• Title/Summary/Keyword: motion vector field

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A Hierarchical Semantic Video Object Tracking Algorithm Using Watershed Algorithm (Watershed 알고리즘을 사용한 계층적 이동체 추적 알고리즘)

  • 이재연;박현상;나종범
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.10B
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    • pp.1986-1994
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    • 1999
  • In this paper, a semi-automatic approach is adopted to extract a semantic object from real-world video sequences human-aided segmentation for the first frame and automatic tracking for the remaining frames. The proposed algorithm has a hierarchical structure using watershed algorithm. Each hierarchy consists of 3 basic steps: First, seeds are extracted from the simplified current frame. Second, region growing bv a modified watershed algorithm is performed to get over-segmented regions. Finally, the segmented regions are classified into 3 categories, i.e., inside, outside or uncertain regions according to region probability values, which are acquired by the probability map calculated from an estimated motion-vector field. Then, for the remaining uncertain regions, the above 3 steps are repeated at lower hierarchies with less simplified frames until every region is classified into a certain region. The proposed algorithm provides prospective results in studio-quality sequences such as 'Claire', 'Miss America', 'Akiyo', and 'Mother and daughter'.

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Interaction Technique in Smoke Simulations using Mouth-Wind on Mobile Devices (모바일 디바이스에서 사용자의 입 바람을 이용한 연기 시뮬레이션의 상호작용 방법)

  • Kim, Jong-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.4
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    • pp.21-27
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    • 2018
  • In this paper, we propose a real-time interaction method using user's mouth wind in mobile device. In mobile and virtual reality, user interaction technology is important, but various user interface methods is still lacking. Most of the interaction technologies are hand touch screen touch or motion recognition. In this study, we propose an interface technology that can interact with real time using user's mouth wind. The direction of the wind is determined by using the angle and the position between the user and the mobile device, and the size of the wind is calculated by using the magnitude of user's mouth wind. To show the superiority of the proposed technique, we show the result of visualizing the flow of the vector field in real time by integrating the mouth-wind interface into the Navier-Stokes equations. We show the results of the paper on mobile devices, but can be applied in the Agumented reality(AR) and Virtual reality(VR) fields requiring interface technology.

Hand Motion Recognition Algorithm Using Skin Color and Center of Gravity Profile (피부색과 무게중심 프로필을 이용한 손동작 인식 알고리즘)

  • Park, Youngmin
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.2
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    • pp.411-417
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    • 2021
  • The field that studies human-computer interaction is called HCI (Human-computer interaction). This field is an academic field that studies how humans and computers communicate with each other and recognize information. This study is a study on hand gesture recognition for human interaction. This study examines the problems of existing recognition methods and proposes an algorithm to improve the recognition rate. The hand region is extracted based on skin color information for the image containing the shape of the human hand, and the center of gravity profile is calculated using principal component analysis. I proposed a method to increase the recognition rate of hand gestures by comparing the obtained information with predefined shapes. We proposed a method to increase the recognition rate of hand gestures by comparing the obtained information with predefined shapes. The existing center of gravity profile has shown the result of incorrect hand gesture recognition for the deformation of the hand due to rotation, but in this study, the center of gravity profile is used and the point where the distance between the points of all contours and the center of gravity is the longest is the starting point. Thus, a robust algorithm was proposed by re-improving the center of gravity profile. No gloves or special markers attached to the sensor are used for hand gesture recognition, and a separate blue screen is not installed. For this result, find the feature vector at the nearest distance to solve the misrecognition, and obtain an appropriate threshold to distinguish between success and failure.

Study of Robust Position Recognition System of a Mobile Robot Using Multiple Cameras and Absolute Space Coordinates (다중 카메라와 절대 공간 좌표를 활용한 이동 로봇의 강인한 실내 위치 인식 시스템 연구)

  • Mo, Se Hyun;Jeon, Young Pil;Park, Jong Ho;Chong, Kil To
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.41 no.7
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    • pp.655-663
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    • 2017
  • With the development of ICT technology, the indoor utilization of robots is increasing. Research on transportation, cleaning, guidance robots, etc., that can be used now or increase the scope of future use will be advanced. To facilitate the use of mobile robots in indoor spaces, the problem of self-location recognition is an important research area to be addressed. If an unexpected collision occurs during the motion of a mobile robot, the position of the mobile robot deviates from the initially planned navigation path. In this case, the mobile robot needs a robust controller that enables the mobile robot to accurately navigate toward the goal. This research tries to address the issues related to self-location of the mobile robot. A robust position recognition system was implemented; the system estimates the position of the mobile robot using a combination of encoder information of the mobile robot and the absolute space coordinate transformation information obtained from external video sources such as a large number of CCTVs installed in the room. Furthermore, vector field histogram method of the pass traveling algorithm of the mobile robot system was applied, and the results of the research were confirmed after conducting experiments.

A Research on Ball-Balancing Robot (볼 벨런싱 로봇에 관한 연구)

  • Kim, Ji-Tae;Kim, Dae-young;Lee, Won-Joon;Jin, Tae-Seok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.463-466
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    • 2017
  • The purpose of this paper is to develop a module capable of all-directional driving different from conventional wheeled robots, and to solve the problems of the conventional mobile robot with side driving performance degradation, It is possible to overcome the disadvantages such as an increase in the time required for the unnecessary driving. The all - direction spherical wheel drive module for driving a ball - balancing robot is required to develop a power transfer mechanism and a driving algorithm for driving the robot in all directions using three rotor casters. 3DoF (Axis) A driver with built-in forward motion algorithm is embedded in the module and a driving motor module with 3DoF (axis) for driving direction and speed is installed. The movement mechanism depends on the sum of the rotation vectors of the respective driving wheels. It is possible to create various movement directions depending on the rotation and the vector sum of two or three drive wheels. It is possible to move in different directions according to the rotation vector field of each driving wheel. When a more innovative all-round spherical wheel drive module for forward movement is developed, it can be used in the driving part of the mobile robot to improve the performance of the robot more technically, and through the forward-direction robot platform with the drive module Conventional wheeled robots can overcome the disadvantage that the continuous straightening performance is lowered due to resistance to various environments. Therefore, it is necessary to use a full-direction driving function as well as a cleaning robot and a mobile robot applicable in the Americas and Europe It will be an essential technology for guide robots, boarding robots, mobile means, etc., and will contribute to the expansion of the intelligent service robot market and future automobile market.

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