• Title/Summary/Keyword: motion-graphic

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NC 선반 가공의 프로그래밍을 위한 대화형 그래픽 시스템 TIG

  • 이재원;조경래
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1991.04a
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    • pp.243-250
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    • 1991
  • This paper concerns the development of NC programming system TIG (Turning with Interactive Graphics) with interactive graphics for turning operation. The system cosists of the processor, the post-processor and the system-user interface. Different from previous segment contour based NC graphic programming systems, the frliability and efficiencyof programming is realized by using Boolean operation with block unit based ICONs for the geometry definition. The tool motion can be also displayed on the screen together with the part contour. The system calculate automatically the number of passes based on the user specified cutting conditions.

A Study on Development of PC-based Ship Handling Simulator (PC를 이용한 선박 조종 시뮬레이터의 개발에 관한 연구)

  • 손경호;이성욱
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.4 no.2
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    • pp.25-33
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    • 1998
  • This paper deals with PC-based ship handling simulator, which is now widely utilized not only for total assessment of safety in harbour area but also for training purpose. The suitable mathematical model for low advance speed manoeuvre is treated with the effects of current, wind, wave, tug force and water depth. We adopt 3 dimensional graphic technique for perspective representation of relative ship motion. Some graphical panels on the screen are devised for data input/output or ship manoeuvring information. We show the real time simulation of berthing menoeuvre applied to Pusan harbour as an example.

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터치폰 감성 프로토타입 개발 사례

  • Lee, Byeong-Seon
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2009.11a
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    • pp.44.2-44.2
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    • 2009
  • 본 제품 개발 사례는 날로 사용자가 증가되는 Touch Phone의 감성 디자인을 위한 선행 감성 평가 프로토타입으로 활용하고자 하였다. 본 감성 프로토타입은 Touch Phone에 근접한 형태로 디자인 했으며, 기본적인 평가에 필요한 프로그램을 개발하여 적용하였다. 특히, 본 감성 프로토타입은 다양한 Touch Phone의 GUI 및 Graphic Motion에 대한 감성에 대한 평가를 PC환경에서 수행할 수 있도록 Dual Monitor 환경으로 개발하였으며, 차세대 Touch Phone UI의 화두인 Multi-Touch를 위한 10개의Multi-Touch가 가능한 터치패널을 적용하였다. 이에 본 개발 사례를 활용 함으로써, Touch Phone의 다양한 감성적인 Motion 알고리즘 및 연구 및 평가검증이 PC환경에서 Touch Phone과 동일한 사용환경으로 평가하고 실험할 수 있는 환경의 구축이 가능하다.

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A study on an efficient combination of the manual mode according to trajectory planning (궤도계획에 의한 수동모드의 효율적 배합에 관한 연구)

  • ;長町三生;伊藤宏司
    • Journal of the Ergonomics Society of Korea
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    • v.6 no.1
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    • pp.25-32
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    • 1987
  • The paesent paper deals with obtaining the properly mixed application critaeia for the manual mode, using computer graphic simulation, in order to recover the error effectively occurring in the advanced teleoperator work of man-robot system. In these experiments the error which is occurred during performing the automatic mode is recovered by the manual mode which is combined properly the operation by hyman with the operation by control program. The result shows an improvement availibility of the system by not only establishing an efficient combination of the manual mode according to trajectory planning but also recovering the error effectively. Therefore we suggest that the operation by control program should be applied in macro motion of control and the operation by human in micro motion of control.

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Construction of simulator for cooperative multi-robot motions (다중로보트의 동작결정을 위한 시뮬레이터 구성)

  • 김정찬;김진걸
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10a
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    • pp.332-336
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    • 1992
  • We describe about the graphic simulation system which supports the determination of efficient multi-robot motions during cooperation. For the construction of the simulation software for multi-robot motions, two problems are presented. First problem is that all the robot motions must be determinded using both the desired object motions and the holonomic constraints with the object. To find the robot motions combined with the various object motion path, the robot motions are derived from the desired object path instead of a master robot path. Therefore robot motions can be easily modifiable with the various object motions. This type of motion determination is different from that of the master-slaves method using the master robot motions. The other is that the developments of robot application softwares need a heavy cost when the participated robots or the tasks given to the robots are changed. Based on object-oriented programming paradigm, we present useful software objects describing robot application programming environment. The object-oriented programming paradigm increases the software reusability, reliability, and extensibility, and also provides the structual concepts to cope with the various demands of robot application programming.

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Development of jaw motion measuring system using double stereo-visions (Double Stereo Vision을 이용한 아래 턱 운동 측정 시스템 개발)

  • Park, Soon-Yong;Kim, Mun-Sang;Cho, Chang-Hyun;Kim, Jong-Han;Yoo, Song-Min
    • Proceedings of the KIEE Conference
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    • 2002.11c
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    • pp.395-398
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    • 2002
  • In this paper, we propose a system that is configured with double stereo-visions to measure jaw movement. This new system measures not only left and right hinge points of jaw motion but also floating paths of hinge points during lateral and protrusive movement. The resulting 3D position and path data can also be used for 3D graphic simulation technique for occlusion diagnosis and therapy. The system also considers the compatibility with conventional occlusion therapy devices.

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A PRICING METHOD OF HYBRID DLS WITH GPGPU

  • YOON, YEOCHANG;KIM, YONSIK;BAE, HYEONG-OHK
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.20 no.4
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    • pp.277-293
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    • 2016
  • We develop an efficient numerical method for pricing the Derivative Linked Securities (DLS). The payoff structure of the hybrid DLS consists with a standard 2-Star step-down type ELS and the range accrual product which depends on the number of days in the coupon period that the index stay within the pre-determined range. We assume that the 2-dimensional Geometric Brownian Motion (GBM) as the model of two equities and a no-arbitrage interest model (One-factor Hull and White interest rate model) as a model for the interest rate. In this study, we employ the Monte Carlo simulation method with the Compute Unified Device Architecture (CUDA) parallel computing as the General Purpose computing on Graphic Processing Unit (GPGPU) technology for fast and efficient numerical valuation of DLS. Comparing the Monte Carlo method with single CPU computation or MPI implementation, the result of Monte Carlo simulation with CUDA parallel computing produces higher performance.

Development of Biped Walking Robot and Its Swing Motion (이족 보형로봇 개발과 그네 운동)

  • Park, Seong-Hoon;Kim, Jee-Hong;Yi, Soo-Yeong;Chong, Kil-To;Sung, Young-Whee
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2411-2413
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    • 2003
  • A new small humanoid robot system is developed in this paper. The humanoid robot has total 20 DOFs : 6 DOFs in each legs, 3 DOFs in each arms, and 2 DOFs in head, 34cms in height, and 2kgs in weight. The robot has the following characteristics: (1) PDA as host controller (2) network-based joint controller (3) wireless camera attached in robot's head (4) mechanism design by CATIA and high speed laser prototyping (5) graphic MMI(Man-Machine Interface) utilizing the CATIA data. By using ADXL inclination sensor, we implement the rope swing with the robot leg motion as well as walking.

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Two-Arm Cooperative Assembly Using Force-Guided Control with Adaptive Accommodation (적응 순응성을 갖는 힘-가이드 제어 기법을 이용한 두 팔 로봇 협동 조립작업)

  • Choi, Jong-Dho;Kang, Sung-Chul;Kim, Mun-Sang;Lee, Chong-Won;Song, Jae-Bok
    • Journal of Institute of Control, Robotics and Systems
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    • v.6 no.3
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    • pp.298-308
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    • 2000
  • In this paper a new two-arm cooperative assembly(or insertion) algorithm is proposed. As a force-guided control method for the cooperative assembly the adaptive accommodation controller is adopted since it does not require any complicated contact state analysis nor depends of the geometrical complexity of the assembly parts. Also the RMRC(resolved motion rate control) method using a relative jacobian is used to solve inverse kinematics for two manipulators. By using the relative jacobian the two cooperative redundant manipulators can be formed as a new single redundant manipulator. Two arms can perform a variety of insertion tasks by using a relative motion between their end effectors. A force/torque sensing model using an approximated penetration depth calculation a, is developed and used to compute a contact force/torque in the graphic assembly simulation . By using the adaptive accommodation controller and the force/torque sensing model both planar and a spatial cooperative assembly tasks have been successfully executed in the graphic simulation. Finally through a cooperative assembly task experiment using a humanoid robot CENTAUR which inserts a spatially bent pin into a hole its feasibility and applicability of the proposed algorithm verified.

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A Study on the Development of Luminous Smart Bag for Smartphone Users (스마트폰 사용자를 위한 발광 스마트 백 개발)

  • Park, Jinhee;Kim, Jooyong
    • Journal of Fashion Business
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    • v.24 no.1
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    • pp.15-28
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    • 2020
  • The purpose of this study was to develop and propose creative smart bags in emotional e-textiles using LEDs that inform smartphone users of motion-induced luminescence and ringing of cell phones. The LED light-emitting operation tasks produced in the study were applied to each of the three design smart bags, setting the five cases of luminance by a call initiated, absent phone, rejecting answering phone, texting, and motion-induced luminescence. In the male laptop bags of LED luminous images using wappen, 10 LEDs could be separated by a total of three pins to display the luminous mode, and all 10 LEDs became a total of five luminous patterns, including all that illuminate and those that illuminate randomly. E-wappen rendered the motif a strong sense of visibility and performed six roles on phone rings and texting. To develop a women's tote bag, we did a laser cut and attached the leather strips and placed 10 triangular LEDs to form a geometric LED e-textile. It provides the possibility of transforming simple design from traditional fashion into a more interesting and various smart designs. An entertainment smart bag using graphic design was constructed by applying a tilt sensor to look like a light in the night sky by shaking and moving the bag. The graphic design and composition of LEDs indicate that LEDs and fashion item are applied in harmony rather than heterogeneous, enabling them to be applied as fashion-oriented wearable smart products.