• Title/Summary/Keyword: mobile media

Search Result 1,423, Processing Time 0.037 seconds

A Metadata Design for Augmented Broadcasting and Testbed System Implementation

  • Choi, Bumsuk;Kim, Jeonghak;Kim, Soonchoul;Jeong, Youngho;Hong, Jin Woo;Lee, Won Don
    • ETRI Journal
    • /
    • v.35 no.2
    • /
    • pp.292-300
    • /
    • 2013
  • Augmented reality (AR) is a popular service in mobile devices, and many AR applications can be downloaded from app stores. As TV broadcasting has continued to integrate with the Internet, it has become an area in which the AR concept is able to reside, although in a simple form, such as an advertisement placed in the static region of a scene. There are some restrictions against TV broadcasting realizing AR since TVs are fixed devices and typically do not have GPS, geomagnetic, or acceleration sensors, which are standard equipment in mobile devices. However, the desire to experience AR on a large TV screen has triggered research and development for an ideal AR business model and service type. This paper introduces several use cases for augmented broadcasting services and also presents an augmented broadcasting metadata scheme designed for a broadcasting environment. We also verify some of the use cases and an augmented broadcasting metadata scheme in an implemented augmented broadcasting system based on a hybrid TV platform.

A Study on the Mobile Internet Use and Digital Divide of Farmers and Fishers (농어민의 모바일 인터넷 이용과 디지털 격차에 관한 연구)

  • Kim, Seung-Hwan;Sung, Wook-Joon
    • Informatization Policy
    • /
    • v.27 no.3
    • /
    • pp.19-38
    • /
    • 2020
  • The purpose of this study is to explore the digital divide that appears in the mobile Internet use by farmers and fishers. To this end, we first analyzed the impact of farmers and fishers' attitudes toward technology, material access, and skills on the use of mobile social media. In addition, the digital divide was identified according to the population, socioeconomic factors among farmers and fishers, and the divide and the cause of the mobile Internet use among both part- and full-time farmers and fishers were analyzed. As a result of empirical analysis using the <2018 Report on the Digital Divide>, attitudes, material access, and content-related skills had a significant effect on the use of mobile social media. Also, the digital divide was found in different age groups and residential regions. There was also a significant difference in the use of mobile social media between part- and full-time farmers and fishers, and this divide was caused by attitudes toward new technologies. Based on these results, this study presented policy implications such as the need for education on informatization for farmers and fishers, support for underdeveloped rural communities, and technical support for full-time farmers and fishers in order to bridge the digital divide.

A Study on U-Healthcare System Based on Mobile Gateway (모바일 게이트웨이 기반의 U-헬스케어 시스템에 대한 연구)

  • Jeon, Jae-Hwan;Heo, Sung-Uk;Kang, Sung-In;Kim, Gwan-Hyung;Choi, Sung-Wook;Oh, Am-Suk
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2013.01a
    • /
    • pp.283-285
    • /
    • 2013
  • 본 논문에서는 헬스케어 시스템 제공업체와 소비자 모두 스마트폰 헬스케어를 향상시킬 도구로 수용할 수 있고 ISO/IEEE11073, HL7 표준을 적용한 홈 헬스케어 시스템을 제안하고자 한다. 이 시스템은 표준 기반의 홈 헬스케어 게이트웨이 플랫폼의 중요성이 부각되는 홈 헬스케어에서 건강측정을 위하여 가장 많이 사용되는 혈당계, 혈압계, 심박측정계, 산소포화도 측정계, 심전도 측정계 등의 홈 헬스케어 의료기기를 제안하였다. 아울러, 표준 핵심 기술 요소인 ISO/IEEE 11073, HL7을 준용하는 게이트웨이 플랫폼을 스마트폰에 적용하여 PMG(personal mobile gateway) 기반의 홈&모바일 헬스케어 시스템이다.

  • PDF

Multi-Level Streaming Using Fuzzy Similarity in P2P Distribution Mobile Networks (P2P 분산 모바일 네트워크상에서 퍼지 유사도를 이용한 멀티-레벨 스트리밍)

  • Lee, Chong-Deuk
    • Journal of Advanced Navigation Technology
    • /
    • v.15 no.3
    • /
    • pp.364-371
    • /
    • 2011
  • In P2P distribution mobile networks, QoS of streaming media services are under heavy influence from overheads such as congestion, latency, and interference. The problem is further complicated by the fact that the popularity of media objects changes over time. This paper proposes a new FSMS+ (Fuzzy Similarity-based Multi-level Streaming Scheme) which minimizes performance degradation of streaming services due to overhead. We then utilize fuzzy similarity-based relevance that can dynamically stream the streaming media object with minimum overhead. The simulation result showed that the proposed scheme has better performance in retransmission rate, congestion control rate and latency rate than the other existing methods of distance method, DC (disk caching) method, and prefix method.

A Study on the Visualization of Human Network for Mobile Services (인맥 네트워크의 분석을 이용한 모바일 서비스에 관한 연구)

  • Jeong, Gyeo-Un;Kim, Hyo-Dong;Lee, Kyung-Won
    • 한국HCI학회:학술대회논문집
    • /
    • 2006.02b
    • /
    • pp.389-395
    • /
    • 2006
  • 이 연구는 사회관계망의 형태와 구성원에 관한 정보를 분석하여 모바일로 서비스하는 것에 관한 연구이다. 사람들은 얽히고 설킨 다양한 인간 관계를 갖고 있다. 인간 관계를 유지하기 위해 여러 채널을 통해 커뮤니케이션을 하게 된다. 실생활에서 갖게 되는 인간 관계의 형태와 가장 비슷한 형태의 커뮤니케이션 채널은 휴대전화이다. 사회관계망 이론의 관점에서 보면 휴대전화의 사용은 기존의 인맥에서 친밀도가 적은 사람에게는 영향이 크지 않지만 친밀도가 높은 사람에게는 더욱 친밀하게 만드는 영향을 준다. 이 연구에서는 휴대전화의 통화상대, 통화시간, 통화량 등의 정보가 나타나있는 통화기록에 기반하여 일정기간 동안 통화한 상대들을 추출하였다. 통화기록의 정보를 사회 관계망 분석 도구인 UCINET으로 분석한 결과 휴대전화를 매개로 한 사회관계망의 형태가 자아 중심적 관계망과 같은 형태를 지니고 있다는 사실을 도출해냈다. 그리고 자아 중심적 관계망의 분석 기법을 이용하여 관계망의 중심에 있는 자아와 통화상대와의 관계를 분석하였다. 또한 통화상대들의 휴대전화 통화기록을 통해 서로 관계가 있는지에 대해 알아보았다. 그 결과 자아의 인맥 네트워크 안에 있는 사람들을 그룹화하고 그들의 나이, 성별, 직업에 의해 어떠한 특징을 갖는 그룹인지 분석하였다. 이러한 연구는 휴대전화를 통해 자신의 인간 관계 형태를 파악하여 관계를 관리하고 유지할 수 있는 새로운 모바일 서비스 개발을 위해 활용될 수 있을 것이다.

  • PDF

A study for efficient Media Independent Handover in environment of IEEE 802.11 wireless network interface (IEEE 802.11 무선 네트워크 인터페이스 환경에서 효율적인 개체무관 핸드오버를 위한 연구)

  • Choi, Ji-Hoon;Kim, Dong-Il
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2008.10a
    • /
    • pp.66-69
    • /
    • 2008
  • As a mobility support for IP have studied, Internet Engineering Task Force(ITEF) standardized the mobile IPv6 protocol. When a mobile node moves between networks, MIPv6 maintains connectivity to network and supports seamless communication, and these processes are called a Handover. IEEE 802.21 standardized MIH(Media Independent Handover) for seamless Handover. MIH used three services for Handover between low layer and upper layer. In this paper, we designed two modes on existing MIH for seamless Handover. We implemented a dual-interface mobile host(MH) model in network simulation2 (ns2) to evaluate how it performs in comparison with single-interface MH.

  • PDF

The Research of the UWB Interference Effects on the Mobile Communication System

  • Song, Hong-Jong;Cha, Jae-Sang;Park, Goo-Man
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.35 no.11A
    • /
    • pp.1085-1090
    • /
    • 2010
  • Ultra wideband (UWB) technologies have been developed to exploit a new spectrum resource in substances and to realize ultra-high-speed communication, high precision geolocation, and other applications. The energy of UWB signal is extremely spread from near DC to a few GHz. This means that the interference between conventional narrowband systems and UWB systems is inevitable. However, the interference effects had not previously been studied from UWB wireless systems to conventional mobile wireless systems sharing the frequency bands such as Cellular CDMA and Korean PCS. This paper experimentally evaluates the interference from two kinds of UWB sources, namely a direct-sequence spread-spectrum UWB source and an impulse radio UWB source, to a Cellular CDMA and K-PCS digital transmission system. The average frame error rate degradation of each system arc presented. From these experimental results, we show that in all practical cases UWB system can coexist with Cellular CDMA and K-PCS terminal without causing any dangerous interference.

Interrelation of Alert Feedback and Immersion on Mobile Contents (모바일 콘텐츠에서의 Alert피드백과 몰입의 상호관계)

  • Bang, Green;Sung, Bokyung;Ko, Ilju
    • Journal of Korea Game Society
    • /
    • v.14 no.5
    • /
    • pp.61-68
    • /
    • 2014
  • In the generalization of mobile content use, feedback is a kind of alert that affects content immersion. An alert leads to separation from the content currently being used to transfer to content that raises the alert. Immersive interference can be recognized as a problem in mobile contents use. In this paper, we propose a serious game for overcomes immersion. interference from feedback and the foundation for interrelation research between feedback and immersion. The proposed serious game has been designed to present three kinds of feedback, specifically positive, negative, and hybrid feedback, through social information about the user. We also conducted an experiment to examine the correlation between three kinds of feedback and immersion while consuming digital content. The result of the experiment showed that negative feedback leads to higher immersion than positive feedback.

Development of Interactive Mobile Learning Media on Teaching Terms of Mental Status Examination (MSE) for Nursing Students

  • PRIYONO, Djoko;Harlia PUTRI, Triyana;MAULANA, M. Ali;YANTI, Irma;PRABOWO, Thoriq Tri
    • Educational Technology International
    • /
    • v.23 no.2
    • /
    • pp.183-205
    • /
    • 2022
  • Mental status examination is an important stage in the assessment process because it serves as the foundation for establishing nursing diagnosis and intervention. Until now many students still feel difficult to understand the terms in the assessment of mental status. Interactive Mobile Learning in one of the media that is currently being developed. The use of this media will provide more in-depth learning opportunities, and students can practice their skills in carrying out practicals because of the mobility principle possessed by smartphones. The purpose of this study was to develop a smartphone-based app and evaluate the app's effectiveness by measuring nursing students' knowledge of mental status examination. Design: A randomized trial with a pre-and post-test design was conducted at a university in Indonesia. A total of seventy junior nursing students participated in this study. The intervention group received a smartphone-based app, and the control group received one-time lecture-based learning. We offered the experimental group the app and information about how to use it, and we encouraged them to use it. The control group received classroom instruction. Results: The intervention group scored significantly higher than the control group on knowledge score (t = 19.40, p = 0.000) and satisfaction with the learning method (t = 0.640, p = 0.021) Conclusion: These findings suggest that smartphonebased education could be an effective method in nursing education for teaching mental status examinations.

Design and Evaluation of a Dynamic Continuous Media Streaming Supporting Method on the basis of Logical Grid Hierarchy for MANETs

  • Bae, Ihn-Han
    • Journal of the Korean Data and Information Science Society
    • /
    • v.19 no.2
    • /
    • pp.645-655
    • /
    • 2008
  • As wireless connectivity is integrated into many handheld devices, streaming multimedia content among mobile ad-hoc peers is becoming a popular application. In this paper, we propose a dynamic service replication algorithm for providing guaranteed continuous streaming services to all nodes in mobile ad-hoc networks (MANETs). First, a MANET is comprised of logical grid hierarchy, and a streaming service is replicated to a lower server region of the logical grid hierarchy by considering the link availability between a mobile node and the streaming server within a server region or the popularity of the streaming service. We evaluate analytically the performance of the proposed algorithm, and compared with that of existing Qin's algorithm. Evaluation results show that our algorithm can achieve better streaming performance than Qin's algorithm. Therefore, the proposed algorithm not only improves the sharing availability of replicated streaming services but also controls efficiently the number of streaming service replications.

  • PDF