between Movie Characters Based on Deep Learning

  • Jin, Kyo Jun;Kim, Jong Wook
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.10
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    • pp.9-17
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    • 2021
  • Humans are social animals that have gained information or social interaction through dialogue. In conversation, the mood of the word can change depending on the sensibility of one person to another. Relationships between characters in films are essential for understanding stories and lines between characters, but methods to extract this information from films have not been investigated. Therefore, we need a model that automatically analyzes the relationship aspects in the movie. In this paper, we propose a method to analyze the relationship between characters in the movie by utilizing deep learning techniques to measure the emotion of each character pair. The proposed method first extracts main characters from the movie script and finds the dialogue between the main characters. Then, to analyze the relationship between the main characters, it performs a sentiment analysis, weights them according to the positions of the metabolites in the entire time intervals and gathers their scores. Experimental results with real data sets demonstrate that the proposed scheme is able to effectively measure the emotional relationship between the main characters.

Development of Collaborative Script Analysis Platform Based on Web for Information Retrieval Related to Story (스토리 정보의 검색을 위한 웹 기반의 협업적 스크립트 분석 플랫폼 개발)

  • Park, Seung-Bo;Kim, Hyun-Sik;Baek, Yeong-Tae;You, Eun-Soon
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.9
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    • pp.93-101
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    • 2014
  • Movie stories can be retrieved efficiently by analyzing a script, which is a blueprint of the movie. Although the movie script is described in the formatted structure of Final Draft, it is hard to restore the type without analyzing the story of the sentences since the scripts open on the website are mostly broken. For this purpose, it is necessary to develop and provide the web-based script analysis software so that users collaboratively and freely check and correct the errors in the results after automatically parsing the script. Hence, in this paper we suggest the structure of the web-based collaborative script analysis platform that enables users to modify and filter the type error of the script for high level of film data accumulation and performance evaluation for the implementation results is conducted. Through the experiment, accuracy of automatically parsing appears to be 64.95% and performance of modification by collaboration showed 99.58% of accuracy of parsing with errors mostly corrected after passing through 5 steps of modification.

Assessing Box Office Performance Using Movie Scripts Text Mining (영화 스크립트 텍스트 마이닝을 통한 흥행성과 예측)

  • Ha, Hyunsoo;Hwang, Byeong-Yeon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.556-558
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    • 2016
  • 영화 흥행 실패의 리스크를 줄이기 위해 객관적인 흥행 예측 지표가 요구된다. 본 논문에서는 영화 스크립트의 텍스트를 분석하여 흥행성과를 예측하는 기법을 제안한다. 객관적인 흥행 예측 지표는 누적 관객 수와 누적 매출액으로 설정하였다. 실험은 2010년 1월 1일부터 2016년 8월까지 개봉한 영화중에서 누적 관객 수와 누적 매출액을 기준으로 상위 50위까지의 영화 스크립트를 분석하여 진행했다. 실험을 통해 영화 제작에 앞서 스크립트 분석만을 활용한 영화 흥행성과 예측이 가능함을 보였다.

Emotion Prediction System using Movie Script and Cinematography (영화 시나리오와 영화촬영기법을 이용한 감정 예측 시스템)

  • Kim, Jinsu
    • Journal of the Korea Convergence Society
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    • v.9 no.12
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    • pp.33-38
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    • 2018
  • Recently, we are trying to predict the emotion from various information and to convey the emotion information that the supervisor wants to inform the audience. In addition, audiences intend to understand the flow of emotions through various information of non-dialogue parts, such as cinematography, scene background, background sound and so on. In this paper, we propose to extract emotions by mixing not only the context of scripts but also the cinematography information such as color, background sound, composition, arrangement and so on. In other words, we propose an emotional prediction system that learns and distinguishes various emotional expression techniques into dialogue and non-dialogue regions, contributes to the completeness of the movie, and quickly applies them to new changes. The precision of the proposed system is improved by about 5.1% and 0.4%, and the recall is improved by about 4.3% and 1.6%, respectively, when compared with the modified n-gram and morphological analysis.

On the Relationship between College Students' Attitude toward the Internet and their Self-directed English Learning Ability

  • Park, Kab-Yong;Sung, Tae-Soo;Joo, Chi-Woon
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.2
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    • pp.117-123
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    • 2018
  • This article is to investigate the possibility that project-based classes introducing mobile phones can replace the monotony of traditional classes led by teachers as well as they can encourage students to take active part in the classes to some extent. The students in groups choose a genre for their own video projects (e.g., movie, drama, news, documentary, and commercial) and produce the video contents using a mobile phone for presentation made at the end of a semester. In the sense that the students are allowed to do video-based mobile phone projects, they can work independently outside of class, where time and space are more flexible and students are free from the anxiety of speaking or acting in front of an audience. A mobile phone project consists of around five stages done both in and outside of the classroom. All of these stages can be graded independently, including genre selection, drafting of scripts, peer review and revision, rehearsals, and presentation of the video. Feedback is given to students. After the presentation, students filled out a survey questionnaire sheet devised to analyze students' responses toward preferences and level of difficulty of the project activity. Finally, proposals are made for introduction of a better mobile phone-based project classes.

Using Mobile Phones in EFL Classes

  • Sung, Tae-Soo;Park, Kab-Yong;Joo, Chi-Woon
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.6
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    • pp.33-40
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    • 2017
  • This article is to investigate the possibility that project-based classes introducing mobile phones can replace the monotony of traditional classes led by teachers as well as they can encourage students to take active part in the classes to some extent. The students in groups choose a genre for their own video projects (e.g., movie, drama, news, documentary, and commercial) and produce the video contents using a mobile phone for presentation made at the end of a semester. In the sense that the students are allowed to do video-based mobile phone projects, they can work independently outside of class, where time and space are more flexible and students are free from the anxiety of speaking or acting in front of an audience. A mobile phone project consists of around five stages done both in and outside of the classroom. All of these stages can be graded independently, including genre selection, drafting of scripts, peer review and revision, rehearsals, and presentation of the video. Feedback is given to students. After the presentation, students filled out a survey questionnaire sheet devised to analyze students' responses toward preferences and level of difficulty of the project activity. Finally, proposals are made for introduction of a better mobile phone-based project classes.

Applications of English Education with Remote Wireless Mobile Devices (무선 원격 시스템의 모바일 장치를 이용한 영어 학습 방법 연구)

  • Lee, Il Suk
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.255-262
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    • 2013
  • Useful applications for English education enable immediate conversion of mobile devices into remote wireless systems for classroom computers. Once the free software has been installed in the main computers in the classroom, using powerpoint, students can operate the computers through their mobile devices by installing Air mouse on them. By using this, the students can draw or write on the "board" to manipulate the educational resources from where they are/from their seats. The study of English language encompasses not only academic study but also language training. Until recently, the issue of the English language learning has been ridden with certain problems-instead of being a tool that facilitates communication, its main purpose has been for school grades, TOEIC, and TOEFL. This study suggests English language learning methodology using various applications such as mobile, VOD English language content, and movie scripts in implementing easy and fun English language learning activities that can be studied regularly. This is operationalized by setting a specific limit on learning and by using various media such as podcast, Apps, to increase interest, motivation, and self-directed learning in a passive learning environment.

A Comparative Study on the Korean and English Genderlect: Focused on Polite Expressions (한국어와 영어 성별어 비교연구: 공손표현과 관련하여)

  • Kim, Hyun Hyo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.10
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    • pp.6527-6533
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    • 2015
  • It is generally accepted that there are differences between men and women in linguistic communication style. Genderlect is a socio-linguistic term to refer to the linguistic differences spoken by specific gender. Some linguistic features are provided as evidence to show the genderlects: pitch, lexicon, intonation, grammar and styles. The purpose of this paper is to compare the characteristics of genderlect in English and Korean. To do so, I analyzed the scripts of an English movie, 'Mrs. Doubtfire' and Korean tv drama, 'Oohlala couple'. In "Mrs. Doubtfire, tension and laughter arose out of discrepancy from the way he looked (as a woman) and the way he spoke (like a man). The same is true with "Oohlala couple." In the language of Mrs. Doubtfire, male speech characteristics with nouns were salient while in "Oohlala couple" with verb forms, especially with honorific style, which shows a difference between Korean and English genderlect. Korean language has special genderlect characteristics with honorific speech style realized in verb endings. In Korean the highest honorific speech style, 'Habsho-che' is used in official situation and men are more accustomed to it than women. When women have to use polite expressions they have to choose between the highest honorific style, 'Habsho-che' losing the female characteristics or the second highest honorific style 'Haeyo-che' keeping the female characteristics.