• Title/Summary/Keyword: morphing

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Morphing and Warping using Delaunay Triangulation in Android Platform (안드로이드 플랫폼에서 들로네 삼각망을 이용한 모핑 및 와핑 기법)

  • Hwang, Ki-Tae
    • Journal of Korea Game Society
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    • v.10 no.6
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    • pp.137-146
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    • 2010
  • According to rapid advent of the smartphone, software technologies which have been used on PCs are being introduced into the smartphone. This paper introduces an implementation of an application software under the Android platform using morphing and warping technology. It composes two face images with morphing technology and also transforms an original face image using warping technology for fun. For this, the image is triangulated by Delaunay Triangulation based on control points which are created by simple LCD touches on the mobile device. The implementation case of this paper will be a good reference for the development of applications like games using morphing and warping technologies over Android platforms.

Validation of a smart structural concept for wing-flap camber morphing

  • Pecora, Rosario;Amoroso, Francesco;Amendola, Gianluca;Concilio, Antonio
    • Smart Structures and Systems
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    • v.14 no.4
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    • pp.659-678
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    • 2014
  • The study is aimed at investigating the feasibility of a high TRL solution for a wing flap segment characterized by morphable camber airfoil and properly tailored to be implemented on a real-scale regional transportation aircraft. On the base of specific aerodynamic requirements in terms of target airfoil shapes and related external loads, the structural layout of the device was preliminarily defined. Advanced FE analyses were then carried out in order to properly size the load-carrying structure and the embedded actuation system. A full scale limited span prototype was finally manufactured and tested to: ${\bullet}$ demonstrate the morphing capability of the conceived structural layout; ${\bullet}$ demonstrate the capability of the morphing structure to withstand static loads representative of the limit aerodynamic pressures expected in service; ${\bullet}$ characterize the dynamic behavior of the morphing structure through the identification of the most significant normal modes. Obtained results showed high correlation levels with respect to numerical expectations thus proving the compliance of the device with the design requirements as well as the goodness of modeling approaches implemented during the design phase.

Production of Lip-sync Animation, 3D Character in Dialogue-Based Image Contents Work System by Utilizing Morphing Technique (Morphing 기법을 활용한 대화구문기반 영상 콘텐츠 저작도구 시스템 내 3D 캐릭터 Lip-sync Animation제작)

  • Jung, Won-Joe;Lee, Dong-Lyeor;Ryu, Seuc-Ho;Kyung, Byung-Pyo;Lee, Wan-Bok
    • Journal of Digital Convergence
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    • v.10 no.7
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    • pp.253-259
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    • 2012
  • In this study, the dialog syntax-based video content production flow for the character set, 'Form Noah' chart using the mouse, lip-sync Animation been making 3D characters were applying. Vertex Animation Morphing techniques by expressing the natural shape of the mouth for the characters engaging and the transmission of visual information for the viewers to be able to get a high intelligibility is considered.

Morphing of Composite Plate Using SMA Actuator (형상기억합금 작동기를 이용한 복합재 평판의 형상변형)

  • 김상헌;조맹효
    • Proceedings of the Korean Society For Composite Materials Conference
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    • 2003.10a
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    • pp.146-149
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    • 2003
  • Two-way shape memory effect(TWSME) under residual stresses are considered in the present study. The structure using two-way shape memory alloy(SMA) concept returns to its initial shape by increasing or decreasing temperature under the initially given residual stress. In the present study, we use a thermo-mechanical constitutive equation of SMA and laminated composite plates are considered as simple morphing structural components which are based on first order shear deformable laminated composite plate with large deflection. Numerical results of fully coupled SMA-composite structures are presented

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Efficient Computation and Control of Geometric Shape Morphing based on Direction Map (방향지도 기반 기하모핑의 효율적인 계산 및 제어 방법)

  • Lee, J.H.;Kim, H.;Kim, H.S.
    • Korean Journal of Computational Design and Engineering
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    • v.8 no.4
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    • pp.243-253
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    • 2003
  • This paper presents a new geometric morphing algorithm for polygons based on a simple geometric structure called direction map, which is mainly composed of a circular list of direction vectors defined by two neighboring vertices of a polygon. To generate a sequence of intermediate morphing shapes, first we merge direction maps of given control shapes based on a certain ordering rule of direction vectors, and scale the length of each direction vectors using Bezier or blossom controls. We show that the proposed algorithm is an improvement of the previous methods based on Minkowski sum (or convolution) in th aspects of computational efficiency and geometric properties.

Characteristic Analysis of Image Scaler for Field-based Warping and Morphing (필드 기반 워핑 및 모핑을 위한 영상 스케일러의 특성 분석)

  • Kwak, No-Yoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.952-954
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    • 2005
  • The objective of this paper is to propose the image interpolation method with pseudomedian filter for Field warping and morphing, and to evaluate and analyze its subjective image quality. The Field warping relatively gives rise to more computing overhead, but it can use the control line to control the warping result with more elaboration. Due to the working characteristics of the image warping and morphing process, various complex geometrical transformations occur and a image interpolation technique is needed to effectively process them. Of the various interpolation techniques, bilinear interpolation which shows above average performance is the most widely used. However, this technology has its limits in the reconstructivity of diagonal edges. The proposed interpolation method is to efficiently combine the bilinear interpolation and the pseudomedian filter0based interpolation which shows good performance in the reconstructivity of diagonal edges. According to the proposed interpolation method, we could get more natural warping and morphing results than other interpolation methods.

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Pivot Interpolation for Dynamic Locomotion Expression of Fishes (어류의 역동적 움직임 표현을 위한 기준점 적용 보간법)

  • Ryu, Nam-Hoon;Lee, Hye-Mi;Yoo, Bong-Gil;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.5
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    • pp.415-420
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    • 2010
  • Due to the improvement in PC performance and the development of computer graphics technology, high quality computer animation in various industrials is on the rise. This study suggests pivot interpolation to realize the process of expressing dynamic and natural motion of fish, the key of expressing the ocean landscape through the morphing technique. By applying fish tail motion, this study solves unnatural speed of the previous morphing technique and realizes the realistic swimming way without simple motion.

Three Dimensional Shape Morphing of Triangular Net (삼각망의 3 차원 형상 모핑)

  • Yoo, Dong-Jin
    • Journal of the Korean Society for Precision Engineering
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    • v.25 no.1
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    • pp.160-170
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    • 2008
  • Shape morphing is the process of transforming a source shape, through intermediate shapes, into a target shape. Two main problems to be considered in three dimensional shape morphing are vertex correspondence and path interpolation. In this paper, an approach which uses the linear interpolation of the Laplacian coordinates of the source and target meshes is introduced for the determination of more plausible path when two topologically identical shapes are morphed. When two shapes to be morphed are different in shape and topology, a new method which combines shape deformation theory based on Laplacian coordinate and mean value coordinate with distance field theory is proposed for the efficient treatment of vertex correspondence and path interpolation problems. The validity and effectiveness of the suggested method was demonstrated by using it to morph large and complex polygon models including male and female whole body models.

Flutter Characteristics of a Morphing Flight Vehicle with Varying Inboard and Outboard Folding Angles

  • Shrestha, Pratik;Jeong, Min-Soo;Lee, In;Bae, Jae-Sung;Koo, Kyo-Nam
    • International Journal of Aeronautical and Space Sciences
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    • v.14 no.2
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    • pp.133-139
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    • 2013
  • Morphing aircraft capable of varying their wing form can operate efficiently at various flight conditions. However, radical morphing of the aircraft leads to increased structural complexities, resulting in occurrence of dynamic instabilities such as flutter, which can lead to catastrophic events. Therefore, it is of utmost importance to investigate and understand the changes in flutter characteristics of morphing wings, to ensure uncompromised safety and maximum reliability. In this paper, a study on the flutter characteristics of the folding wing type morphing concept is conducted, to examine the effect of changes in folding angles on the flutter speed and flutter frequency. The subsonic aerodynamic theory Doublet Lattice Method (DLM) and p-k method are used, to perform the flutter analysis in MSC.NASTRAN. The present baseline flutter characteristics correspond well with the results from previous study. Furthermore, enhancement of the flutter characteristics of an aluminum folding wing is proposed, by varying the outboard wing folding angle independently of the inboard wing folding angle. It is clearly found that the flutter characteristics are strongly influenced by changes in the inboard/outboard folding angles, and significant improvement in the flutter characteristics of a folding wing can be achieved, by varying its outboard wing folding angle.

View Morphing for Generation of In-between Scenes from Un-calibrated Images (비보정 (un-calibrated) 영상으로부터 중간영상 생성을 위한 뷰 몰핑)

  • Song Jin-Young;Hwang Yong-Ho;Hong Hyun-Ki
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.1
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    • pp.1-8
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    • 2005
  • Image morphing to generate 2D transitions between images may be difficult even to express simple 3D transformations. In addition, previous view morphing method requires control points for postwarping, and is much affected by self- occlusion. This paper presents a new morphing algorithm that can generate automatically in-between scenes from un-calibrated images. Our algorithm rectifies input images based on the fundamental matrix, which is followed by linear interpolation with bilinear disparity map. In final, we generate in-between views by inverse mapping of homography between the rectified images. The proposed method nay be applied to photographs and drawings, because neither knowledge of 3D shape nor camera calibration, which is complex process generally, is required. The generated in-between views can be used in various application areas such as simulation system of virtual environment and image communication.