• 제목/요약/키워드: mobile model

검색결과 3,654건 처리시간 0.031초

A Study of Mobile and Internet Banking Service: Applying for IS Success Model

  • Koo, Chulmo;Wati, Yulia;Chung, Namho
    • Asia pacific journal of information systems
    • /
    • 제23권1호
    • /
    • pp.65-86
    • /
    • 2013
  • Understanding success factors in electronic banking is important to helping banks succeed. In this study, we extend DeLone and McLean's IS success model to the electronic banking by adding trust as a success variable. We tested the extended model by comparing internet banking and mobile banking in Indonesia. Using a structural equation modelling approach. We found that system quality had positive impacts on perceived usefulness and end-user satisfaction for both internet banking and mobile banking. The development of e-banking (internet banking and mobile banking) in Indonesia is in its initial stage. Finally, although we tested for the common method bias to relieve concern, further research may use multiple methods when collecting the data. This study investigated the role of each dimension of IS success in the electronic banking environment. While the original IS success model emphasizes individual and organizational impacts, we have argued that trust is an important indicator of IS impact on an individual socially in the banking industry. The contribution of our study is two-fold. Conceptually, the study is the first to extend the IS success model to the e-banking context. We provide an extension of the updated IS success model by adding trust as an outcome variable in the research model.

  • PDF

Design of Stochastic Movement Model Considering Sensor Node Reliability and Energy Efficiency

  • Cho, Do-Hyeoun;Yeol, Yun Dai;Hwang, Chi-Gon
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제12권3호
    • /
    • pp.156-162
    • /
    • 2020
  • Wireless Sensor Network (WSN) field is mainly studied to monitor and characterize large-scale physical environments to track various environmental or physical conditions, such as temperature, pressure, wind speed and humidity. WSN can be used in various applications such as wild surveillance, military target tracking and monitoring, dangerous environmental exploration and natural disaster relief. We design probabilistic mobile models that apply to mobile ad hoc network mobile environments. A probabilistic shift model proposed by dividing the number of moving nodes and the distance of travel into two categories to express node movement characteristics. The proposed model of movement through simulation was compared with the existing random movement model, ensuring that the width and variation rate of the first node node node node (FND) was stable regardless of the node movement rate. In addition, when the proposed mobile model is applied to the routing protocol, the superiority of network life can be verified from measured FND values. We overcame the limitations of the existing random movement model, showing excellent characteristics in terms of energy efficiency and stable in terms of changes in node movement.

모델참조 적응 퍼지제어기를 이용한 휠베이스 이동 로봇의 궤적 추적 제어 (A Trajectory Tracking Control of Wheeled Mobile Robot Using a Model Reference Adaptive Fuzzy Controller)

  • 김승우;서기성;조영완
    • 제어로봇시스템학회논문지
    • /
    • 제15권7호
    • /
    • pp.711-719
    • /
    • 2009
  • This paper presents a design scheme of torque control for wheeled mobile robot(WMR) to asymptotically track the target reference trajectory. By considering the kinematic model of WMR, trajectory tracking control generates the desired tracking trajectory, which is transformed into the command velocity vector for the real WMR to track the target reference trajectory. The dynamic equation of the state error between the target reference trajectory and the desired tracking trajectory is represented by Takagi-Sugeno fuzzy model, and this model is used as the reference model for the real mobile robot error dynamics to follow. The control parameters are updated by adaptive laws that are designed for the error states of the real WMR to asymptotically follow the states of reference error model for the desired tracking trajectory. The proposed control is applied to a typical wheeled mobile robot and simulation studies are carried out to verify the validity and effectiveness of the control scheme.

DESIGN AND IMPLEMENTATION OF 3D TERRAIN RENDERING SYSTEM ON MOBILE ENVIRONMENT USING HIGH RESOLUTION SATELLITE IMAGERY

  • Kim, Seung-Yub;Lee, Ki-Won
    • 대한원격탐사학회:학술대회논문집
    • /
    • 대한원격탐사학회 2006년도 Proceedings of ISRS 2006 PORSEC Volume I
    • /
    • pp.417-420
    • /
    • 2006
  • In these days, mobile application dealing with information contents on mobile or handheld devices such as mobile communicator, PDA or WAP device face the most important industrial needs. The motivation of this study is the design and implementation of mobile application using high resolution satellite imagery, large-sized image data set. Although major advantages of mobile devices are portability and mobility to users, limited system resources such as small-sized memory, slow CPU, low power and small screen size are the main obstacles to developers who should handle a large volume of geo-based 3D model. Related to this, the previous works have been concentrated on GIS-based location awareness services on mobile; however, the mobile 3D terrain model, which aims at this study, with the source data of DEM (Digital Elevation Model) and high resolution satellite imagery is not considered yet, in the other mobile systems. The main functions of 3D graphic processing or pixel pipeline in this prototype are implemented with OpenGL|ES (Embedded System) standard API (Application Programming Interface) released by Khronos group. In the developing stage, experiments to investigate optimal operation environment and good performance are carried out: TIN-based vertex generation with regular elevation data, image tiling, and image-vertex texturing, text processing of Unicode type and ASCII type.

  • PDF

개인의 건강신념이 모바일 헬스케어 앱 이용의도에 미치는 영향: m헬스 리터러시의 조절효과를 중심으로 (The Influence of Individual's Health Beliefs on the Intention to Use Mobile Healthcare Apps: Focusing on the Moderating Role of mHealth Literacy)

  • 왕진섭;송재민;양성병;윤상혁
    • 한국IT서비스학회지
    • /
    • 제22권1호
    • /
    • pp.95-114
    • /
    • 2023
  • Smart healthcare, combining ICT (Information and Communications Technologies) and medical technologies, has been rapidly emerging. Accordingly, its market has also increased as interest in disease prevention, management, and diagnosis grows due to the COVID-19 pandemic. In particular, using mobile devices to support medical activities, mobile healthcare has been attracting attention as a leading service in the smart healthcare market. However, the intention to use mobile healthcare apps may vary depending on individual beliefs and attitudes. Many studies on the intention to use mobile healthcare apps have used the TAM (Technology Acceptance Model), but there is a lack of studies that have been verified from the perspective of users' health beliefs. This study aims to identify the factors that affect the intention to use mobile healthcare apps based on the HBM (Health Belief Model). Furthermore, it investigates how this influencing mechanism fluctuates based on the user's mHealth literacy, the ability to find and understand health information through mobile. This study contributes to the empirical examination of the intention to use mobile healthcare apps through the HBM. It also offers insights for app providers and public health officials to increase the use of mobile healthcare apps.

모바일 인터넷의 사용에 영향을 미치는 중요 요인에 대한 실증적 연구 (An Empirical Research on Important Factors of Mobile Internet Usage)

  • 김호영;김진우
    • Asia pacific journal of information systems
    • /
    • 제12권3호
    • /
    • pp.89-113
    • /
    • 2002
  • As Mobile Internet users grow rapidly, Mobile Internet Companies will be in a fierce race to catch a new customer. In this situation, companies want to identify of what factors make peoples use Mobile Internet in order to develop the effective Mobile Internet services and to supply the higher service quality. However, prior researches on Mobile Internet focused on technical area such as higher data delivery, efficient compression of images, so they do not have given companies beneficial materials for making fascinating Mobile Internet service. To offer the service development materials, this research investigated important factors to use Mobile Internet from the viewpoint of customer. Moreover, the study was progressed how much these factors influenced Mobile Internet actual usage. After being surveyed service adopting model and significant factors in Marketing and in MIS(Management Information System), this study was suggested Mobile Internet Adopting Model reflected in Mobile Internet characteristics. To collect the effective data, Internet survey had been done for two weeks. The respondents were identified if they were real Mobile Internet users and how much they had used Mobile Internet for a month. The results were that important factors of Mobile Internet usage were Usefulness, Usability, System Quality and Instant Connectivity. Perceived Value of Mobile Internet influenced Mobile Internet Behavioral Intention significantly and Behavioral Intention had a significant effect on Mobile Intent usage by results. This paper concludes with discussion of these results and their implications for researcher and Mobile Internet company managers.

RPG 전투밸런스 평가모델 연구 : 모바일 게임 중심으로 (A Study of Evaluation Model for RPG Combat Balance in Mobile)

  • 전준현;정의준
    • 한국게임학회 논문지
    • /
    • 제15권4호
    • /
    • pp.49-58
    • /
    • 2015
  • 모바일 환경의 발달로 인하여 온라인 컴퓨터에서만 가능해 보였던 RPG 장르가 이제는 모바일에서도 가능한 환경이 되었다. 하지만 모바일은 온라인 컴퓨터와 하드웨어 환경이 다른 만큼 RPG의 기본 요소와 틀은 유지하되 모바일 환경에 맞게 변형되거나 이식되었다. 전투밸런스에 대한 평가 모델 연구가 존재하지만 MMORPG를 중심으로 한 평가모델로 모바일 RPG에 적용하기에는 적합하지 않다. 그 이유는 기존의 모델에서는 사용자의 컨트롤 능력이나 다른 사용자들, 게임 오브젝트의 변수들이 많이 존재하기 때문에 가장 기본적인 요소들만을 사용할 수 밖에 없었다. 그래서 기존 모델에서는 전투밸런스에 대한 가이드 라인만 제시하는 정도였다. 이 논문에서는 기존에 평가 모델에서 적용하기 어려웠던 보너스 효과 (버프와 너프, 그리고 패시브 능력)을 포함시켜 최근 모바일 RPG 트랜드에도 적용이 가능한 평가모델을 만들고자 하였다. 그 결과 기존의 모델에서는 측정하지 않았던 항목도 계산이 가능하였다.

모델 주도 개발(MDD) 기반 비콘 사용 버스 요금 자동 결제를 위한 상호작용 모델 개발 (Development of Co-Interaction Model for Bus Auto-Payment with Beacon based on MDD)

  • 오정원;김행곤
    • 스마트미디어저널
    • /
    • 제5권3호
    • /
    • pp.42-48
    • /
    • 2016
  • 최근 대부분의 현대인들은 모바일 기기(스마트폰, 스마트워치, 태플릿 PC 등)를 한두 개 정도는 소유하고 있고, 모바일 기기들은 가전, 교통, 제조, 금융 등 인간 생활 전 분야에 영향을 주고 있다. 본 논문에서는 모바일 기기의 다양한 활용 분야 중 최근 화두가 되고 있는 핀테크(Fin-Tech) 분야의 모바일 결제 시스템에서 사용될 수 있는 모델 주도 개발(MDD) 기반 상호작용 개발 모델을 제안한다. 모델 주도 개발(MDD) 기반 플랫폼에 종속되지 않는 모델(PIM)을 이용하여 모바일 결제 앱 개발시 재사용할 수 있는 기기 간의 상호작용 모델을 제안한다. 모델 주도 개발(MDD) 기반 재사용 가능한 상호 작용 모델 개발에 사용할 모바일 응용프로그램으로는 비콘을 이용한 버스 요금 자동 결제 응용 프로그램을 분석하였다.

모바일 환경에서 구매의도에 영향을 미치는 요인 (The Study on Purchase Intention of the Mobile Environment)

  • 임규홍;이종호
    • 한국정보시스템학회지:정보시스템연구
    • /
    • 제15권4호
    • /
    • pp.189-209
    • /
    • 2006
  • The progress of mobile internet technologies has changed user access to information. The mobile internet allows to obtain contents and services from wireless networks via mobile devices. The purpose of this study is th find out important factors that influence on the customer purchase intention by mobile internet environment. Base on TAM(Technology Acceptance Model) and the latest literature, a comprehensive set of constructs and hypotheses were compiled with a methodology for testing them. We suggested five factors that effect purchase intention in mobile internet environment: Enjoyment Ease of use, Usefulness, Mobility, Trust To validate the research model, we collected data from cellular phone user using an online survey. The results of this study are as follows. First enjoyment ease of un, usefulness, and mobility had positive effects on trust. Second, Usefulness, ease of use, and trust had positive effects on purchase intention to use mobile internet. Third, enjoyment and mobility did not have positive effects on purchase intention to use mobile internet. Based on these results, we suggest marketing strategies.

  • PDF

A Study of the Performance Prediction Models of Mobile Graphics Processing Units

  • Kim, Cheong Ghil
    • 반도체디스플레이기술학회지
    • /
    • 제18권1호
    • /
    • pp.123-128
    • /
    • 2019
  • Currently mobile services are on the verge of full commercialization ahead of 5G mobile communication (5G). The first goal could be to preempt the 5G market through realistic media services utilizing VR (Virtual Reality) and AR (Augmented Reality) technologies that users can most easily experience. Basically this movement is based on the advanced development of smart devices and high quality graphics processing computing power of mobile application processors. Accordingly, the importance of mobile GPUs is emerging and the most concern issue becomes a model for predicting the power and performance for smooth operation of high quality mobile contents. In many cases, the performance of mobile GPUs has been introduced in terms of power consumption of mobile GPUs using dynamic voltage and frequency scaling and throttling functions for power consumption and heat management. This paper introduces several studies of mobile GPU performance prediction model with user-friendly methods not like conventional power centric performance prediction models.