• Title/Summary/Keyword: motion area

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AN EMPHASIZED HIGHLIGHT MODEL OF METALLIC OBJECT ON CAVE SYSTEM IN CONSIDERATION OF CONTRAST AND PARALLAX

  • Watanabe, Yasuji;Makino, Mitsunori
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.644-648
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    • 2009
  • Accurate rendering of a virtual scene in real time has been one of important issues for virtual reality (VR) technology. Specular reflection of light has been studied a long time, which is always seen on a metallic object and causes occasionally very strong brightness (highlight). Due to restriction of number of gradation of brightness (usually 256), maximum brightness and contrast ratio, the highlight is relatively weakly represented by displays and projectors. In addition, specular reflection will be take influence of binocular parallax and motion parallax, because it is light to reflect in a specific course. Therefore in this paper, an emphasized highlight model of a metallic object on the CAVE system is proposed. Decreasing brightness slightly on neighbor area of highlighted area, the proposed method increases contrast ratio between the highlighted area and neighbor area. Furthermore, using features of CAVE, the proposed method also represents glance (blink). When a metallic object moves, the method alternatively represents images with highlight and without highlight for both eyes. Since the difference of images for both eyes influences binocular parallax and motion parallax, a userfeels glance more realistically.

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The Role of Binocular Disparity at Color-Motion Binding (색채-운동 속성 결합에서의 양안시차의 역할)

  • Li, Hyung-Chul O.
    • Korean Journal of Cognitive Science
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    • v.18 no.1
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    • pp.69-90
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    • 2007
  • The purpose of the present research was to examine whether the visual system importantly use binocular disparity information in color-motion binding. Wu, Kanai and Shimojo (2004) reported an illusory color-motion binding which was observed in the peripheral visual area when observers fixated on the central area of visual stimulus. We have found that illusory rotor-motion binding was not observed at the situation where binocular disparity was available but was where it was not available. These results imply that the visual system uses binocular disparity information when it binds rotor and motion and that the binding process occurs after binocular disparity information is processed.

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Deadlock-free Routing of an ACV in Accelerated Motion (가감속을 고려한 교착없는 AGV 주행경로설정)

  • Choe, Ri;Park, Tae-Jin;Ryu, Kwang-Ryel
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.1
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    • pp.387-392
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    • 2006
  • In the environment where AGVs(Automated Guided Vehicles) operate concurrently in limited space, collisions. deadlocks, and livelocks which have negative effect on the productivity of AGVs occure more frequently. The accelerated motion of an AGV is also the factor that make the AGV routing more difficult because the accelerated motion makes it difficult to estimate the vehicle's exact travel time. In this study, we propose methods of avoiding collisions, deadlocks, and livelocks using OAR(Occupancy Area Reservation) table, and selecting best route by estimating the travel time of an AGV in accelerated motion. A time-driven simulation validated the effectiveness of the proposed methods.

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Fast motion estimation algorithm with adjustable searching area (적응 탐색 영역을 가지는 고속 움직임 추정 알고리즘)

  • 정성규;정차근;조경록
    • Proceedings of the IEEK Conference
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    • 1998.06a
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    • pp.757-760
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    • 1998
  • A new motion estimation algorithm with lower computational complexity and good image quality when compared to the FBMA will be presented in this paper. In the proposed method, by considering the relation between neighboring blocks, the searching area in the algorithm is adjustable according to mean absolute difference of the block. By the computer simulation the computation amount of the proposed than that of the FBMA and the good result of the PSNR can be attained.

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A Variable Size Block Matching Algorithm Using Local Characteristics of Images (영상의 국부적 성질을 이용한 가변 크기 블록 정합 알고리즘)

  • 김진태;최종수;박래홍
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.29B no.7
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    • pp.62-69
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    • 1992
  • The conventional BMA is performed with the fixed block size. For better performance at low bitrate, the block size is required to be large in relatively stationary area, while small in moving area. Thus, in this paper, a video coding technique using variable block size model is proposed. It decides the block size based on the degree of local motion defined by the local mean and variance of blocks. Computer simulation shows that the proposed method gives comparable performance to the conventional one with less bits required for motion vector coding.

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Analysis of Body Surface Area by Fitness Motion Using 3D Scan Data of Korean Elderly Female (한국 여성 노인 3D 스캔 데이터를 활용한 피트니스 동작별 체표면적 분석)

  • Jeon, Eun-Jin;Jung, Ha-young;Kim, Hee-Eun;You, Hee-Cheon
    • Fashion & Textile Research Journal
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    • v.22 no.5
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    • pp.650-659
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    • 2020
  • The present study provides reference data required for the design of clothing for the elderly by analyzing the body surface area during fitness motion based on 3D scan data of Korean elderly women. This study was conducted with the procedures of (1) survey of motions and main muscles for fitness, (2) acquisition of 3D scan data, and (3) analysis of rate of change for body surface area during fitness motion. Acquisition of 3D body scan data was obtained from seven elderly females (age: 64-77). We selected 66 anatomical landmarks (40 upper body and 22 lower body) by referring to previous studies. Body surface was segmented by connecting the landmarks marked on the 3D scan data acquired. Analysis of body surface area was conducted in terms of the change rate of surface area in 9 postures of elbow 0°, 90° and 180° for flexion, shoulder 90°, 180° for flexion, shoulder 0°, 180° for abduction, hip 90° for flexion, and knee 90° for flexion compared to the those in the standing posture. The amount of changes in body surface area were 12%-62% in the upper body, 15%-77% in the arm, and 10%-51% in the lower body. A future study on the rate of change of body surface length is needed; in addition, a study on how to apply the results of body surface area and body surface length analysis to clothing pattern design is also necessary.

A New Face Tracking Method Using Block Difference Image and Kalman Filter in Moving Picture (동영상에서 칼만 예측기와 블록 차영상을 이용한 얼굴영역 검출기법)

  • Jang, Hee-Jun;Ko, Hye-Sun;Choi, Young-Woo;Han, Young-Joon;Hahn, Hern-Soo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.2
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    • pp.163-172
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    • 2005
  • When tracking a human face in the moving pictures with complex background under irregular lighting conditions, the detected face can be larger including background or smaller including only a part of the face. Even background can be detected as a face area. To solve these problems, this paper proposes a new face tracking method using a block difference image and a Kalman estimator. The block difference image allows us to detect even a small motion of a human and the face area is selected using the skin color inside the detected motion area. If the pixels with skin color inside the detected motion area, the boundary of the area is represented by a code sequence using the 8-neighbor window and the head area is detected analysing this code. The pixels in the head area is segmented by colors and the region most similar with the skin color is considered as a face area. The detected face area is represented by a rectangle including the area and its four vertices are used as the states of the Kalman estimator to trace the motion of the face area. It is proved by the experiments that the proposed method increases the accuracy of face detection and reduces the fare detection time significantly.

Motion Direction Oriented Fast Block Matching Algorithm (움직임 방향 지향적인 고속 블록정합 알고리즘)

  • Oh, Jeong-Su
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.9
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    • pp.2007-2012
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    • 2011
  • To reduce huge computation in the block matching, this paper proposes a fast block matching algorithm which limits search points in the search area. On the basis of two facts that most motion vectors are located in central part of search area and matching error is monotonic decreasing toward the best similar block, the proposed algorithm moves a matching pattern between steps by the one pixel, predicts the motion direction for the best similar block from similar blocks decided in previous steps, and limits movements of search points to ${\pm}45^{\circ}C$ on it. As a result, it could remove the needless search points and reduce the block matching computation. In comparison with the conventional similar algorithms, the proposed algorithm caused the trivial image degradation in images with fast motion but kept the equivalent image quality in images with normal motion, and it, meanwhile, reduced from about 20% to over 67% of the their block matching computation.

Motion Plane Estimation for Real-Time Hand Motion Recognition (실시간 손동작 인식을 위한 동작 평면 추정)

  • Jeong, Seung-Dae;Jang, Kyung-Ho;Jung, Soon-Ki
    • The KIPS Transactions:PartB
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    • v.16B no.5
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    • pp.347-358
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    • 2009
  • In this thesis, we develop a vision based hand motion recognition system using a camera with two rotational motors. Existing systems were implemented using a range camera or multiple cameras and have a limited working area. In contrast, we use an uncalibrated camera and get more wide working area by pan-tilt motion. Given an image sequence provided by the pan-tilt camera, color and pattern information are integrated into a tracking system in order to find the 2D position and direction of the hand. With these pose information, we estimate 3D motion plane on which the gesture motion trajectory from approximately forms. The 3D trajectory of the moving finger tip is projected into the motion plane, so that the resolving power of the linear gesture patterns is enhanced. We have tested the proposed approach in terms of the accuracy of trace angle and the dimension of the working volume.

Fast adaptive block matching algorithm for motion vector estimation (움직임 벡터 추정을 위한 고속 적응 블럭 정합 알고리즘)

  • 신용달;이승진;김경규;정원식;김영춘;이봉락;장종국;이건일
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.34S no.9
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    • pp.77-83
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    • 1997
  • We present a fast adaptive block matching algorithm using variable search area and subsampling to estimate motion vector more exactly. In the presented method, the block is classified into one of three motion categories: zero motion vector block, medium-motion bolck or high-motion block according to mean absolute difference of the block. By the simulation, the computation amount of the presented methoe comparable to three step search algorithm and new three step search algorithm. In the fast image sequence, the PSNR of our algorithm increased more than TSS and NTSS, because our algorithm estimated motion vector more accurately.

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