• 제목/요약/키워드: money power

검색결과 157건 처리시간 0.025초

싱글 여성의 쇼핑성향과 패션지향성이 외국산 화장품 재구매 의도에 미치는 영향 (A Study on the Effect of Shopping Orientation and Fashion Orientation on Imported Cosmetics Repurchase Intention of Single Women)

  • 박효원;김용숙
    • 복식
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    • 제56권5호
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    • pp.150-162
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    • 2006
  • The purposes of this study were to identity the effects of shopping orientation and fashion propensity on imported cosmetics repurchase intention of single women. Self-administered questionnaire was used for data collection from 310 single women aged 25-34. The results were as follows: 1. The factors of shopping orientation of single women were pleasure, ostentation, economy, individuality, convenience of location, and convenience of service. And the factors of fashion propensity were fashion interest and fashion leadership. 2. Single women with higher pleasure pursuit were younger, spent pocket money and purchased imported cosmetics more. Ostentation pursuiters had higher incomes, but economy pursuiters were younger, spent pocket money and purchased imported cosmetics less. Individuality pursuiters were older, and spent more pocket money and posessed imported cosmetics more. Convenience of location pursuiters posessed more imported cosmetics, but convenience of service pursuiters were highly educated. Single women with higher fashion interest were younger, higher income and education level, and posessed imported cosmetics more. And single women with higher fashion leadership were highly educated and purchased imported cosmetics more. 3. Imported cosmetics repurchase intention were effected by pocket money, purchasing power and amount of imported cosmetics, pleasure pursuit, fashion interest positively, but economy pursuit negatively.

A Field Study for Sustainable Community Empowerment through Appropriate Technology of Water Purification and the Concept of Feces Standard Money in Hatphain Village, Lao PDR

  • Heo, Huijin;Choi, Mi-Jin;Im, Tae Hyug;Cho, Jaeweon
    • 적정기술학회지
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    • 제7권2호
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    • pp.151-161
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    • 2021
  • The application of appropriate technologies in a developing country is an opportunity to introduce green technology which may lead people to imagine a better life. This point is at the intersection of appropriate technology and sustainable development. This research focuses on Hatphain village where there is no clean water, sewage system, or power lines. Two environmental technologies (an unpowered water purification system, Ongdalsaem and an eco-toilet system, BeeVi toilet) were introduced, based on the concepts of the environmental self- sustainable village and feces Standard Money (fSM). We found that the Ongdalsaem was effective in reducing the concentration of nitrogen and lead in the water in Hatphain. The BeeVi water-free toilet was installed, allowing urine and feces to be separated and used as compost. We strived to spread ideas of sustainability using new eco-circulation experiences and encouraging learning about environmental technology through practical and playing facilities that residents managed themselves.

Factors Determine Exchange Rate Volatility of Somalia

  • Mohamud, Isse Abdikadir
    • 동아시아경상학회지
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    • 제3권4호
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    • pp.9-15
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    • 2015
  • The exchange rate is a very important macro variable that has influence on the whole economy and has, therefore, been the topic of many discussions amongst policymakers, academics and other economic agents. The issue of whether to have a fixed, pegged or floating exchange rate regime was highly debated during the 1970s. The purpose of this paper is to investigate what factors determine the exchange rate in Somalia. Quantitative research methodology has been employed to develop regression model using time series data for the period of 12 years. The regression model has been developed based on Quantity theory of money, purchasing power parity and uncovered interest rate parity theory. Somalia is on the countries where the highest exchange rate volatility exists; for example in 2012, the rate jumped 29% percent and two weak later dropped 21%, when Turkish humanitarian aid agencies injected the market a lot of U.S dollar. Based on my study using regression model for time series data of 12 years, the four factors are mainly attributable for the exchange rate volatility of Somalia; these factors include the balance of payment, inflation rate, money supply (mostly come from remittance and NGOs) and Bank profits.

XML 기반의 대화형 디지털 TV 재생기 설계 및 구현에 관한 연구 (A Study of Design and Implementation of Software Player for XML Data Based Interactive Digital TV Service)

  • 이정배;임충수;김환철
    • 한국멀티미디어학회논문지
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    • 제7권11호
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    • pp.1564-1570
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    • 2004
  • 최근 아날로그 TV는 디지털 TV로 교체되고 있는 추세이다. 이는 오디오/비디오 스트림 뿐만이 아닌데이터를 수신기에 전송할 수 있는 디지털 TV의 장점에 기인한다. 그러나 그러한 데이터를 프로세싱할수 있는 규격이나 규약이 존재하지 않는다. 그래서 대부분의 회사와 개발자들은 자신들의 각각의 방식으로 그 데이터를 프로세싱하는 방법을 택하고 있다. 이러한 규격과 규약의 부재는 많은 혼동과 시간, 비용, 인력의 낭비를 초래한다. 본 논문에서는 표준적인 측면이 아닌 방법적인 측면에서 이를 해결하고자 한다. 그 해결책은 방송 콘텐츠를 생성하고 표현하는데 XML을 이용하는 것이다. 이 해결책은 많은 인력과 비용을 절약해주고, 값비싼 방송 콘텐츠의 재사용률을 높여줄 것이다.

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디지털화폐와 화폐 변천과정에 관한 문헌적 연구: 동적패턴, CBDC, 리브라를 중심으로 (A Literature Study on Digital Currency and Historical Developments of Money: Dynamic Pattern in Currency, Central Bank Digital Currency and Libra)

  • 김의석
    • 한국전자거래학회지
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    • 제25권2호
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    • pp.109-126
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    • 2020
  • 본 연구에서는 디지털화폐 및 화폐변천과 관련된 문헌들에 대한 내용분석과 분석적 서술을 통해 디지털화폐의 특성을 알아보고, 시대에 따라 변화된 '화폐형태'의 동적인 모습과 그에 따른 패러다임변화를 가져오게 된 사회적 배경을 밝혀내고자 했다. 분석결과 새로운 화폐 출현 초기에는 민간에서의 다양한 시도와 함께 시장 중심의 자율적 통화조정이 이루어졌고, 이후 이윤과 권력의 국가독점을 위하여 정부 중심의 중앙 집중 통화 관리와 조정이 이루어졌다는 것을 알 수 있었다. 디지털화폐는 패러다임 변화를 가져올 새로운 화폐형태의 등장으로 볼 수 있다. 중앙은행이 발행하는 CBDC는 직접형과 간접형 모델이 있으며, 관련 산업 생태계의 변화가 예상되는 만큼 국가나 기업의 전략적 접근이 필요할 것으로 보인다. 민간주도형 디지털화폐인 페이스북 리브라는 가격변동을 최소화하여 화폐로서의 기능에 적합하도록 설계된 스테이블코인으로 실제 상용화에 성공할 경우 전 세계 금융산업에 혁명적 변화를 가져올 것으로 전망된다.

New Revocable E-cash System Based on the Limited Power of TTP

  • Yan Xie;Fangguo Zhang;Kim, Kwangjo
    • 한국정보보호학회:학술대회논문집
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    • 한국정보보호학회 2002년도 종합학술발표회논문집
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    • pp.266-269
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    • 2002
  • As a simulation or replacement of analog money in cyber space, the e-cash was introduced by using cryptographic primitives. Since a perfect anonymity system causes some illegal activities, such as money laundering, blackmailing, and illegal purchase, a revocable electronic system was paid a great attention to control the anonymity. In general, Trust Third Party(TTP) is introduced to detect any dubious user and coin, namely user tracing and coin tracing. In this paper we propose a new revocable anonymity e-cash system, and verify the security requirement as well. In our scheme a user first withdraws the e-coin from bank by using blind signature, and then TTP verifies the bank's signature and records the tracing information.

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Malaysia's Flawed Democracy: A Stumbling Block Towards Becoming a First World Developed Nation

  • Juli Ooi
    • 수완나부미
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    • 제15권2호
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    • pp.271-303
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    • 2023
  • In 1991, Malaysia, under the leadership of then-Prime Minister Mahathir Mohamad, launched an ambitious 30-year national development program known as Vision 2020. The goal of this program was to transform Malaysia into a First World developed nation by the year 2020. One of the aspirations of the program was to create a psychologically liberated, secure, ethical, and mature democratic society. Vision 2020 is a failure and Malaysia is still not a mature democracy. This article identifies four main areas that make up a flawed democracy practiced in Malaysia, and shows how they work against the country's aspirations to become a developed nation. The electoral system is rigged to help the incumbent remain in power. The widespread practices of money politics have become a curse to the country. The press and media organizations are restricted. Civil society activities are suppressed. As a result of these issues, Malaysia will not be able to achieve the status of a developed nation, lacking democratic accountability and inclusive institutions.

424 MHz 소출력 무선주파수 전파특성 측정 및 분석 (The Measurement and Analysis of Radio Characteristic of 424 MHz Short Range Wireless Frequency)

  • 임용훈;최효열;오규환;이범석;현덕화
    • 한국전자파학회:학술대회논문집
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    • 한국전자파학회 2005년도 종합학술발표회 논문집 Vol.15 No.1
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    • pp.437-442
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    • 2005
  • This paper deals with the measurement and analysis of radio characteristic of 424 MHz for using the automation of transmission and supply of electric power, ana automatic meter reading(AMR). Normally radio propagation characteristic is the base of system design, performance evaluation and choice of position of the base station in wireless communication. It is the most accurate way to design a base station through practical measurements, but it costs much time, money and engineers. So, we developed 424 MHz short range wave propagation model for AMR service.

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다양한 종류의 예측에서 머신러닝 성능 비교 (Performance Comparison of Machine Learning in the Various Kind of Prediction)

  • 박귀만;배영철
    • 한국전자통신학회논문지
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    • 제14권1호
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    • pp.169-178
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    • 2019
  • 현재 인공지능의 한 영역인 머신러닝을 적용하여 다양한 예측을 수행하고 있으나 실제 현장에서 어떤 종류의 알고리즘을 사용하는 것이 가장 좋은 방법인지는 늘 문제가 된다. 본 논문은 여러 머신러닝 지도 학습 알고리즘을 이용하여 월별 전력 거래량, 전력 거래금액, 월별 생산 확산 지수, 최종 에너지 소비, 자동차용 경유를 예측하여 각 경우에 어떤 알고리즘이 가장 적합한 알고리즘인지를 알아본다. 이를 위해 통계청에 나와 있는 월별 전력 거래량과 월별 전력 거래금액, 월별 생산 확산 지수, 최종에너지 소비, 자동차용 경유로 머신 러닝이 예측하는 값의 확률을 보여주고 각각의 예측 값을 평균화 하여 이들 중에서 어떤 기법이 가장 우수한 기법인지를 확인한다.

Polarization in the Gaming Industry: The dystopian model

  • 황진하;윤영두
    • 지능정보통신
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    • 제17권1호
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    • pp.57-63
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    • 2016
  • What will the gaming industry look like in the future? Where is it heading? Most producers, developers, and gamers have been pondering such questions since the very beginning of video games. This paper asserts that the current trend in video games to emphasize rationalization will, in time, bring about an extreme polarization within the game industry. Each year the barriers to entry are becoming lower and the size of the game market is growing, which will bring about an emphasis on who has the power to be recognized in the industry. This paper argues that such trends will, in turn, lead to a power play in which the winner will always be the player with the most monetary power. In time, this prolonged power play is expected to bring about what this discussion refers to as a dystopian model within the game industry.