• Title/Summary/Keyword: mobile network design

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Design of Transmission / Receiver Structure for an Additional Data Service based on Mobile MMT in Hybrid Network Environment (하이브리드 망 환경에서 부가데이터 서비스를 위한 Mobile MMT 기반 데이터 송수신 구조 설계)

  • Song, Seulki;Ryu, Youngsu;Park, Kyungwon;Paik, Jongho;Kwon, Kiwon
    • Journal of Satellite, Information and Communications
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    • v.12 no.2
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    • pp.94-98
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    • 2017
  • In this paper, we design a transmission / receiver structure to provide additional data service based on Mobile MMT in hybrid network environment. Mobile MMT is an extended standard of MMT, the next generation multimedia transmission protocol. MMT defines technologies for efficiently transmitting multimedia and supporting various types of data transmission and bidirectional services over heterogeneous networks based on IP. The Mobile MMT further defines the extended functions to provide functions specific to the mobile network based on the existing MMT technology. In this paper, we design and propose a additional data service scenario and additional data transmission / receiver structure that can receive additional data related to contents delivered through broadcasting network and additional data such as traffic, weather, traveler information related to user information.

P2P Network Simulation System for Performance Evaluation in Convergence Networks

  • Kim, Yu-Doo;Moon, Il-Young
    • Journal of information and communication convergence engineering
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    • v.9 no.4
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    • pp.396-400
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    • 2011
  • P2P(peer to Peer) network is a distributed network architecture composed of participants that make a portion of their resources directly available to other network participants, without the need for a central server. Currently, convergence network industry using wired and mobile are grows rapidly. So P2P protocols will be used between mobile and wired network. But current P2P protocols are focused on the wired networks only and there are no simulators for performance analysis of mobile P2P. In this paper, we design a P2P simulation system for performance analysis of P2P protocols in mobile, wired and convergence networks. It is constructed by a well-known mobile network simulator and wired based P2P protocol simulator. Finally we have implemented a smart TV test-bed using our P2P test-bed for convergence networks.

The Design of Mobile Grid Architecture using Ad-Hoc Network (Ad-Hoc 네트워크를 이용한 모바일 그리드의 구조 설계)

  • Kim Tea-Kyoung;Seo Hee-Sek;Kim Hee-Wan
    • Journal of the Korea Computer Industry Society
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    • v.6 no.2
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    • pp.345-354
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    • 2005
  • Mobile grid can provide the grid service to grid users regardless of space and time. There are many restrictions to use grid service in mobile environment such as battery power of mobile device, movement pattern of mobile device etc. So it is difficult to apply the grid technologies of wired network to wireless network environments. Therefore, to provide the mobile grid service, we suggested the mobile grid architecture using ad-hoc network. Also we showed that hybrid routing protocol is efficient for mobile grid service by considering the battery power of mobile device and simulations of evaluating the delay time of three routing protocols using NS-2. We will study the methods of resource allocations and network reliability to provide the mobile grid service.

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Design of Client/Server System for Meteorological Map Service Using Mobile Phone Sensor

  • Choi, Jin-Oh
    • Journal of information and communication convergence engineering
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    • v.7 no.4
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    • pp.525-529
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    • 2009
  • On the limited urban area meteorological data are hard to be collected because of the cost problem. The facilities collecting the data require high installment cost. Recently, the sensor network technique comes to the fore as a solution. Furthermore a mobile phone also becomes to be recognized as a sensor. This paper studies an application to service the meteorological map using mobile phone sensor. A design results for system implementation are introduced in this paper.

Design and Implementation of the Game Engine for the Multiplayer Mobile Network Game (다중사용자 모바일 네트워크 게임을 위한 게임엔진의 설계 및 구현)

  • Jeong, Chul-Gon;Choi, Hwan-Eon;Jeong, Sun-Wung
    • Journal of Korea Game Society
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    • v.7 no.2
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    • pp.101-112
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    • 2007
  • Along with the development of mobile technology, mobile game has undergone a change from downloadable game to network game, where a large number of users connect to server and play real-time game with a mobile phone. In order to develop these mobile network games economically, a proper, suitable game engine is needed. This study proposes the result of design and implementation of RWMMO-GE(Realtime Wireless Massively Multiplayer Online RPG Game Engine) that is used to develop a mobile network game. The structure of RWMMO-GE, which is the research result of this study, consists of major components such as Network/Client Module, Object Module, Map Tool, Script Editor, and Character Editor. The characteristics of the multiplayer mobile game developed by this engine is that a large number of players can play real-time game in a single map, which implies a possibility of a new business model in this area. This research is a result of the RWMMO-GE supported by 2006 IT Excellent Technology Support Project(No:A1300-0601-0125) of IITA(Institute Information Technology Advancement).

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Design and Verification of Interworking Protocol for CC and SIP in Next Generation Mobile Network (차세대 이동네트워크에서 CC와 SIP 연동 프로토콜의 설계 및 검증)

  • 지승한;박석천
    • Journal of Internet Computing and Services
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    • v.3 no.3
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    • pp.95-104
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    • 2002
  • The interworking for voice service between next generation mobile network and traditional network can be deployed better flexible and expansible network conditions with providing efficiency and economy of network at the same time. So it is essential to develop the interworking strategies together with a evolved network and traditional network. This paper describes a design and verification of internetworking protocol for CC of next generation mobile network and SIP of IP network for applying interworking technology to next generation mobile network, which can harmoniously expropraise voice service from traditional network.

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Extended document format map service for mobile device (바일 기기를 위한 확장 문서 포맷의 맵 서비스)

  • Kim, Jung Sook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.4
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    • pp.83-94
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    • 2010
  • Mobile network infrastructure is being completed with the development of hardware and software for mobile devices. Network in mobile devices has evolved for telematics that is expanded much more than its existing concept. Telematics is compound word that is formed from the words "telecommunication" and "informatics". It means that telematics performs control and monitoring service with using mobile device resources. These services provide their services for users' requests through wired or wireless network from mobile devices and server that offers contents and network service collects management information of mobile devices. Map service is one of the preferred services for many telematics users. However, mobile map service has a limit between traffic and information sharing. Therefore it is very important to supply their information for both service provider and terminal user. In this paper, we design a new interactive sketch map using routes and information on the space to be applied effectively, and provide an extended document format that is defined to an extensible and dynamic clustering scheme to have portability map service for mobile device.

Design and Implementation of Key Frame Sharing Application in Android Using Chord Protocol

  • Kim, Kang Wook
    • Journal of Korea Multimedia Society
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    • v.17 no.4
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    • pp.405-412
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    • 2014
  • Due to the popularity of mobile phones, Peer-to-Peer (P2P) content sharing in mobile phones is highly desirable, especially in a mobile data connection. In addition, there has been an increasing demand for content sharing applications for P2P communication in Android-based smartphones as ubiquitous mobile devices. However, due to wireless network limits, unstable characteristic and restricted storage space, mobile users confront challenges in establishing connections and sharing video frames with other users. To solve this issue, we propose an architectural design and implementation of key frame sharing application that uses Chord, a distributed lookup protocol to establish a content sharing platform for mobile devices, combined with the Chord SDK based on Android. Our proposed system enables users easily to share key information on video data in real-time over a wireless network without manual processing of devices which join or leave the group and cost associated with the 3G/4G network.

Analysis and Design of Security Feature in IMT-2000 (IMT-2000 이동통신시스템의 보안기능 요구 분석 및 설계)

  • 권수근;신경철;김진업;김대식
    • Proceedings of the IEEK Conference
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    • 2000.11a
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    • pp.469-472
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    • 2000
  • Security-related issues in mobile communications are increasing. The security requirements of mobile communications for the mobile users include authentication of the mobile user, the data confidentiality, the data confidentiality and the location privacy of mobile user. These services require security features compatible with the wireline networks. However, wireless networks have many restrictions compare to wireline networks such as the limited computational capability of mobile equipment and limited resource(bandwidth) between a mobile user and a fixed network. So, security features for IMT-2000 are designed to meet the limited capacity. In this paper, we analyze the required security features and mechanism, and design network access security feature effective for IMT-2000 Systems. The design includes security functions allocation to each system. Finally, discuss the computational power of each system based on at]coated functions to it

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Design and Implementation of Mobile 3D Bluetooth Engine based on OpenGL-ES (OpenGL-ES 기반의 모바일 3D 블루투스 엔진 설계 및 구현)

  • Cho, Jong-Keun;Kim, Jong-Min
    • Journal of Korea Game Society
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    • v.6 no.1
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    • pp.21-28
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    • 2006
  • This study focused on design and implementation of Mobile 3D Bluetooth Engine based on OpenGL-ES. In Mobile 3D network game so far, there is a form the mainstream of wireless internet game using WAP and VM. But, VM game are popular because of an excessive communication expense problem for this mobile network game that occur when connect to wireless internet as point out to problem by it, that is, stand-alone game are very popular. This study introduce a mobile 3D Bluetooth Engine which is based on mobile 3D standard using OpenGL-ES to solve a mobile network game generally that occurs when connect to take pleasure a wireless internet from some people into a short distance.

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