• Title/Summary/Keyword: motion simulator

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Study on the Pose Control of a 6 DOF Simulator with Pneumatic Cylinder Driving Apparatus (공기압실린더 구동장치를 이용한 6자유도 시뮬레이터의 자세제어에 관한 연구)

  • Jeong, J.H.;Ji, S.W.;Jang, J.S.
    • Journal of Power System Engineering
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    • v.11 no.3
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    • pp.59-65
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    • 2007
  • In this study, 6-DOF simulator using pneumatic cylinder driving apparatus was manufactured because a pneumatic cylinder driving apparatus is superior to electric driving motor and hydraulic actuator, which used in traditional 6-DOF simulator, in competitive price and acceleration performance, and, 6-DOF motion can be realized at a low price in case that relatively low load is imposed on the simulator. The possible range of pose control of the simulator was investigated by inverse kinematics, and, it was controlled by a linear controller derived from linear model of the simulator. The Experimental results show that the simulator follows given coordinate well.

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A Study on the Interior Design of the Simulation Theater (시뮬레이션 상영관의 실내설계 연구)

  • Lee Ho-Sung
    • Korean Institute of Interior Design Journal
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    • v.14 no.6 s.53
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    • pp.112-119
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    • 2005
  • Virtual reality(VR) is the technology that makes a user regard being in virtual space generated by computer as in the real world. Mainly, it has been studied about the three senses which are the sense of vision, touch and hearing in the five human senses. Through that, it is applied to the system making all the senses in the human body real. Even though the design idea of theater is brought to that of simulation theater, there are not many similarities between them and not general design rules yet. For making a better situation, in cooperation with a domestic company making a motion simulator for one or two person by itself, I have considered the minimum conditions and formations of the simulation theater being widely useful in the buildings of general commercial spaces from the environmental viewpoint, and basing on that facts I try to make some sorts of fundamental design types so that they are more available than those in the past. In this research, I have set the three types of simulation theater, the 50 seats of motion simulator for one person, the 20 seats of motion simulator and the 50 seats for two persons, in my researching range. Moreover, regarding the size of the simulation theater, I put the best specifications in order and also put them together, and then with making standards able to be reflected on the design plan, I have researched it for the purpose of the accumulation of skill in the construction of the special theater. Here, the design rule I suggested might be a design standard that it will be thought useful widely.

A Study on the Development of Flight Simulator Training Device for the Prevention of Helicopter Flight Spatial Disorientation (헬리콥터 비행착각 예방을 위한 모의비행훈련장치 개발에 대한 연구)

  • Se-Hoon Yim
    • Journal of Advanced Navigation Technology
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    • v.27 no.2
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    • pp.155-161
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    • 2023
  • Vertigo refers to a state in which awareness related to the location, posture, movement, etc. of a helicopter is insufficient in space. It is easy to fall into flight illusion when flying in dense fog or night flight, and even if it has a wide field of view, it can be caused by visual causes such as cloud shapes, wind conditions, conditions of ground objects, and sensory causes such as changes in air posture or gravitational acceleration. The design and program of the motion system are studied that applied a six-axis motion system to a conventional commercial flight simulator program for pilot training, depending on the specificity of helicopter flight training that requires perception and sensitivity. Using the motion-based helicopter simulator produced in this study to train pilots, it is expected to have a positive effect in prevent of vertigo, where high performance could not be confirmed in the previously used visual-based simulation training device.

Pitch Directional Swimming Control of Multi-Legged Biomimetic Underwater Robot (CALEB10) (다족형 생체모방 수중 로봇(CALEB10)의 Pitch 유영 제어)

  • Lee, Hansol;Lee, Jihong
    • The Journal of Korea Robotics Society
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    • v.12 no.2
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    • pp.228-238
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    • 2017
  • The CALEB10 is a multi-legged biomimetic underwater robot. In the last research, we developed a swimming pattern named ESPG (Extended Swimming Pattern Generator) by observing diving beetle's swimming actions and experimented with a positive buoyancy state in which CALEB10 floats on the water. In this paper, however, we have experimented with CALEB10 in a neutral buoyancy state where it is completely immersed in water for pitch motion control experiment. And we found that CALEB10 was unstably swimming in the pitch direction in the neutral buoyancy state and analyzed that the reason was due to the weight proportion of the legs. In this paper, we propose a pitch motion control method to mimic the pitch motion of diving beetles and to solve the problem of CALEB10 unstably swimming in the pitch direction. To control the pitch motion, we use the method of controlling additional joints while swimming with the ESPG. The method of obtaining propulsive force by the motion of the leg has a problem of giving propulsive force in the reverse direction when swimming in the surge direction, but this new control method has an advantage that a propulsive moment generated by a swimming action only on a target pitch value. To demonstrate validity this new control method, we designed a dynamics-based simulator environment. And the control performance to the target pitch value was verified through simulation and underwater experiments.

On a Ship Manoeuvring Simulator Newly Developed by Korea Maritime University

  • Sohn, Kyoung-Ho;Kim, Jin-Kook;Yang, Seung-Yeul
    • Proceedings of KOSOMES biannual meeting
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    • 2002.10a
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    • pp.111-124
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    • 2002
  • Ship manoeuvring simulator has been widely utilized for training mariners, for assessing safety, for developing harbour and port, and for designing ships. We discuss a ship manoeuvring simulator which has been newly developed by Korea Maritime University. The simulator consists of simulator bridge and control console. All the computers used in the simulator are connected with one another by UDP or TCP network system. All the instruments are connected with interface computer by signal line which is controlled by RS232 communication protocol, or by voltage controlled A/D board. Next the mathematical model of ship manoeuvring motion in harbour areas, and ship and terrain modeling technique are also briefly discussed. Finally using the simulator an experiment of distance cognition and a simulation example of berthing/deberthing manoeuvre are shown.

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Development of a Humanoid Robot Simulator with Consideration of Application (실제 로봇에의 적용성을 고려한 휴머노이드 시뮬레이터 개발)

  • Kwak, Hwan-Joo;Park, Gwi-Tae
    • Proceedings of the KIEE Conference
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    • 2007.10a
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    • pp.323-324
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    • 2007
  • For the efficient and accurate development of a biped humanoid robot, systematic humanoid development platform is a necessary component in building the development environment. The simulator is a significant tool to develop a biped humanoid robot. In this paper, we first present a method for constructing a humanoid simulator that can be easily applied to an actual humanoid. Easy transplantation into an actual humanoid increases the efficiency of simulator and the development speed. Systematic structure, closely modeling and prediction of an actual humanoid is a significant part of the simulator to set a goal. Using the simulator, we can predict the motion of an actual humanoid. The functions and the effectiveness of the developed simulator were evaluated through simulated motions and walks.

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A Study on Symptom of Simulator Sickness in Virtual Environment (가상환경에서 Simulator Sickness 증상에 관한 연구)

  • 김도회;박민용;이근희
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.21 no.45
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    • pp.333-346
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    • 1998
  • By progress of technology, it became possible for us to do many kinds of operations in virtual environment. However side effect is called simulator sickness may occur to human body when human come in contact with this new environment. It makes symptoms similar to motion sickness. Many studies about that were started in 1950s and have actively been progressing in other countries, but in Korea recognition about that field is insufficient. Main contribution of this paper would be the base study about phenomena of simulator sickness which may be occurs in simulator or virtual reality environment, factors which induce simulator sickness, and quantifying methods of simulator sickness.

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Design of Small-sized Earthquake Simulator using Servo-Motor (서보 모터를 이용한 지진 모사용 소형 진동대 설계)

  • 민경원
    • Proceedings of the Earthquake Engineering Society of Korea Conference
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    • 1999.04a
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    • pp.186-195
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    • 1999
  • This study is focused on the design and performance test of an earthquake simulator using stepping motor. Stepping motor which controls the motion accurately with generated pulses is applied to the earthquake simulator. Earthquakes like El Centro and Taft are used as inputs to the earthquake simulator. First the number of pulses are calculated and sent to pulse generator, . Then the generator controls the simulator according to the pulse sings, It is shown that the measured signals from the simulator are in very good agreement with input signals of scale-downed earthquakes of El Centro and Taft. This simulator will be used for the experimental study of small-scaled building structures with tuned mass dampers under earthquakes.

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A Study on Construction of Collision Reproducing Simulator and Application to Analysis of Marine Casualty

  • Sohn, Kyoung-ho;Bae, Jun-young
    • Journal of Navigation and Port Research
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    • v.28 no.2
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    • pp.113-119
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    • 2004
  • Ships' collision accident has often occurred in congested waterways or in harbour areas. To examine the cause of collision accident may be necessary to prevention against another similar one. We discuss the construction of ship-manoeuvring-simulator system used for reproducing ships' collision phenomenon The system consists of one simulator bridge for own ship and two control consoles for own ship and target ship. Own ship and target ship are linked each other, and are simultaneously manoeuvred in simulator bridge or at control console respectively. And a simulator experiment for reproducing ships' collision phenomenon and for examining the cause of accident is carried out. Through the present case study, we find out that the constructed simulator system is very useful for reproducing ships' collision phenomenon and for examining the cause of accident.

An Application of Sliding Horizon Control to an Electro- Hydraulic Automotive Seat Simulator

  • Mo, Changki;Sunwoo, Myoungho;Yan, Wenzhen
    • Journal of Mechanical Science and Technology
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    • v.16 no.3
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    • pp.283-291
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    • 2002
  • The paper demonstrates the tracking performance of a sliding horizon feedback/feedforward preview optimal control when applied to a hydraulic motion simulator which has been built to provide a means of replicating the actual ride dynamics of an automobile seat/human system. The design was developed by solving an ordinary differential equation problem instead of a Ricatti equation. Simulation results indicate that the proposed technique has good performance improvement in phase tracking when compared to the classical design methods. It is also found that the controller can be adjusted more easily for robustness due to more tuning parameters.