• Title/Summary/Keyword: model semantics

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OTP: An Overlay Transport Protocol for End-to-end Congestion and Flow Control in Overlay Networks

  • Kim, Kyung-Hoe;Kim, Pyoung-Yun;Youm, Sung-Kwan;Seok, Seung-Joon;Kang, Chul-Hee
    • Journal of IKEEE
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    • v.11 no.4
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    • pp.331-339
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    • 2007
  • The problem of architecting a reliable transport system across an overlay network using split TCP connections as the transport primitive is mainly considered. The considered overlay network uses the application-level switch in each intermediate host. We first argue that natural designs based on store-and-forward principles that are maintained by split TCP connections of hop-by-hop approaches. These approaches in overlay networks do not concern end-to-end TCP semantics. Then, a new transport protocol-Overlay Transport Protocol (OTP)-that manages the end-to-end connection and is responsible for the congestion/flow control between source host and destination host is proposed. The proposed network model for the congestion and flow control mechanisms uses a new window size-Ownd-and a new timer in the source host and destination host. We validate our analytical findings and evaluate the performance of our OTP using a prototype implementation via simulation.

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A Study on Designing with RDF for manage of Web Service Metadata (웹 서비스 메타데이타 관리를 위한 RDF 설계에 관한 연구)

  • 최호찬;유동석;이명구;김차종
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.623-625
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    • 2003
  • The Semantic Web stands out in the next generation web, recently. In the Semantic Web, any information resources is defined by semantics and semantic links is given among these. It is different from existing web service environment. RDF (Resource Description Framework) is the data model to describe metadata of web resource and is to support for semantic links. And it is much the same as WSDL (Web Serice Description Language). In theis paper, we propose the RDF design method to improve the search performance by integrating RDF data unit with WSDL. We confirm the performance and efficiency of search will be improved by using the proposed method.

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A Study on Recommendation Method Based on Web 3.0

  • Kim, Sung Rim;Kwon, Joon Hee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.4
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    • pp.43-51
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    • 2012
  • Web 3.0 is the next-generation of the World Wide Web and is included two main platforms, semantic technologies and social computing environment. The basic idea of web 3.0 is to define structure data and link them in order to more effective discovery, automation, integration, and reuse across various applications. The semantic technologies represent open standards that can be applied on the top of the web. The social computing environment allows human-machine co-operations and organizing a large number of the social web communities. In the recent years, recommender systems have been combined with ontologies to further improve the recommendation by adding semantics to the context on the web 3.0. In this paper, we study previous researches about recommendation method and propose a recommendation method based on web 3.0. Our method scores documents based on context tags and social network services. Our social scoring model is computed by both a tagging score of a document and a tagging score of a document that was tagged by a user's friends.

UDXF Repository Manager for Software Collaborative Based on XML (XML 기반의 소프트웨어 공동 작업을 위한 UDXF 저장소 관리자)

  • 김진성;송행숙;최동운
    • Journal of Internet Computing and Services
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    • v.3 no.1
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    • pp.71-80
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    • 2002
  • UML is an object-oriented development methodology to graphically modeling, a software system, We are developed UML, graphics editor and its generating various design objects during software development cycle. Its design object compose of semantics information and View information manage using of RDBMS. Extant tools supporting UDML. however, it does not have an explicit format to describe and interchange its design abject intentionally, In this thesis, to overcome the drawback, the UML design object interchange and presents our efforts to make UML design objects highly interoperable. We developed an interchange format called UDXF(UML Design object exchange Format) based on XML UDXF is a simple and well-structured format to encode UML design objects. It leverages the tool interoperability, team development and reuse of design objects by interchanging the model information with the XML standard. Also, we propose design object repository manager for design object of UDXF format.

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PDM/ODB: Mapping XML to ODMG-Compliant Object-Oriented Database (PDM/ODB: XML 데이타의 ODMG 표준 객체지향 데이타베이스로의 사상)

  • Ko, Bong-Su;Park, Sang-Won;Min, Kyung-Sub;Kim, Hyoung-Joo
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.5
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    • pp.383-391
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    • 2001
  • The value of XML as electronic documents is increasing nowadays. The XML document has properties of semistructured data. It can be modeled as object-oriented model which can be easily adapted by object-oriented database. For storing XML documents to conventional database system, extracting schema information from the DTD of a XML document has been studied for several years. In this paper we store XML documents into object-oriented database, which preserve the semantics of the documents. We can store and query by OQL and make applications by C++ and make applications by C++ binding which is the access method of object-oriented database. Therefore, existing database applications can be used without modification.

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War Game Simulation Using Parametric Behavior Modeling Method (파라미터 행위 모델링 기법을 이용한 전쟁게임 시뮬레이션)

  • Kim, Jae-Hyun;Kim, Tag-Gon;Lee, Wan-Bok
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.126-134
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    • 2006
  • The object oriented co-modeling methodology, previously introduced, employs a layered approach in war game models development in which an upper layer models abstract behavior of an object and a lower one models details of the object. Within the methodology military domain experts and simulation experts models an object at the upper and the lower layers, respectively in concurrent manner. This paper proposes a method of constructing a war game simulator using parametric behavior modeling technique, which provides a means for military domain experts/users to change model's detailed behavior with no knowledge on modeling semantics. The proposed simulator would support new algorithms or strategies with minimal cost and could be modified even by the users who are ignorant about modeling technique. To demonstrate the effectiveness of the proposed framework, a naval war game simulator is exemplified.

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EDGE: An Enticing Deceptive-content GEnerator as Defensive Deception

  • Li, Huanruo;Guo, Yunfei;Huo, Shumin;Ding, Yuehang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.5
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    • pp.1891-1908
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    • 2021
  • Cyber deception defense mitigates Advanced Persistent Threats (APTs) with deploying deceptive entities, such as the Honeyfile. The Honeyfile distracts attackers from valuable digital documents and attracts unauthorized access by deliberately exposing fake content. The effectiveness of distraction and trap lies in the enticement of fake content. However, existing studies on the Honeyfile focus less on this perspective. In this work, we seek to improve the enticement of fake text content through enhancing its readability, indistinguishability, and believability. Hence, an enticing deceptive-content generator, EDGE, is presented. The EDGE is constructed with three steps: extracting key concepts with a semantics-aware K-means clustering algorithm, searching for candidate deceptive concepts within the Word2Vec model, and generating deceptive text content under the Integrated Readability Index (IR). Furthermore, the readability and believability performance analyses are undertaken. The experimental results show that EDGE generates indistinguishable deceptive text content without decreasing readability. In all, EDGE proves effective to generate enticing deceptive text content as deception defense against APTs.

Development of Standardized Korean Plant Ontology for International Harmonization of Environmental and Ecological Knowledge Bases (환경·생태 지식베이스의 국제적 조화를 위한 한국형 표준 식물 온톨로지 개발)

  • Eunjeong Ju;Hunjoo Lee
    • Journal of Environmental Health Sciences
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    • v.49 no.4
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    • pp.201-209
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    • 2023
  • Background: To describe domain knowledge consistently and precisely, the establishment of a controlled vocabulary, a so-called ontology, is essential. Internationally, the plant ontology (PO) in the ecology field has been developed for the anatomy and developmental stages of plants in English, Spanish, and Japanese, but there is no Korean version of the PO due to a lack of knowledge on standardization for Korean plants. Objectives: We aimed to establish a Korean plant ontology with core PO architectures. Methods: The latest ontology web language (OWL)-formatted raw version of the PO was collected from the PO consortium site. A formal workflow process and OWL file-handing tools for efficient Korean content development were conducted and executed. Results: The macro- and micro-perspective frameworks of the PO were presented by analyzing the upper model and the internal OWL-leveled physical structure, respectively. We developed and validated Korean knowledge content for a total of 1,957 classes included in the PO and transplanted them into an ontology modeling system. Conclusions: A Korean plant ontology was established for international harmonization through improved compatibility and data exchangeability with multilingual environmental and ecological knowledge bases.

Using Syntax and Shallow Semantic Analysis for Vietnamese Question Generation

  • Phuoc Tran;Duy Khanh Nguyen;Tram Tran;Bay Vo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.10
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    • pp.2718-2731
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    • 2023
  • This paper presents a method of using syntax and shallow semantic analysis for Vietnamese question generation (QG). Specifically, our proposed technique concentrates on investigating both the syntactic and shallow semantic structure of each sentence. The main goal of our method is to generate questions from a single sentence. These generated questions are known as factoid questions which require short, fact-based answers. In general, syntax-based analysis is one of the most popular approaches within the QG field, but it requires linguistic expert knowledge as well as a deep understanding of syntax rules in the Vietnamese language. It is thus considered a high-cost and inefficient solution due to the requirement of significant human effort to achieve qualified syntax rules. To deal with this problem, we collected the syntax rules in Vietnamese from a Vietnamese language textbook. Moreover, we also used different natural language processing (NLP) techniques to analyze Vietnamese shallow syntax and semantics for the QG task. These techniques include: sentence segmentation, word segmentation, part of speech, chunking, dependency parsing, and named entity recognition. We used human evaluation to assess the credibility of our model, which means we manually generated questions from the corpus, and then compared them with the generated questions. The empirical evidence demonstrates that our proposed technique has significant performance, in which the generated questions are very similar to those which are created by humans.

The Dutch RE;MIND Design's Conceptual and Critical Aesthetics of Use (네덜란드 RE;MIND 디자인의 개념적·비평적 사용미학)

  • Park, Young-Tae
    • Korean Institute of Interior Design Journal
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    • v.23 no.2
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    • pp.51-61
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    • 2014
  • Aesthetics of use for modern people can be regarded as being weighted toward universal and rational function since it has focused on an 'automation and efficiency' and 'smartness' in terms of technological and human engineering position. Thus, aesthetics of use as an individual agent has remained in minimal level. This study attempts to seek conceptual model of design regarding the behavior of users from the systematization of critical theories about the usability. To do that, 'HERTZAIN TALES' written by Anthony Dune and the concept and system of Droog Design have been used as a core standard. In line with the various experiments by artist groups such as Fluxus, Memphis group and the work of product semantics, and inherent characteristics of Droog design, which has surfaced from the 1990s, concepts that has mentioned in the Hertzain tales have been organized into main texts. By overcoming cognitive bias inherent in the material culture and by overcoming an existing usability based on immateriality and dialectic solution, the autonomy of critical design and instrumentality of Droog design have been systemized. By interpreting the design aspect of 12 pieces that have been submitted to the RE;MIND section, the core of this study, it has been confirmed that conceptual and critical design's aesthetics of use From the interpretation of the design aspect of 12 pieces that have been submitted to the RE;MIND section, the core of this study, it has been confirmed that conceptual and critical design's aesthetics of use has established the autonomy and independence of the behavior of users, created functional articulation of materials and secured new conceptual model and thus, could be an effective methodical clue for creating an emergent design.