• Title/Summary/Keyword: motion vector field

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Motion Field Estimation Using U-Disparity Map in Vehicle Environment

  • Seo, Seung-Woo;Lee, Gyu-Cheol;Yoo, Ji-Sang
    • Journal of Electrical Engineering and Technology
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    • v.12 no.1
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    • pp.428-435
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    • 2017
  • In this paper, we propose a novel motion field estimation algorithm for which a U-disparity map and forward-and-backward error removal are applied in a vehicular environment. Generally, a motion exists in an image obtained by a camera attached to a vehicle by vehicle movement; however, the obtained motion vector is inaccurate because of the surrounding environmental factors such as the illumination changes and vehicles shaking. It is, therefore, difficult to extract an accurate motion vector, especially on the road surface, due to the similarity of the adjacent-pixel values; therefore, the proposed algorithm first removes the road surface region in the obtained image by using a U-disparity map, and uses then the optical flow that represents the motion vector of the object in the remaining part of the image. The algorithm also uses a forward-backward error-removal technique to improve the motion-vector accuracy and a vehicle's movement is predicted through the application of the RANSAC (RANdom SAmple Consensus) to the previously obtained motion vectors, resulting in the generation of a motion field. Through experiment results, we show that the performance of the proposed algorithm is superior to that of an existing algorithm.

Fractal Depth Map Sequence Coding Algorithm with Motion-vector-field-based Motion Estimation

  • Zhu, Shiping;Zhao, Dongyu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.1
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    • pp.242-259
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    • 2015
  • Three-dimensional video coding is one of the main challenges restricting the widespread applications of 3D video and free viewpoint video. In this paper, a novel fractal coding algorithm with motion-vector-field-based motion estimation for depth map sequence is proposed. We firstly add pre-search restriction to rule the improper domain blocks out of the matching search process so that the number of blocks involved in the search process can be restricted to a smaller size. Some improvements for motion estimation including initial search point prediction, threshold transition condition and early termination condition are made based on the feature of fractal coding. The motion-vector-field-based adaptive hexagon search algorithm on the basis of center-biased distribution characteristics of depth motion vector is proposed to accelerate the search. Experimental results show that the proposed algorithm can reach optimum levels of quality and save the coding time. The PSNR of synthesized view is increased by 0.56 dB with 36.97% bit rate decrease on average compared with H.264 Full Search. And the depth encoding time is saved by up to 66.47%. Moreover, the proposed fractal depth map sequence codec outperforms the recent alternative codecs by improving the H.264/AVC, especially in much bitrate saving and encoding time reduction.

Motion Field Estimation Using U-disparity Map and Forward-Backward Error Removal in Vehicle Environment (U-시차 지도와 정/역방향 에러 제거를 통한 자동차 환경에서의 모션 필드 예측)

  • Seo, Seungwoo;Lee, Gyucheol;Lee, Sangyong;Yoo, Jisang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.12
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    • pp.2343-2352
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    • 2015
  • In this paper, we propose novel motion field estimation method using U-disparity map and forward-backward error removal in vehicles environment. Generally, in an image obtained from a camera attached in a vehicle, a motion vector occurs according to the movement of the vehicle. but this motion vector is less accurate by effect of surrounding environment. In particular, it is difficult to extract an accurate motion vector because of adjacent pixels which are similar each other on the road surface. Therefore, proposed method removes road surface by using U-disparity map and performs optical flow about remaining portion. forward-backward error removal method is used to improve the accuracy of the motion vector. Finally, we predict motion of the vehicle by applying RANSAC(RANdom SAmple Consensus) from acquired motion vector and then generate motion field. Through experimental results, we show that the proposed algorithm performs better than old schemes.

Joint Overlapped Block Motion Compensation Using Eight-Neighbor Block Motion Vectors for Frame Rate Up-Conversion

  • Li, Ran;Wu, Minghu;Gan, Zongliang;Cui, Ziguan;Zhu, Xiuchang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.10
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    • pp.2448-2463
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    • 2013
  • The traditional block-based motion compensation methods in frame rate up-conversion (FRUC) only use a single uniquely motion vector field. However, there will always be some mistakes in the motion vector field whether the advanced motion estimation (ME) and motion vector analysis (MA) algorithms are performed or not. Once the motion vector field has many mistakes, the quality of the interpolated frame is severely affected. In order to solve the problem, this paper proposes a novel joint overlapped block motion compensation method (8J-OBMC) which adopts motion vectors of the interpolated block and its 8-neighbor blocks to jointly interpolate the target block. Since the smoothness of motion filed makes the motion vectors of 8-neighbor blocks around the interpolated block quite close to the true motion vector of the interpolated block, the proposed compensation algorithm has the better fault-tolerant capability than traditional ones. Besides, the annoying blocking artifacts can also be effectively suppressed by using overlapped blocks. Experimental results show that the proposed method is not only robust to motion vectors estimated wrongly, but also can to reduce blocking artifacts in comparison with existing popular compensation methods.

Recovery of 3-D Motion from Time-Varying Image Flows

  • Wohn, Kwang-Yun;Jung, Soon-Ki
    • Journal of Electrical Engineering and information Science
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    • v.1 no.2
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    • pp.77-86
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    • 1996
  • In this paper we deal with the problem of recovering 3-D motion and structure from a time-varying 2-D velocity vector field. A great deal has been done on this topic, most of which has concentrated on finding necessary and sufficient conditions for there to be a unique 3-D solution corresponding to a given 2-D motion. While previous work provides useful theoretical insight, in most situations the known algorithms have turned out to be too sensitive to be of much practical use. It appears that any robust algorithm must improve the 3-D solutions over time. As a step toward such algorithm, we present a method for recovering 3-D motion and structure from a given time-varying 2-D velocity vector field. The surface of the object in the scene is assumed to be locally planar. It is also assumed that 3-D velocity vectors are piecewise constant over three consecutive frames (or two snapshots of flow field). Our formulation relates 3-D motion and object geometry with the optical flow vector as well as its spatial and temporal derivatives. The linearization parameters, or equivalently, the first-order flow approximation (in space and time) is sufficient to recover rigid body motion and local surface structure from the local instantaneous flow field. We also demonstrate, through a sensitivity analysis carried out for synthetic and natural motions in space, that 3-D motion can be recovered reliably.

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Adaptive Interleaved Motion Vector Coding using Motion Characteristics (움직임 특성을 이용한 적응적 교차 움직임 벡터 부-복호화)

  • Won, Kwang-Hyun;Yang, Jung-Youp;Park, Dae-Yun;Jeon, Byeung-Woo
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.372-383
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    • 2011
  • This paper proposes an improved design of an interleaved motion vector coding scheme with flexibility in predictive motion vector component by exploiting motion characteristics. It can use component-wise adaptive motion vector predictor based on the utility of spatial and temporal motion field without any signaling bit for indicating decoder of the selected predictive motion vector component. Experiment with test video data shows about 1.99% (max 8.71%) bit rate reduction compared to the conventional H.264/AVC method.

A Motion-Adaptive De-interlacing Method using Temporal and Spatial Domain Information (시공간 정보를 이용한 움직임 기반의 De-interlacing 기법)

  • 심세훈;김용하;정제창
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.9-12
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    • 2002
  • In this Paper, we propose an efficient de-interlacing algorithm using temporal and spatial domain information. In the proposed scheme, motion estimation is performed same parity fields, i.e., if current field is even field, reference fields are previous even field and forward even field. And then motion vector refinement is performed to improve the accuracy of motion vectors. In the interpolating step, we use median filter to reduce the interpolation error caused by incorrect motion vector. Simulations conducted for various video sequences have shown the efficiency of the proposed interpolator with significant improvement over previous methods in terms of both PSNR and perceived image quality.

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Low Complexity Motion Estimation Based on Spatio - Temporal Correlations (시간적-공간적 상관성을 이용한 저 복잡도 움직임 추정)

  • Yoon Hyo-Sun;Kim Mi-Young;Lee Guee-Sang
    • Journal of KIISE:Software and Applications
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    • v.31 no.9
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    • pp.1142-1149
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    • 2004
  • Motion Estimation(ME) has been developed to reduce temporal redundancy in digital video signals and increase data compression ratio. ME is an Important part of video encoding systems, since it can significantly affect the output quality of encoded sequences. However, ME requires high computational complexity, it is difficult to apply to real time video transmission. for this reason, motion estimation algorithms with low computational complexity are viable solutions. In this paper, we present an efficient method with low computational complexity based on spatial and temporal correlations of motion vectors. The proposed method uses temporally and spatially correlated motion information, the motion vector of the block with the same coordinate in the reference frame and the motion vectors of neighboring blocks around the current block in the current frame, to decide the search pattern and the location of search starting point adaptively. Experiments show that the image quality improvement of the proposed method over MVFAST (Motion Vector Field Adaptive Search Technique) and PMVFAST (Predictive Motion Vector Field Adaptive Search Technique) is 0.01~0.3(dB) better and the speedup improvement is about 1.12~l.33 times faster which resulted from lower computational complexity.

A new motion-based segmentation algorithm in image sequences (연속영상에서 motion 기반의 새로운 분할 알고리즘)

  • 정철곤;김중규
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.3A
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    • pp.240-248
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    • 2002
  • This paper presents a new motion-based segmentation algorithm of moving objects in image sequences. The procedure toward complete segmentation consists of two steps: pixel labeling and motion segmentation. In the first step, we assign a label to each pixel according to magnitude of velocity vector. And velocity vector is generated by optical flow. And, in the second step, we have modeled motion field as a markov random field for noise canceling and make a segmentation of motion through energy minimization. We have demonstrated the efficiency of the presented method through experimental results.

Application of Vector Scalar Product to Solve the Kinematic Equations in the Earth's Gravitational Field (지구 중력장 내에서 성립하는 운동 상태 방정식의 해를 구하기 위한 벡터의 스칼라 프로덕트 응용)

  • Um, Kee-Hong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.6
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    • pp.217-222
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    • 2017
  • Any object located in the earth's gravitational field experiences a force in the direction of the center of the earth. In order to describe the motion of objects in the field, the solutions to a system of simultaneous vector kinematic equations need to be obtained. In the analysis of freely-falling objects, the reference direction +y is usually defined to be the downward direction. In the analysis of the motion of objects thrown upward, the reference direction +y is usually defined to be the upward direction. In the analysis of the motion of objects thrown downward, the reference direction +y is usually defined to be the downward direction. In this paper, we show that the choice of reference axis in either upward or direction gives the same results by adopting a scalar product of two vectors in solving the vector kinematic equations. It is rare to find other examples of using a scalar product of two vectors in solving vector kinematic equations describing the motion of objects. An application of this study is that we can arbitrarily choose the reference direction for objects moving in a horizontal direction, including projectile motions.