• Title/Summary/Keyword: modified octree

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Compression of Normal Vectors using Octree Encoding (옥트리 인코딩을 이용한 법선 벡터의 압축)

  • Kim, Y.J.;Kim, J.J.
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.2
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    • pp.109-117
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    • 2007
  • Three-dimensional mesh models have been widely used in various applications such as simulations, animations, and e-catalogs. In such applications the normal vectors of mesh models are used mainly for shading and take up the major portion of data size and transmission time paper over networks. Therefore a variety of techniques have been developed to compress them efficiently. In this paper, we propose the MOEC (Modified Octree Encoding Compression) algorithm, which allow multi lever compression ratios for 3D mesh models. In the algorithm, a modified octree has nodes representing their own positions and supporting a depth of the tree so that the normal vectors are compressed up to levels where the shading is visually indistinguishable. This approach provides efficient in compressing normals with multi-level ratios, without additional encoding when changing in compression ratio is required.

Indexing of 3D Terrain Space for Predicting Collisions with Moving Objects

  • Wu, Wan-Chun;Seo, Young-Duk;Hong, Bong-Hee
    • 한국공간정보시스템학회:학술대회논문집
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    • 2003.11a
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    • pp.159-162
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    • 2003
  • In this paper, to find probable collision positions between moving object and terrain in 3D space efficiently, we use a model, similar to Ray Tracing, which finds the triangles intersected by a directed line segment from a large amount of triangles. We try to reduce dead space as much as possible to find candidate triangles intersected by a directed line segment than previous work's. A new modified octree, LBV-Octree(Least Bounding Voxel Octree), is proposed, and we have a ray tracing with it. In the experiment, ray tracing with LBV-Octree provides $5%{\sim}11%$ better performance than with classical octree.

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Adaptive mesh generation by bubble packing method

  • Kim, Jeong-Hun;Kim, Hyun-Gyu;Lee, Byung-Chai;Im, Seyoung
    • Structural Engineering and Mechanics
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    • v.15 no.1
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    • pp.135-149
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    • 2003
  • The bubble packing method is implemented for adaptive mesh generation in two and three dimensions. Bubbles on the boundary of a three-dimensional domain are controlled independently of the interior bubbles in the domain, and a modified octree technique is employed to place initial bubbles in the three-dimensional zone. Numerical comparisons are made with other mesh generation techniques to demonstrate the effectiveness of the present bubble packing scheme for two- and three-dimensional domains. It is shown that this bubble packing method provides a high quality of mesh and affordable control of mesh density as well.

LOD Representation for the Realtime Simulation of Flocking Objects (군집행동개체의 실시간 애니메이션을 위한 단계별 상세화 표현)

  • Cho S.H.;Chai Y.H.
    • Korean Journal of Computational Design and Engineering
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    • v.10 no.5
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    • pp.339-348
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    • 2005
  • In this paper, LOD (Level Of Detail) for flocking, which is the real-time simulation on the movement or some groups such as fighting soldiers, moving fishes and flying birds, is presented. And a flocking LOD algorithm that uses factors such as the speed of fish, direction, and shape is proposed. Model data is modified for LOD in advance, so as to reduce strange edge collapse and unwanted holes. The errors of model data were identified by transforming polygonal model into octree-based cubes and revised before rendering. Experimental results show that the proposed algorithm considering flocking characteristics shows fast frame rates as compared with the conventional continuous LOD algorithm.